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The Long-Awaited MOO!

Number13 writes "Quicksilver's Master of Orion 3, declared vaporware by Wired magazine, has gone gold! Set to hit the streets on Feb. 25, MOO3 is the the successor to what many consider the best space strategy game series."

319 comments

  1. The best? by Anonymous Coward · · Score: 3, Insightful

    Then you must have never played Trade Wars 2002.

    1. Re:The best? by TerryAtWork · · Score: 2, Insightful

      Wow - a first post that isn't completely moronic!

      You're right about TW by the way - and L.O.R.D. - THAT was a BBS door!

      --
      It's Christmas everyday with BitTorrent.
    2. Re:The best? by Kenja · · Score: 1

      Pitty about the third one. J/K

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    3. Re:The best? by Latrommi · · Score: 1

      Yes, when are they going to create a new version of Trade Wars anyways? That game was revolutionary.

    4. Re:The best? by KefkaFloyd · · Score: 1

      The best BBS door ever had to have been Hacker for the Amiga CNet bulletin board system. Buy new terminals, virii, and modems and rise to be the ultimate hacker. There were takeoffs of this on the PC BBS side, but they never seemed to capture the spirit of Hacker for me.

      You could hack other user's machines and take their money, virii, etc. Was quite fun! If only someone ported it and made it into an online multiplayer game. That would rock.

      --

      Conglom-O: We Own You (TM).
    5. Re:The best? by Anonymous Coward · · Score: 0

      They were way ahead of schedule (a decade or so) on the release of Trade Wars 2002. Trade Wars 2003 will be out this year.

    6. Re:The best? by Ardeaem · · Score: 2, Informative

      Indeed. And you can still play TW2002 on BBSs via telnet over the internet. It is still a great game, with new additions, like multiple people are able to play at once, and more than 1000 sectors. Who needs graphics to have fun? I remember Food Fight, too. THAT was a great door.

    7. Re:The best? by Anonymous Coward · · Score: 0

      B.R.E and ISA (tho with the spy bug in isa you could dominate entire boards in 20 turns ;p) bre owned tho sending troops to other bbs's was the win.

    8. Re:The best? by sweetooth · · Score: 4, Funny

      They have, it's called the Internet... only this time it's real!

    9. Re:The best? by Dave_B93 · · Score: 2, Interesting
      In case you haven't played it, you should try Steve Jacksons' Hacker!

      It's a card game though. The thought of that with a combination of the old BBS Hacker just makes me drool.

    10. Re:The best? by Latrommi · · Score: 1

      I thought the next release was Trade Wars XP.

    11. Re:The best? by Directrix1 · · Score: 1

      In other news Duke Nukem Forgotten has gone Titanium!!!

      --
      Occam's razor is the blind faith in the natural selection of least resistance and in universal oversimplification. -- EF
    12. Re:The best? by big_groo · · Score: 1

      I tried TW but I was a fan of BRE. (Barren Realms Elite.)

      That game was wicked - your BBS against rival BBS's.

      Check it out!

    13. Re:The best? by Deflatamouse! · · Score: 1

      Ahhhhh... brings back the memories...

      check out earth 2025 if you are still into that. This is what B.R.E. has evolved to.

    14. Re:The best? by rjch · · Score: 1
      Then you must have never played Trade Wars 2002
      Careful, you're showing your age.

      Gawd, I remember at one time running two Tradewars, one Tradewars 2002 and three Barren Realms Elite games on my BBS years ago... (ok, so this officially makes me an old fart...)
    15. Re:The best? by stonecypher · · Score: 1

      > Then you must have never played Trade Wars 2002.

      My lad, I can't decide if you meant to say Yankee Trader or Stars!.

      --
      StoneCypher is Full of BS
  2. Will it live up to the hype? by rblancarte · · Score: 5, Insightful

    That is the biggest question. I mean, as long as people have waited for it, will it be all that? So far I don't think any game that has been awaited THIS LONG has ever really lived up to it all.

    RonB

    --
    It is human nature to take shortcuts in thinking.
    1. Re:Will it live up to the hype? by Anonymous Coward · · Score: 0


      I'm awaiting a lot from this game.

      louis

    2. Re:Will it live up to the hype? by cokane2 · · Score: 2, Informative

      Starcraft

    3. Re:Will it live up to the hype? by Anonymous Coward · · Score: 0

      Diablo 2 !

    4. Re:Will it live up to the hype? by Sarcasmooo! · · Score: 0, Offtopic

      "It's Payne!" ....I broke 2 months of silence for this?

    5. Re:Will it live up to the hype? by SuperMegaDuck · · Score: 1

      The wait and the hype don't matter... in the end, it all comes down to how (or bad) good the game is. Many people had high expectations for Half-Life as well, and it ended up being delayed a couple times because the developers wanted to ensure a high quality game. And boy, did it deliver. Almost 5 years after its release, it's still the most played multiplayer game out there.

    6. Re:Will it live up to the hype? by SB5 · · Score: 1

      Why does someone always have to bring up Daikatana, I believe the author of the game has gotten enough shit for the game didn't he?

      --
      If what you are reading sounds funny, or sarcastic, lame, or stupid
      it is because it is supposed to be. just laugh
    7. Re:Will it live up to the hype? by Anonymous Coward · · Score: 0

      Games don't have "authors". If you weren't so completely ignorant, you'd realize that no, John Romero has not and never will get enough shit for that abomination. He left id to make a POS game and told everyone they'd be his bitch? No, there's not enough shit on the Earth to fulfill the need to give shit to Romero.

    8. Re:Will it live up to the hype? by Anonymous Coward · · Score: 0

      Mech Warrior II ... 4 years late and it ROCKED!

    9. Re:Will it live up to the hype? by will_die · · Score: 1

      Probably not.
      But then again last week I canceled my order for it and ordered Galactic Civilization instead. The original galactic civ was alot better game then moo2 and from what I have read this version is better then moo3.

  3. With a little luck... by aengblom · · Score: 5, Funny

    With a little luck maybe it's finished too! ;-)

    --


    So close and yet so far from the world's perfect ID number
    1. Re:With a little luck... by Steveftoth · · Score: 4, Interesting

      This comment is modded funny, but this is a serious concern. I personally will take a wait and see attitude with this game and WAIT until the actual reviews of the hard core people are posted on the internet.

      Also one HOPES that all the crashes are gone for good. I always like to wait for the first patch to come out until I buy a product :).

      I still play MOO2 sometimes. The ironic thing is that it actually plays better (to me) in linux in wine then under win2k. In linux it doesn't have sound, but in windows the screen goes wonky and I can't click anymore (the cursor dissapears).

      But all negativity aside, I will eventuatly buy this game. How soon depends on wether or not the first version is playable. That and I don't NEED to lose a month of my life just yet.

    2. Re:With a little luck... by sweetooth · · Score: 4, Interesting

      Not only do we have to hope that it's finished (Sim City 4 shipped WITHOUT online support WTF!) but we have to worry about them shipping with copy protection that makes it unplayable (Never Winter Nights, UT2003). I've personally about had it with Game publishers. If you can't ship a finished product in a playable form then maybe it's time to get into a differant business. Then again, maybe I'm just bitter.

    3. Re:With a little luck... by JahToasted · · Score: 2, Interesting
      With a little luck maybe it's finished too! ;-)

      Couldn't have said it better myself. I love MOO2, but it was sooo incomplete. I remember before the 1.3 patch came out you could build invincible ships. not a hack or a cheat, just a creative ship design.

      The Phase cloak made your ship impossible to hit while cloaked. You uncloaked when you fired and you'd recloak if you didn't fire any weapons for an entire turn.

      The time warp facilitator gave your ship two turns in combat.

      With both the time warp facilitator and phase cloak you could fire (and decloack) on your first turn then do nothing (and recloak) on the second. The enemy ships could never hit you even though you kept nailing them every turn... Kinda dirty, but technically not a cheat.

      Anyways they fixed it so that wouldn't work in 1.3 (while breaking a lot of other things). 1.31 was the last patch, I believe, even though there were still a lot of bugs and a lot of badly needed features (autobuild queue would've been nice).

    4. Re:With a little luck... by EvilAlien · · Score: 1, Interesting

      What are you talking about regarding NWN with your "copy protection that makes it unplayable" comment? NWN shipped playable, and got improvements through patches, but I never had a problem with it. You must be bitter, because if you had problems it was with your rig. The game itself worked fine in my case. I bought the game and I don't see how any copy protection scheme could have interfered with a legit copy.

      --
      perl -e 'print $i=pack(c5, (41*2), sqrt(7056), (unpack(c,H)-2), oct(115), 10)'
    5. Re:With a little luck... by IIRCAFAIKIANAL · · Score: 1

      Many people have hardware issues with various copy protection schemes (we're not necessarily talking old or obscure hardware either, though I have no specific examples), and many copy protection schemes create longer load times or adversely affect gameplay (ie/ ultima IX, which was slow enough without the increased overhead of a useless copy protection scheme).

      Since the copy protection schemes are easily cracked (and often removed by official patches eventually) I agree that they are pointless and should not be used.

      --
      Robots are everywhere, and they eat old people's medicine for fuel.
    6. Re:With a little luck... by Skyshadow · · Score: 1

      I think the additional bling bling the alien's wearing in the gold announcement graphic will require an expansion pack.

      --
      Every year during my review, I just pray the words "slashdot.org" aren't mentioned.
    7. Re:With a little luck... by Gojira+Shipi-Taro · · Score: 4, Informative

      It DID interfere with legit copies. Because of the nature of the protection system used, it conflicted with widely popular CD drives (you know, the kind that also BURN CDs) It also seeks out virtual drive software and other software used by developers, and "accidentally" crashes if such is found.

      I bought TWO copies legitimately the day it came out, to be able to play with friends on my LAN. My main machine was unable to run the game. It wouldn't recognize either ORIGINAL disc. only this particular sceme (Safedisk 2 I think) causes this problem. Both copies went back. I had to threaten a lawsuit in order to get a refund. Against the clerk who had assured me that there would be no such problems. Obviously the store wouldn't care, but threaten to sue an individual, well, things happen much more quickly ;)

      It was suggested that I replace my brand new (and perfectly compliant with all standards) 40x burner drive with a NEW CD drive to resolve this. I suggested the PUBLISHER not expect me to replace perfectly legal and properly functional hardware (I use this drive to back up my network, incremental backups) that cost more than their GAME did.

      Eventually, I believe they either fixed the game or the bug in their implementation. I'll never know, because I wrote that game off permanently.

      Publishers need to remember it is NOT the responsibility of people with CD drives, new ones, to worry about a game being compatible. It's the publishers' responsibility to make sure their copy protection doesn't BREAK on current hardware. Nothing less is acceptable. Unless they want to put "WARNING, THIS PRODUCT IS PROTECTED BY (Insert protection scheme here) AND THERE IS A SIGNIFICANT CHANCE THAT IT WILL NOT WORK WITH YOUR CD DRIVE", coupled with an easy to read list of known incompatible drives, in readable text, on the box (NOT IN IT).

      --
      "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
    8. Re:With a little luck... by AnyoneEB · · Score: 1

      One of the patches to NWN removed the copy protection.

      --
      Centralization breaks the internet.
    9. Re:With a little luck... by sweetooth · · Score: 1

      When NWN shipped I was able to play. My very good friend who purchased the game the same day, the same time was unable to play because his "slightly older" cdrom couldn't read disc 1 thanks to the secure rom copy protection scheme. This is becoming a VERY common problem with newer games.

    10. Re:With a little luck... by sweetooth · · Score: 2, Informative

      Yes, they did remove it with one of the patches. The problem is it shouldn't have shipped with that copy protection scheme in the first place. I don't blame Bioware for the problem as it was the publishers decision, but it unfortunatly reflects badly on Bioware.

    11. Re:With a little luck... by Nathanbp · · Score: 2, Insightful

      This may have been intended to be funny, but in all seriousness, MOO3 should be ready. It has been in final regession testing for the past couple of months and the beta testers report that it has gone from unplayable to nearly perfact. In an hours long 8-player online MP game near the end of December they only encountered one bug, which had already been fixed. (The most recent build had not reached some of the beta testers.) So the game should be ready to play as soon as its in stores!

    12. Re:With a little luck... by Anonymous Coward · · Score: 1, Funny

      "I've personally about had it with Game publishers. If you can't ship a finished product in a playable form then maybe it's time to get into a differant business."

      Maybe you should take up console gaming. You don't get any of that bullshit, and you'll be part of a growing industry, as opposed to the declining PC gaming industry.

      Jump from the sinking ship while you have a chance! A console is a toy, a computer is a tool. Play with a toy, not your tool!

    13. Re:With a little luck... by Anonymous Coward · · Score: 1, Insightful

      The irony of this is that I played both of those games. As ISOs downloaded from the net. (for about an hour each). The first I've heard about these copy protection problems is this.

    14. Re:With a little luck... by The+Keyer · · Score: 1

      I agree. A lot of the time I have to go download such and such patch to get my game to work. These are games I get out of the box. It should at least say on the box
      "go to http://nameofcompanythatmadethegame.com/gamename/d ownloads/theonethatshouldhavecomeinthegame"

    15. Re:With a little luck... by Anonymous Coward · · Score: 0

      Yet another reason console gaming is vastly superior. I have yet to buy a console game that didn't work or had some major bug, yet I can't even count the times where I have bought a PC game and it didn't work for one reason or another. Driver upgrades, boot disks (back in the DOS days), patches, system upgrades, configuration editing, hours of tinkering and fucking around, just to get a game to run. With consoles, there are no hardware incompatabilities, no patches, no half-finished software. Just pop the disc in and you're done. PC gaming has never been, nor shall ever be, that easy.

    16. Re:With a little luck... by ZorbaTHut · · Score: 2, Interesting

      Personally, I just crack the game at that point. Hey, I bought it, I own it, I want to play it.

      In fact, most of the games on my computer (most of which are legal - yes, I have a few that aren't, I'll admit it) are cracked. Why? Because I don't want to dig out the CD every time I want to play the game, because I don't want to deal with the occasional odd compatibility problem, because I don't want to have to remember which drive I installed it from. (I have two CD drives - one burner, one DVD - and I've found that many copy-protected game expect the right CD to be in the right drive. It's just too annoying.)

      --
      Breaking Into the Industry - A development log about starting a game studio.
    17. Re:With a little luck... by sweetooth · · Score: 1

      Worse is that for the first month or two people with legit copies of the game end up getting nocd cracks from the same places as people stealing the game. That doesn't make any sense. It just points people that would normally buy the game to channels of getting the game for free.

    18. Re:With a little luck... by RichardX · · Score: 1

      I try. I really do.
      I try SO hard not to post stuff like "mod x up" or "mod x down". I always figure that if you don't have mod points, don't try to mod.

      However, this one I can't ignore.
      Troll. WHY, please?

      This person is making a perfectly valid comment, which I will back up (I have bought NWN and UT2003 and have no problems with the copy protection on either of them. Also I back up EvilAlien in NWN shipping in a playable state)

      the line "You must be bitter" doesn't constitute a troll, as it was in response to the original poster's "Then again, maybe I'm just bitter"

      --
      Curiosity was framed. Ignorance killed the cat.
    19. Re:With a little luck... by anon*127.0.0.1 · · Score: 1

      Vastly superior? Easier, maybe. But once you're done with a console game, you're done. Put it back on the shelf, sell it on Ebay, give it to your dog to play with. It's done.

      With a PC game, though, you've just scratched the surface. Buy any popular game, and there are probably a dozen teams of fans working on mods, new maps, new graphics packs.... I bought Half-Life (there's a game that took a long time to come out, but was worth the wait, btw) several years ago, and there are still mods and new maps that I have't tried yet. Sure, some of them suck, but some are great. And they're all available for the price of a download.

      --
      I am NOT a man!
      I am a free number!
    20. Re:With a little luck... by Pfhreakaz0id · · Score: 2, Interesting

      ditto. Personally, my son is hard on disks (recently freaking Microsoft wanted $23.95! to replace his ages of empires 2 cd.. what a stupid policy. All cd's, from a $2000 sql server entrprise cd to this lowly game, have the same replacement media cost. The phone support guy cheerfully admitted this was stupid, and I could probably find the game for less if I looked).

    21. Re:With a little luck... by Gojira+Shipi-Taro · · Score: 1

      Only a guess, but I think it was a troll because he was implying that people who had trouble with the copy protection didn't have legitimate copies. In this particular case, it is well documented that the copy protection caused problems for MANY legitimate customers.

      No matter how well the game is coded, if the copy protection is faulty, it renders the game unplayable. Period.

      --
      "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
    22. Re:With a little luck... by silas_moeckel · · Score: 0, Flamebait

      This is why you should never buy works with any form of copy protection on the media. You know what I dont care about the media the media is extranious. Good copy protects scheems do just that make sure only I can use it and that 3 billion people dont copy my copy. Now I dont care if they force me to register via phoe if I'm not net connected it's a reasonable assumption if you can afford a computer you can afford to call a 800 number. No software shouldent tattle but it's resonable for software to imprint itself on the machine somewhat as long as the company allows me to reinstall / migrate software at whim within reason. But realy good software will just avoid copy protection it's bad for there users and says they dont trust them to be responcible because for a game unlike what they thing it will be cracked it's just a question of time.

      --
      No sir I dont like it.
    23. Re:With a little luck... by Fallen_Knight · · Score: 1

      Don't buy any infrogames product, they ALL seem to have this moronic copy protection (that was broken as expected) I'm not going to buy MOO3 because its published by infrogames, i KNOW its a horible company (their packageing is cheap to, paper slips not real cases)

    24. Re:With a little luck... by Anonymous Coward · · Score: 0

      Yeah. I've had my share of problems with PC games on my workstation. Never had them back in the day, but now, with the idiocy of play-prevention, err, copy-protection..

      Oh well, they've simply driven my cash off into the hands of Sony. (And maybe Microsoft. May have to buy PD Orta to play on someone else's X-Box. Mmmmm.)

      If PC gaming houses keep causing problems, they'll wake up one day and everyone will be back to using consoles.

      Put the disc in and play. No install, no driver problems, no configuration, no issues with hardware. Instant gratification - and you know, our society likes instant gratification.

    25. Re:With a little luck... by BlackHawk-666 · · Score: 1

      Odd, I was able to play both NWN and UT2003 even with the copy protection. Oh wait, maybe it's because I bought a copy from the store rather than downloading it from 31337 w4r3z 517e5. There have been some issues with the disk protection schemes, but these are mostly confined to older versions of CDROM drives.

      --
      All those moments will be lost in time, like tears in rain.
    26. Re:With a little luck... by BlackHawk-666 · · Score: 1
      Maybe, maybe not...when I purchase a game it's because I want to show support for the publisher (financial) and to encourage them to develop more. I have had to use the NOCD hack before for a legit game and that does suck...but it certainly doesn't ruin the game for me. If it doesn't work for you try the following:

      Return to store for refund.

      Email company and let them know their copy protection stopped you from playing the game and they are losing revenue because of it

      I got quite a reasonable response when I emailed about the game that was crapped out on me. If more people did that instead of whining on slashdot then the publishers might pay attention.

      --
      All those moments will be lost in time, like tears in rain.
    27. Re:With a little luck... by Anonymous Coward · · Score: 0

      Console gaming will always be terrible until I can set up a keyboard with a Thresh variant and a mouse for control.

      Playing Max Payne on PS2 was an exercise in enraging futility. With those lousy controls, it was like trying to run thru mud.

    28. Re:With a little luck... by WNight · · Score: 1

      If it's defective when it ships, it's as good as useless. Who bothers to waits weeks or months for unresponsive developers to decide their sales curve is trending downward and it's safe to remove copy protection now.

      Fuck em. Ship a working product and we'll talk. Or, at least one where the bug was a mistake, not intentional.

    29. Re:With a little luck... by Firethorn · · Score: 1

      Actually, having the same replacement cost is a good thing, because they're trying to argue it's the cost of replacing the CD, without profit. They have to do this to get away with the 'you bought a license for this software, not the software' line.

      --
      I don't read AC A human right
    30. Re:With a little luck... by Firethorn · · Score: 1

      I once bought a game and it turned out the whole pressing was unusable due to the copy protection put on it. I think it was outpost 2. Why bother? This was one of the straight to $9.99 games. I'm sure it ended up costing them a bunch of money, because their standard license terms forced them to re-press the disks and not simply have a recall.

      Some studios, software companies, and other businesses have figured out that copy protection has a highter TCO than releasing unprotected. One studio did an efficiency study for macrovision. Because things like macrovision cost money per unit, and the studio determined that macrovision prevented somewhere between zip and zero copies, they dropped it as an 'unnessisary expense'. Oh, and they also figured out that sharing of DIVX'd versions of their DVD's increased sales.

      --
      I don't read AC A human right
    31. Re:With a little luck... by sweetooth · · Score: 1

      I've mostly been referring to NWN, if you had read the public forums that Bioware put up you would know that there were HUNDREDS of people calling InfoGrames and complaining, there were HUNDREDS of people posting about the problem. Links to the nocd crack were being pulled from the forums and InfroGrames response was along the lines of "Sorry, get a new cdrom!"

      That's unacceptable and is the real problem.

    32. Re:With a little luck... by sweetooth · · Score: 1

      I bought a copy of NWN as well. If you read my other posts you would see that. In fact the box is still sitting on my bookshelf five feet away from me. My CD-RW drive (which wouldn't read it) was purhcased only one - two months earlier. My DVD drive purchased 6 months before that would read it. I installed from the drive that worked. My friend that couldn't get it to play at all (until the nocd patch) had relativly new cdrom.

      The problem is that the copy protection schemes don't work well on quite a bit of hardware. If you paid any attention to the Bioware forums during the release of NWN you would have seen the multitude of complaints about the copy protection stopping legitimate customers from using the product they just bought.

    33. Re:With a little luck... by ivan256 · · Score: 1

      I had to threaten a lawsuit in order to get a refund.

      That's your own fault. You should purchase your software in a store with a reasonable return policy.

      Obviously the store wouldn't care, but threaten to sue an individual, well, things happen much more quickly ;)

      You had no case against the individual. It's too bad the guy didn't have the balls to tell you to shove it. I don't know why you're so proud of your threat to be litigous. I'm sure you're not interested in people threatening you with frivlous lawsuits.

    34. Re:With a little luck... by Rogerborg · · Score: 1

      Any hints for getting MOO 2 running under wine? I can install it with wine, but when I run the Orion95.exe, all I get is my desktop resolution set to 640x480, with a black screen overlay. Are we talking wine or winex here?

      --
      If you were blocking sigs, you wouldn't have to read this.
    35. Re:With a little luck... by Anonymous Coward · · Score: 0

      I get the cursor problem with MOO2 under win98 as well. All you have to do is "tab" out, then back in and everything will be fine.

      Probably.

  4. Best series by wednesdaywar · · Score: 4, Insightful

    The article said "best space strategy game SERIES". Methinks your little Trade Wars is a but a speck compared to the glory that was MOO and MOO II. Bring it on, we can't wait any longer...

    1. Re:Best series by Anonymous Coward · · Score: 0

      showing your ignorance, huh? Google it.. tradewars is a series..

  5. From the requirments; by jericho4.0 · · Score: 4, Funny
    # 300 MHz Pentium II or better

    This game has been in development a _long_ time.

    --
    "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
    1. Re:From the requirments; by aengblom · · Score: 4, Funny

      You insensitive clod, that IS my machine!

      --


      So close and yet so far from the world's perfect ID number
    2. Re:From the requirments; by SweetAndSourJesus · · Score: 3, Insightful

      Just because a game doesn't require a 1GHz+ cpu doesn't mean it's old or low tech. Maybe they just know how to give you more bang per cycle than the latest greatest blockbuster developers do.

      Carmack, I'm looking in your direction...

      --

      --
      the strongest word is still the word "free"
    3. Re:From the requirments; by Anonvmous+Coward · · Score: 2, Insightful

      "Just because a game doesn't require a 1GHz+ cpu doesn't mean it's old or low tech. Maybe they just know how to give you more bang per cycle than the latest greatest blockbuster developers do."

      Or maybe they got a good deal of development done back when 300mhz was the shit. That's probably why people found his comment funny as opposed to getting defensive because they think he's picking on the game.

    4. Re:From the requirments; by Anonymous Coward · · Score: 0

      Carmack, I'm looking in your direction...
      Without anyone pushing the envelope for games, why would anyone bother to push the envelope for gaming hardware.
      After all, "640K ought be enough for anyone."

    5. Re:From the requirments; by zbuffered · · Score: 1

      With graphics like this, it'd BETTER run on a P2/300.
      (Hit next a few times to see more screenshots)

      Note that lack of graphics does not necessarily denote lack of fun gameplay. I want a demo first though...

      --
      Synergy is your friend
    6. Re:From the requirments; by petsounds · · Score: 1

      You have seen the screenshots, right? Graphically, it's not exactly DOOM 3. Hopefully it'll be as good as MOO 2, though.

    7. Re:From the requirments; by Anonymous Coward · · Score: 0

      Wow, those graphics are worse than Civilization II. That game should run on a 90MHz Pentium in 8-bit graphics mode.

    8. Re:From the requirments; by andcal · · Score: 2, Insightful

      I am no business wiz, but if it turns out that the reviews for this game are good, then the lower the requirements, the more people who can buy & play the game without having to buy new hardware, right? So maybe it will be a best-seller.

      --
      --something witty
    9. Re:From the requirments; by XJoshX · · Score: 1


      Carmack, I'm looking in your direction...

      From what I've seen and heard Carmack is quite good at making clean and fast code. Granted, he may bump quality up in compensation, but that only says positive things about his code. Look at the Doom3 ALPHA. I can run it on my 750mhz Athlon.. Granted, its slow as shit, but with a few tweaks it could be about playable.. Now keep in mind this was only an alpha build designed to run on one specific machine for demo purposes.

    10. Re:From the requirments; by Zathrus · · Score: 1

      Yeah, because I'm sure MOO3 will have a 3D immersive environment utilizing the latest rendering features of your video card...

      Oh... hold it... you mean there's no 3D graphics at all? Well, heck, why does it require a 300 MHz P3 then? You can do pretty much anything needed in 2D with a 486. Must be pretty damn inefficient code.

      Hint - comparing games of totally, utterly different genres and then whining about one giving "more bang per cycle" is so abundantly stupid it's sad.

    11. Re:From the requirments; by isorox · · Score: 1

      I've been thinking about upgrading, I've heard windows 95 takes up a whole 16MB of ram? Is that EMS or XMS?

    12. Re:From the requirments; by IIRCAFAIKIANAL · · Score: 1

      if the 2d graphics are well animated, they could require a hefty cpu. Not to mention MP3 and movie playback.

      --
      Robots are everywhere, and they eat old people's medicine for fuel.
    13. Re:From the requirments; by Fluid+Truth · · Score: 1

      Yes, yes, I thought it was funny. :-)

      But as a serious reply, we have to understand what is being developed here. This is Real Time Strategy. You don't need tons of clock cycles and an incredible frame rate. What you need is a good user interface. Good UIs should not need lots of clock cycles. They require oodles of design time, not cpu time.

      --
      Apparently, of the rich, by the rich, for the rich.
    14. Re:From the requirments; by stefanlasiewski · · Score: 1

      Hey, what's wrong with that!

      My Celeron 366 can run Castle Wolfenstein and Master of Orion just fine, thank you very much.

      Oh, you said Master of Orion 3 and Return to Castle Wolfenstein!

      Nevermind :)

      But seriously, if my c366 can run Counter-Strike and Baldur's gate, I'm happy.

      --
      "Can of worms? The can is open... the worms are everywhere."
    15. Re:From the requirments; by Anonymous Coward · · Score: 0

      Yeah, funny that a 2d turn-based strategy game played in 800x600 resolution can run on a 300MHz PII. The coders these days are incompetent enough to make a similar game require at least a 1GHz processor.

    16. Re:From the requirments; by Reality+Master+101 · · Score: 1

      Carmack, I'm looking in your direction...

      Why does Carmack need to care about the low end? There's room in this world for games that target the low end AND for games that require the latest and greatest hardware. If you don't want to play those games, then play some of the other games.

      I don't think the entire world has to or should cater to the lowest common demonator.

      --
      Sometimes it's best to just let stupid people be stupid.
    17. Re:From the requirments; by falcon9x · · Score: 1

      oooh! OOOH!! Now that I look even closer...

    18. Re:From the requirments; by Anonymous Coward · · Score: 0

      "640K ought be enough for anyone."

      That is a myth. No one ever said that. And while I'm at it, Al Gore never claimed to have invented the internet.

    19. Re:From the requirments; by j3ss · · Score: 1

      Wow... looking at those screenshots this game looks like it was designed by the same people who designed the Windows XP GUI. Talk about Fischer-Price. Yuck. This looks like the kind of shareware that you get off zdNET or tucows.

    20. Re:From the requirments; by Lars+T. · · Score: 1

      You would have a point - if you only needed a 2+ GHz computer and not the frigging huge 3D card (which does almost all of the 3D work) too.

      --

      Lars T.

      To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

    21. Re:From the requirments; by SweetAndSourJesus · · Score: 1

      I totally agree with you, there should be a high-end game market. I wasn't necessarily bashing Carmack, just pointing out that a lot of fun can be had on low end systems, too.

      --

      --
      the strongest word is still the word "free"
    22. Re:From the requirments; by ektor · · Score: 1

      Just because a game doesn't require a 1GHz+ cpu doesn't mean it's old or low tech. Maybe they just know how to give you more bang per cycle than the latest greatest blockbuster developers do.

      No, it just means they are lying.

    23. Re:From the requirments; by MikeyNg · · Score: 1

      Just because a game doesn't require a 1GHz+ cpu doesn't mean it's old or low tech. Maybe they just know how to give you more bang per cycle than the latest greatest blockbuster developers do.



      Or maybe they realize that you don't need whiz-bang graphics and full exploitation of the latest DirectX drivers to have a fun game. Gameplay should be paramount, and most developers out there think that all people should get is a technology demo. NO! Understand this: when I buy a game, I want to have FUN. Just give that to me. I don't really care how pretty it looks (as long as it uses 16-bit color and doesn't look like something from the VGA days I'll be happy), but I DO care how it plays.
      --
      Where the wind blows, the tumbleweed goes.
    24. Re:From the requirments; by Zathrus · · Score: 1

      Yes, because while your GPU may very well handle the rendering, your CPU still has to render most of the geometry itself as well. You have to handle physics, collisions, etc.

      BTW, UT2k3 was playable on an Athlon 750... quite a step down from a 2 GHz CPU.

    25. Re:From the requirments; by The+Great+Wakka · · Score: 1

      Your Celeron 366 can probably run MOO3 just fine. Really.

      --
      Everything is mainstream now.
    26. Re:From the requirments; by nusuth · · Score: 1

      Don't feel alone, my computer is P II 300 MHz or better too.

      --

      Gentlemen, you can't fight in here, this is the War Room!

    27. Re:From the requirments; by Soul-Burn666 · · Score: 1

      Wait a minute... people thought you BASHED Carmack???

      I really thought you meant that he writes efficient code that runs well on lower end machine, and runs superb on a strong machine.

      It's funny to see people BASHING him for that.

      --
      ^_^
  6. global warming? by Anonymous Coward · · Score: 0, Offtopic

    I didn't have time to read the article, but I saw moo and vapor, so this must be about global warming right? Man, it's NOT from the cows, it's from the factories!

    1. Re:global warming? by Anonvmous+Coward · · Score: 1

      "I didn't have time to read the article, but I saw moo and vapor, so this must be about global warming right? Man, it's NOT from the cows, it's from the factories!"

      Yeah, the long awaited moo was followed by a frppbpbpbpbpbpbpbpbpbpbpb. (Bet you all didn't know how to spell that!)

  7. L.O.R.D.? by SweetAndSourJesus · · Score: 1

    It was fun for a few days, but that game was waaaay too easy to beat.

    After you've beaten the Red Dragon and been reset five or six times, it really loses it's charm.

    --

    --
    the strongest word is still the word "free"
  8. please...let it be worthy of the series by captainfugacity · · Score: 5, Insightful

    My fingers are crossed that it is not the type of sequel that MythIII was. They've had a lot of time...hopefully they played the first two to get an idea of what worked...

    1. Re:please...let it be worthy of the series by Anonymous Coward · · Score: 0

      I just hope MOO III is a better sequel than Civ III. Until that dog Sid could do no wrong. As for whats next, how about the long awaited sequel to Master of Magic...

  9. After seeing ads for it for ever... by Anonymous Coward · · Score: 0

    After seeing the advertisements on the back of other game guides, and inserts to game boxes, I finally gave MOO a try. I got to admit, I hope this game does well because it is definately worth the hours and hours of time I have subsequently invested in this game.

  10. vaporware by Anonymous Coward · · Score: 0

    Enlightenemnt dr 17......

  11. It could *still* be vaporware... by valdis · · Score: 0, Insightful

    It's not set to hit the streets for a month - it could still get canned, delayed, misplaced, pulled because of some software patent owned by Microsoft, or any other number of things.

    And probably I've missed the chance for FP because I hit the preview button....

    1. Re:It could *still* be vaporware... by Anonymous Coward · · Score: 0

      yep, you got about 13th. mine wasn't first either cause i couldn't think of anything good to write for about 50 seconds! doh!

  12. Unprecedented by Amsterdam+Vallon · · Score: 5, Funny

    Now all we need is Duke Nukem Forever and some flying cars.

    Check out *nix.org , a dynamic, informative, and fun portal for fans of BSD, Linux, OS X, & Solaris!

    --

    Reply or e-mail; don't vaguely moderate. Ex-O'Reilly/MIT employee, now a full-time Google employee.
    1. Re:Unprecedented by AvantLegion · · Score: 1

      > and some flying cars.

      I was promised some of those!

    2. Re:Unprecedented by Anonymous Coward · · Score: 0

      You are trying hard to get your stupid site advertised - dont you?
      Thats like the fifth stupid post by you just done to advertise your site (which is not in your sig)

    3. Re:Unprecedented by bozojoe · · Score: 1

      Do Strippers look good in outer space? Or does all their skin boil off?

      --
      lick the cancle button (at least thats what our Chinese QA says)
    4. Re:Unprecedented by zurab · · Score: 1

      Now all we need is Duke Nukem Forever and some flying cars.

      I think flying cars will come first (Google cache - LATimes archived the article, and they want money for it).

    5. Re:Unprecedented by Anonymous Coward · · Score: 0

      Oh oh, looks like some brainwashed American's didn't like your "I need proof" stance.

      "But emperor, you are naked!"

  13. Whooo Hoooo! by w42w42 · · Score: 1

    MOOOO! MOOOOOOOO! MOO1 and MOO2 killed so much time for me. I just hope that this one is finished, unlike MOO2 which went through various iterations before achieving acceptable stability.

  14. YES! by coolmacdude · · Score: 1

    At last, I hope it was worth the wait. I will definitely be getting this. I was completely addicted to MOO II for the longest time.

    --

    -You may license this sig for only $6.99.
  15. If only I could get my hands on some Provigil by logicvice · · Score: 1

    Then sleep time would be moo time!

  16. So if it's in stores Feb 25th... by Wraithlyn · · Score: 1, Flamebait

    ...then it'll be on the Internet, what, second week of February? Place your bets here.

    --
    "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
    1. Re:So if it's in stores Feb 25th... by AKnightCowboy · · Score: 2, Insightful

      And the first patches to fix critical game-limiting bugs should start rolling out in June. ;-) Just because it's gold doesn't mean it's finished anymore in the gaming industry. That's what 100 meg patches are for. Nothing pisses me off more than opening a brand new game and having to download a bunch of updates before I can play it.

    2. Re:So if it's in stores Feb 25th... by Aexia · · Score: 1

      January 31st...

      I remember when Warcraft 3 hit the net nearly a month prior to its release.

  17. Set to hit the streets on Feb. 25 by Anonymous Coward · · Score: 0

    Is this a new meaning to the term 'gone gold'?

  18. greater than or equal by Anonymous Coward · · Score: 0

    Now, how many of the site's vistors are going to understand what the >= sign means on the front page?

    REAL TECHIES INVOLVED!

    I have higher hopes for the game already!

  19. Technology trap by vlad_petric · · Score: 4, Interesting
    I hope the game hasn't fallen in the "technology trap" as its predecessor - in MOO2 it wasn't really worth playing anything but Psilons, as the quick research advancements very easily overweighed the intrinsic advantages of other races (e.g. growth, flying skills).

    That said, I can hardly wait to get my hands on it!

    --

    The Raven

    1. Re:Technology trap by Anonymous Coward · · Score: 0

      Ack! The custom race was the only true option. Creative, Subterranean, disadvantage in spying, the rest are free to choose :)
      (offensive spying sucks, and for defense you just build up a Gestapo force of, say, 100 spies or so :))

      Besides, you could look the way you wanted and still get the full race benefits :)

    2. Re:Technology trap by Telastyn · · Score: 1

      This "bug" was fixed in the 1.3.1(?) patch, which made the creative benefit much more costly. Though even with that there were quite a few 'tricks' that unbalanced the game significantly.

    3. Re:Technology trap by Anonymous Coward · · Score: 0

      I wouldn't worry about the Psilons having too much of an advantage. Quicksilver balanced out the races very well in my opinion, and yes, I've actually played moo3. They even had a customize race feature so you could tweak the advantages and disadvantages to fit your style of play. I'm not 100% sure if that made it into the game though.

    4. Re:Technology trap by JahToasted · · Score: 2, Insightful
      I guess we're opposites, since I always liked to build super spies. Max spying bonus (+20 I think), telepathic (adds spying too), and uncreative. Don't bother with research, just steal all your tech from the Psilons, and frame the other races for it. I'm not sure how well this would work in multi player, but it made for some fun games in single player.

      I'm one of those players who took uncreative a lot, since it gave you a lot of points for other things, and it made the game interesting, since it meant you always had to use different tech almost every game.

      And of course take the Elerians... that Elerian spy was fsckin hot, man. Another excellent reason for spying...

    5. Re:Technology trap by amuro98 · · Score: 5, Interesting

      Creative was mostly a waste of time. Since you had a choice of which tech to research (unless you took uncreative - which I would, just to make things interesting again) you could pick the same old tech over and over again...

      Sure, there were a few sucky choices, and sometimes I'd have to forego my normal choice in favor of something I needed *right now* (eg. better weapons because I got into a war)

      But overall, I'd plow the points I would have put into creative and chose +'s to production and farming.

      Offensive spying never worked for me - even when playing with all the +'s, so I just take the maximum penalty, and build a large number of defensive spies.

      Problem is, this same old same old strategy got boring... At least in Moo1, the choices would be randomized, with each race having various advantages in certain areas, like the Psilons would tend to get more engine choices, and a larger overall tree. The randomness made things more interesting... I once played a game where no one got anything faster than warp-2 engines. And in a huge galaxy, that meant it took years to get anywhere. I managed to take Orion, and was given warp-4 engines, which allowed me to more quickly decimate my opponents.

    6. Re:Technology trap by Anonymous Coward · · Score: 0

      warp-4 engines, which allowed me to more quickly decimate my opponents.

      Consider this post an honorary +1 funny mod :)

    7. Re:Technology trap by Anonymous Coward · · Score: 0

      The most powerful combination in MoO2 was Unitarian/Tolerant, which at the highest difficultly setting can take Orion in 90 turns (9 years). Taking Orion that early game = game win in both single and multiplayer. The newsgroup alt.games.moo2 has very detailed discussions on this.

    8. Re:Technology trap by Anonymous Coward · · Score: 0

      Well, I have archieved victory very easily
      with a high production race, like klackons.
      You can expand quickly and Others won't bother
      you while you own the major part of galaxy.

      So, path is free for Death Stars with 2 or Stelar
      converters.

  20. Moo by sulli · · Score: 0, Redundant

    Don't have a cow, man!

    --

    sulli
    RTFJ.
  21. Yes! by Anonymous Coward · · Score: 0

    Will it play on the GNU? If not then what good, by buying you promote the Windows and crush all legitamate business. I am one of the original Netscape programmers, so this post should go on the front page!

  22. Yay! by Greyfox · · Score: 1

    Hopefully it'll run under wine. Hmm. Decisions decisions... start a heroin habit or buy MOO3. My office will see about as much of me either way...

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  23. Hmm... by Anonvmous+Coward · · Score: 4, Funny

    Man, it really has been a long time. They should have researched Automated Factories or something.

    1. Re:Hmm... by Anonymous Coward · · Score: 0

      I believe what you mean is "Autolab" :-)

    2. Re:Hmm... by Anonymous Coward · · Score: 0

      Eh, more like research lab. Autolabs are a long ways off.

  24. Master of Orion??? by Luke-Jr · · Score: 0, Troll

    Um... MOO stands for MUD Object Oriented. MOO 2/II is the nicknames of both CoolMUD and HybridSphere. Never heard of this Master of Orion thing... I run a MOO for kids or teens, though anyone is welcome these days... You can check it out at http://kids.moo.mud.org/

    --
    Luke-Jr
    1. Re:Master of Orion??? by Wraithlyn · · Score: 2, Informative

      The original Master of Orion came out about a decade ago, and has always been referred to as "MOO". It (along with the sequel) are probably the best selling turn based strategy games of all time.

      MUDs were in their barest infancy back then, I don't think the Object Oriented sort even existed yet.

      But anyway, who cares? Acronyms can stand for more than one thing. Unless you're the WWF. Nice shamless plug for your site though.

      --
      "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
    2. Re:Master of Orion??? by Anonymous Coward · · Score: 0

      A search for MOO in the almighty Acronym Finder gives the following result:

      Master of Orion, 2nd place
      MUD Object Oriented, 8th/last place

      Trust me, if you see "MOO" somewhere on the internet where the discussion isn't about cows, it's about Master of Orion.

    3. Re:Master of Orion??? by Wyatt+Earp · · Score: 1

      Umm, MOO stands for Master of Orion in the minds of thousands of times more people than MOO stands for MUD Object Oriented.

      Right there - Gamespy Hall of Fame - MOO
      http://www.gamespy.com/halloffame/january01/m oo/

      Under Google Web Directory
      Games > Video Games > Strategy > Turn-Based > Master of Orion Series - 15

      Games > Internet > MUDs > Servers > MOO - 3

      I feel your pain however, I run a MUSH.

    4. Re:Master of Orion??? by Wraithlyn · · Score: 0

      "Master of Orion, 2nd place"

      Actually, it is first place for the letters "MOO". The first one listed is actually for M followed by an infinity symbol, not a pair of O's. (Marathon Infinity)

      --
      "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
    5. Re:Master of Orion??? by ZorinLynx · · Score: 2, Informative

      10 years ago.. 1993... MUDs were already out of infancy by then.

      Lambdamoo had already been around for a few years, and so had FurryMUCK. Both of them started in 1989-1990 or so, and quickly became popular. There were many other systems around too, and some people consider this to be the "good old days" of MUDs, IE, before everyone and their mother could get on the Internet.

      Heck, when I first read the headline I thought a new version of MOO had come out.

    6. Re:Master of Orion??? by RedWizzard · · Score: 1
      It (along with the sequel) are probably the best selling turn based strategy games of all time.
      I doubt it. The MOO series may be the best selling space strategy games of all time, but look what they're up against: Civilization.
    7. Re:Master of Orion??? by minion+floop · · Score: 1

      Yup, BayMOO started in 1993 and is still going.

      You can connect directly to BayMOO if you like.

    8. Re:Master of Orion??? by mooman · · Score: 1
      Umm, MOO stands for Master of Orion in the minds of thousands of times more people than MOO stands for MUD Object Oriented.


      I think it depends on your age too. I've never even heard of "Master of Orion" myself, but am a recovered MOO/MUSH/MUD/MUCK player from over a decade ago. [I actually remember reading this post when it came out back in 1991...] I happen to recall a rather large faction of us that were into that whole gaming scene.

      So if there are anything approaching a thousand "Master of Orion" fans out there for each of us MUD old-timers, I'm very impressed.... and thereby equally surprised that I haven't heard of it before now...

      (and no, the username actually doesn't come from gaming, but from college)
      --
      In the Portland, Ore area and like card games? Check out: http://groups.yahoo.com/group/portlandgames/
    9. Re:Master of Orion??? by mooman · · Score: 1
      Heck, when I first read the headline I thought a new version of MOO had come out.
      Same here.

      MUDS were certainly out of infancy then. I was playing them in early '91, which was about the time that the painfully close-to-home parady Addicted To Muds came out... That "song" actually was a wake-up call for me that I really was spending a little too much time playing MUDS... (Staying up until 4am and only getting 3 hours of sleep apparently weren't obvious enough symptoms for me. Never underestimate the power of denial...)

      I had never even heard of "Master of Orion" before today...
      --
      In the Portland, Ore area and like card games? Check out: http://groups.yahoo.com/group/portlandgames/
    10. Re:Master of Orion??? by tigga · · Score: 1
      I know what MUD is and tried it about decade ago ;) , but I never heard MOO term applicable to MUD...

      And I played Master Of Orion from it's beginning (1993).

    11. Re:Master of Orion??? by Wyatt+Earp · · Score: 1

      I've been MUSHing for about 11 years now and I've heard (seen - whatever) very, very, very few people refer to a MOO in this context.

      MUSH/MUD/MUX/MUCK/MU* yes, MOO no.

      I almost never seen references to MOOs, but the M** world can be kind of Balkenized and isolated from the other types.

      For example, I use PennMUSH, everyone I've worked with uses Penn, and I've never been on a TinyMUSH, but I know there are alot out there.

      I'll stick by my thousands of MOO = Master of Orion.

    12. Re:Master of Orion??? by Wraithlyn · · Score: 1

      I stand corrected. I didn't get into MUDs until more mid nineties.. one called Farside. I wish it was still up.

      --
      "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
    13. Re:Master of Orion??? by The+LowTech+Swede · · Score: 1

      I used to MUD back then too, MOO was a familiar term. I think the 1000 to 1 ratio is way off.

  25. Yeesh... by NanoGator · · Score: 2, Funny

    I hope this game's released before my Colony Ship is finished.

    --
    "Derp de derp."
    1. Re:Yeesh... by Anonvmous+Coward · · Score: 1

      "I hope this game's released before my Colony Ship is finished."

      Doubtful, the game's being developed by Silicoids.

    2. Re:Yeesh... by NanoGator · · Score: 2, Funny

      "Doubtful, the game's being developed by Silicoids."

      They should have sent some Darlok spies over to Blizzard to steal some research then.

      --
      "Derp de derp."
    3. Re:Yeesh... by haggar · · Score: 1

      Doubtful, the game's being developed by Silicoids

      Even worse! It's being developed by .. humans!

      --
      Sigged!
    4. Re:Yeesh... by Artifex · · Score: 1
      They should have sent some Darlok spies over to Blizzard to steal some research then


      Maybe the Japanese version will have a special minigame: Daleks vs. the Cylons (Psilons).
      --
      Get off my launchpad!
  26. Mac version? by Anonymous Coward · · Score: 0

    The article didn't mention a Mac version... I wonder if there's one in the works, or if I'll just have to sit this one out?

    1. Re:Mac version? by yomegaman · · Score: 1

      Only the 15th installment will be available for Mac.

      MOOF!

      --
      ...wearing a skin-tight topless leather jumpsuit, with cutaway buttocks and transparent crotch panel.
    2. Re:Mac version? by Anonymous Coward · · Score: 0

      Sight has system requirements posted for Mac so there you go

    3. Re:Mac version? by KKin8or · · Score: 1
      MacOS 8.6 or higher, 300 MHz G3. Looks like it even ships at the same time as the Windows version.

      I wonder if it'll be OS X native, too? Probably a patch, or they likely would've required OS 9.x or higher.

    4. Re:Mac version? by Anonymous Coward · · Score: 0

      It's a Carbon application, so it runs as a MacOS X application or under MacOS 9.x (actually, it works under 8.6 too).

  27. That explains it. by Bodrius · · Score: 4, Funny

    On other news:

    3DRealms has announced that in order to meet the expectations of fans for Duke Nukem Forever, and to give them a better idea of WHEN it will be ready, it will stick to its promise to deliver a flying car with every box of the game.

    "Actually, the game has been almost ready for some time..." said an anonymous insider source, "we've just been trying to bring down the costs of this flying car thing for the last couple of years."

    --
    Freedom is the freedom to say 2+2=4, everything else follows...
  28. Woah... by cethiesus · · Score: 1

    That alien has the closest resemblance of Mr. T I have ever seen, human or not...

    --


    "Ford," he said, "you're turning into a penguin. Stop it."
  29. MOO? by Dannon · · Score: 1, Redundant

    Holy cow!

    (Sorry, sorry, I just had to milk this topic for a pun!)

    --
    Good judgment comes from experience.
    Experience comes from bad judgment.
    1. Re:MOO? by Lumpish+Scholar · · Score: 2, Funny
      Holy cow!

      (Sorry, sorry, I just had to
      milk this topic for a pun!)
      To joke is human; to pun, bovine.
      --
      Stupid job ads, weird spam, occasional insight at
    2. Re:MOO? by daeley · · Score: 1

      Don't get too excited, or you'll kick the bucket.

      --
      I watched C-beams glitter in the dark near the Tannhauser gate.
    3. Re:MOO? by 3Bees · · Score: 1

      Not until you get to Mrs. McCleary tech level.

      --
      "I think we should tax people who stand in water! " - Mr. Gumby
    4. Re:MOO? by daeley · · Score: 1

      That would be the Great Chicago Puddle of Milk, though, no where near as impressive as the real thing. ;)

      --
      I watched C-beams glitter in the dark near the Tannhauser gate.
    5. Re:Moo? by mooman · · Score: 1

      I resemble that remark... ;)

      --
      In the Portland, Ore area and like card games? Check out: http://groups.yahoo.com/group/portlandgames/
    6. Re:MOO? by Anonymous Coward · · Score: 0

      That was so funny Milk came out of my nose....

      At least I think it was milk!

    7. Re:Moo? by Banjonardo · · Score: 1
      The only funny knock-knock joke.

      EVER!

      --

      -----

      Score 3? For what? Being wrong, at length? - smirkleton

  30. Some useful links by Anonymous Coward · · Score: 4, Informative
    ...for those of you who haven't been following MOO3's development so closely.
  31. Development... by Orne · · Score: 4, Informative

    Thanks Slashdot for killing the site :) But you can still get to the communities to hear from the dev's themselves...

    Anyways, I saw an incredulous comment above that the system requirements are Pentium II @ 300 MHz... the game has been in development for so long, that the game engine is not based on modern 3D-accellerated engines. Instead, the engine is voxel-based, which has angered some in the past because the game's "smoothness" is software speed based, not add-on hardware or slickness of video card.

    The game supports 8 human players, with up to a total of 16 (assuming the other 8 are computer AIs). Human players can drop connections and re-connect without reloading from a saved state (like Moo2 makes you do). Battles between players are executed in real-time, and multiple battles between two exclusive sets of players will happen simultaneously. Between turns, when battles are resolved, non-battling players are forced to wait.

    1. Re:Development... by markh1967 · · Score: 3, Insightful
      Anyways, I saw an incredulous comment above that the system requirements are Pentium II @ 300 MHz... the game has been in development for so long, that the game engine is not based on modern 3D-accellerated engines. Instead, the engine is voxel-based, which has angered some in the past because the game's "smoothness" is software speed based, not add-on hardware or slickness of video card.

      I don't know where you get the idea that the reason this game isn't using a modern 3D accelerated engine is because it's been in development for so long. The reason this game isn't using a modern 3D engine is because it's a strategy game, not a 3D shooter. I will be very surprised if this game has a single 3D element to the graphics anywhere and is anything other than sprite-based. This game's appeal is in the complex mechanics and strategic depth - the graphics are nice but functional.

      As for the game running on a 300MHz Pentium II; what's so bad about this? It's not as if frame-rate is going to be an issue here. The only limiting factor to the game's playability is the time it takes the AI to make its moves. I would bet that some patience would be required to play the largest galaxy sizes on a minimum spec machine but it would probably be playable on lower systems than the minimum spec with a small map.

      --
      Input error. Replace user and press any key to continue.
    2. Re:Development... by Anonymous Coward · · Score: 2, Informative

      It uses voxels because space batteles originaly had the possibility to be huge:
      64 ships max per task force
      12 task forces max per side
      hundreds of fighters
      plus orbital bases, 3 max per planet or moon.
      -PER SIDE-

      This could create a VERY high polygon count that prohibit all but the high end systems from playing what is primairly a turn based strat game.

      Voxels solved that problem, and at the same time, allowed the game to be run on a system with suprisingly low specs.

      Anyway, somewhere along the line the lowered the max values to 18 max ships per task force. This still could put space battles in the hundreds of ships, plus fighters, etc.

      Now you can drag that old outdated computer, or two, out of the closet and have a LAN party.

    3. Re:Development... by paganizer · · Score: 4, Informative

      As a longtime Tradewars, MOO, MOO II player, when I heard that there was a MOO III Alpha out, I had to go Spelunking in the dark recesses of the web.

      Eventually, I stumbled across the Austrailian Alpha Release.

      People, I love complicated; I used to buy up Every Traveller book and spend hours designing Spacecraft that were never used, just because it was neat; I wasn't even bothered by the bugs in MOO II, because the game was just so freacking cool.

      The Alpha is from the pre-dumbed down version of the game; apparently, they decided the general public wouldn't appreciate it; I heartily agree.

      If the Gold Version is 50% as complicated and in-depth as the Alpha, then this is going to be the cause of Many, Many, MANY divorces.

      --
      Why, yes, I AM a Pagan Libertarian.
  32. Hmmm by TekReggard · · Score: 0

    Does anyone else who can barely get to MOO's Page after a good slashdotting, think its ... a joke? ...

  33. MOD PaRENT UP!!! by Anonymous Coward · · Score: 0

    Funny!

  34. But... by Anonymous Coward · · Score: 0

    does it have 16 highly distinctive alien races, or 8? Inquiring minds want to know...

  35. PC game. by ziggles · · Score: 4, Insightful

    Sorry, maybe it's just me.. but I find it hard to get excited about any newly relesed PC game. It's pretty much a guaruntee that it will have at least one major bug, and many minor ones. I'll get excited when the first patch is released.
    Especially with a game that has been in development a long time. That generally means they want to get it out as soon as every major feature is in, and don't have too much time for bug testing and the smaller things.
    It's a pity.

    1. Re:PC game. by jbrians · · Score: 1

      It's been delayed so many times because of bugs and regression testing. The game has been feature-complete for several months. It almost sounds like QS is doing this one the right way...

      --
      "Faith strikes me as intellectual laziness." -Robert A. Heinlen
    2. Re:PC game. by Wraithlyn · · Score: 4, Insightful

      "It's pretty much a guaruntee that it will have at least one major bug, and many minor ones. [...] Especially with a game that has been in development a long time. That generally means they want to get it out as soon as every major feature is in, and don't have too much time for bug testing and the smaller things."

      Your logic completely escapes me. How does longer overall development time equate to less time for bug testing? How does a very long development time mean they are putting it "out as soon as every major feature is in"?? Wouldn't that be something you'd expect from something with a SHORT development time?

      --
      "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
    3. Re:PC game. by ziggles · · Score: 1

      Not necessarily. If the development was short then I would assume they got the main development period done quickly. Then had plenty of time for bug testing because they didn't need to rush it out, because it hadn't been delayed a bunch of times.

      With a game that's taken a very long time to develop, I would assume it was a very complicated game to make and took a long time and was delayed many times. So when they finally did get close to having a finished product, instead of going into the usual bug testing, they rushed it through to get it out as soon as possible.

    4. Re:PC game. by ziggles · · Score: 1

      That's good news. I hope I am wrong about PC game bugs this time ;)

    5. Re:PC game. by Wraithlyn · · Score: 1

      "With a game that's taken a very long time to develop, I would assume it was a very complicated game to make"

      Or you could assume it's taking a long time because they're putting it through rigorous QA. Neither is really founded in fact. In this case, I think it's both. (Complicated, and rigorously tested)

      --
      "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
    6. Re:PC game. by Anonymous Coward · · Score: 0

      Then you are an idiot...becuase it was NOT rigoursly tested!

    7. Re:PC game. by Alsee · · Score: 2, Informative

      So when they finally did get close to having a finished product, instead of going into the usual bug testing, they rushed it through to get it out as soon as possible.

      I've been following MOO3 off and on in the forums. Either they put a lot of effort into being deceptive or the final delays were all dedicated to thurough bugtesting and squashing. It sounded like they were pretty dedicated to shipping the game with zero "major" bugs. Several of the beta-testers said that the game was in good enough shape to ship weeks ago.

      I have no doubt that the game will get patches for minor bug-fixes and balances issues, but it is supposedly going to be crash-free with no major flaws in either single player or multiplayer.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    8. Re:PC game. by afidel · · Score: 1

      Since the game has been complete for well over 3 months yet wasn't released during the very profitable holiday season because it was in regression testing I would guess that your fears are a bit out of whack. In fact I've had my order payed for since Nov and been biting at the bit but overall I'm very happy that they have spent the time removing all major bugs (anything with this much code will have minor bugs but as long as they are not crash or data corrupting bugs I'll get over them)

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
  36. Re:I'm not going to get it. And you shouldn't eith by Anonvmous+Coward · · Score: 4, Funny

    "Isn't Windows that MS OS? And isn't MS the company that does really bad and illegal stuff, undermining yours and my rights, bribing it's way around every law that apears in sight?"

    Well it is ironic that the point of the game is to be like Microsoft.

  37. MUSH Object Oriented? by ajalics · · Score: 1

    I think there should be a central anachronim repository so that there aren't so many conflicts. MOO, RPG, etc.

    1. Re:MUSH Object Oriented? by TheAwfulTruth · · Score: 0, Troll

      There is! But that doesn't stop conflicting acronyms though. My favorite conflict. POS = Point Of Sale and POS = Piece Of Shi...

      Check this out and look up POS for a great example of TLA overloading...

      http://www.acronymfinder.com/

      --
      Contrary to popular belief, coding is not all free blow-jobs and beer. Those things cost MONEY!
    2. Re:MUSH Object Oriented? by Anonymous Coward · · Score: 0

      And here I thought it refered to Mutually Offensive Occupants.

    3. Re:MUSH Object Oriented? by charon_on_acheron · · Score: 1

      You are so right. :^)

      I remember at my last job, onsite computer tech, when I had to go to a customer's business because they had "a problem with their POS computer system." First thought through my mind was, "Well, let's replace their POS computer with a decent one."

      Oh, I was so naive back then....

    4. Re:MUSH Object Oriented? by Anonymous Coward · · Score: 0

      So you're fine with homonyms et al? Context is useful. It saves on talking, and writing. Occasionally there's a mishap. But if your perfect world is a place where english is indistinguishable from legal-Es, I'm affraid you'll have to be destroyed. Although, you do have the option to surrender all your remaining star systems.

    5. Re:MUSH Object Oriented? by tigga · · Score: 1
      Heh, RPG is here ;)))

      http://www.emergency.com/rpg7.htm

  38. When will we see a Linux version? by Anonymous Coward · · Score: 0


    That's all I really want to know.

    I refuse to be forced to install Windows just to play a single game.

    1. Re:When will we see a Linux version? by TrixX · · Score: 3, Informative

      From the "Official Master of Orion III FAQ":

      Will there be a Linux version?

      • No, but you may be able to use Wine/WineX if you are lucky.

      I hope to e lucky.

  39. Re:I'm not going to get it. And you shouldn't eith by entrox · · Score: 0, Flamebait

    That's not true - It's available for Mac as well! That covers all relevant Operating Systems - what else do you want?

    --
    -- The plural of 'anecdote' is not 'data'.
  40. Oh no... by Anonvmous+Coward · · Score: 2, Funny

    ... another 2 years worth of weekends in front of my computer. *sigh*

  41. Great, but what is it? by Anonymous Coward · · Score: 0

    Some sort of Reach for the Stars descendant? What's cool about it?

  42. Moo? by Archangel+Michael · · Score: 4, Funny

    Knock Knock?
    Who's there?
    Interupting Cow.
    Interupt .....

    MOOOOOOOO

    --
    Agent K: A *person* is smart. People are dumb, stupid, panicky animals, and you know it.
  43. Bout Time... by Anonymous Coward · · Score: 0

    It's about time this damn thing was released. Have you seen the screenshots for it? Man, they look so dated it's unbelievable.

    Though this might be a good sign, as they all say "Crappy graphics make a great game."

    Or something along those lines. But either way, I'll give this a try. The only decision I have to make now is which P2P network I want to download it from. :-\

  44. Re: Creative was a crutch, only losers used it. by Shivetya · · Score: 1

    because if I found you after the first before 150 turns and saw you had creative I knew you were toast.

    Unification, Tolerant, +1 Production eats any creative race's lunch.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  45. Re: Creative was a crutch, only losers used it. by Shivetya · · Score: 1

    damn my typing sucks :)

    Basically, creative only works versus Computer opponents. Versus a human opponent you are toast if you wasted the 6 or 8 points on creative (depends on patch).

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  46. HOHOHOHOOO lalalaaaaaa olalalaaaa HHH... by Anonymous Coward · · Score: 0

    ...YEEESSS!!!!!!! :)))

  47. How many races now? by httpamphibio.us · · Score: 1

    Master of Orion 3 is being developed by veteran developer of classic strategy games Quicksilver Software, Inc and features a wide range of multi-player and solitaire play options, 16 highly-distinctive alien races, crisp graphics and an intuitive user interface. Master of Orion 3 is available for Windows 98/ME/2000/XP PCs.

    Oh... 16 races... and the paragraphy immediately below this one:

    From Quicksilver Software, Inc., the developer of such classic strategy games as STAR TREK: STARFLEET COMMAND, CONQUEST OF THE NEW WORLD and CASTLES, MASTER OF ORION 3 features a wide range of multi-player and solitaire play options, 8 highly distinctive alien races, and a level of graphics and interface design that will raise the stakes for the entire genre.

    Hmm...

    --
    sig.
    1. Re:How many races now? by Anonymous Coward · · Score: 0

      Oh... 16 races... and the paragraphy immediately below this one:

      Mmmm...interracial paragraphy...

    2. Re:How many races now? by Anonymous Coward · · Score: 0

      There are 16 different races.
      There are 8 species, but each species has 1 - 3 races in each category.
      Plus, you can modify an existing race based on "pick" points.

      Here are the races:

      Humanoid
      1. Human
      2. Evon
      3. Psilon

      Insectoid
      4. Klackon
      5. Tachidi

      Etherean
      6. Imsaeis
      7. Eoladi

      Geodic
      8. Silicoids

      Cybernetik
      9. Meklar
      10. Cynoid

      Ichthytosian
      11. Trilarian
      12. Nommo

      Harvesters
      13. Ithkul

      Saurian
      14. Sakkra
      15. Raas
      16. Grendarl

    3. Re:How many races now? by Anonymous Coward · · Score: 0

      Sure... but that's not what the website says, is it?

  48. Re:I'm not going to get it. And you shouldn't eith by Anonymous Coward · · Score: 0

    Um, no. Windows is that OS that works. The one that all the software runs on. The one that 90% /. itself admits to be running at home.

  49. MOO3 has gone gold, as in.... by SurturZ · · Score: 2, Funny

    ...my preciousssss.......!

    If it's released in late February, I'm betting the NASDAQ will be down in March.

    Sell shares! Buy MOO3!

    -SurturZ

  50. Harvesters anyone? by Valdrax · · Score: 4, Interesting

    Good! Maybe those of us who've been following the game's development can finally find out what exactly the Harvesters are. The Harvesters have been kept under complete wraps throughout the development process, and no one outside Quicksilver and Infogrames knows anything about what they are. All we know is that they like cold planets, that they have "the Need" as one of their traits, that they can't join the Orion Senate, that they don't strongly cling to belief systems, that they can't have a representative government, and that they communicate "wetly" according to a cryptic reply by the art designer on the message boards.

    I'm going to be hitting the message boards for the next few weeks occasionally to see if they finally give in and let people know what they are.

    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
    1. Re:Harvesters anyone? by Artifex · · Score: 2, Funny
      The Harvesters have been kept under complete wraps throughout the development process, and no one outside Quicksilver and Infogrames knows anything about what they are


      Don't you know?

      They're the Justified Ancients of MooMoo!

      Furthermore known as the JAMMs!

      ("let me ask you a question... what time is love?")
      --
      Get off my launchpad!
    2. Re:Harvesters anyone? by Valdrax · · Score: 1

      Aw, man. I was totally dissed by someone who spends his free time flaming on Slashdot. I mean... *sizzle* Ouch!

      --
      If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
    3. Re:Harvesters anyone? by Orne · · Score: 2, Interesting

      Back in December one of the review publishers screwed up (violating an NDA), and for about 1.5 hours they had posted what the Harvesters were. QS made them remove it, and they didn't get any more business from Infogrames..

      But, if you were lucky to hit it at the right time... Harvesters are a "race" of nanomachines, that infect the existing populations of planets. Basically, your team is composed of a mix of other races, except like the Borg, they are super strong, great at research, spying (because you can't tell who's infected), and can live practically anywhere. The article indicated for drawbacks that either the population growth rate is either extremely low, or even zero... something about consuming their own population as food/upkeep, Soylent Green style...

  51. No, same as always by Wraithlyn · · Score: 0

    Um, no. Gold means (and has always meant) they're finished development for the initial release, and it's ready for mass duplication, packaging, and distribution.

    --
    "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
    1. Re:No, same as always by NeuroBoy · · Score: 1

      You forgot to include the all important "over-hyping" and "patching" in your list... ;)

  52. mandatory spelling error... by httpamphibio.us · · Score: 1

    duh, this is slashdot there needs to be at least one typo in each psot. :)

    --
    sig.
  53. Strategy by foo+fighter · · Score: 1

    Man, I love strategy games. I wish there were more turn-based strategy games on PC and consoles.

    Advance Wars on the Gameboy Advance absolutely kicks ass. Other than that the genre has been pretty dead for the past few years. I've always liked turn based strategy.

    I played Warcraft II and Command & Conquer pretty heavy when they first came out. But after them the genre stagnated and I haven't played any since.

    I'm looking forward to this.

    --
    obviously no deficiencies vs. no obvious deficiencies
    1. Re:Strategy by tc · · Score: 1

      Look no further than Stars!. Sure, it doesn't look pretty, but for my money the gameplay takes MOO out back and gives it a damn good kicking.

  54. Amazon Reviews by forand · · Score: 2, Informative

    There are some reviews on amazon that may be of interest(one who claims to be a beta tester) and many useless reviews.

  55. but will it be as good as VGAP? by Technik~ · · Score: 3, Interesting

    Remember that? I'm not the only one who forked over $14 to Tim Wisseman for that game just to play on a BBS. It was one of the best I've ever played, addictive as all heck.

    Just about every turn-based, galactic conquest game has been a pale shadow of that one. I had a brief email discussion with the author when he decided to do the Windows version (I was among those who wanted a new DOS version or a port to *Nix) and found him to be a really cool guy.
    VGA Planets Home

    Maybe I should dig out that floppy disk and load up freedos.

    - technik

    1. Re:but will it be as good as VGAP? by NicM · · Score: 2, Informative

      VGAP is still alive and well... There are many hosts still out there. Among the best:

      http://www.robomaster.ca
      http://www.echocluster .com

      There is an almost-complete Java client, suitable for both Windows and Linux:

      http://home2.inet.tele.dk/larsdam/jvc.html

      Anyone needing any VGA Planets help is always welcome on IRC, #vgaplanets on EFnet.

  56. A classic by Gortbusters.org · · Score: 0

    I played the original Master of Orion for hours, every race had their own flavor. I loved the little midi like music for each race as well. Hmm, I wonder if I can find it on MP3.

    --
    --------
    Free your mind.
    1. Re:A classic by Mictian · · Score: 1

      Well I don't know if MOO1's music is somewhere available, but you can find the entire MOO2 soundtrack here (in MP3 format):
      http://dvc.f2o.org/moo2/moo2.htm

      --
      "Only two things are infinite, the universe and human stupidity, and I'm not sure of the former" - Albert Einstein
  57. Damn Skippy by Anonymous Coward · · Score: 1, Interesting

    No kidding. Psilons made great pets when you could get technology through invasion or capturing and scrapping ships. Or espionage. I liked the Bulrathi beat down bonus, but the superspy security bonus was handy too.

    I might not end up with the ultimate in every technology, but when you want the sweet antarian tech, badass fighting bonuses didn't suck.

  58. Re:I'm not going to get it. And you shouldn't eith by Wraithlyn · · Score: 1

    It's BOTH! Spork! Foon!

    Moderation totals: -1 Trite, -1 Useless

    --
    "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
  59. Preview on Gamespot by ggwood · · Score: 2, Informative

    Preview can be found here:
    http://gamespot.com/gamespot/stories/previe ws/0,10 869,2902095,00.html

    Enjoy

    --
    a war on terrorism? How can we end a war on a method?
    1. Re:Preview on Gamespot by ggwood · · Score: 4, Informative

      Sorry here is a proper link:
      Master of Orion III Preview
      phew.

      --
      a war on terrorism? How can we end a war on a method?
  60. this is the tradewars game i'm in by Guipo · · Score: 1

    http://www.tradewars.biz/aspectus.htm

    --
    Theonlyuse of monkeys is to testthings onthem.Some peoplemay say"Hey That'scruel!"and myresponse is"I don't like monkeys
  61. bling bling by pizza_milkshake · · Score: 2, Funny

    are you sure that they mean "gold" as in "the code is done"?... that alien's jewelry puts Mr. T to shame.

  62. To bad. by Kibo · · Score: 1

    If this comment was closer to the top you'd be +5 insightful by now.

    Which of course would be +5 funny.

    --
    --Jimmy has fancy plans; and pants to match.
  63. Galactic Warzone by Anonymous Coward · · Score: 0

    GW was my favorite BBS door. My friends and I used to play that for hours, building our own long cooridor sections of space filled with mines to protect our starbases... For some reason we never could get into Trade Wars.

  64. Thats not true by CrazyJim0 · · Score: 1

    Sure Psilons were a good race if left alone in a big galaxy, but if you're closed in, they're easy to take out and contain until they get their second planet.

    You can play psilons off one planet if they're not bothered, I had an insta win once, because I was Psilon WAY out of range of any other planet so I went into a research frenzy.

    I normally like the Klackon, or I want a REALLY fast game, the Sartha(fast population, lots of invading)

  65. Insert OSX Whinge Here... by otis+wildflower · · Score: 1

    ... though in theory it's on the way, MacSoft are the folks who won't be bringing OSXers the Neverwinter Nights Campaign editor..

    Still, I'm not too psyched for MOO3.. I'd much rather have something that crosses MOO and Homeworld, and can be skinned with models from Babylon 5..

  66. Maybe you should ask yourself... by DredPirateRoberts · · Score: 1

    Aren't I living in the real world? Doesn't it suck that reality doesn't conform to my juvenile wishes? Go ahead and deny yourself the pleasure of a fine game series but kindly let everyone else make that decision on their own, thank you.

    --
    "All animals are created equal, but some animals are more equal than others." - George Orwell
  67. Another golden oldie space game renewed by Weasel+Boy · · Score: 5, Informative

    For those of you who have Macs (and consider Masters of Orion only the second best space game), the classic Spaceward Ho! version 5.0 shipped recently. Think of it as the core essential fun gameplay elements of MOO without all the extra complicated junk. Main attractions of the new version are TCP/IP Internet play, and it's now MacOS X native. This is my second-favorite computer game of all time.

    1. Re:Another golden oldie space game renewed by Alsee · · Score: 4, Insightful
      Think of it as the core essential fun gameplay elements of MOO without all the extra complicated junk.

      Dude! Real strategy players consider the "extra complicated junk" to BE the "core essential fun gameplay"!

      :)

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    2. Re:Another golden oldie space game renewed by cei · · Score: 3, Funny

      "Spaceward Ho!"??? Sounds like another sequel to "The Leather Goddesses of Phobos"...

      --
      This sig intentionally left justified.
    3. Re:Another golden oldie space game renewed by Anonymous Coward · · Score: 0

      I have a Mac. In fact, I have two. The first one was a beige G3 tower. It came with MOO2 as a freebie, along with Journeyman Project 3(DVD!) and some other crap.

      I still play MOO2 4 years later, and I still play it on that old G3. I wouldn't consider MOO2 to be second best to anything in its class.

    4. Re:Another golden oldie space game renewed by Green+Light · · Score: 1

      Astonishing. I played Ho! version 4.0 probably ten years ago. I had no idea that the company was still around, not to mention releasing a new version.

      We played this game on the network at work, and using the Macsbug debugger and ResEdit, I figured out how to set memory values during game play to give myself unlimited resources. It was extremely hackable! My coworkers never knew what hit them!

      --
      "Send an Instant Karma to me" - Yes
    5. Re:Another golden oldie space game renewed by Anonymous Coward · · Score: 0

      There will be a MacOS version of MOO3 as well. That should be coming out a little after the Windows version. It will be able to play multiplayer with Windows machines, BTW.

  68. Re:I'm not going to get it. And you shouldn't eith by IIRCAFAIKIANAL · · Score: 0
    I'm not going to get it. And you shouldn't either.


    Awwww, but I really want to. Please can I?
    --
    Robots are everywhere, and they eat old people's medicine for fuel.
  69. Reason for Delay by Anonymous Coward · · Score: 0

    MOO3 would have been released sooner, but Quicksilver came under attack by the Klackons!!!!!

  70. Galatic Empires - Trade Wars - Trade Wars 2002 by Viewsonic · · Score: 1

    happy? Hows that for a series.. hmph!

    1. Re:Galatic Empires - Trade Wars - Trade Wars 2002 by Revisedcode · · Score: 1

      Tradewars2002 Muhahaha Res Judicata HE WILL CRUSH YOU ALL IN TW

  71. It's entirely possible by Weasel+Boy · · Score: 1

    I could guess that the reason for requring MacOS 8.6 is that's the oldest version that will support CarbonLib.

  72. Uplink by DaBj · · Score: 2, Interesting

    Now if they made THAT game playable over the net.. woah... /DaBj

    --
    "GNU's not Unix....it's Linux" / Kami "kokamomi" Petersen
    1. Re:Uplink by Dave_B93 · · Score: 1
      I played it, It's a pretty cool game, I just didn't want to part with $25 dollars at the time to get the real version.

      According to Gamespot Introversion has found a publisher!! Go guys.

      Now make a sequel. and make it multiplayer.

      Please !! :)

  73. Oh boy by Jo_6_Pac · · Score: 0, Offtopic

    I'm so excited about this game coming out my nipples are hard!!!

  74. You think you've been waiting long? by DudemanX · · Score: 2, Interesting

    Sure MOO and MOO2 are fun games and hopefully this one will even better, but I always prefered Master of Magic to Master of Orion(1 or 2). It's going on about 9 years now that I've been waiting for a sequel to MOM. Hopefully now that Quicksilver has finished MOO3 they can start on one of the most requested sequels ever. If you think I'm exagerating just search Google for "Master of Magic 2" and you'll get a whole slew of petitions and editorials saying we need this game. If nothing else I'd like just a port to a modern OS with perhaps some graphical updates and possibly some multiplayer support.

    1. Re:You think you've been waiting long? by Anonymous Coward · · Score: 0

      if you liked MOM, check out Age of Wonders. The gameplay is very similar to MOM, but with better graphics.

    2. Re:You think you've been waiting long? by The+LowTech+Swede · · Score: 1

      I would like that too. I might even settle for jast a bug free version. At least on my computers, one of the monsters had the terrifying undocumented special attack of crashing the game (and the comp) if you ever got into melee combat with it. Also, sometimes the map developed a square of chaos, if yo came close to that the comp crashed as well. It speaks very well for the game that I spent 100+ hours on it despite these features. Don't even get me started on how (not) fun it was to reconfigure your DOS completely in order to get enough free memory of the right type for the game to play. Of course, this meant that Windoze wouldn't run. The game was great, but the programming sucked bigtime.

    3. Re:You think you've been waiting long? by DudemanX · · Score: 1

      I do play a good amount of Age of Wonders II. It's the closest thing to a MOM sequel as there is. Still I'd really like to see a true sequel.

  75. I laugh at Moo. GALACTIC CIVILIZATIONS by Anonymous Coward · · Score: 0

    I played Moo and Moo II but Galciv (originally for OS/2) was where it's at and guess what? It's coming out for Windows machines at the end of February this year after a long set of beta testing. And it has HUGE HUGE HUGE galaxies and feels a lot more like a super Civ in space...

    www.galciv.com

  76. Re:I'm not going to get it. And you shouldn't eith by stg · · Score: 1


    I guess that in the Linux version, any technology you did research would be Open Source and automatically shared with all other players...

  77. Uh, oh.... by Anonymous Coward · · Score: 0

    This does not bode well for my upcoming Master's thesis defense...

  78. Dragonball Z? by lexarius · · Score: 2, Interesting
    Dragon Ball Z and all logos, character names and distinctive likenesses thereof are trademarks of TOEI ANIMATION.

    While I've never played any other MOO game, I doubt that it has anything to do with Dragonball Z. So why does the Yahoo article say this?

    1. Re:Dragonball Z? by Anonymous Coward · · Score: 0

      In the article it states that Infogames also works on developing other games besides MOO. One of those games happens to be based on Dragon Ball Z which is trademarked by Toei Animation.

  79. Re:I'm not going to get it. And you shouldn't eith by Anonvmous+Coward · · Score: 1

    "I guess that in the Linux version, any technology you did research would be Open Source and automatically shared with all other players..."

    But to use it, you have to hire programmers to come in and make it usable.

  80. The release date ... by Bobtree · · Score: 1

    was set conservatively to Feb 25 in early Jan while they were still doing the final regression testing. Since they've finished it plenty early, it's not at all unlikely that we might see it on store shelves in about a week or so, although Feb 25 is being kept as the official CYA release date.

  81. I went to moo3.com by Lethyos · · Score: 2, Funny

    And I was agast to find this pimpin' gangsta alien with the big ass chains. I couldn't help to think to myself "sO-k'mu talata!" (translated to english as "whaddup mah niggaz!?")

    --
    Why bother.
  82. Mac? by Anonymous Coward · · Score: 0

    Yes, but when does the Mac version come out?

  83. News of the Mac Version by Nova+Express · · Score: 3, Informative
    From Mac Gamer's Ledge:

    "Production on the Mac version of MOO3 has been proceeding closely with the PC version, so the game should make it to shelves for Mac users very soon via distributor MacSoft."

    --
    Lawrence Person (lawrencepersonh@gmailh.com (remove all "h"s to mail)

    http://www.lawrenceperson.com/

    1. Re:News of the Mac Version by Anonymous Coward · · Score: 0

      I saw a prerelease version of Mac MoO3 at Macworld SF. I didn't get to play it because some guy was playing it... I went away to look at the other exhibits, came back two hours later, and the guy was STILL PLAYING IT.

      Looked pretty, no idea how it plays.

  84. I agree... by jonr · · Score: 1

    Ditto here. For some reason, I never quite 'clicked' with MOO, but MOM I played until dawn. But of course I will try out MOO3 when it comes out. Who knows. (I wander if I can find my old MOM floppys, and if it runs under WXP)
    J.

    1. Re:I agree... by toni · · Score: 1

      It runs quite well under WXP; I just played a game (and got my ass kicked; for some reason all the other wizards instantly ganged up on me..)

  85. Damn ... by DogIsMyCoprocessor · · Score: 5, Funny

    I worked so hard to get a life, only to hear that it will be shortly taken away.

    --

    "And this is my boy, Sherman. Speak, Sherman." "Hello." "Good boy."

    1. Re:Damn ... by cap'n+foolsy · · Score: 1

      that's what i said when i started playing The Sims...

      --
      It might look like I'm standing motionless, but I'm actively waiting for my problems to go away
  86. The best? by 42forty-two42 · · Score: 1

    What about Lambda?

  87. Does it run on Linux? by Anonymous Coward · · Score: 0

    And if not, why should Slashdot readers give a flying fuck about this game?

  88. Re:MOO, NetHack, Muds and Strategy Games SUCK... by Anonymous Coward · · Score: 0

    This is true.

  89. Creative is useful in the advanced game. by Scott+Carnahan · · Score: 1

    I assume you are referring to prewarp or average tech starts. In the advanced game scenario, Creative is pretty much essential, even though it costs 8 points. If you don't have it, chances are, you will have a large research/production disadvantage, because the game selects a random set of earlier technologies for you.

    Unification, Tolerant, +1 Production eats any creative race's lunch.

    ... and Unification, Telepathic, Omniscient, Rich Artifact Homeworld eats the Unification Tolerant for lunch and only gets stronger. An early (i.e. turn 60-70) cruiser with MIRV nukes will take out almost anything you can throw against it.

    Unification Tolerant and other high-production races perform quite stunningly against the computer, but they are weak enough in research that there is a vulnerable period between the time they start colonizing en masse and the time the consequent high population allows them to erase the technology gap. Similarly, races such as Democracy, Lithovore, Artifact Homeworld can stay on their homeworld for about 100 turns before building a Guardian-killing fleet when playing against the computer, but they can expect interference if there are other human players.

    For prewarp and average starts in multiplayer situations, balanced races such as Subterranean, Lithovore, Large Artifact homeworld, and the canonical Telepathic blitz races work much better.

    --
    "Your notation sucks!" -- Serge Lang (1927-2005)
  90. Re:I'm not going to get it. And you shouldn't eith by The+Bungi · · Score: 1

    Ladies and gentlemen, the world of commercial PC-based games trembles. Head for the exits - women and geeks last.

  91. Pax Imperia by PlainBlack · · Score: 1

    Pax Imperia was the best game in this genre. Don't get me wrong, I like MoO as well, but Pax is the crown jewel. Too bad the company is out of business.

  92. I'm not sure either... by Anonymous Coward · · Score: 0

    why your comment was modded AT ALL, nevermind funny.

  93. Heathens by LemurShop · · Score: 1

    HEATHENS! Everyone who is anyone knows the best space strategy game is Space/Star *insert random name here*. I cannot think how you forgot that one.

    --

    This sig was cut off by the sla
    1. Re:Heathens by Anonymous Coward · · Score: 0

      Starships Unlimited: Devided Galaxys?

  94. Yeah, MOO != MUD OO by Anonymous Coward · · Score: 0

    I have NEVER heard of MUD's until reading about them on slashdot a few weeks back.
    He probably isn't exagerating about the 1000 to 1 or so ratio either.

  95. Where the hell did you buy it? by Inoshiro · · Score: 1

    I know places like Electronics Boutique won't screw their customers, and will return PC software if it's been less than 24 hours (as you state). Bad software is bad software, they'll tell you as much (go into one and ask about LOTR: Fellowship for GBA; they should tell you how it locks up!).

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:Where the hell did you buy it? by Gojira+Shipi-Taro · · Score: 1

      Not all Electronics Boutiques (or EB Employees, apparently) follow the same code of "ethics". I bought it at EB, and had to threaten the salesdrone with economic ruin (I had the means to bring it, he didn't have the means to fend it off) before I could get a refund. I didn't want store credit at the time, as I was pissed off that I had been told it would work and it didn't.

      Said employee no longer works at the EB that I go to, and the current bunch is much more reliable.

      --
      "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
    2. Re:Where the hell did you buy it? by BlackHawk-666 · · Score: 1

      Did it feel good humiliating and abusing a store clerk earning minimum wage? Why didn't you take your issue up with the management. Why didn't you enter reasoned discussion with the store rather than venting. Flaming is funny on the net, but less so in person.

      --
      All those moments will be lost in time, like tears in rain.
    3. Re:Where the hell did you buy it? by Gojira+Shipi-Taro · · Score: 1

      It was the manager. I tried being reasonable and the answer was no. That was not acceptable because it was a defective product, and I wasn't going to just throw away the money that went to pay for two copies of a game.

      This WAS handled in person. Kind of hard to return a product without walking in to the store.

      It DID feel good to get my money back. The state of mind the clerk was in was irrelivant. I'm not in the habit of donating money to shore up someone's self esteem.

      --
      "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
    4. Re:Where the hell did you buy it? by Anonymous Coward · · Score: 0

      I just have to know: how did you propose to bring about their financial ruin?

  96. DNF has a released date. by Inoshiro · · Score: 1

    10th of March, 2003. Go ask at your local video game store about a preorder. Ask them when it's coming out!

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  97. Noooooooooo!!!!!! by Quixadhal · · Score: 1

    My free time... slipping..... away.........

  98. Vaporware has gone GOLD? by tigga · · Score: 1
    What does it mean - has gone gold?

    They push release further and further back, it's still vaporware and suddenly it has gone gold ???

    1. Re:Vaporware has gone GOLD? by Anonymous Coward · · Score: 0

      It means that it's completely done, including heavy Q/A testing. It was only delayed because the publisher wanted to make it extraordinarily reliable. And it is. The game didn't "suddenly" go gold. It's been nearly ready for two months, and the team was just polishing it up since then.

  99. Darlocks rule by The+Tyro · · Score: 1

    I always liked the Darlocks from the original MOO.

    You didn't have to develop a stinkin' thing of your own; all you had to do was steal from everyone else and frame other races for the theft

    (insert software company comparison here)

    You could keep the other races fighting against one another while you built huge fleets full of incredible dreadnoughts. Let the plunder begin!

    Ah... I miss that game.

    --
    Even if a man chops off your hand with a sword, you still have two nice, sharp bones to stick in his eyes.
  100. Played it. here are my findings by Anonymous Coward · · Score: 0

    1. It crashes. Oh my god it crashes. Be prepared for having to restart the game a few times a night.

    2. The strategy isn't bad. Colonization of planets and resource management is definitely an improvement over the original, and they also improved ease of use.

    3. The graphics are very attractive, and the high res graphics really do the game justice. Except that it crashes.

    If they can work out the stability problems with a few patches, this will be a masterpiece.

  101. Surprising. by Inoshiro · · Score: 2, Interesting

    They should all follow the same code of ethics. Any place where they're serious about selling, they should be talking to people and helping them. Unhappy customers aren't customers anymore.

    Granted, he was just following the letter of the return policy, but the spirit of it is a little different. I learned that doing sales for a while. Maybe this guy just hadn't learned yet. Getting extra angry at them won't help, it only makes them defensive. You should just ask to speak to a manager, the know how to handle such situations.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  102. Re:Mac version available by wagnerer · · Score: 1

    The mac version is being released at the same time. The news story just forgot to mention it. See here.

  103. Not looking forward to this pile of... by PyroX_Pro · · Score: 1

    Their website is hard to navigate, not real user friendly. Maybe that is because they don't really want you to find their screenshots: http://www.orionsector.com/pages/art/art-screens.s html

    Maybe its just me, but these graphics look very very outdated. And the gui and controls match that.

    1. Re:Not looking forward to this pile of... by Aexia · · Score: 1

      Maybe its just me, but these graphics look very very outdated. And the gui and controls match that.

      Possibly because they're screenshots of a build from 2001?

  104. Re:Mac version available by Lars+T. · · Score: 1

    There is even a link to buy the Mac version in German on the MOO3 page - just that it links to MOO2 - D'oh. The fact that the processor requirement Amazon Germany gives for this is at least a 486 also makes me wonder ;-)

    --

    Lars T.

    To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

  105. Spies by Anonymous Coward · · Score: 0

    The best game I played of the original Master of Orion I played as the Darloks. Their spies were phenominal. Everyone started off hating me until I got spies. My spies did all kinds of nasty sabotoge and tech stealing, and because I was so good at it I could blame other races. By midgame, all the other players hated each other and loved me (I believe harmony was the highest race relations stat) because they all saw each other doing all this nasty sabotoge. It was hilarious. It was much better than creative because I destroyed all trust between everyone and at the same time got ALL the tech.

    MOO2 disappointed me with their spies. I hope MOO3 fixes that mistake.

    I don't see it being nearly as popular because I think most gamers gravitate toward fast pace genres (FPS and RTS). I remember having to wait almost 45 mintes between turns when playing a LAN game w/ a roommate of mine because he was convinced his micromanegement would prove valuable. It never did.

    At least MOO3 should be better than CIV3. I'm sorry, but ANY game that allows SPEARMEN TO KILL PANZERS only because the spearmen are defending is pathetic.

  106. 2D on a 486 by Anonymous Coward · · Score: 0

    Hello? How about, oh, 800x600 32-bit 2D with lots of animations all with many frames. That'd put a bit of a strain on a 486. + Music + AI/game code.

  107. Id sells engines not just games by AHumbleOpinion · · Score: 1

    You are ignoring a large part, maybe the largest part, of Id's business. Selling game engines to companies making next year's games. When Id releases a game it is in part an advertisement for their engine, a proof-of-concept, a working example, etc. By the time someone licenses the engine and releases their own game the once rediculously high requirements are mainstream.

  108. Re:Will it live up to the hype? I don't think so by carlmenezes · · Score: 1

    The problem with games that take long to release is usually that by the time they make it to market, technology has evolved quite a bit (especially graphics). At the same time, the hype has also increased and this creates a level of over expectation - also note that people who wait anxiously for it are comparing it to the current standards in graphics and gameplay. This usually isn't the case when games take forever to ship. Therefore, the over expectation leads to disappointment.

    --
    Find a job you like and you will never work a day in your life.
  109. Still a great game by blanks · · Score: 1

    MOO2 is still a great time waster. Every few months I need to pull it out and pay it for a few hours.

    --
    I deleted my sig years ago.
  110. Pax Imperia by Anonymous Coward · · Score: 0

    I bought MOO and it seemed like a poor man's Pax Imperia.

    Heck, Spaceward Ho! was a lot more entertaining.

  111. Re:Will it live up to the hype? I don't think so by Anonymous Coward · · Score: 0

    Graphics may have evolved a bit, but BFD. It's a turn based strategy game, not an FPS, so I imagine most of their target market doesn't give a shit.

    Gameplay, OTOH, evolves very very slowly. Rogue is still more developed than most MMORPGS, and BF1942 is little more than a buggy Tribes mod.

  112. Will there be an Amiga version ? by Anonymous Coward · · Score: 0

    I know all you Linux users can run Wine, so don't moan about the lack of a nix port.

    The real question is there any chance MOO3 will be released for the Amiga ?

  113. EB by revengance · · Score: 1

    I guess it will beats Earth and Beyond flat.

  114. Is this also available for Windows? by Anonymous Coward · · Score: 0

    There are some non-serious computer users I still like to play games with once in a while, and they are still running a legacy operating system.

    It's good to hear that there is yet another Linux game available. This "Masters of Orion" sounds novel, like TradeWars only for X.

    Remember way back in the nineties when people used to dual boot to play games? I almost thought Windows would become a viable gamer's platform when I saw the Cygwin port of Nethack, but alas.

    After I get this last fellow to convert, I won't even know anyone that runs Windows anymore, and most people I know have never even heard of it.

  115. Forgotten port by salimma · · Score: 1
    Master of Orion 3 is available for Windows 98/ME/2000/XP PCs.


    Funny, that the official press release forgot about the Mac port that they develop themselves.

    And that Amazon UK does not stock.. sigh :( Funny, Amazon US would happily ship me Region 1 DVDs (watch out for MPAA!) but would not send me a video game. C'est la vie...

    --
    Michel
    Fedora Project Contribut
  116. Distributed.net? by darkfrog · · Score: 1

    Anyone else read this and think distributed.net, and then realize that slashdot is no longer a site for nerds as much as high school gamers?
    ;-)

    shiat

    --
    --DarkFrog
    If the dead rise again, we're going to have some serious population control issues.
  117. I see the add campaign is working by Anonymous Coward · · Score: 0

    now some flaming homo with the stereotypical cheesy gay mustache will be describing his "woes" with a PC (in an Agidor Sparticus voice) and then extol the virtues of the Mac (along with his beat up VW bug).