Domain: tekkenzaibatsu.com
Stories and comments across the archive that link to tekkenzaibatsu.com.
Comments · 7
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Re:Where it matters most.
Surely you must be joking. The golden standard for fighting games is 60 and nothing else.
Heres a faq for Tekken 5 Also have a look here and here -
Perhaps, now they'll pay their debts...
Major League Gaming is notorious for not actually paying out its prize money. Amongst their Tekken 5 tournaments, alone, there are guys still waiting to be paid for tournaments they won nearly a year ago (http://tekkenzaibatsu.com/forums/showthread.php?
t hreadid=85134) -
MLG has owed communities thousdands of dollars for
MLG got a $10 million dollar cash infusion? And another CEO took over? Great. Because to be honest, they were terrible in the public relations department when it came to late or missing checks. Now they can finally pay the players that are owed thousdands of dollars over several communities.
MLG has a history of not paying up in some of their events, for months, or even years. Here is a example of what the fighting game community had to go through, and why the relationship with them soured today because of thousdands of dollars due over months - in some cases, YEARS. They are finally starting to pay up now though, and some people -still- havent gotten their but they were quite close to filing suit.
I know some other communities didn't get their money as well, but I don't know their status or if they got it or not - I can only talk about the Tekken Zaibatsu community.
http://www.tekkenzaibatsu.com/forums/showthread.ph p?threadid=85134 -
Re:What are you talking about!?
That being said, DOA's fighting system is nothing to write home about either since it's just some fast paced dial-a-combo, luck countering fighting game. Oh yeah, and its eyecandy.
Please, please, please learn to play DOA. Your claim is ridiculous to anyone who has spent only a moderate time with even older DOAs like 2. DOA2U is far from the best or deepest in the series (that would be a tie between DOA3.1 and DOA3.2), but it does have online play. Learn one character a little, fight some decent players online for a few hours, and see just how nonsensical your criticism is. (Hell, just check the leaderboard - how could it be luck-based if certain players so obviously dominate the game consistently?)
These kind of complaints from ignorant gamers were more easily tolerated before, because it was extremely hard to find good competitors in the DOA games. But that doesn't wash anymore, and most people that play it online a bit realize just how wrong they are. Look at Gamespot's Greg Kasavin - he absolutely hated DOA before DOA2U, and intentionally did stuff like take on the DOA3 review because he thought the series was overrated and shallow (yes, he admitted this on the message boards). And even he had to eat crow when he finally played some semi-serious competition in the comparatively shallow DOA2U. Sure, go on disliking the series, but at least do it for a reason that sort of makes sense. (In your case, maybe "I only play 2D fighters because I think they are the deepest." I won't argue against that common assumption here, though - that seems to get into holy war territory really quickly. :D)
So anyway, Itagaki is basically doing the exact same thing he did when Tekken4 came out, and all he's doing is just stirring some riot, and making some name out for DOA.
Actually, Itagaki is just doing what Namco did when DOA1 came out. They released some ads in Japan to try and dissuade people from trying out this new fighting game series. Obviously he is still a little pissed about it (though he has commented that he really enjoyed Tekken 3, so he isn't being just purely irrational about his anger). There are plenty of legitimate reasons to complain about Tekken 4 (namely the complete lack of balance - Jin easily dominates), just like there are about Tekken 5 (uh, namely the even worse lack of balance - does Namco even test these games? Infinite combos all over the place, Heihachi being completely ridiculously overpowered, etc.). Just because Itagaki doesn't always mention these specific issues doesn't mean most of his readers don't know about this obvious stuff, especially in the Japanese fighting fanbase. -
Re:Nice but....
Just a quick update: Tekken Zaibatsu has late October/early November as the scheuled US arcade release date.
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Re:And how do you have a fighting game online?
I'm no expert... hope to become one someday... but I've worked on a console fighting game (Celebrity Deathmatch which should be available in two weeks... it's always two weeks away
;P ) && I am a fighting-game afficionado.I disagree with you. Animation systems are not the heart of the problem when developing online twitch games. It may seem like a good answer to cut animation duration in the name of synchronization but this is infuriating to experience. You grow accustomed to precisely how long it takes to perform animations, jumps, movements... && disturbing these to compensate for lag would only appease button-mashers who don't even notice 56k lag anyway.
I would say the heart of the problem goes up the design chain of responsibility. Online play must be designed in! This may seem obvious but think of how many games are in development right now && are going to have online play bolted on midway (or 11th hour) into development. Designers, producers, publishers, && the platform company (Sony,Nin,MS) must agree on this issue early while the game design is being formulated. Sony came back to Celebrity Deathmatch as we were supposed to be entering beta saying they wouldn't approve it unless we incorporated online multiplayer. I understand why they wanted that && would try to require it (hell, I would have loved good online options too)... but adding something fundamental to the core of a game engine which is over 2 years into development as it readies for release is evil && cruel. So the heart of the problem is the decision makers who are not forthcoming about including online play (or any other fundamental feature) into the early design phases of development.
The next problem is most definitely lag! Lag is not a whipping boy or scapegoat for no reason. Competitive (primarily head-to-head) games have been enjoyed in arcades && living rooms for over a decade with sub-frame (less than 1/60th-of-a-second) latency. Predictability works in FPS && RTS because there can be momentum, trajectory, fudge-factor in the game model... but games which depend on exacting execution where animation activation begins the same frame of the input cannot be easily messed with. The game would feel squishy to discerning players if single-player animations shrank or stretched for lag compensation. This would give hiccups in latency the power to permit crazy bogus things to happen.
Is there hope? Yes. Uncongested internet routes can support sub-frame latency. As latency (ping times are what matter... how long it takes any data to get to the server && back... as opposed to throughput which is how much data can be sent continuously) improves through adoption of better connections, equipment, protocols, etc., sub-frame latency will become reliably available at least between a time zone or two (although the requirements to cross oceans approaches light speed which may never be feasible).
Lag is a real problem which can be solved over time (at least within your own country). I can't imagine future games needing to be more accurate time-wise than a frame to be fun but it is possible. Nearly every modern fighting game has JustFrames (JF) which require frame precision on input. Soul Calibur II, Guilty Gear XX, Virtua Fighter 4 Evolution, Tekken 4, etc. all do. With practice, people can press the right buttons on exact 60ths. These abilities can be integral to fighting strategy so fudging animations would disturb this performance precision && would be unacceptable at high levels of serious play (ie. competitions). Online gaming likely has a bright future but I find the social atmosphere && camaraderie of an arcade or even competitive living room more fun. In my opinion, either hanging out && playing casually
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Re:Killer Game?
me and a large tekken fanbase ( www.tekkenzaibatsu.com ) have been waiting for Tekken Tag Tournament for a while now.. that's why I will buy one, if the price goes down... yeah, Metal Gear Solid 2 is also supposed to be really awesome.