Domain: thegamechair.com
Stories and comments across the archive that link to thegamechair.com.
Stories · 9
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Will Wright Talks Research, Astrobiology
Yesterday saw Will Wright give a keynote ostensibly called 'The Future of Game Design'. The creator of the Sims took the opportunity to address two of the topics that went heavily into the background work on his current title: Spore. Mr Wright was attempting to make the point that lots of research in the pre-production phase of the project is one of the best ways of knowing what it is you're setting out to do. Folks at Kotaku, The Game Chair, and Game Girl Advance have some notes from the talk. Read on for my own brief impressions from the event. The key idea I took away from the event is the level of intelligence Wright possesses. I always knew he was *smart*, but the man went almost a full hour, racing from topic to topic, at a speed that was almost breathtaking to behold. I initially started taking notes but the man just moves so dang fast, I eventually gave up and enjoyed the experience. He went from the Fermi Paradox, to Drake's Equation, to Panspermia to the Rare Earth theory in a series of four slides, only pausing very briefly to explain what he was talking about. Rather than confusing the audience, lots of the elements he brought up were totally understandable just within the context of his talk. He really hit his stride after the thirty minute mark, and actually managed to talk even faster than he'd started off. It was sort of like watching a manic college prof teach an entire semester-long class in an hour.He did talk about Spore a good deal in there, detailing how all of the Astrobiology and research were distilled down into usable ideas for game environments and creatures. This was a talk, though, less about games and more about the joy of learning. Will Wright's gift as a speaker is to make his audience excited about something they may never have considered before, simply by the sheer amount of enthusiasm he exudes. I heard some shifting in chairs towards the end of the talk, but despite the highly technical nature of the presentation the Civic Auditorium was still packed when the event ended. Like the Battlestar event, Wright's talk only peripherally talked about games, but it managed to be all the more valuable (I think) to the audience as a result.
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The Carnival of Gamers - Slashdot Edition
"Welcome, welcome, to the biggest show in town. For today only the Carnival of Gamers appears on your front lawn, and we've got quite a show for you. So, hurry up and step right inside, check out the booths and maybe win your lady a stuffed bear!" Today, Slashdot Games is hosting 'The Carnival of Gamers', a roving blog event that collects together some blog entries on gaming written during the previous month. The entries are all self-submitted, and cover everything from the legalities of online currency to the state of videogame reviews. This is a great opportunity to check out some sites you may not have had the chance to read before, and expand your thinking on gaming in society today. Think of it as a large quickies entry, grab your coin purse, and step inside. One of the most common themes among the entries for this month's Carnival was the now 'standard' way we as gamers look at things in the game industry. Both gamers and non-gamers alike have specific views on how games are played, what games are, and the coverage of gaming. Perhaps because of the new year's turning, bloggers wanted to reflect on the way things are normally done.Mu Productions, for example, has a piece on the future of Machinima, a unique way to 'use' games outside of the norm.
Non-traditional use of games is the center of Press the Buttons' reflection on the 'games can control pain' study that was recently covered here on Slashdot. Using gaming to keep your focus and push away distractions ... I think we've all done that from time to time.
The Game Chair laments the mainstream understanding of games on an airline flight. Does he play his PSP near a young person with 'killer games' in the media?
Tea Leaves challenges the 'hardcore' mentality with a reflection on casual gaming. In his view 'big-box dinosaurs' are an endangered species. Younger, faster, cheaply made casual games will have their day.
Speaking of dinosaurs, Design Synthesis is saddened by the lack of respect we give older games, relegating them to the bargain bin. Where are the gaming museums?
Non-traditional gaming doesn't alway have to be fun. Outside Looking In discusses the JFK: Revolution title and what it could mean, if it weren't a puerile exercise in headline-grabbing. Why not a JFK simulation, but one that could inject some fun into learning history?
On the topic of learning: Late Night PC talks about preparing for a trip to the Game Developer's conference (something I'm going to have to do pretty soon as well).
Psychochild wonders aloud what exactly is a game? As some other entries have already noted, they can be use for more than just 'fun', so what constitutes a game?
Cathode Tan considers games as narrative and games as art in a piece cogitating the often discussed dismissal of games by Roger Ebert.
On the topic of fun: Buttonmashing owns up to an on-the job-Nintendo fix. Nostalgia and pure fun combine in Nintendo's titles: how is that a bad thing?
Finally, on the topic of standards, we come to the topic of game journalism. We've been discussing that a lot lately on Slashdot Games, and three commentators bring up the topic this month in the Carnival. Videogame Media Watch author Kyle Orland digs deep into the 1up DO4 controversy. The Curmudgeon Gamer talks about the *1* problem with gaming journalism, and Continuous Play dispairs in a piece on the state of videogame reviews.
Turning now to virtual worlds, MMOFun talks the good, the bad, and the ugly when it comes to MMORPG communities. Those selfsame communities can turn on the hand that feeds them, a topic Man Bytes Blog covers in How I learned to Stop Leveling and Love the Nerf Bat.
For a humorous look at community gaming, Kill Ten Rats compares real-life work practices to Raiding. Raiding for the win, apparently.
When Julian Dibbell began talking about online currency being possibly taxable, I know many people desperately cried "Shh! They might hear you!" Play No Evil risks government audit by considering the legitimization of the virtual economy.
On a final general note, Virgin Worlds has a great post looking at some of the best MMOG podcasts around. Well worth listening to if you have a spare ear at work, especially to the sublimely amusing Taverncast.
Commentators couldn't resist talking about their favorite (or least-favorite) massive games, and our last selections this month are all about specific games. Heartless, for example, rips the blood-pumper from Dungeons and Dragons Online. The game, still in Beta, disappointed him by falling short of the pen-and-paper roots he was hoping for.
Darniaq talks about the recent Star Wars Galaxies NGE upgrade. He gives the new content and systems a thorough going-over, and finds both good and bad in the changes to the Galaxy far, far away.
I'll own up to it: I do some extra-curricular blogging myself. I couldn't resist making some doomcasting remarks about the original Everquest. The changes Sony Online seems to be working into all of its games leave but one option for the near future; In my opinion, a graceful shutdown of EQ Live has to be in the cards.
I've said before '5.5 Million people can't be wrong', and our last submissions this month are all about World of Warcraft. Top of Cool concurs with Blizzard's decision about gay guild recruitment in a commentary piece called 'Why Blizzard is Right'. Tobolds talks more traditional games with a Warcraft twist by reviewing the World of Warcraft board game. AFK Gamer has a great, humorous, piece about what he would do if given GM Power in Azeroth.
As you leave the Carnival, for the time being, one last post to consider: Scott Jennings takes a long hard look at the gap between casual players and hardcore raiders in Blizzard's hit MMOG. In his view the only way to fix the gap will require some major surgery. Read the post to find out what sort of stitching it will require.
Many thanks for reading, and I hope you find some of this month's contributors worth adding to your regular browsing habits. If you liked today's post, make sure and make the Carnival of Gamers a part of your monthly reading. Next month the Carnival will be setting up shop at the VirginWorlds blog, on March the 2nd. Until then, the midway is closed.
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Nintendo Announces DS Lite
Conradq writes "Via Joystiq: 'Nintendo President Satoru Iwata today announced Nintendo DS Lite, a slimmer version of the best-selling Nintendo DS. Also featuring brighter screens, Nintendo DS Lite will launch in Japan on the 2nd of March. Nintendo DS Lite will be less than two-thirds the size of the original Nintendo DS and more than 20 percent lighter. Nintendo will announce more information about the availability of Nintendo DS Lite in North America and other territories in the future.'" Additional: by Z : Commentary available via Gamasutra, Next Generation, and The Game Chair. A good move, right on the heels of the news that Nintendo's profits more than doubled in Q3 as a result of the DS's sales success, and that they've hit 3 million online connections via their online component. Also, for the record, they snowed us earlier this month. -
The Dave and Buster's Experience
The Game Chair has a piece looking at the lackluster experience offered by one of the few remaining American arcade chains, Dave and Buster's. From the article: "Dave & Buster's is perennially in my bad books because they don't have Dance Dance Revolution. Each time, I enter with the hope that they might have seen the error of their ways, and each time I am crushed. Honestly. What kind of arcade does not have DDR? Although Dave & Buster's merely possesses pretensions, rather than aspirations to be an arcade, the lack of dance games except for one lonely Pump it Up: Exceed 2 machine is nigh unforgivable. I know DDR isn't so popular in Japan anymore, but unless I am totally mistaken Dave & Buster's is not Japan." -
The King of the Mushroom Kingdom
This past weekend Shigeru Miyamoto visited Nintendo World in New York City. Hundreds of people stood in line for hours to get a few moments with the man behind some of Nintendo's most well known games. The Game Chair has a look at what it felt like to be on the ground at the event, while Joystiq has a more information based writeup of the event. From Joystiq's post: "While there, we learned that Miyamoto is left-handed. That had to have been tough for him growing up, because in Japanese culture left-handedness is loaded with negative meaning and experiences. It's considered rude to hold your chopsticks in your left hand in Japan and China, for instance. It's also a helluva lot more difficult to write classic kanji with the left hand. Top calligraphers are never left-handed, as brush strokes look wrong when pushed across a page rather than pulled across the page with the right hand. It's also considered a sure sign of creativity and artistry, according to some." -
Plotting the Revolution's Arc
Very few things surprise me about videogames anymore. I won't claim to be all-knowing by any means, but there are very few genuine surprises these days. Release dates are known well in advance, endless features and interviews are conducted with developers during the course of a game's creation, and what few elements that publishers try to keep under wraps get leaked to the media by individuals wanting their moment in the sun. Even the big gaming news stories of this past year (Hot Coffee, the PS3 PreRendered Movie Debate) were more frustrating than surprising. Happily, Nintendo managed to pull a rabbit out of their hat. Today's announcement of exactly what the revolution behind the Revolution will be is nothing short of a showstopper. Read on for my reaction to Nintendo's new bid for the brass ring. I know it's already been discussed, but I'll go ahead and say it here for the record. The GameCube failed as a console. Despite the excellent first party games that have been released for it, and the occasional exclusive (Resident Evil 4), Nintendo has definitely stumbled it's way through this generation of consoles. The failure of the GameCube makes this the second generation of console systems where Nintendo has been left essentially sitting on the sidelines. Every time I post a story about someone editorializing Nintendo's death, or how Nintendo will never die, it saddens me a great deal. Nintendo is the company that brought a lot of the people of my generation into gaming in the first place. The Christmas morning I sat down for the first time with a NES controller in my hand was a life-changing moment. If not for smashing evil mushroom people and searching for Triforce pieces in my youth, my life would be very different today. Every flashy Xbox commercial, PS2 exclusive, or can of crap with Mario's mug stamped on it has made the little kid inside me become more and more jaded about the possibilities this industry can offer.Today, that little kid is beaming. The company that introduced me to gaming so long ago has picked itself up off the mat and looks ready to come out swinging this time around. We've already linked to 1up's coverage of the announcement, but if you haven't read it yet there are plenty of other places to get the specifics. Gamespot, Gamespy, IGN, and Game Informer all have photo spreads, video, and first hand impressions from their experiences with Nintendo's next venture. Commentary is available from CNN Money, Wonderland, Jeremy Parish, The Game Chair, Joystiq, and Next Generation. An interview with Nintendo's Senior EU Marketing director is available on Eurogamer, and if you want to see the announcement firsthand a webcast of the presentation is available.
All of these pieces spend at least a paragraph or two wondering about the future, and with good reason. Within half an hour of the story being posted to the internet there were already lamentations about "the end of an era" and blistering condemnations of the controller as a lark that will fail as badly as the Virtual Boy. Specifically, both the professional media and fan commentaries seemed to center around the reaction that third party developers may or may not have to this extremely intriguing idea. The combination of this new controller style and the mentality that "Nintendo is for kids" may cause the company some problems down the line. They're almost certainly right.
That said, if you've read the description of the Metroid Prime demo you can't help but pause. The mental gymnastics required to use a mouse and keyboard in a First Person Shooter have confounded non-gamers since the genre began. As anyone who's played an FPS on a console can tell you, the two joystick approach gets the job done but is far from intuitive. Attempting such a title on the console is basically out of the question unless you can work at the interface, something a non-gamer is rarely willing to do. Nintendo deftly sidesteps this with an interface that has ties directly into what we do in our everyday lives. Turning your head to observe your environment is already an instinct we posses, so not only will it be easy to explain it will be trivial to do. The natural flow of such an interface opens up many horizons. Shooters are well and good, but the immediacy of the first person perspective is a tempting way to just tell a story. Divorced of its more violent aspects and with an interface that doesn't require years of practice to use, who is to say that our mothers won't be playing something built in the Unreal Engine a year from now?
The FPS is just one example of a genre that we traditionally think of as "hardcore" which could be opened up to non-gamers by an interface that allows the user to interact with a gameworld in a less artificial manner . Real Time Strategy games would be a snap, as you wave your hand and the map moves effortlessly along beneath your outstretched hand. Driving games where you could actually apply your real life driving reflexes. Puzzle games where manipulating pieces is second nature. Sports games that require you to actually swing the bat or catch the football. Fighting games where you can feel a guy get punched in the face. At the end of the day, games are about having fun. Say what you will about their business acumen, Nintendo has always understood that. With the Revolution interface, the company is reaching out to the millions of people who have yet to pick up a controller. Why should those of us who have been playing since that first grey box reached our shores be the only ones who have access to the fun?
This is a risky venture, no doubt about it. If third party developers don't catch on to the possibilities here, if the EAs of the world don't take a chance with the new interface, then Nintendo will be looking at a big problem. This may be the last console larger than the DS we see out of the company for quite a while. If that's the way it's going to be, then I say so be it. Finally, at least, Nintendo isn't just going to sit there and try to imitate the other consoles poorly. Sony and Microsoft are very, very good at what they do. Instead of keeping up with the Jonses, Nintendo is striking out on its own. For better or worse, they've taken steps to expand the field of game players and change the nature of game playing.
The number of games at launch, third party commitment to the console, and the commercial reaction to this departure from the norm will be the only way to determine if Nintendo has made the right call. Either way we can look forward to a generation of consoles that will not only be graphically more impressive, but fundamentally different from the gaming systems we've played in the past. For me, at least, when I pick up the remote for the first time it will be like sitting down again on Christmas morning. I can't wait.
I've had my say ... what do you think? The controller announcement was put up early this morning. Now that you've had the chance to look at it more carefully, is your opinion any different? Most importantly, are you planning on buying one? -
State Of The Handheld Industry 2005
Jack writes "The State of the Handheld Industry 2005 is back. The yearly feature includes roundtables with journalists and handheld developers. A report by GCAdvanced indicates that this year it is a 4-day feature at Nintendo Insider. The developer roundtable is already up. It talks about not only the GBA, DS, and PSP, but the Gizmondo, N-Gage, and mobile phone gaming. GCAdvanced also reports there is an interview with Nintendo's Perrin Kaplan. Although she seems to dodge some questions, it gives new information about the Game Boy Micro faceplates and Nintendo DS online with the Wi-Fi connection." To provide some first hand opinions, The Game Chair has a piece on the meaning behind handheld gaming. -
Games Are Supposed To Be Fun, Right?
The Game Chair has up an editorial examining the increasing complexity and learning curve that pervade todays games. He examines the reality that, for many people, games are becoming simply unfun. From the article: "As a Gamer, I am amazed and delighted that games have advanced as far as they have. I'm still blown away everytime a new Final Fantasy or Legend of Zelda game comes out, and I look forward to spending hundreds of hours with them exploring all of their intricacies. That being said, the same things that attract me to these games might repel others who are casual gamers or non-Gamers. The importance of the 'pick-up and play' style of games, for me, lies not only in the nostalgia that I feel for them, but also in the importance of having games that are accessible to everyone." -
Girls In The Game Chair
The site The Game Chair, which does interesting experiential reviews of game titles, has up an editorial from new reviewer Maggie. She once again brings up the oft-discussed topic of women in gaming, and tries to throw some new light on the subject. From the article: "I always bristle a bit at the idea of creating a game that 'appeals to women.' After all, no one game appeals to all people - so why in the world would one game appeal to all women gamers? Each of us is looking for different things in a game, regardless of sex. I don't play first person shooters because the movement of the camera makes me feel nauseous - not because I'm a girl."