Not Enough Online Console Games?
Thanks to GameSpot for their 'GameSpotting' editorial discussing the relative lack of certain online console games. The author focuses on "the fighting genre [as] the most blatant example" of this dearth, with only Capcom Vs. Snk 2 EO for Xbox currently playable online. He also mentions the PS2 as lacking depth of online titles, claiming "A steady flow of online PS2 games would have been nice. But the last one released was... wait for it... Chessmaster." Were you also expecting to be "seeing almost every game coming out with some kind of online support" by now, or are current online titles enough for you?
Fighting games require fast reflexes to win against good players. If you'd have lag more than 25-50 milliseconds the game would not play right at all. That means the game would be limited to LAN play pretty much.
:-\ Oh and rpgs and mmorpgs too.
Racing games could probably deal with more lag, but after 150 ms probably not since when you get cars close together you need the fast reflexes again.
Strangely, chessmaster may just be the best console game you can have online for now
Speed Demos Archive - Lots of speed runs!
...would actually be Madden 2004. Which is a tad more fun than Chessmaster.
I was hoping more online games had come out. Not because I want to play more online games. I just want this "ONLINE IS THE FUTURE OF GAMING!!!" thing to die.. which it will once the console gamers realize online gaming really isn't all that exciting.
Fun, important part of gaming? Yes. The future of gaming? No.
Only 9% of Internet traffic is due to Online gaming, that includes Console and Computers and out of that 9% only 8% is Console games the other 92% is Computer.
So You only have a really small group of people who want online games that make allot of noise about it.
MS Loses 100s of Millions of dollars on Xbox Line each quarter. Online gaming makes 0 money back. And out of all the Xbox owners out there only 10% actually have Xbox Live. Kind of sad when you think about it, especially when this is suppose to be your selling feature.
Online games just isn't a money makeing factor in this generation, maybe next gen when more users have Cable or better.
oh and just another tidbit to toss in less the 24% of people online actually have cable or better. So 76% has AOL, Earthlink, NetZero, MSN or any other 56K phone-line provider.
-------- -Cap
~Bommers, Why did it have to be Bommers!?!
checking gamespy stats shows that the most popular online games are FPS and RTS games, and both genres can't be played very well with consoles, due to the nature of console gamers and the console controls.
I guess these are some reasons why online console gaming isn't that popular.
just my $0.02
The IT section color scheme sucks.
Don't forget NCAA 2004, too.
;)
Maybe this guy wrote the article months ago
I hardly believe Chessmaster was the last online game to come out. In fact, yesterday, I picked up ESPN Football and it is chock full of online features (downloadable rosters, online leagues, etc). I'd say every major (EA, Sega, Microsoft) sports game that comes out for 2004 will have online features.
I played sf2 turbo/surbo turbo whatever i didn pay they can't cutr me out cause i didn't pay i did pay snf i vsn dyill hold my own o [sof ;i piad
i padi
i paid the day they cam oute :)
long time ago
From Mr Biffo's column in edge ( http://www.edge-online.com/ )
Ahh... online gaming, how I've tried to love ye. Really tried. But you're just not doing it for me. It's not like I don't want to, I mean, those bigger boys said you would, you know, show me a good time. The sorry fact is, on the occasions when I have taken the plunge, and invited you to woo me, I've come away disappointed and flacid. No matter how hard I pump my enthusiasm gland, the most I can muster is a tiny dribble of interest from my curiosity duct. Meanwhile, my apathy anus is working overtime, pumping out a stream of rancid fumes, accompanied by an undulating, organic hiss.
Amen.
I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
I play MechAssault, RTCW, Midnight Club 2, Midtown Madness and soon I'll be playing ESPN's NHL online. I have yet to buy the PS2 online adapter though because I'm still waiting for them to come out with a good online game and the fact that the PS2 online games don't have voice chat is disappointing.
Apparently Mario Kart will be online enabled and if it gets good reviews then maybe I'll buy a GC just for it. Playing Mario Kart online will be great.
The old X-Band modem gaming system (XBand Review) used to let you make any two- or multi-player game into an internet game by synching and accepting player input thru its modem port. That means that communications-wise, it's actually something the hardware manufacturers could have done out of the gate instead of making every single game program it's own multi-player handling. Therefore, where are all the games? is even more of a question than most players realize.
Unfortunately, X-Band didn't get enough customers to continue on, so it is a question of how many people really want to pay for multiplayer online. Perhaps this is an indication of how multiplayer games are not "fun" for the average player? Pure speculation.
What good's a fighting game across a network if you can't actually kill the person you're playing? ;)
;)
Now *that* would be some real "Running Man"-level entertainment!
Diplomacy is the art of saying, "Nice doggie!" until you can find a rock.
Now honestly, I do like online games for the fact that there is almost always someone willing to play you at any hour of the day, and they don't have to be in your living room to do it. But I swear that some games just weren't meant to be played online. After all, get some friends together and play console games. They're a lot of fun when you can yell at the person who's in the same room as you. :-)
And there are other reasons too that consoles are better without being online. Granted this comic talks about arcade games, but the concept is the same with console games too. If your opponent is being an ass, you can always hit them since they're most likely right next to you. A lot of the k1dd13z online are just a pain to deal with, and they do nothing but ruin the fun.
-Through the server, over the router, off the firewall... Nothing but 'Net!
Being a huge fan of fighting games, and having played in (and won) quite a few tournaments I am always trying out new fighting games when they come online. I've played everything from X-Band Mortal Kombat to net fighter(ugg) to Capcom vs SNK EO. Each game, or system had it's own unique problems that kept it from really catching on. Still, there is a huge market of people who would play fighting games online if they worked and were promoted correctly.
Take an old game like Mortal Kombat 2,add a few characters to it, some new moves and fatalities and re-release it as an online game. Since it's older it should have less data you have to push over the network in order to play, plus people know how to play already and will want to play again for the new features and to play other people.
On top of that, announce an online tournament with $10,000 in prizes to be held 1 year after the release of the game. You will probably hook everyone who played the game before plus some new players.
This would work even better for capcom. I would bet if capcom re-released their old games in online form they would get more sales than they did from capcom vs SNK EO. For capcom, they could release a collection of fighting games on one disk. "Capcom Olympics" or something like that. Put Super Street Fighter 2 Turbo (for the really old school players), Street Fighter Alpha (the most popular tournament SF game), Marvel Super Heros (The most well balanced capcom fighting game), X-Men vs Streetfighter (for the scrubs) on there. Hell, even throw in puzzle fighter (for the chicks). Hold a tournament for each game, and keep track of the overall score of the players.
tried and true gameplay + online features = money
Just wait untill halo 2 comes out then you will see the big jump to xbox live. I play halo now as it is with gamespy but just think how much better it would be if you could just join in and out of halo2 like the quake line of games.
Back in this story Nintendo is saying they aren't focusing on online support for the GC2. People aren't using it an da lot of games aren't being made for it. Online gaming is still in its infancy and has a long way to go before it is mainstream.
"Armed forces abroad are of little value unless there is prudent counsel at home" - Cicero
Back in my days, we'd get our friends to simply come over to our house if we wanted to play a game with more than one player. We were content with only a quarter of the screen for Mario Kart 64, and dammit, we liked it that way!
I've never really been very impressed with online gaming. Unless you can actually interact with the person you're playing against, they might as well just be a computer controller opponent. And stupid add-ons like the Dreamcast microphone for Alien Front Online doesn't cut it (trust me, I have it, and it was never any good). I'm certainly not going to pay $10 a month to play against against some nerd who plays the game 25 hours a day.
The only way any console is going to succeed with online support is if the system comes with the hardware you need. PC's generally come with what they need (or you got it anyways because you wanted the internet), and online gaming seems pretty successful for computer. The Dreamcast came with a modem, and there were quite a few games that supported it (although some of the support was a little odd, like downloading ghost cars in racing games, or downloading "fighting data" in Street Fighter Alpha 3). If Sony and Microsoft want their new hardware to have big online followings, they have to include this stuff with the system, because 80% of the owners are casual and probably won't bother to buy any goofy accessories.
-"One machine can do the work of fifty ordinary men. No machine can do the work of one extraordinary man." -EH
On what planet does this guy live on that the last online game for the PS2 that was released was Chessmaster?
Oh, how about a little game called - "wait for it" - MADDEN 2004. Console wise, it's online play is EXCLUSIVE to the PS2 and it's easily one of the biggest releases on any console all year.
The guy quotes the last game he played online to be Midtown Madness 3, a title almost universally seen as being a total piece of crap.
I can't believe this guy gets paid to write about video games.
The numbers you are mentioning mean nothing, there are about 50 pc online games for each console online game. Xbox live is 1 year old. PCs online gaming is at least 10 years old. Not everybody has a broadband connection, how could anyone in their right mind, expect for the numbers to be even similar? console gaming IS growing, people subscribing to live is increasing , SOCOM for ps2 is a top selling game, expect the numbers for FF XI to go through the roof in a year or maybe even less (specially considering is PC compatible) (everwho?) the xbox line up is saturated with games online so expect the numbers to increase a lot more through "live" amateur console users are getting to know online gaming and their community is growing
Fighting games are not meant to be played online, but DOA might just pull that trick too!
IMO Nintendo is NOT making a wise decission by keeping their games offline. (they already lost Final fantasy XI due to this) As a matter of fact that might be what they need to get back in their feet! (and the saddest thing is : they already have a broadband adapter)
just some of the N games that will sold great (even better) if they were online.
Mario Kart, Pokemon Stadium, Yugi-oh, FZero, starfox, etc.
None of those games will be online.
Anyway we will see next year which console survives the final part of the war.
Go ahead MOD my day!
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We were working on online gaming at Midway before my team was laid off. After killing off Wavenet (networked arcade games, I came on just as it died), the business heads put us to work on MTN (Midway Tournament Network). After they killed that too, we started working on XBOX and PS2 network stuff, but by then most of us had been laid off. Midway had decided that networking would not be a big thing in the game market for another 5-7 years. (this was in 2001) Maybe they were right? Lag is my biggest problem when playing online. Playing head to head twitch games is not so much fun when your commands preceed your character's actions by a noticeable interval. There is only so much you can do in software to make up for lag conditions, any game that has a critical timing element will suffer at some point. Some games are just not very networkable.
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I hate to say it, but online is in fact the future of gaming, take a look at south korea gaming habits those numbers are not made up.
The thing is internet connections to this very day (to use a non technical term) "suck" but expect this situation to change dramatically in the near future
Gaming alone is not as fun as playing with someone else, no matter what the genere is, social interaction in a game (for good or bad) adds an element that AI simply just cant.
with new technology (for PC and consoles) now we're even able to talk instead of type to the people we are playing with. Can you imagine what would be capable of if we had 10 times the connection speed we have today?
Sure this brings new problems (cheaters, pkillers, downtimes, lag) but then what new technology doesnt come with their share?
I mean just 5 years ago, a page like this one, would have been impossible or real difficult to create and use. Times change, times change.
Go ahead MOD my day!
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For online console gaming there isn't much of a debate as to who has the better system.
The first internet game I played was at CMU in '89: Nettrek. Oh, the homework I didn't do shooting down those Berkley Federation scum...
But I digress. Because the internet is already hear for consoles to use they will get more online quicker, but a developer has to choose between peer-to-peer games and a central server. Nowadays, it's almost mandatory to have a central stats/meeting place server, which requires a whole design of it's own. This involves development, deployment, and maintenance. As more players are shown to be buying games for online features, more games will have them as makes sense.
This editorial seems to completely miss the extra development work necessary. And having a "disdain for all things professional sports" pretty much disqualifies you from having anything close to an impartial, insightful editorial. Anything looks barren if you ignore 90% of it.
{ I realize that Microsoft has some kind of central servers system in place but games still need to have special code to use them, and extra testing. From a development point of view the problems change, but the overall time line and cost don't. }
R: That voice. Where have I heard that voice before? B: In about 365 other episodes. But I don't know who it is either.
IIRC, they had quite a few fighting games, and due to poor availability of the Broadband Adapter, most people were on 56k, at least for a while. I never really had the chance to play them, but how did they do?
There was also a little game called "Phantasy Star Online" (which I also can't believe hasn't been mentioned yet.) In Japan, it was the top online game in 2001, even compared to PC games such as Diablo 2 and the like. This shows us that platform games can have a good chunk of the online market, at least in platform-crazy countries like Japan. I think this may have more to do with the poor market penetration / insanely high prices of PC games in Japan than anything else, though.
Unfortunately, I stopped reading Japanese gaming magazines about two years back, so I'm not too sure how the next generation of PSO-wannabes (True Fantasy Online, FFXI) are doing.
I can share the following humourus anecdote, though: I recently bought a generic Japanese USB keyboard for my computer. On the box, right along with "Windows 2000 / ME / XP Compatible" was "Final Fantasy XI Compatible". Not "PS2 Compatible", "FFXI Compatible." So at least the marketing departments of cheap electronics companies are hedging their bets...
Actually, the most popular Xbox Live game is Return to Castle Wolfenstein. Unreal Championship and Ghost Recon are also popular.
Why do you think the Xbox is the first system ever with viable system link?
Because Microsoft includes everything you need -- out of the box -- to get online and do cool things. The only part they leave off is the actual service you pay for called Xbox Live!
Your post is about as well informed as this entire story (where the originator apparently has never heard of the DOA Online that's coming out).
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Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
I really love SF2 Turbo. It is the best fighting game ever. But Nethack's good too...
I love NetHack.
Is there even a way to beat an online game? No! I thought people played games so they could beat them! Except for Mario Brothers 1 for NES, you know, they say that game's an infinite loop...
I love NetHack.