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New Eternal Darkness Titles Promised

1up reports that Silicon Knights, maker of the Too Human and Eternal Darkness games, have promised they plan to return to Eternal Darkness at some point in the future. I wouldn't hold your breath for it, though. Any sequel to the Lovecraft-inspired horror title will be some time in coming. From the article: "'Although this [Eternal Darkness 1] is just one story we had in mind for the Eternal Darkness universe, there are even more manipulations, great ancients, and numerous other stories to tell...' The outspoken developer continues on by describing how their plans for Eternal Darkness tie into Too Human, as well; the upcoming trilogy represents an evolution of the studio's concept for Eternal Darkness. Instead of holding off on sequel treatments, however, they've instead decided to plan an overarching three-part story from day one. "

66 comments

  1. Eternal Darkness: by Ruie · · Score: 1

    It is not a game, it is a screensaver !

    1. Re:Eternal Darkness: by lordmatthias215 · · Score: 1

      Silly panda, Ater Dark is the screensaver, not Eternal Darkness... although After Dark was sometimes freakier than anything I'd ever seen... how I miss it...

  2. I, Lucifer, Promise Eternal Darkness by Anonymous Coward · · Score: 3, Funny

    Not a poxy computer game, no, I Lucifer, lord of all that is dark and fun, will bring the real thing to you all within the next 3 months.

    Eternal Darkness.

    No moonlight. No starlight. No damn sunlight. Just darkness.

    fo'real.

    However I require minions - hence I appeal here amongst the dark dwellers, the basement lurkers, the sunlight avoiders - join me, and become all powerful - the meek shall rise in my dominion of pain and fire. Dark Fire. Very dark black evil fire. And chains and non-stop Industrial Noise. And Britney. My Eternal Kingdom of Darkness, With Me, and YOU, leading the afflicted, the ex-sunlight people.

    Join me! Sign up here, today, and receive a free 'eternal darkness' ballpoint pen. Black ink, of course :)

    1. Re:I, Lucifer, Promise Eternal Darkness by Rydia · · Score: 1

      Apparently he is awake, and we shall worship him.

    2. Re:I, Lucifer, Promise Eternal Darkness by A+Brand+of+Fire · · Score: 1

      I require minions - hence I appeal here amongst the dark dwellers, the basement lurkers, the sunlight avoiders - join me, and become all powerful - the meek shall rise in my dominion of pain and fire. Dark Fire. Very dark black evil fire. And chains and non-stop Industrial Noise. And Britney.

      Damn. You had me right up 'til the Britney part.

      --
      [End of Line]
    3. Re:I, Lucifer, Promise Eternal Darkness by Cocoa+Radix · · Score: 0

      Please tell me that that ballpoint pen does not only write on black paper. Because I would really like to get my hands on one, but black on black just doesn't suit my writing, even my lucifer-driven writing.

  3. Since the OP didn't say what the F these games are by mbourgon · · Score: 4, Informative

    Ya know, it helps if people are familiar with whatever the heck you're talking about, when you mention some sort of sequel.

    http://cube.ign.com/articles/363/363071p1.html

    "Developer Silicon Knights' psychological thriller Eternal Darkness: Sanity's Requiem [...]travels gamers through the depths of time and challenges them to complete quests using a dozen different characters[...]GameCube"

    It's apparently some sort of Alone In The Dark survival horror thing, on the Gamecube.

    --
    "Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
  4. If you're not familiar with the Gamecube game... by BTWR · · Score: 1
    I won't give away some of the gimmicks that the first game pulled off, but WOW. When I played it, alone, at 2AM, with the lights out, and (you know what) kept happening, I was SO freaked out at first, before I realized what was going on!

    SO awesome!

  5. Re:If you're not familiar with the Gamecube game.. by wilgibson · · Score: 2, Interesting

    I must agree Eternal Darkness was friggin' creepy with all the lights turned out, it was creepy in general until you figured out what was going on. Even worse with the surround sound going. My girlfriend won't even watch me play it late at night it creeps her out so much. It is honestly one of the "best games no one has really heard of" on the Cube. It didn't release to a lot of fanfare, and it died out pretty quick... I've still got my copy mainly because I haven't totally completed it yet, just have to work up the nerve to go through it one more time to see the real ending.

  6. Why you should care by DoctaWatson · · Score: 5, Informative

    Eternal Darkness: Sanity's Requiem is one of the best games for the Gamecube, putting it squarely among the top games of this ending generation.

    You could call it a "survival horror" and leave it at that, but it hardly seems much like Silent Hill or Resident Evil. In those games, the fear is created by the big scary monster in the next room. You can eventually desensitize yourself to that kind of fear by playing on the assumption that there's a monster around every corner.

    In Eternal Darkness the fear is created by the sense that you are losing your mind. There are hundreds of little tricks the game uses to mess with your mind, and they're so varied and frequent that at least a few of them will catch even the most hardened player off guard.

    On top of the sanity system, the game has a fantastic atmosphere that's Lovecraft-inspired but spans many different eras in human history. You'll play in Ancient Persia, Medieval Europe, 1950's America- and each time as a different (and likely doomed) protagonist.

    There's also some fairly complex (in console terms) magic and combat systems.

    If you own a Gamecube, this game is very much worth playing (or even owning). It can easily be found used for under $10.

    1. Re:Why you should care by Anonymous Coward · · Score: 0

      I honestly think that ED had a gameplay mechanic that was so flawed (and unbalanced) that it ruined the game for many people (myself included).

      After having played videogames for years I tend to open all obvious areas in a level before moving on; with this in mind I found the purple rune early on in the game. All the purple spells were so overpowered that it took away any of the challenge in the game.

      Ultimately it should have been left out until the second play through because it made the game far too easy ...

    2. Re:Why you should care by Sancho · · Score: 1

      The most interesting and innovative aspect of Eternal Darkness was how it breaks the fourth wall. Each sanity trick works once, and then it's mostly an annoyance for the rest of the game (except for some of the cheap scare tactics like you get in most horror movies these days--these are situational and you don't tend to come across them more than once, anyway).

    3. Re:Why you should care by Anonymous Coward · · Score: 0

      I've never played it, but from your description it sounds kinda like Call of Cthulhu for the PC, from Bethesda, which is pretty good if you like that sort of thing.

    4. Re:Why you should care by Gulthek · · Score: 2, Informative

      Call of Cthulhu was also on XBox.

      In CoC the neat game mechanic was that the *character* was going insane. But with Eternal Darkness the game breaks the fourth wall and makes you think that *you* (yes, you the *player*) are going insane. That's why no one can talk about the effects without spoiling them for future players. The trick only works if you don't expect it.

    5. Re:Why you should care by nutshell42 · · Score: 1
      Eternal Darkness: Sanity's Requiem is one of the best games for the Gamecube, putting it squarely among the top games of this ending generation.

      Amen, if a friend of mine hadn't had a Gamecube already (convenient =P) this would have been the one game that made me buy a GCN.

      Wind Waker was great, too, some other stuff were nice party games but Eternal Darkness is brilliant and a Gamecube exclusive and to me (YMMV) it's the only game with that special combination of attributes =)

      --
      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
    6. Re:Why you should care by edwdig · · Score: 0

      There's also some fairly complex (in console terms) magic and combat systems.

      The magic system is great, except it's way overpowered. Your magic meter recharges simply by moving around. Once you get the recover spell about 1/3 thru the game, there is no more challenge. You recover some health, walk in a circle a few times, and then you can cast it again.

      As for the combat, it's interesting how it lets you target different body parts, however, there really isn't any reason to target anything other than the head. It's always fastest to kill an enemy by attacking the head.

      Gameplay wise, the game is entirely linear, to the point that in the entire game, there are only about 3 or 4 rooms that branch off from the main path. Most of the puzzles come down to just matching colors - sometimes going for the same color, other times going for the opposing color.

      Graphically, the game isn't very impressive, although it does get better towards the end. The FMV parts are mostly ok, although a little grainy.

      Eternal Darkness is really overrated. I tried to like it, but it's a huge let down. The insanity effects were kinda cool, but you won't see many of them unless you make a strong effort to keep your sanity meter low the entire time. The story was decent, but it's just watered down H.P. Lovecraft stories, so it's not exactly original.

    7. Re:Why you should care by DeathPooky · · Score: 1

      My favorite insanity effect was the game pretending that it reset and went back to the title screen. I almost threw my controller at the wall. Deleting all my save games was also a nice insanity generator.

    8. Re:Why you should care by blahplusplus · · Score: 1

      "Eternal Darkness: Sanity's Requiem is one of the best games for the Gamecube, putting it squarely among the top games of this ending generation."

      While I agree Eternal darkness was good, it certainly wasn't anything revolutionary. Many surival horror games before it were just as good as ED. Take RE4 for instance, a game that just oozes amazingness.

      Eternal darkness for me, while it was good, lacked in some instances in overall experience. Not to mention the sales were not exactly mindboggling if my mind serves me correctly.

      I will admit though that ED's ending and bosses felt like creative oldschool video games, which was a good thing. Too many modern video games feel less and less creative.

    9. Re:Why you should care by KDR_11k · · Score: 1

      I don't call it survival horror, I call it mindless hack&slay which pulls the occassional prank on you. Your character is way too strong for any sense of fear to arise (never mind the ability to save almost everywhere) and the titular darkness makes it impossible to play the game at any time but the darkest nights*. That last bit is the biggest reason I don't play "horror" titles a lot, I don't want to plan my day around them just to make sure it's dark enough that I can see the walls in the game.

      The spell system is very simple, there are a number of fixed combinations and each can have a few instances of the upgrade rune added (to make it level 1, 2 or 3) and an alignment (body, mind, sanity, super-powered). In the end it's just a normal spell system except you have to select the necessary runes for each spell once (may involve brute forcing the system if you didn't find the recipe).

      *= A problem found in many western-made platformers, too. I don't get why Rayman, Beyond Good & Evil and Psychonauts are so awfully dark.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    10. Re:Why you should care by otie · · Score: 1
      There are hundreds of little tricks the game uses to mess with your mind
      Not quite hundreds. Maybe a dozen or two.
    11. Re:Why you should care by HAKdragon · · Score: 1
      Graphically, the game isn't very impressive, although it does get better towards the end.
      Well, I thought the game looked pretty good for a game that was originally supposed to come out on the N64 near the end of it's life. And it looked damned impressive for an N64 game.
      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
    12. Re:Why you should care by TiggsPanther · · Score: 3, Informative
      Each sanity trick works once, and then it's mostly an annoyance for the rest of the game (except for some of the cheap scare tactics like you get in most horror movies these days--these are situational and you don't tend to come across them more than once, anyway).

      Oh, I dunno. Some of them had repeat value. The size-adjusting ones, for example. Because it was a gradual change there was always this moment of thinking your eyes were tried before realising what was going on.

      Also I found the basic insanity was really qutie creepy. Tilted screen, windchimes in the background and a constant buzz of screams and voices. If nothing else, I found it quite unsettling. It certainly conveyed the feeling of "something's not quite right", and gave a visual barometer of insanity without needing to see the green meter.

      --
      Tiggs
      "120 chars should be enough for everyone..."
    13. Re:Why you should care by Kirsha · · Score: 1

      RE4 came waaaaaay after Eternal Darkness. Kinda unfair to compare them dont you think?

    14. Re:Why you should care by edwdig · · Score: 1

      It would've looked amazing for an N64 game, and ok if it was, say, a PS2 launch title, but it wasn't either. It was part of the second wave of GameCube titles, yet it didn't look as good as the GameCube launch titles.

    15. Re:Why you should care by lordmatthias215 · · Score: 1

      you do realize you don't have to use the purple spells just because you have the rune...

    16. Re:Why you should care by lordmatthias215 · · Score: 1

      Well, considering Call of Cthulhu bears the same name (and is therefore probably based on) Lovecraft's novel, which is an obvious inspiration for ED (especially obvious since Cthulhu is one of the Old Ones in the game), you're probably right.

  7. "I wouldn't hold your breath" by Anonymous Coward · · Score: 0

    I wouldn't hold yours either, Zonk. Holding my own does me just fine thankyouverymuch.

    1. Re:"I wouldn't hold your breath" by KDR_11k · · Score: 1

      You're probably the only person here who wouldn't try to choke Zonk.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  8. Doesnt Nintendo have the rights to the IP? by LordZardoz · · Score: 2, Interesting

    As far as I know, Nintendo has the rights to the IP for Eternal Darkness, since they published it as a 2nd party title. Also, the split between Nintendo and Silicon Knights was somewhat rancorous as I understand it. Given that, it seems unlikely that a sequel will happen unless Silicon Knights can persuade a publisher to buy the IP from Nintendo.

    The only other viable situation would be for the game to come out on the Wii, but that wont happen unless the poeple at Ninendo or those at Silicon KNights that were central to the split have parted ways or something.

    Of course, I could just be wildly mistaken about who currently holds the rights to the IP.

    END COMMUNICATION

    1. Re:Doesnt Nintendo have the rights to the IP? by blincoln · · Score: 2, Funny

      Of course, I could just be wildly mistaken about who currently holds the rights to the IP.

      I could see it going either way. ED was an *awesome* game, but it apparently sold very poorly, so I doubt Nintendo is really going to hold tightly onto it.

      It seems like kind of a moot point, though. Silicon Knights finished Blood Omen (with the help of some Crystal Dynamics staff) in 1996. Eternal Darkness didn't come out until seven years later. Too Human is *still* unreleased, and they were working on that as a PS1 title at the same time as Blood Omen. If they're going to make it a trilogy, it will probably be about 3050CE before they can get ED2 out the door.

      What I'd love to see though is a bonus disc with Too Human that includes the unfinished PS1 and Gamecube versions of the game, as well as the N64 version of Eternal Darkness =).

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    2. Re:Doesnt Nintendo have the rights to the IP? by TheDreadSlashdotterD · · Score: 1

      Nintendo has that patent on the sanity system though, and that was the best part of the game.

      --
      I have nothing to say.
    3. Re:Doesnt Nintendo have the rights to the IP? by sesshomaru · · Score: 1
      If they're going to make it a trilogy, it will probably be about 3050CE before they can get ED2 out the door.
      By that time we won't need horror games any more because we'll all have been improved by our benevolent goddess, SHODAN.
      --
      "MIT betrayed all of its basic principles."
    4. Re:Doesnt Nintendo have the rights to the IP? by Morden · · Score: 1

      Rare held on to their own games when Nintendo sold them off (Jet Force Gemini, Perfect Dark, Conker, etc).

      But that was a sale, this wasn't.

      Just sayin', is all...

  9. Re:Since the OP didn't say what the F these games by Anonymous Coward · · Score: 4, Funny

    Ya know, it helps if people are familiar with whatever the heck you're talking about, when you compare a game to some sort of other game.

    http://www.gamespot.com/pc/adventure/aloneinthedar ktrilogy/review.html

    "The Alone in the Dark games cast you as private eye Edward Carnby (in the first game you can also play as a woman named Emily Hartwood), investigating a series of deaths and disappearances, all of which are
    linked to the occult or the supernatural."

    It's apprently some sort of nothing-like-eternal-darnkness survival myster thing, on PC.

  10. Eternal Darkness worth a Slashdot article? by Lomby · · Score: 1

    Why does this promise of a sequel merit a Slashdot article?

    Maybe it can be considered a decent niche game, but nothing major.

    I received it bundled with my Gamecube, but I gave up after 3 hours of play: I was bored.

    The cool part: the "insanity" concept. Nothing new but it worked rather well.

    The bad part: which zombie size do you want today? S/M/L? Because that is the only monster you will see for hours. Ahhh, another room full of: 3 Small zombies, 2 medium ones and one big one. Woah, exciting...

    Anyway, if you liked Eternal Darkness, probably you should consider playing Fahrenheit (Indigo Prophecy).

    1. Re:Eternal Darkness worth a Slashdot article? by BenjyD · · Score: 1

      Wow, people seem to have some really varied opinions on Eternal Darkness: every related discussion seems to split equally between people saying it's the best game ever and people who found it really dull. I guess I'll have to pick up that £8 2nd hand copy that's been in my local Gamestation for the last year and find out.

    2. Re:Eternal Darkness worth a Slashdot article? by edwdig · · Score: 1

      Here's the gist of it. The game is entirely linear, with very simplistic and repetitive puzzles. The combat is very easy, and there are only a few different types of enemies that constantly show up over and over. However, presentation is excellent, the story is very good (it's basically H.P. Lovecraft stories with the names changed), and it's rather well polished.

      If you like games for the story and presentation, Eternal Darkness is great. If the gameplay is what you care about, it's a horrible game.

    3. Re:Eternal Darkness worth a Slashdot article? by Nazo-San · · Score: 1

      Sorry about that. I accidentally closed the tag wrong. Here's the link again in case it doesn't work right: American McGee's Alice

    4. Re:Eternal Darkness worth a Slashdot article? by MeanderingMind · · Score: 1

      I disagree on the point concerning gameplay. It's certainly not a horrible game for its gameplay. It may not have the most incredible gameplay ever, but what it has is at the very worst decent.

      One of the major reasons ED may have failed to live up to some players expectations is the genre its in. Most people were likely expecting another Resident Evil like game, or Silent Hill. Instead, they got an Adventure game with a little Action thrown in, and a healthy dose of insanity.

      For Counter-Strike playing twitch happy ritalin addicts, it's entire boring and pointless. For people who remember when video games were not synonymous with twitchfest, it's a beautiful game. Hence the dichotomy in the reviews.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    5. Re:Eternal Darkness worth a Slashdot article? by grumbel · · Score: 1

      ### presentation is excellent, the story is very good

      Presentation is quite good, I agree, but story? Whats so good about the story? It basically works like this:

      1) run around with Alexandra, find a page of the book
      2) jump into a character
      3) you walk around killing zombies
      4) you die
      5) goto 1

      Thats for all the twelve or so characters that are in the game, none of the characters ever gets any deepth, history or interesting dialog to speak.

    6. Re:Eternal Darkness worth a Slashdot article? by rrdm2k · · Score: 1
      Cheers I might try and hunt down a copy of that game (read "I'll illegally download it").

      If you're interested in dark reimaginings of classic tales you might want to take a look at Todd McFarlane's Oz series of figures http://www.spawn.com/toys/series.aspx?series=184. Dorothy is a gothic nymphette and toto's a morbidly obese hellhound.... pretty weird.

      --
      "Almost nobody dances sober, unless they happen to be insane." - H.P. Lovecraft
    7. Re:Eternal Darkness worth a Slashdot article? by rrdm2k · · Score: 1

      I thought the gameplay wasn't too bad especially when you compare it to other survival horror games of the time, eg Resi: Code Veronica. My favourite element of ED gameplay was the limb targetting - I loved lobbing off a zombies head and laughing as he flailed wildly to try and get me, usually hurting his fellow zombies in the process. Ah... that never got old.

      --
      "Almost nobody dances sober, unless they happen to be insane." - H.P. Lovecraft
  11. Re:Since the OP didn't say what the F these games by Sancho · · Score: 2, Insightful

    You're obviously quite capable of using Google. Why are you complaining?

    Honestly, the people most interested in this story are the ones who know what it is. It's easy enough to skip the story if you don't know.

  12. New Eternal Darkness games? by Anonymous Coward · · Score: 0

    I can't really see that happening...

    (sorry!)

  13. Re:Since the OP didn't say what the F these games by bradkittenbrink · · Score: 1
    the summary said plenty to explain what the series is about:
    Any sequel to the Lovecraft-inspired horror title will be some time in coming.
    see here for more details.
  14. Re:If you're not familiar with the Gamecube game.. by BTWR · · Score: 1

    actually i hear you have to beat it 3 times to get the "ultimate ending"

  15. Re:If you're not familiar with the Gamecube game.. by 2008 · · Score: 1

    Yeah, I'd heard that the game plays a lot of tricks. I finally got around to getting it a couple of weeks ago - I went through the intro and was about 1 minute into the game and then I wasn't totally surprised when the screen froze. I was a bit more confused when nothing I did could make anything happen. Then downright spooked when I turned the gamecube off and the image was still there.

    It turns out my VGA adaptor broke. :)

    --
    I quit!
  16. Re:Since the OP didn't say what the F these games by Kittoa · · Score: 1

    It's apparently some sort of Alone In The Dark survival horror thing, on the Gamecube.
    The major draw for Eternal Darkness was the 'insanity effects'. As whatever character you were playing at the moment ran into more zombies, flying deamons and whatnot, your sanity meter would drop. At first the effects are subtle, bells ringing, small objects moving. However, as your meter neared depletion, the effects would go far further. Attacks from non-existant monsters, random head explosions, and my favorites, the ones that would fuck with the player. The ones I can remember are the game making it look like your tv volume was being turned down, or the channel changes. My favorite is when you tried to save and it flashed "Deleting File" instead of Saving.
    -Alex

  17. Re:If you're not familiar with the Gamecube game.. by wilgibson · · Score: 1

    Yup, I've beaten it twice. Just haven't found the nerve/angst/time to finish it a third time.

  18. Re:Narokath Santak Chattur'gha by Psykechan · · Score: 2, Informative

    Nintendo owns the IP for Eternal Darkness. That doesn't prohibit Silicon Knights from working with Nintendo for a sequel. From what I have heard, the split was pretty amicable.

    From what Dyack has to say in an interview here, SK learned a lot from Nintendo and here he stated that future games with Nintendo would be a possibility.

    They probably have some rough storyline ideas and could even have some Wiimote gameplay ideas. Dyack bringing up Eternal Darkness again means that there could be talks... or not. It could be just speculation. I'm hopeful though, but hey, I'm a long time fan of SK from back when I played Steel Empire.

    They better more thought out pillars of bone in the sequel. Fresh human bodies suck for construction work; once they start decomposing, the weight of the structure can cause a collapse. I'm just sayin' is all.

  19. Re:Since the OP didn't say what the F these games by KDR_11k · · Score: 1

    A popular one was the GC equivalent of a BSOD.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  20. Re:Since the OP didn't say what the F these games by MilenCent · · Score: 0

    I've actually seen much of it played.

    The game runs a lot like a survival horror game, although it's told as a multi-part story in many different times with many different characters. The story is tied together with a main character who reads the events of the other chapters in a book, as pages are found throughout her dead grandfather's house, although you don't get to do much fighting with her until the end.

    Interestingly for such a dark storyline, there are surprising moments of humor once in a while, mostly through the insanity effects but also in the story every once in a while.

    There's some interesting game design elements too. What you do in earlier chapters can affect the game in later ones, as all the characters are tied together with the linking device of the Necronomicon-like book, which is in all the chapters and carries spells discovered in past levels forward into the game. There are a few spell components that aren't sure-finds, encouraging a little exploration beyond the call of duty, and it's possible to find the components of (and even cast!) spells before their recipes are discovered in the game.

    Another cool element is a type of enemy who doesn't actually damage you, but attacks by teleporting you into a special level. Sometimes it's actually a good idea to let youself be thus captured, as you can sometimes get your health, magic or sanity levels restored through a visit to those places.

  21. Re:Who cares? by Anonymous Coward · · Score: 0

    Yeah, I figured someone would rate it down just because it's not fully in agreement. The fact is, the moderation system wasn't meant to be used that way. A troll is someone trying to disrupt conversation, etc, but, quite frankly, you must admit it's a perfectly valid point that a large majority of people have never heard of Eternal Darkness, never played it, and likely will be unable to do so. The same is likely to apply to future sequals since, like I said, not everyone has every console and we still don't know what will happen with the Wii (btw, I actually like some of what I had heard about the Wii, though I hate the remote idea, so I plan to at least read up on it after it comes out, but, the fact remains that it has to compete with the quite popular XBox360 and the maybe popular Playstation 3 though we all have our doubts on that with the way Sony is determined to alienate a lot of people by pricing it up there with a high end pc, not to mention that we all have PCs and most like to have the occasional game on PC as well.) If you don't agree, just say so, don't abuse the moderation system. Actually, if you don't agree, I'm actually curious to know why. If I have been misinformed on something about the Gamecube then please do correct that.

  22. Re:Who cares? by sesshomaru · · Score: 1

    It's a troll because that the time the game studio Silicon Knights was owned by Nintendo. It would be like complaining Bungie was shooting themselves in the foot by not releasing Halo for Playstation.

    --
    "MIT betrayed all of its basic principles."
  23. Let's hope for more than the first one gave us by Opportunist · · Score: 3, Informative

    ED:SR was a great game. Wonderful horror effects, nice puzzles, good story, good mood, everything was in its place. Especially the idea to play with the player's perception, to have him "loose his mind" with effects like it telling you your controller isn't plugged in (while your character seems to get eaten by the monsters, only to drop you back to the point before the incident and your character whimpering about him losing his mind), your save games are gone or similar little gimmicks all added to a nice immersion. I dimly remember that, after the first 3 chapters or so, they added some kind of cheap credits, giving you the impression it's over and you should go buy the sequel if you want to see the real end...

    Even the "reuse" of places, something I usually loathe in games because it makes it look cheap, was very well explained in the story, the places grew from level to level and it was quite interesting to see them "develop" and change during the centuries. A small chapel from the 8th century turns, in a later level, into a cathedral (about 15th century), which is then used as a military hospital during WW1.

    What bugged me to no end was its length. It was simply too short. First game lasted 20 hours, replays can be done in just under 5. And there's little reason to replay it. Aside of beating it with all the 3 available "gods" (and thus get to see the ultimate ending), I found no "easter egg", no goodie to be unlocked, no bonus to be had.

    If they manage to give it more story and longer gameplay, this is going to define new standards for the horror genre.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:Let's hope for more than the first one gave us by Anonymous Coward · · Score: 0

      Yes, there was a goodie to unlock, an easter egg. The fourth rune in the archeologist's level. I guess you missed that.

  24. Re:Who cares? by Nazo-San · · Score: 1

    That's why I'm saying that it's a misuse of the moderation system to just simply rate down without a word. Not everybody knows that. In fact, I was upset that Halo wasn't released for PC at the same time and that Halo 2 STILL isn't released for PC, but then I didn't know Bungee had anything to do with MS (after all, I had heard MS was paying people to release exclusively for XBox and figured Bungee was just one of those who got paid.)

    Ok, so they had no choice in that, that I can accept. I still say they were shooting themselves in the foot, but their hand was guided by someone else then. Does that make the point invalid that most of us will never have the option of playing Eternal Darkness and that its sequals will probably be Nintendo only as well (so those of us who don't want or can't get a Wii won't have the option of an ED sequal either.) Besides, I don't know about you, but, I find that it kind of ruins things for me to just jump in the middle of a series instead of starting from the beginning.

  25. Re:Since the OP didn't say what the F these games by Zediker · · Score: 1

    Yea, geting certain spells before you 'learn' them was a great way to increase your longevity. Especialy when you found the mantorok rune. Then you could regen all 3 pools at once, and make your weapon effective against any type of monster. It was the one rune you always wanted to get A.S.A.P., but could only get it with that indiana jones look-alike guy.

    --
    I love to slaughter the english language.
  26. Re:Since the OP didn't say what the F these games by mario64 · · Score: 1

    My favourites were :- Thank you for playing the demo version of the game, now please purchase the full copy & completing a room full of baddies only to find it was a dream and you had to do it all again for real.

  27. Thanks. I was thinking of a different game by Conspiracy_Of_Doves · · Score: 1

    For some reason, as I was reading this, I kept thinking that they were talking about Heart of Darkness

  28. Re:Who cares? by Boogaroo · · Score: 1

    You do realize that the Wii will play the original just fine right? No need to buy a GameCube.

  29. Re:Narokath Santak Chattur'gha by clem · · Score: 1

    They better more thought out pillars of bone in the sequel. Fresh human bodies suck for construction work; once they start decomposing, the weight of the structure can cause a collapse. I'm just sayin' is all.

    Yeah, but Pure Evil holds it all together. It's like epoxy resin, that Pure Evil.

    --
    Your courageous and selfless spelling corrections have made me a better person.