Domain: tayloru.edu
Stories and comments across the archive that link to tayloru.edu.
Comments · 10
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Some useful links...for those of you who haven't been following MOO3's development so closely.
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After nine years......I guess I should say something.
I am currently in year nine of nine for my BA/CS degree. I'm pretty sure that I've done all permutations of the work/schooling thing. Here is my history to date:
- Two years full time at Grove City College until I decided that their CS program was weak. (Good academics, otherwise.)
- Transferred to Taylor University for a year and promptly ran out of cash.
- Worked full time (well 70hrs/week) for Phoenix Contact, GmbH in the MIS group at their North America headquarters.
- Returned to Taylor University to run the university Computing and Systems Sciences department's network and take a class or to on the side. I worked for the university for three years.
- Hired by HP (nee Compaq) Took two classes correspondance through Taylor University World Wide Campus during the last year.
- Still working (as long as I can...
;) for HP and about to take my final two courses during nights at local colleges to transfer back to Taylor University.
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After nine years......I guess I should say something.
I am currently in year nine of nine for my BA/CS degree. I'm pretty sure that I've done all permutations of the work/schooling thing. Here is my history to date:
- Two years full time at Grove City College until I decided that their CS program was weak. (Good academics, otherwise.)
- Transferred to Taylor University for a year and promptly ran out of cash.
- Worked full time (well 70hrs/week) for Phoenix Contact, GmbH in the MIS group at their North America headquarters.
- Returned to Taylor University to run the university Computing and Systems Sciences department's network and take a class or to on the side. I worked for the university for three years.
- Hired by HP (nee Compaq) Took two classes correspondance through Taylor University World Wide Campus during the last year.
- Still working (as long as I can...
;) for HP and about to take my final two courses during nights at local colleges to transfer back to Taylor University.
-
After nine years......I guess I should say something.
I am currently in year nine of nine for my BA/CS degree. I'm pretty sure that I've done all permutations of the work/schooling thing. Here is my history to date:
- Two years full time at Grove City College until I decided that their CS program was weak. (Good academics, otherwise.)
- Transferred to Taylor University for a year and promptly ran out of cash.
- Worked full time (well 70hrs/week) for Phoenix Contact, GmbH in the MIS group at their North America headquarters.
- Returned to Taylor University to run the university Computing and Systems Sciences department's network and take a class or to on the side. I worked for the university for three years.
- Hired by HP (nee Compaq) Took two classes correspondance through Taylor University World Wide Campus during the last year.
- Still working (as long as I can...
;) for HP and about to take my final two courses during nights at local colleges to transfer back to Taylor University.
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Re:it's about the facial animation
I think there are a lot of misconceptions about what would be entailed. It's not just a matter or re-rendereing but on redoing the facial animation. And that is done by hand, no mocap, no magical software, nada. It's just a bunch of very talented character animators doing all the facial and scondary animation and lip synching. It would be akin to say, redubbing Mulan to chinese, in essence you would need to redraw all the film again. The same with CG, even with all sorts of blenshapes, morph targets, and animation controls, in the end it's up to the animator to use these controls to move and make every tiny facial pose. They might even have to pull vertices by hand. No matter how sophiticated software is now or in the near future, it will be still an automated process that will probably make characters appear stiff. That's why you need the animators, to bring the models to life. There is stuff like the tradionat animation principles, like squash and stretch, slow in and out, etc. (look for the documents of the old wise men of Disney or the animation notes from John Lasseter) that only animators would be able to impart. That's why you need animation supervisors, dailies, etc. Make sure the film has a consistent vision and animation style. They would have to redo most of the film, at least all face closeups. It simply is not feasable.
Anyone interested in checking out the the principles of animation, here are some links:
Couldn't find Lasster's paper but here is the reference:
Principles of Traditional Animation Applied to 3D Computer Animation
Lasseter, John, "Principles of Traditional Animation Applied to 3D Computer Animation," SIGGRAPH '87, Computer Graphics, Vol. 21, No. 4, pp. 35-44, July, 1987.
Tricks to Animating Characters with a Computer
Animation Notes from Ollie Johnston -
Re:it's about the facial animation
I think there are a lot of misconceptions about what would be entailed. It's not just a matter or re-rendereing but on redoing the facial animation. And that is done by hand, no mocap, no magical software, nada. It's just a bunch of very talented character animators doing all the facial and scondary animation and lip synching. It would be akin to say, redubbing Mulan to chinese, in essence you would need to redraw all the film again. The same with CG, even with all sorts of blenshapes, morph targets, and animation controls, in the end it's up to the animator to use these controls to move and make every tiny facial pose. They might even have to pull vertices by hand. No matter how sophiticated software is now or in the near future, it will be still an automated process that will probably make characters appear stiff. That's why you need the animators, to bring the models to life. There is stuff like the tradionat animation principles, like squash and stretch, slow in and out, etc. (look for the documents of the old wise men of Disney or the animation notes from John Lasseter) that only animators would be able to impart. That's why you need animation supervisors, dailies, etc. Make sure the film has a consistent vision and animation style. They would have to redo most of the film, at least all face closeups. It simply is not feasable.
Anyone interested in checking out the the principles of animation, here are some links:
Couldn't find Lasster's paper but here is the reference:
Principles of Traditional Animation Applied to 3D Computer Animation
Lasseter, John, "Principles of Traditional Animation Applied to 3D Computer Animation," SIGGRAPH '87, Computer Graphics, Vol. 21, No. 4, pp. 35-44, July, 1987.
Tricks to Animating Characters with a Computer
Animation Notes from Ollie Johnston -
Re:it's about the facial animation
I think there are a lot of misconceptions about what would be entailed. It's not just a matter or re-rendereing but on redoing the facial animation. And that is done by hand, no mocap, no magical software, nada. It's just a bunch of very talented character animators doing all the facial and scondary animation and lip synching. It would be akin to say, redubbing Mulan to chinese, in essence you would need to redraw all the film again. The same with CG, even with all sorts of blenshapes, morph targets, and animation controls, in the end it's up to the animator to use these controls to move and make every tiny facial pose. They might even have to pull vertices by hand. No matter how sophiticated software is now or in the near future, it will be still an automated process that will probably make characters appear stiff. That's why you need the animators, to bring the models to life. There is stuff like the tradionat animation principles, like squash and stretch, slow in and out, etc. (look for the documents of the old wise men of Disney or the animation notes from John Lasseter) that only animators would be able to impart. That's why you need animation supervisors, dailies, etc. Make sure the film has a consistent vision and animation style. They would have to redo most of the film, at least all face closeups. It simply is not feasable.
Anyone interested in checking out the the principles of animation, here are some links:
Couldn't find Lasster's paper but here is the reference:
Principles of Traditional Animation Applied to 3D Computer Animation
Lasseter, John, "Principles of Traditional Animation Applied to 3D Computer Animation," SIGGRAPH '87, Computer Graphics, Vol. 21, No. 4, pp. 35-44, July, 1987.
Tricks to Animating Characters with a Computer
Animation Notes from Ollie Johnston -
Look for "tracks" or "focuses", or added degreesSome CS programs have "tracks" for "focuses" that allow students to take their CS majors in specific directions. For instance, where I went to school (Taylor University), students could focus on business, graphics, etc. I focused on "Scientific Programming", and also got a degree in Mathematics, which is probably exactly the kind of thing you are looking for!
You could always contact Taylor or other schools specifically asking about "Scientific Programming" tracks.
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Re:OSP is used at EIVD
We used it at Taylor as well. As a sad note (or maybe not...) I learned more C than I did about OSes. Also I learned about how group projects are supposed to work, as a group! All in all it was a great experience.
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Mirroring a copy
Amazing picture. I'm mirroring a copy at http://www.css.tayloru.edu/~bbell/fan tasy.jpg.