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Plotting the Revolution's Arc

Very few things surprise me about videogames anymore. I won't claim to be all-knowing by any means, but there are very few genuine surprises these days. Release dates are known well in advance, endless features and interviews are conducted with developers during the course of a game's creation, and what few elements that publishers try to keep under wraps get leaked to the media by individuals wanting their moment in the sun. Even the big gaming news stories of this past year (Hot Coffee, the PS3 PreRendered Movie Debate) were more frustrating than surprising. Happily, Nintendo managed to pull a rabbit out of their hat. Today's announcement of exactly what the revolution behind the Revolution will be is nothing short of a showstopper. Read on for my reaction to Nintendo's new bid for the brass ring. I know it's already been discussed, but I'll go ahead and say it here for the record. The GameCube failed as a console. Despite the excellent first party games that have been released for it, and the occasional exclusive (Resident Evil 4), Nintendo has definitely stumbled it's way through this generation of consoles. The failure of the GameCube makes this the second generation of console systems where Nintendo has been left essentially sitting on the sidelines. Every time I post a story about someone editorializing Nintendo's death, or how Nintendo will never die, it saddens me a great deal. Nintendo is the company that brought a lot of the people of my generation into gaming in the first place. The Christmas morning I sat down for the first time with a NES controller in my hand was a life-changing moment. If not for smashing evil mushroom people and searching for Triforce pieces in my youth, my life would be very different today. Every flashy Xbox commercial, PS2 exclusive, or can of crap with Mario's mug stamped on it has made the little kid inside me become more and more jaded about the possibilities this industry can offer.

Today, that little kid is beaming. The company that introduced me to gaming so long ago has picked itself up off the mat and looks ready to come out swinging this time around. We've already linked to 1up's coverage of the announcement, but if you haven't read it yet there are plenty of other places to get the specifics. Gamespot, Gamespy, IGN, and Game Informer all have photo spreads, video, and first hand impressions from their experiences with Nintendo's next venture. Commentary is available from CNN Money, Wonderland, Jeremy Parish, The Game Chair, Joystiq, and Next Generation. An interview with Nintendo's Senior EU Marketing director is available on Eurogamer, and if you want to see the announcement firsthand a webcast of the presentation is available.

All of these pieces spend at least a paragraph or two wondering about the future, and with good reason. Within half an hour of the story being posted to the internet there were already lamentations about "the end of an era" and blistering condemnations of the controller as a lark that will fail as badly as the Virtual Boy. Specifically, both the professional media and fan commentaries seemed to center around the reaction that third party developers may or may not have to this extremely intriguing idea. The combination of this new controller style and the mentality that "Nintendo is for kids" may cause the company some problems down the line. They're almost certainly right.

That said, if you've read the description of the Metroid Prime demo you can't help but pause. The mental gymnastics required to use a mouse and keyboard in a First Person Shooter have confounded non-gamers since the genre began. As anyone who's played an FPS on a console can tell you, the two joystick approach gets the job done but is far from intuitive. Attempting such a title on the console is basically out of the question unless you can work at the interface, something a non-gamer is rarely willing to do. Nintendo deftly sidesteps this with an interface that has ties directly into what we do in our everyday lives. Turning your head to observe your environment is already an instinct we posses, so not only will it be easy to explain it will be trivial to do. The natural flow of such an interface opens up many horizons. Shooters are well and good, but the immediacy of the first person perspective is a tempting way to just tell a story. Divorced of its more violent aspects and with an interface that doesn't require years of practice to use, who is to say that our mothers won't be playing something built in the Unreal Engine a year from now?

The FPS is just one example of a genre that we traditionally think of as "hardcore" which could be opened up to non-gamers by an interface that allows the user to interact with a gameworld in a less artificial manner . Real Time Strategy games would be a snap, as you wave your hand and the map moves effortlessly along beneath your outstretched hand. Driving games where you could actually apply your real life driving reflexes. Puzzle games where manipulating pieces is second nature. Sports games that require you to actually swing the bat or catch the football. Fighting games where you can feel a guy get punched in the face. At the end of the day, games are about having fun. Say what you will about their business acumen, Nintendo has always understood that. With the Revolution interface, the company is reaching out to the millions of people who have yet to pick up a controller. Why should those of us who have been playing since that first grey box reached our shores be the only ones who have access to the fun?

This is a risky venture, no doubt about it. If third party developers don't catch on to the possibilities here, if the EAs of the world don't take a chance with the new interface, then Nintendo will be looking at a big problem. This may be the last console larger than the DS we see out of the company for quite a while. If that's the way it's going to be, then I say so be it. Finally, at least, Nintendo isn't just going to sit there and try to imitate the other consoles poorly. Sony and Microsoft are very, very good at what they do. Instead of keeping up with the Jonses, Nintendo is striking out on its own. For better or worse, they've taken steps to expand the field of game players and change the nature of game playing.

The number of games at launch, third party commitment to the console, and the commercial reaction to this departure from the norm will be the only way to determine if Nintendo has made the right call. Either way we can look forward to a generation of consoles that will not only be graphically more impressive, but fundamentally different from the gaming systems we've played in the past. For me, at least, when I pick up the remote for the first time it will be like sitting down again on Christmas morning. I can't wait.

I've had my say ... what do you think? The controller announcement was put up early this morning. Now that you've had the chance to look at it more carefully, is your opinion any different? Most importantly, are you planning on buying one?

488 comments

  1. Who CARES? This was done before by Anonymous Coward · · Score: 0, Flamebait

    The Power Glove did this stuff 20 years ago.

    Revolution? Hardly.

  2. Nintendo Did It Alright. by Anonymous Coward · · Score: 0

    They pulled a rabbit out of their hat... with Rabbit Algbera.

  3. Hopefully innovation *is* what people want. by Godeke · · Score: 5, Interesting

    I found this interesting because it looks like an idea I threw out there long ago: a light gun with a built in joystick for the thumb of your left hand where it supports the gun. This would have allowed the light gun to be used for natural aim while navigating environments with the thumb in an intuitive manner.

    This takes the idea and makes it more flexible (and more palatable to the anti-toy-gun parents out there). The fundamentals are exactly as I proposed, even if the physical form is quite different. Should have patented that idea I guess :)

    The fact it looks like a "remote control" actually may make it less threatening to non gamers, especially if coupled with games that don't require twitch reflexes. Considering this is the company that came out with Animal Crossings, I can see similar games opening up an interesting market. The idea that it spins ninety degrees and becomes a "classic gaming controller" opens another market. The obvious use in first person style games maintains an opening for the classic market.

    If done correctly, Nintendo may bring a larger audience to the table and really tap into those markets that are not well served by the other big consoles. The big concern is how well it will work in more conventional gaming situations. From the descriptions it works quite well and frankly doesn't sound *that* different from an input viewpoint for portability of games *to* the system: it is a fancy analog stick. If it works better than the dual stick inputs for first person games it might even quell the "hard core and insecure about themselves" group that has traditionally slammed Nintendo for being for kids and rejected the system even when games like RE4 came out. Frankly, nearly anything works better than the dual stick inputs on the consoles (yeah, I have learned to cope, but it sucks compared to mouse and WASD) so there is some hope there.

    I like the big N... it is a company that produces games that are fun for parties and families. They still understand that a game should be fun first and then comes the chrome, but the developers have really left them by the wayside this go around. Hopefully they will couple this kind of innovation with a more aggressive use of third parties to round out the library.

    As an aside, I should point out that I own the Cube, two PS2s and an X-Box, along with my PC game collection: I'm aware of the strengths and weaknesses of each platform and library. Nintendo is a company that I have the most *fondness* for (and anyone who complains about games reaching the point of sameness needs to at least recognize that they are doing there best to avoid that fate), Sony the company I have the most games from and the X-Box is my "co-op gaming Saturday" system. Ghost Recon 2: Summit Strike is ready and waiting. My PC is for RTS and other games that elude the console input scheme.

    --
    Sig under construction since 1998.
    1. Re:Hopefully innovation *is* what people want. by ElectroKiwiMonkey · · Score: 2, Informative

      "I found this interesting because it looks like an idea I threw out there long ago: a light gun with a built in joystick for the thumb of your left hand where it supports the gun. This would have allowed the light gun to be used for natural aim while navigating environments with the thumb in an intuitive manner." GunCon, anyone?

      --
      I am not a man, I am a free number.
    2. Re:Hopefully innovation *is* what people want. by einstein314emc2 · · Score: 0

      My first thought was how much better this type of controller would be for using a Lightsaber.

    3. Re:Hopefully innovation *is* what people want. by 6OOOOO · · Score: 5, Insightful

      Nintendo has become the Apple of the gaming industry. Consider:

      1. They have market dominance in a market for small, stylish portable devices that lack the raw power of some other devices, but compete on "the complete package."

      2. They are more or less a niche competitor in the console market, but maintain the edge in innovation and generally exhort their customers to "Think Different," though not quite so explicitly as Apple. Yet.

      Nintendo would do well to emulate Apple's strategies. Increase perceived "style." Appeal to those who consider themselves too "cool" for video games. Nintendo already turns a profit doing what they do, but they can't compete with MS or Sony in volume. This is the only way.

    4. Re:Hopefully innovation *is* what people want. by Falrick · · Score: 1, Insightful

      Very off subject, but I have always wondered, why on earth do people use wasd? It makes no sense. The natural position for your left hand on the keyboard centers your fingers on esdf. Also, there are more usable keys surounding esdf than wasd and esdf easier to find in-the-blind thanks to the nice home key bump on the f key. Am I missing something, or did this become the defactor standard because some game shipped with this as the default key mapping?

      --
      something clever
    5. Re:Hopefully innovation *is* what people want. by Godeke · · Score: 1

      Actually, I remap to ESDF, but nobody would know what I was talking about :)

      --
      Sig under construction since 1998.
    6. Re:Hopefully innovation *is* what people want. by Anonymous Coward · · Score: 0

      I thought about porn games.

    7. Re:Hopefully innovation *is* what people want. by Lagged2Death · · Score: 1

      id's Doom gave the world WASD, and it stuck forever.

      I use RDFG. Gives fast pinkie access to both A and S and still allows you to orient around the bump on F.

    8. Re:Hopefully innovation *is* what people want. by C0rinthian · · Score: 1

      slightly better access to tab, shift, and ctrl which are used alot in conjunction with movement.

    9. Re:Hopefully innovation *is* what people want. by Anonymous Coward · · Score: 0

      id's Doom gave the world WASD, and it stuck forever.

      *blinks*

      It did? It's been over ten years since I played Doom, but I could swear the default control layout on it was arrow keys for movement, control for shoot, alt for strafe, space for activate.

    10. Re:Hopefully innovation *is* what people want. by Brunellus · · Score: 1

      Hard to be thought of as "stylish" when most of their popular titles are pitched at the 13 and under crowd...

    11. Re:Hopefully innovation *is* what people want. by Nali4Freedom · · Score: 1

      A friend of mine keeps his hand in the natural typing position to play fps, while still using the wasd controlls (ie he presses the w with his ring finger instead of his middle). But, that's a good idea switching to esdf, because that gives you a bunch of new buttons to use w/ your pinkie.

    12. Re:Hopefully innovation *is* what people want. by Overly+Critical+Guy · · Score: 1

      Nintendo would do well to emulate Apple's strategies. Increase perceived "style."

      This is their plan with the Gameboy Micro, which they claim is targeted at "image-concious gamers."

      Appeal to those who consider themselves too "cool" for video games. Nintendo already turns a profit doing what they do, but they can't compete with MS or Sony in volume. This is the only way.

      Nintendo doesn't want to target people too cool for videogames, they want to target all the non-hardcore gamers. Look at what's happened to console gaming. When the NES came out, my father used to play Super Mario Bros. with me. It was a simple game with simple controls. Today, he could never pick up any of the games I have on my shelf and play them. They require six buttons, a long learning curve, and the gameplay isn't that great.

      Microsoft and Sony's new consoles are big, expensive hardcore-gamer machines, advertising on MTV and getting lost in their own world of high-end gamers. Nintendo is swooping in underneath and targeting the big everyday-person demographic everyone else is ignoring--the demographic that made Nintendo big in the first place and restarted videogames in the 80s.

      More and more, I'm not really caring all that much whether or not titles from other consoles will make it to the Revolution, because they'll be big overly-serious graphics-fests with little gameplay value. Additionally, 3rd party developers have been praising this new controller so far, so I'm not really worried. Imagine the GTA guys and the possibilities they must be imagining right now. Too bad for that exclusivity deal.

      People were weirded out by the Nintendo DS as well (I remember the Slashdot discussions about how it was a "gimmick"), until it came out and it really worked out well. Same thing here.

      --
      "Sufferin' succotash."
    13. Re:Hopefully innovation *is* what people want. by F_Scentura · · Score: 1

      Let alone the space bar for shooting or jumping.

    14. Re:Hopefully innovation *is* what people want. by Overly+Critical+Guy · · Score: 1

      id's Doom gave the world WASD, and it stuck forever.

      No, it didn't. You couldn't remap keys until Quake, which had some popular key remappings for download on Planetquake that used WASD. That's where I first learned it.

      --
      "Sufferin' succotash."
    15. Re:Hopefully innovation *is* what people want. by namain · · Score: 1

      They have market dominance in a market for small, stylish portable devices that lack the raw power of some other devices, but compete on "the complete package."

      I disagree, both Nintendo and Apple have been working on the 'cool image' as you say but neither of them lack any of the power that the mainstream devices have. Apple's computers have lower MHz ratings than most PCs but they don't require as much because of the different way that their processors work (RISC vs CISC). Nintendo does have some problems with 3-rd party game developers not developing games for them. They don't get some of the nicer games, but I would hardly say that the Gamecube lacks power. Just look at Resident Evil 4 or the screens for the new Zelda game.

    16. Re:Hopefully innovation *is* what people want. by pomo+monster · · Score: 1

      "Nintendo would do well to ... Increase perceived 'style.' Appeal to those who consider themselves too "cool" for video games"

      I think that's exactly what they intend to do with the Revolution, no?

    17. Re:Hopefully innovation *is* what people want. by Anonymous Coward · · Score: 0


      Oh. You mean like filing suit against their overzealous fans and getting laughed out of court?

      I disagree... Nintendo and Apple have little in common beyond the obvious.

    18. Re:Hopefully innovation *is* what people want. by Radres · · Score: 1

      With WASD, I place my pinky on A, ring on S, and middle on D. My first finger is then free to use just about any key to the right of WASD without leaving the natural typing position. With ESDF, I would either have to move my whole hand over one, or get used to using my pinky for the optional keys, of which the pinky can't reach nearly as many as my first finger can from WASD. Leaving the first finger on F is very important to being able to re-establish hand location after having my hand jump to enter a command such as switching to weapon 7, etc.

    19. Re:Hopefully innovation *is* what people want. by Anitra · · Score: 4, Insightful

      There's a difference between a game/console/website/magazine/etc being "pitched to" children and "appropriate for" children. Ever see something touted as a "family" game? That means (or should mean) it is appropriate for children, but adults will like it too. Some examples of this include: Pikmin, DDR, Katamari Damacy...

      Games like this have the parents saying to their kids "Just let me play for a few more minutes, then it will be your turn." That's exactly why these games are so popular. Since when did a game have to be "mature" to be good?

      --

      Have you read the Moderation Guidelines Addendum?
    20. Re:Hopefully innovation *is* what people want. by Anonymous Coward · · Score: 0

      "de facto" not "defactor"

    21. Re:Hopefully innovation *is* what people want. by __aailob1448 · · Score: 1, Insightful

      Nah, your analogy is a bad one. Nintendo isn't the apple of whatever.

    22. Re:Hopefully innovation *is* what people want. by Lehk228 · · Score: 1

      actually i think their strategy is to take hold of both ends of the market and let MS/Sony kill each other fighting over the middle

      the most hardcore gamers will be attracted to the old NES/SNES game downloads while the non-gamer types will be able to pick up and use the controller fairly easily it has fewer buttons and makes more use of natural skills such as moving your arms rather than operating a thumbstick.

      --
      Snowden and Manning are heroes.
    23. Re:Hopefully innovation *is* what people want. by Boronx · · Score: 2, Interesting

      Appeal to those who consider themselves too "cool" for video games.

      I've always considered myself to "cheap" for consoles since I'm going to own a couple of PCs anyway, but for the first time in my life I'm considering buying one after reading this article.

    24. Re:Hopefully innovation *is* what people want. by i.of.the.storm · · Score: 1

      Meh, they are definitely not a niche competitor. In fact they are closer to the microsoft if that analogy is even close to being possible (consoles to PCs) because they are the ones that brought video games to the masses. They do have a lot of style but now if you look at the 360 and the ps3 the main thing going for the revo is its incredibly small size and the slick yet boxy formfactor. I am definitely going to get one when it comes out. But one thing that really hits me is that it would look really good next to an iPod nano.

      --
      All your base are belong to Wii.
    25. Re:Hopefully innovation *is* what people want. by lousyd · · Score: 2, Insightful
      The fundamentals are exactly as I proposed, even if the physical form is quite different. Should have patented that idea I guess :)

      No, you shouldn't have. Because if you had, we wouldn't be seeing it used by a mainstream company today.

      --
      If aspiration is a virtue, achievement cannot be a vice.
    26. Re:Hopefully innovation *is* what people want. by ConceptJunkie · · Score: 1

      Pfft! Snipes used WASD back in 1982... and I bet there were Unix games that used it before them.

      --
      You are in a maze of twisty little passages, all alike.
    27. Re:Hopefully innovation *is* what people want. by ndpatel · · Score: 2, Funny

      stunningly well reasoned, my good man. how i ever thought differently, i have no idea. you are truly the electronic cicero.

      --
      london is drowning and i live by river
    28. Re:Hopefully innovation *is* what people want. by Anonymous Coward · · Score: 0

      Since when did a game have to be "mature" to be good?

      I find it sadly ironic that "mature" and "adult" (used as an adjective) have come to be synonymous with gore and smut. What does this tell children?

    29. Re:Hopefully innovation *is* what people want. by Com2Kid · · Score: 1

      Alright! Another esdf player! woohoo!

      I like it because I can then have 'a' as "move up" and 'z' as "crouch" or "move down". with wasd those keys are hard to reach! I get to use all five fingers at once with a esdf layout. :)

    30. Re:Hopefully innovation *is* what people want. by Anonymous Coward · · Score: 0

      You couldn't remap keys until Quake...

      What? You most certainly could remap keys in Doom. At the time, though, it required exiting the game and running the separate Setup program to change the controls. Quake had a much more sensible in-game menu for key settings.

    31. Re:Hopefully innovation *is* what people want. by Anonymous Coward · · Score: 0

      It's not the same idea. The Revolution controller tracks your movement. A light gun with a directional pad on it would only let the console know its position when you pulled the trigger and shoot something, and not allow the console to let you swing a sword for example. To do that with the light gun you would have to be constantly pulling the trigger (and therefore making the screen flash a lot to show targets for the light gun to detect) and even then, you would have to be pointing at the screen constantly. The Revolution controller is much different.

    32. Re:Hopefully innovation *is* what people want. by __aailob1448 · · Score: 1

      Meh. Better to deliver an unsupported one liner than spend an hour crafting an elaborate response that nobody cares about anyways.

    33. Re:Hopefully innovation *is* what people want. by kubevubin · · Score: 1

      More and more, I'm not really caring all that much whether or not titles from other consoles will make it to the Revolution, because they'll be big overly-serious graphics-fests with little gameplay value.
      That's what the main strength of the Revolution will be: Originality. I seriously hope that developers are either too lazy to port their existing games for other consoles to the Revolution. Instead, I feel that this will get more developers to create original works for the Revolution.

    34. Re:Hopefully innovation *is* what people want. by DarkYoshi · · Score: 1

      Actually, I think that the hardcore gamers will be attrated to the Rev because of it's new style of gameplay, and because they know that good things will come from this. There was also some discussion like this on some DS vs. PSP argument on some message board. It would appear that the PSP is for hardcore gamers, and that the DS is for "kiddie" gamers or casual gamers, but really, the PSP is for mainstream gamers, and the DS is for hardcore and new-stream gamers.

    35. Re:Hopefully innovation *is* what people want. by Scherf · · Score: 2, Funny

      That's wrong!

  4. im really pleased with nintendo by tont0r · · Score: 4, Insightful

    they are constantly trying to change the market, which very few companies ever do. they tried the virtual boy (which didnt do so hot) but the DS is doing very well, and i think that with their new control, there is a HUGE amount of potential. just think of sports games alone. you are going to be swinging a 'bat'. throwing a 'ball'. playing golf, etc etc etc. of course it will probably take some getting used to, but i hope this definitely takes off as much as nintendo wants it to.
    fencing games can now be fun :P

    1. Re:im really pleased with nintendo by AscendantOat · · Score: 1

      you are going to be swinging a 'bat'. throwing a 'ball'

      Just don't slip!

    2. Re:im really pleased with nintendo by tont0r · · Score: 1

      thats when they sell the 'nintendo revolutionary glove! to grib the controller like no other!' :)

    3. Re:im really pleased with nintendo by flyingsquid · · Score: 4, Insightful
      they are constantly trying to change the market, which very few companies ever do. they tried the virtual boy (which didnt do so hot) but the DS is doing very well, and i think that with their new control, there is a HUGE amount of potential.

      There's also a lot of potential risk. My question is, how does that risk affect the decision of game companies to make games for this system? Are game companies going to want to invest resources for a platform that may not sell? And might that create a vicious circle- even if the system is good, if the game companies hold off developing games, then there's a great likelihood of the system failing to sell.

      Great interface just might not be enough. For a long time, Apple had a big advantage in terms of interface, but the machines cost more than PCs, and there was never as much software.

    4. Re:im really pleased with nintendo by John+Whitley · · Score: 1

      you are going to be swinging a 'bat'. throwing a 'ball'. playing golf, etc etc etc.

      Which *really* makes me hope that they ship the production version with a racquetball-style wrist tether! %-)

    5. Re:im really pleased with nintendo by cowscows · · Score: 1

      A couple things are different here though, that makes the Apple case a bit hard to apply. First off, Apple made some other mistakes besides just the cost of their machines. I'm not going to go through those now, but they were an issue.

      Going along with the cost issue, it's looking like Nintendo is planning on costing noticeably less than their competition, which isn't going to hurt.

      Third, the lack of software for Apple was made all the more worse by things like cross-platform compatibility. Meaning that having a Mac would make it very difficult to share files with other computers, so once MS got traction in one place (specifically the business world), it was able to use that to steamroll it's way everywhere else. With consoles, you don't go around trading files that same way, so it's less of an issue (although I guess wanting to play with friends on something like x-box live sort of brings that back. hmmmm...)

      And the last point I'm going to make, I think it'll be a lot easier for people to wrap their heads around the differences between the Revolution and the other consoles. While computers were becoming mainstream, they were very foreign to most people. Even with a Mac, my dad was never really able to get comfortable using it, and he was a reasonably intelligent middle aged guy. He had no problem using the SNES though, and I'd imagine he'd quickly appreciate the Revolution's controller.

      --

      One time I threw a brick at a duck.

    6. Re:im really pleased with nintendo by SuperRob · · Score: 1

      Which is precisely why you need a killer app. The killer app fixes the catch-22, by getting the system into homes in conjunction with showing developers what can be done with the system.

      Notice that Mario was notably absent from the presentation? They don't want to show the killer app until it's too late to have it ripped off.

    7. Re:im really pleased with nintendo by rohlfinator · · Score: 1

      I think that's the reason why games in general were absent. Sony and Microsoft know what the controller is, but they don't know how to translate it into games. Nintendo has been working with it for a year or two, so they probably have a good handle (no pun intended) on what gestures work well, how sensitive it needs to be, good and bad button placement schemes, etc.

      Basically, the controller means nothing to Sony and MS until it's proven successful, and its success can't be evident until real games are shown. We know how it works as a device, but we don't know how it works as a controller until playable games are shown.

  5. About the Revolution by Anonymous Coward · · Score: 5, Funny

    If this Revolution does not fundamentally change the modes of production in society, then it cannot really be considered revolutionary. This is just more petty-bourgeois reformism.

    1. Re:About the Revolution by Febryle · · Score: 0

      Are you going to be the first one with your back up against a wall when the Revolution comes?

    2. Re:About the Revolution by Anonymous Coward · · Score: 2, Funny

      I realize the controller is a bit phallic, but isn't this taking things too far?

    3. Re:About the Revolution by Anonymous Coward · · Score: 0

      You should wait for the next Nintendo system which will be called "The Marx".

    4. Re:About the Revolution by madprof · · Score: 1

      Ah but will it be more Groucho than Karl?

    5. Re:About the Revolution by Raynach · · Score: 0

      Hopefully this can truly change the gamer's social relations to the system... like, you know, having them move their hand.

      --
      - A
    6. Re:About the Revolution by halltk1983 · · Score: 1

      Just think of all the XXX video games just waiting to be made.

      --
      Watch for Penguins, they eat Apples and throw rocks at Windows.
    7. Re:About the Revolution by Anonymous Coward · · Score: 0


      Yeah, with "one handed" play, now both arms will be pumping up and down in sync. Gee, maybe my forearms and biceps will once again be matched in size.

  6. Nintendo should pull a Sega by superpulpsicle · · Score: 0

    If the revolution failed, they would have to make available the likes of Zelda, Metroid and the entire Mario franchise on PS3 and Xbox360 to keep the console versions alive. There is still a huge population out there that don't play handhelds.

    However, Nintendo is a traditional Japanese company who will probably take Zelda to the grave instead of sharing it with another major rival. Of course if they find success, all the power to them.

    1. Re:Nintendo should pull a Sega by antifoidulus · · Score: 4, Insightful

      Why?
      If Nintendo was a Sega then we would probably would have never seen some of the great games that have come out and are coming out on the DS because they would have had to develop for other people's(Sony)'s platform. The only reason Sega did what they did was because that was the only other choice besides going bankrupt. Sega was losing tons of money and could no longer afford to design and manufacture new devices, so they were forced pretty much against their will to become a software only company.
      Nintendo isn't exactly losing tons and tons of money likeRemember, Nintendo has only had 1 unprofitable quarter, and a big reason for that was Nintendo did not accurately predict the large downward swing in the dollar(hurt a company that measures profits in Yen). However, they have since taken corrective measures that shield them a bit from currency fluctuations....

    2. Re:Nintendo should pull a Sega by op12 · · Score: 1

      Or they could let people keep playing previous console versions on the Revolution. They just wouldn't get newer versions. However, particularly the Nintendo owned titles can't possibly fail completely, given how committed Nintendo is to pushing this innovation. I doubt they'd pursue it if they didn't see its potential. It's a matter of how many others they can convince of the same.

    3. Re:Nintendo should pull a Sega by Rayonic · · Score: 1

      Parent poster was merely saying that, IF the Revolution fails and Nintendo is left without a "home console" system, that they should continue game development on the Xbox360 or PS3. The alternative would be to stop developing home console games at all, you see.

      Could this ever happen? Sure. I've tried one of these babies, and while it was lightyears ahead of the Power Glove, I still couldn't imagine playing a game with it.

    4. Re:Nintendo should pull a Sega by Breakfast+Pants · · Score: 1

      to be fair the nintendo design does have one more axis of freedom and you probably didn't play any games with it specifically in mind.

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    5. Re:Nintendo should pull a Sega by Trejkaz · · Score: 1

      That really depends on what you mean by "fails."

      If the Revolution actually doesn't work. If the games actually suck... the interface doesn't work in practice, or anything like that... then it has failed, and they should probably continue to develop for other consoles. Though, I would be happier to see them shift exclusively to the DS and utterly destroy Sony in the handheld market instead of just kicking them in the nuts like they are now. :-)

      On the other hand, if you define failing as simply not selling to the majority of the market, and if you think the GameCube failed, then you more than likely don't own one so wouldn't know. All of Nintendo's games on the GameCube have been top notch, and we'd be in a really bad place if the new Zelda weren't going to be released for it. All of their fans are obviously still going to buy their games, in the same fashion that millions of Mac users still buy Macs.

      GameCube didn't "fail"... and in a way, it's better that it doesn't have the majority of the market, because what would happen to the game selection when that happened? (Hint: sports, racing, fighters. No thanks.)

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    6. Re:Nintendo should pull a Sega by Rayonic · · Score: 1

      I own a Gamecube, myself. I consider the Gamecube to be a bigger success than the Xbox, despite selling a little less units.

      When I say fail, I mean real failure. Worse than what befell the Dreamcast. I mean sales so low that EBgames and Wal*Mart stop stocking titles for the console. I, too, feel the call of Nintendo fanboyism, but you've got to keep some things in mind:

      1) Even if the contoller tech is flawless, will gamers embrace it? It is a radical departure, after all.

      2) Will 3rd parties bother with it? Some companies have voiced support, but most companies hedge their bets like that anyway.

      3) And finally, nevermind the controller, the most disturbing news I saw was the language Nintendo used in their announcement. All the talk about appealing to non-gamers and making really "simple" games. Will they stop appealing to their loyal fanbase?

      They talked about tapping into the mainstream, but I think its already tapped into. There is nothing particularly intimidating about a regular PS2-esque controller, IMHO. They're trying to solve a problem that's almost completely gone away on its own.

    7. Re:Nintendo should pull a Sega by gordo3000 · · Score: 1

      yeah, but nintendo I think has done the best at programming games that actually scale with skill. If I go play the original Halo(not an X box owner, but have played before) I get slaughtered. Its not intuitive how to do a lot of the stuff you do in the game.

      now take something like the mario games or the zelda games, almost always all the controls a personal can instantly learn(so it appeals to people who don't want to spend 20 hours practicing to be decently competitive) but it can scale amazingly well. Yes, you can beat a person doing boring old stuff, but if you want, you can get as creative as you want and probably still do it.

      I find most nintendo titles don't have everyone beating something the same way. but that is my opinion.

      anyways, I believe when they are talking about the mainstream, they are talking about the vast majority of people that don't play games that you might be able to suck in to a "here is something I can have 20 minutes of fun with and move on" mindset. there are a lot of those people. When I was a kid, I played a lot. As an adult, I feel I have better things to do with my time(personal choice) so I would love to have games that are easily accessible for me. Its why I will never buy an x box, and the only games I would buy a PS2 for are the old nintendo titles(final fantasy, etc).

  7. More exciting than the rest by Anonymous Coward · · Score: 3, Interesting

    To be honest, nothing about the next generation up until now has 'excited' me, because I see it as more of an evolution than something new. With this radically different controller, Nintendo has managed to get me actually excited about a game system. From talking to my coworkers today, I don't think I'm alone in my excitement. Everybody I talk to wants to see how this thing works, because from the 'first impression' articles alone it sounds like it opens up whole new dimensions to how games are played, and furthermore those dimensions are surprisingly intuitive. What is going to make or break this system, I think, is whether or not it can execute -- whether the implementation is as good as our imagination of it.

    And at the very least, making their huge library of older games available for the system will drag a large number of people along even if they are skeptical -- because there's a HUGE market, I think, for nostaligia games, things that link us back to the fun we had as children.

    Good luck, Nintendo. You've got at least one person onboard with your vision (me!).

  8. Re:retro by TrippTDF · · Score: 0, Offtopic

    Natalie Portman unavailable for comment.

  9. etoychest interview by lotsofno · · Score: 4, Informative
    etoychest has an interesting interview with Nintendos Vice President of Marketing and Corporate Affairs, Perrin Kaplan, regarding the controller. Even if it doesn't have a wealth of new information, it's worth checking out:
    Q: Do you know off hand how, using the new controller, the Revolutions Super Smash Bros. will work?

    PK: Off hand, even if I did, I would rather just let players use their imaginations to think about how it could be played. The controller opens up a number of possibilities to control a game like Super Smash Bros. I know people want to know more, but now isnt the time. There really are just so many ways this controller could be used, and I think itd be just more fun to see how players might imagine a game like that be controlled.
    1. Re:etoychest interview by Shadow+Wrought · · Score: 1

      Thinking of SSBM with this controller had me drooling earlier. I also want a beachead clone, too, thank you very muhc;-)

      --
      If brevity is the soul of wit, then how does one explain Twitter?
    2. Re:etoychest interview by xenocide2 · · Score: 1

      It's probably based on you beating your brother with the controller. It's called Super Smash Bros for a reason!

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    3. Re:etoychest interview by C0rinthian · · Score: 1

      That has got to be one of the most uninformative interview answers ever.

      The way I read that is: "We have no idea how to make that work. We want our fans to 'imagine' a way to control it, because we sure as hell can't figure it out."

  10. If that's failure sign me up by psocccer · · Score: 5, Informative
    I know it's already been discussed, but I'll go ahead and say it here for the record. The GameCube failed as a console.

    Well since last quarter they were the only console company of the big 3 to post a profit, and large even if smaller than hoped at 33 million. But up 33 million is certainly better than in the hole 52 million (sony) or 179 million (xbox). Give me the patented Nintendo brand of failure any day.

    Source of the figures

    Patiently awaits his -1 fanboy mod

    1. Re:If that's failure sign me up by Zonk · · Score: 1

      Er ... I agree with your assessment. But, did you read the title of the article?

      "Nintendo profits cool in latest quarterly earnings report - The dynamite DS can't offset a dearth of games and plummeting GameCube and GBA sales; game giant remains in the black."

      Much of their financial success today is based on their dominance in the handheld market, where they continue to have two consoles that garner gangbuster sales.

      Nintendo as a company is very viable. It's my opinion (shared by many other folks) that the GameCube as a console simply did not do as well as the Playstation 2 or the Xbox.

    2. Re:If that's failure sign me up by ben0207 · · Score: 1, Informative

      No, they failed. They went from "Nintendo number 1 in the games market", to "Nintendo, beaten by a newcomer to the games market twice in a row"

      Considering their marketshare has halved every single generation, I would suggest all the profit in the world couldn't help them now, unless they start puting out games people want to play and marketing. Look at the top 5 games of last year? How many of them are playable on the GameCube?

      The only things they have left are the Game Boy and their ever decreasing fanbase.

      --
      cmd-q.co.uk - some sort of stupid fucking internet bullshit
    3. Re:If that's failure sign me up by ReverendHoss · · Score: 1

      Well, this was a single quarter.

      However, not doing as well as the PS2 or XBox (which I will concede) does not make the Gamecube a failure as a console. It has made its maker gobs of money, has kept Nintendo in the spotlight even after the performance of the N64.

      Basically, I understand what you were trying to say, but disagree with what you actually wrote.

    4. Re:If that's failure sign me up by Zonk · · Score: 1, Insightful

      I can dig it.

      As you can imagine, I consume a lot of coverage from different places about games. I read most sites, I watch X-Play ... for me, the sign that the Cube just doesn't have the kind of mindshare that the Xbox and the PS2 does is the distinct lack of enthusiasm that most places have for GC games. I mean, obviously not every game can be Twilight Princess, but every time a Cube game comes up for review I get this sense of "ho hum another one of these" from the reviewer.

      I like the Cube a lot, it has some awesome games on it. RE4 is still one of the best games I've played this year. I just look at it and wish there'd been more. :(

    5. Re:If that's failure sign me up by Anonymous Coward · · Score: 3, Insightful

      It's only a failure if your goal is to be #1 in the games market--for instance, if you are a console fanboy. However, if your goal is consistant profit--say, if you happen to be a for-profit corporation--constant profit when your industry competitors do not have constant profit is a success.

      Your statement of "all the profit in the world couldn't help them now" implies that they need help. Rather, all the profit in the world is the goal of a corporation! Your statement like this shows that you are still thinking from the fanboy perspective and not the company's.

    6. Re:If that's failure sign me up by cowscows · · Score: 5, Interesting

      Seriously. The only way the Gamecube is a failure is if you compare one set of numbers, total consoles sold. If the only way for a company to be successful is to sell the most of whatever it is they make, then the global economy is going to be in trouble. Fortunately, in the real world, you can make some good money without completely dominating your industry.

      How about we judge the consoles by other means? Owning all three consoles, the GameCube gets the most playtime easily, followed by the Xbox. Actually, the PS2 was at a friend's house, and is now under water courtesy of hurricane Katrina, but I'm not shedding any tears for it.

      Granted, that's just my personal opinion, but I know of a good number of my other friends who feel that way. We're all in our early twenties, we've got some disposable income, I'd say we represent a pretty desirable market segment for a video game company.

      I don't see Nintendo ever dominating the industry like they did back in the NES days. I don't see anyone gaining that kind of control over it. In terms of making Nintendo money, and allowing it to continue to exist as a business, the Gamecube did just fine. In terms of providing a platform on which some fun games could be built, I think it did pretty good too. Oh, and it's even managed to be cheaper to buy than the PS2, which is a year older.

      Go Nintendo, Go!

      --

      One time I threw a brick at a duck.

    7. Re:If that's failure sign me up by pnice · · Score: 1

      I found one top ten games of 2004 list at Kotaku http://kotaku.com/gaming/business/top-ten-games-in -sales-for-2004-029995.php

      PS2 Grand Theft Auto: San Andreas
      XBX Halo 2
      PS2 Madden NFL 2005
      PS2 ESPN NFL 2K5
      PS2 Need For Speed: Underground 2
      GBA Pokemon Fire Red W/ Adapter
      PS2 NBA Live 2005
      PS2 Spider-Man: The Movie 2
      XBX Halo
      PS2 ESPN NFL 2K5

      While none of those top ten sold were Gamecube versions you could still purchase Madden NFL 2005, Need For Speed: Underground 2, NBA Live 2005, Spider-Man: The Movie 2 and ESPN NFL 2K5 to play them on a Gamecube...and one game was GBA only.

      So 5 out of the top ten games sold in 2004 could be played on the Gamecube.

    8. Re:If that's failure sign me up by DeepHurtn! · · Score: 1

      "All the profit in the world"...you do know that, to a company and its shareholders, earnings are a hell of a lot more important than marketshare? It's only console fanboys who think that "being #1" is the most important thing out there.

    9. Re:If that's failure sign me up by rayde · · Score: 1

      yeah zonk i totally agree, the cube, to me, was a bit missed opportunity for nintendo. but i don't really feel that nintendo has righted their ship with the direction they're going... in fact i think it will have the reverse affect. i suppose we'll see.

    10. Re:If that's failure sign me up by psocccer · · Score: 1
      Nintendo as a company is very viable. It's my opinion (shared by many other folks) that the GameCube as a console simply did not do as well as the Playstation 2 or the Xbox.

      I completely agree with that statement, that as a console the cube simply did not perform as well as the PS2 unit wise, and was close to Xbox. But as a venue to create profit it was hugely successful for Nintendo as a company.

      Along the same lines I always find it humorous to hear that Nintendo is dying despite being profitable, and from the same people usually that Xbox was so much better because Live! was a huge success, even though less than 20% of Xbox users are on Live.

      Also as for the title of the article, I did find it amusing that they were using a "OMG TeHJ SKY IS FALLING" attitude about Nintendo, but in the last paragraph basically say, yeah they are doing OK and MS and Sony just took it in the shorts.... :p

      And Zonk since you apparently actually read the comments I'd like to give you a big thumbs up on running the games section, despite the whiners about "is this news?!?!" and "this isn't your blog!!" I'm glad someone is actively running the games section these days, for a while it was.... well dead.

    11. Re:If that's failure sign me up by Markus_UW · · Score: 1

      The thing I don't get is where this perception of the Cube being a complete failure came from. The Xbox didn't do much better at all than the GameCube. The only clear winner in the last round of the console wars was Sony.

    12. Re:If that's failure sign me up by (A)*(B)!0_- · · Score: 1
      Wow - you just figured out how market companies compile their statistics. They find a guy, query his friends [all of whom live in the same general vicinity and have similar socioeconomic backgrounds] and the results represent the entire market! Amazing...

      Anytime someone on Slashdot starts to talk about which console they play most and attempts to extrapolate that for the entire market, I should just move on. Do you realize that most people in the market don't own 3 consoles? You are not representative.

    13. Re:If that's failure sign me up by advid · · Score: 1

      I love my GameCube... but my PS2 gets more playtime. This is because the PS2 is the console of this generation to own if you like RPGs.

      The GameCube had... what? Skies of Arcadia and Tales of Symphonia. Which are both excellent, of course. But the PS2 wins that round.

      Also, a problem I see is that GameCube games are persistently more expensive. I like to wander into GameStop to buy used games to mess around with. PS2 games come down to $10 or below, but GC games stick at $15. Which does make a difference.

      --
      - "I'll probably get modded down for this."
    14. Re:If that's failure sign me up by nossid · · Score: 1

      I like the Cube a lot, it has some awesome games on it. RE4 is still one of the best games I've played this year. I just look at it and wish there'd been more. :(

      I own a gamecube as well and I can relate to the feeling that the sheer amount of good games could stand to be larger. The quoted paragraph does however not look like a description of a failure to me, missed opportunities do not diminish what is actually there.

    15. Re:If that's failure sign me up by ImaNumber · · Score: 1

      The Gamecube wasn't a failure, I love mine. Brittlefish has posted an interesting look at some of the hurdles Nintendo will now face to market this thing and keep it from being a "failure". Interesting read.
      http://www.brittlefish.com/2005/09/16/the-revoluti on-controller/

    16. Re:If that's failure sign me up by Erioll · · Score: 2, Insightful

      Well the reason Microshit is considered a success is because they went from zero market (they didn't have a console) to out-doing Nintendo in the US (though less in Japan, and I have no idea in Europe).

      But people are forgetting: WHY did people by an Xbox? What was the killer app?

      Halo.

      Obvious, but WHY was Halo a launch title for the Xbox?

      Because the Monopoly of Bill bought out Bungie.

      That game was going to be a PC game (first). And as for consoles, I never heard any words about it. But honestly, if Halo hadn't been there, how many people REALLY would have bought an Xbox? I would argue FAR less. Sure they've had more things since then that have been good and quality, but the "initial push" is purely Halo. Without that, the Xbox would have been a "semi-obscure" console. All that would have propelled it would be Microshit's anti-competitive pricing, as they'd have made sure to sell them by taking an even GREATER loss.

      And then there's Nintendo. With little 3rd-party support (some, but not LOTS) they made a PROFITABLE console, some truely awesome games (If you haven't played Metroid Prime, you are seriously missing out), and did just as well or better than Xbox in a hostile review environment (I noticed the same thing from reviewers).

      I may buy multiple consoles in the next-gen, but assuredly one of the is NOT going to be XBox360, and one of them will almost certainly be the Revolution. PS3 is quite tempting too, but we'll have to see there. But whatever you can say about Nintendo's mis-steps, I don't think this controller is one of them by a long shot.

    17. Re:If that's failure sign me up by RickHunter · · Score: 3, Interesting

      And that just marks the Gamecube as a commercial failure. We moved a month ago. So far, the Gamecube's the only console that we've bothered to unpack. Why? Because it's a load of fun to play in a way that the others just aren't. So the Gamecube was a massive success as a console. It was, really, the perfection of the last generation. Now Nintendo's introduced the next generation, and Sony and Microsoft are caught flat-footed, with massive amounts of cash sunk into minor improvements on last-generation consoles.

    18. Re:If that's failure sign me up by cbreeze34 · · Score: 2, Insightful

      Fortunately, in the real world, you can make some good money without completely dominating your industry.

      hell, look at apple.

      even the most basic marketing class tells you there's typically room in every market for 3 leaders: the best, the cheapest, and the different.

      i happen to like the different.

      --
      using anti-bacterial hand soap is like drying your feet in the middle of a shower.
    19. Re:If that's failure sign me up by EggyToast · · Score: 1
      It makes you wonder about all other markets where there's more than one competitor. Comcast is, what, the largest cable company around, so obviously all other cable companies are failures. Toyota and Honda sell the most cars, so all those American car companies are failures. Starbucks sells more coffee than Local Coffee Shop that's never going to close, but Local Coffee Shop is obviously the failure.

      Competition is healthy, especially so for video games and media. When the NES was king, sure, there were some great games. But there were also tons of really, really, really awful games that simply jumped on the bandwagon because Nintendo was king. Sega came out with some truly inspiring games simply because they were competing with Nintendo. Do you think we would've seen all of the successful PS1 games if we were locked in to N64s? Do you think Nintendo would be pushing wireless online play if Microsoft didn't push Live?

      So yeah, if the Gamecube is a failure, that speaks volumes for how twisted the video game market is. It's a success. It's still on shelves, games are still coming out, people are buying them. It's making money. It's not as successful, and there are some well-deserved criticisms, but it's a far cry from a "failure."

      It is funny, though, how the Anti-MS monopoly Slashdot crowd is calling Nintendo's current offering a failure due to the fact that it's no longer a monopoly... The fact that it's not a monopoly anymore is the reason we're getting the innovative games and systems. I'd rather see Nintendo thrive in its niche!

    20. Re:If that's failure sign me up by ad0gg · · Score: 0

      Going from the dominance of NES,SNES and N64 over other consoles to last place with the cube. It is a failure. If nintendo can't come back with the revolution, it will end up like Sega .

      --

      Have you ever been to a turkish prison?

    21. Re:If that's failure sign me up by F_Scentura · · Score: 1

      "Obvious, but WHY was Halo a launch title for the Xbox?

      Because the Monopoly of Bill bought out Bungie."

      So what? That's not a monopolistic action.

    22. Re:If that's failure sign me up by kelnos · · Score: 1

      Perhaps it's not monopolistic in the sense that they used their market position to stifle competition, but they certainly successfully cornerned the market of "people who want to play Halo". With a single exchange of funds, anyone who wanted to play Halo 2 had to buy an XBox.

      I know a guy who hates Microsoft, but bought an XBox because he just *had* to play Halo 2.

      --
      Xfce: Lighter than some, heavier than others. Just right.
    23. Re:If that's failure sign me up by Erioll · · Score: 1

      It's not that, but rather that they would have had NO means to do such a thing if they were just "xbox" on launch. It is because they were rolling in money from their monopoly that they had the cash to market xbox so much, AND sell it at a LARGE loss. Any other company trying to enter this market (with the possibly exception of, ironically, sony, but perhaps not even them) wouldn't have taken such an action (or even had the means to do so).

    24. Re:If that's failure sign me up by C0rinthian · · Score: 2, Informative

      Halo was going to be a Mac game first, not PC.
      /nitpick

    25. Re:If that's failure sign me up by Anonymous Coward · · Score: 0

      Of course, the main reason that you see PS2 used games so much cheaper than GC used games is because PS2 has so much crap in general, and even the good games, once beaten, no one really wants to play through them again. GameCube games have much greater replay value, which means less used copies being sold back to stores.

    26. Re:If that's failure sign me up by C0rinthian · · Score: 2, Informative

      Except for the fact that Sega was facing bankruptcy, and Nintendo is posting consistent profits.

      Yeah, thats exactly the same situation.

    27. Re:If that's failure sign me up by cowscows · · Score: 1

      I agree with you, I noted in my post that I was just listing my personal preferences. I know I'm not a model for the whole market, I'm just a good example of a market that's plenty big enough to keep Nintendo in business if they keep doing what they're doing.

      And since you brought it up, most of my friends moved to where I am from all over the country to go to school here. While none of us are dirt poor, we cover a decent range of socioeconomic backgrounds, from city brats to rural farm families.

      I'm well aware that most people don't have all three consoles. Before this generation I never had more than one console. I only paid for one of the three I have for myself. And if the PS3 and Xbox360 are as expensive as they're sounding, I certainly won't have all three next gen.

      I'm not saying that since Nintendo's console is the bestest, they're going to dominate the industry and Sony and MS will be left fighting for scraps. I just think that if Zonk can up and declare the Gamecube a failure like he did, without really backing it up, then I can give a couple reasons why I don't think it's a failure, the primary one being that I think it's better than it's competitors.

      --

      One time I threw a brick at a duck.

    28. Re:If that's failure sign me up by cowscows · · Score: 1

      I'll agree that RPG's aren't the cube's strongpoint. Although you should try Paper Mario: The Thousand Year door. I enjoyed it a lot, even though RPG's don't appeal to me all that much in general.

      I think RPG's definitely lean towards the hardcore gamer category, which is one reason why Nintendo doesn't push them. I think Zelda is generally RPG-ish enough for them. *shrug* such is life.

      --

      One time I threw a brick at a duck.

    29. Re:If that's failure sign me up by ad0gg · · Score: 0

      By constant you mean declining 15 to 20% a year . Like I said before if revolution doesn't make it, nintendo is going to end up like Sega.

      --

      Have you ever been to a turkish prison?

    30. Re:If that's failure sign me up by Maul · · Score: 1

      My opinion is that Tales of Symphonia is probably the best console RPG that has come out stateside during "this generation." Final Fantasy is simply not what it used to be. No matter how awesome the graphics, CG cinematics, etc. are, the newer FF games simply aren't as fun to play as 4-6.

      --

      "You spoony bard!" -Tellah

    31. Re:If that's failure sign me up by JPyun · · Score: 1

      Why do people always say FFIV-VI were the best games ever made? They were good, but seriously... it's called nostalgia, and it clouds your judgement. Wake up.

      Waits for -1 Heretic mod

    32. Re:If that's failure sign me up by Lehk228 · · Score: 1

      you forgot marketroids they think marketshare/mindshare is everything, and thus the 90's tech stock bubble was born

      --
      Snowden and Manning are heroes.
    33. Re:If that's failure sign me up by Anonymous Coward · · Score: 0

      Yeah, let's take a look at as many points as we can here.

      Commercial:

      The Gamecube is number 3 in the US, number 2 in Japan. In worldwide sales, it falls at number 2. When number 2 is a staggering amount of sales, it's hard to say that this is a failure. The Cube sells for significantly less than either of the competing consoles and yet Nintendo makes a profit on every unit sold. Somehow the competition, who constantly throw advertising and shelf space money at their products, aren't seeing an overall profit on their hardware.

      Technological:

      Somehow, even with the specs for the Game Cube showing a system less agile than the Xbox or PS2, the Cube seems to out-poly and out-texture both, and throw in some antialiasing and great 2d support to boot. Some kind of memory management voodoo inside the box allows it to cut load times to what we'd expect from a catridge system. The controller is great - one of the most ergonomic designs in the history of game controllers. The system is almost freakishly small and sells for only a little more than a high end game. Now, I'm no hacker (in the classical sense), but it seems to me the Nintendo systems have always been tight - hard specs, cheap chips and brilliant design.

      Access

      The Game Cube is available everywhere the other two big consoles are sold. So check on that.

      Games

      This is the only category where the GameCube can be constantly said to be lacking compared expecially to the PS2. There are fewer games for the Cube. Nintendo has (and has always had) very stringent standards for approving game proposals. This results in fewer games for the Cube, although not by as much as you'd think since, for example, every EA console game is ported to the Cube. On the other hand, the Cube has been home to some of the best titles of this generation - Metroid Prime, and of course your standard Marios and Zeldas, but also Pikmin, Donkey Konga, Animal Crossing, Ikaruga, Lost Kingdoms, Eternal Darkness, Prince of Persia, WarioWare, Resident Evil, Super Monkey Ball, Viewtiful Joe, and Paper Mario. The two GBA linker games, FF:Crystal Chronicles and Zelda:Four Swords Adventure, were solid gold if you could get enough GBAs to play with. In other words, while there may not be as many games for the Cube, the games are very good. Which side of that tradeoff you find yourself on is a matter of personal preference.

      Mindshare

      This is probably the hardest factor to pin down. Basically, what I can tell you is that the people that own GameCubes like playing them. And that when a new first party title is announced for the Cube, it's a given that it will be worth your money. The system is constantly slagged for being immature, but people still get excited about the release of something like the latest Zelda game. Being the oldest console maker in the market, Nintendo has a lot of nostalgia and brand value going for it. (Also - and this is purely anecdotal - most games that come out for all 3 systems get bought for the Cube around here because we'd rather use the Cube controller.)

      It seems to me that on every point where Nintendo has "failed" with the Cube, it has offered something to make up for it. Fewer games but better ones, less hardcore interest in exchange for more family interest, fewer sales with greater profit margins. And, if the bottom line is to be trusted, this formula is working well for them.

    34. Re:If that's failure sign me up by despisethesun · · Score: 1

      You know, for all the talk of how Halo made the XBox, I think the inverse is true as well. Halo (and Halo 2) was a good game, but not a great one. If it had originally come out for the PC it likely would have been lost in the crowd. The fact that there was really nothing available for the XBox at launch probably played a big part in how big the game got.

      --
      This poo is cold.
    35. Re:If that's failure sign me up by wed128 · · Score: 1

      And hey...the different also happens to be the cheapest! we win!

    36. Re:If that's failure sign me up by Phantasmo · · Score: 1

      No, they failed. They went from "Nintendo number 1 in the games market", to "Nintendo, beaten by a newcomer to the games market twice in a row"
      As it's already been mentioned, Nintendo was the only one to make a profit last quarter.
      The games industry is a place where you really can succeed by throwing away a few million/billion bucks. Sony and Microsoft are willing to run their games divisions at a loss until they've "won" (i.e. they have a total monopoly). If they achieve that, they'll start jacking up prices - it's they both operate. However, they can't even think about that until Nintendo is dead. If Microsoft had its monopoly the XBox 360 would be $800 and the games would cost $120.
      Also, didn't we just find out that Sony has been bribing radio stations to get its music played? Doesn't it seem like the Playstation gets a disproportionate amount of non-stop, hyped-up, fanboy press attention? Just a thought.

      --

      The US Army: promoting democracy through unquestioned obedience
    37. Re:If that's failure sign me up by Nataku564 · · Score: 1

      I bought Tales of Symphonia, popped it in, and was immediately apalled at the so called "2 player" mode they had in battles. The camera doesn't even track the second player, and he has no idea where he is going or what he is doing. Add to that the fact that the battle system is a wierd hacky everquest type thing, and you get me not ever playing it again.

      I still own it, and may pick it up again at some point, but its going to be a while ...

    38. Re:If that's failure sign me up by kmhebert · · Score: 1

      I know it's already been discussed, but I'll go ahead and say it here for the record. The GameCube failed as a console.

      YOU failed as a console! I love GameCube. The games are great. Answer an honest question, would you rather it was PS2 + XBox than PS2 + XBox + GameCube? My PS2 is awesome, I love the GTA series + Kingdom Hearts, but I also love Nintendo. No one else does it the same, period.

      --
      Regular Meta Moderators are not more likely to get mod points.
    39. Re:If that's failure sign me up by Anonymous Coward · · Score: 0

      XBox is doing extremely well in Australia, it's very definitely PS2 and XBox, with most gamers not even knowing what the gamecube is.

      BTW, When I bought my XBox, it was certainly _not_ for Halo.

    40. Re:If that's failure sign me up by fondue · · Score: 1

      Congratulations on finally figuring out how to reply to comments.

      So if a console makes its manufacturer a ton of money, and has a library of great games (that in many cases wouldn't have been possible on another format), under what criteria can it be classed as a failure, exactly?

      --

      Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

    41. Re:If that's failure sign me up by xtracto · · Score: 1

      Now Nintendo's introduced the next generation, and Sony and Microsoft are caught flat-footed, with massive amounts of cash sunk into minor improvements on last-generation consoles.

      I agree, I once wrote that the way console games generation works, this is was gonig to be the real nintendo Next gen. one.
      You see:
      NES [Completely new generation]
      SNES [an improved NES, 16 bit, better graphics]
      N64 [Completely new generation, 3D]
      GC [an Improved N64, 128 bit, better graphics]
      Revolution [Completely new generation] ...

      And it is not only the trend Nintendo follows:
      Sony:
      PS1 [Completely new generation 3D, etc]
      PS2 [An improved PS1, better graphics]
      PS3 [Completely new geneartion (Cell chip etcetc)]

      Unfortunately for Microsoft, he has been only 2 generations on this market so:
      Xbox [Completely new geneartion 3D, etc etc]
      Xbox 360 [ An improved Xbox, better graphcis etc.]

      So, for what I see, Nintendo really has a chance this time. I am looking to buy one of the two consoles (Nintendo's Rev. or Sony's PS3). I want the Playstation because of the Linux compatibility it promises to have, and I like the Nintendo because to get a hand into the new true generation of console games.

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
  11. sidelines? by kisrael · · Score: 1, Interesting

    I wouldn't say N64/GC was Nintendo "sitting on the sidelines". Yes, they were clearly in second place, but based on the huge number of great games and the amount of gamers talking about them, they are still a major damn player. Yes, they had 1/3 to 1/2 the shelfspace as Sony did this generation, but for multiplayer/party gaming, they were untouchable, with franchise power the other companies would drool over.

    I'm still skeptical about these controllers. A LOT will be riding on how well they work...if they're only as reliable as Samba de Amigo maracas, for get it. If they're as exact as a lightgun, maybe they have a shot. But even then, its not clear if Revolution will still be a player w/ mainstream genres, or if it's just the next Eye Toy or Donkey Konga; some sales, but not enough to base a gaming life on.

    If Nintendo would embrace the homebrew community, or at least throw them some bones, I would cut them a TON of slack than I will otherwise.

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    1. Re:sidelines? by steveo777 · · Score: 1
      If Nintendo would embrace the homebrew community, or at least throw them some bones, I would cut them a TON of slack than I will otherwise.

      Well, at least the DS doesn't have any firmware upgrades coming up (that we know about). Lots of homebrew going on there.

      --
      This sig isn't original enough, it's time to come up with something witty...
  12. The Day of the Revolution by Nom+du+Keyboard · · Score: 3, Insightful

    The day of Revolution will be the day it ships. Until then, this is all a big tease. I gather it is still shipping rather well after XBox and PS3.

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
    1. Re:The Day of the Revolution by thatguywhoiam · · Score: 3, Funny
      OS-X: proprietary software with a $499 to $2999 dongle attached.

      Nom du Keyboard: a slashdot poster with a flamebait sig attached

      --
      If Jesus wants me it knows where to find me.
  13. Re:Who CARES? This was done before by tont0r · · Score: 0, Offtopic

    no, it was ATTEMPTED 20 years ago, and failed. everyone knows all you had to do was point the stupid glove at the screen and it would do stuff. with the sensors built into it, its a whole new ballgame.

  14. Perfect controller for drinking games by Anonymous Coward · · Score: 0

    You can have a beer in one hand, and the controller in another hand. The posiblilities are endless for college students to binge drink!

  15. "Very few things surprise me about videogames" by l3v1 · · Score: 1, Offtopic

    I guess you know nothing about the "Spore" game (check at http://www.pqhp.com/cmp/gdctv/). A friend of mine sent me the link, and the game seem nothing less than amazing.

    --
    I am putting myself to the fullest possible use, which is all I can think that any conscious entity can ever hope to do.
    1. Re:"Very few things surprise me about videogames" by Zonk · · Score: 1

      Woo!

      Actually, we've reported on it a couple times since E3. I am really looking forward to it. I'm not a big fan of RTS (excepting Civ, and Starcraft), but the way that that element integrated with the other gametypes seems very cool.

      Here's hoping the final version can live up to the demo.

    2. Re:"Very few things surprise me about videogames" by Cheapy · · Score: 1

      I was at a conference type thing for high school aged kids. At it, we chose one seminar we wanted to see. I chose the one where one of the developers of Spore were talking to. The main idea of the seminar was to explore the way that Spore will deliver skins to the various creatures you can be. While that was amazing, what the crowd loved was seeing the developer PLAY the game.

      It was very cool watching her (the developer) control the organism. The way you can add legs and arms to your organism, add more eyes...EVERYTHING is customisable. Eventually, you become 'civilized', that means you can actually control the evolution of your village.

      She showed us some scenes of a small village full of primitive organisms. Think of cave men and you have a close idea of what it was like.

      Then, she showed us a small section of a 'modern' city, complete with a wall and turrets. You can make the citizens dance, pray, fetch food, etc. You can even make your own vehicles to attack various other civilizations. She had built a few low-tech vehicles and then sent them to attack an enemy civilization. Wrong move. The enemy had air units and layed waste to her small army, and proceeded to attack her village. Needless to say, she lost, with her buildings crumbling in an incredible way.

      After that demonstration, she showed us the Galaxy. Spore will allow you to colonize other planets in your Galaxy (and other's too!). She sent a single space shuttle, outfitted with a terraforming weapon. She even picked up a villager on her way to the new planet. She first showed us that you can drop any unit you pick up (Poor villager! He was splattered all across the land after this!) and then showed us the terraforming feature. In real time. She vapped the ground, and made a crater. She zapped somewhere else and made a mountain.

      It is a truly amazing game and I for one can not wait to buy it.

      --
      Would you kindly mod me +1 insightful?
    3. Re:"Very few things surprise me about videogames" by Blue-Footed+Boobie · · Score: 1

      Offtopic or not, thanks for that. I hadn't seen that yet, and it looks awesome!

      --
      DAMN YOU OCTODOG! DAMN YOU TO HELL!
    4. Re:"Very few things surprise me about videogames" by tono · · Score: 1

      You must not be real in to games period if you think Civ is an RTS.. Last time I checked, say, yesterday it was a Turn Based Strategy.

      --
      cheese logs keep my wang warm at night.
    5. Re:"Very few things surprise me about videogames" by Cheapy · · Score: 1

      At this point in time, RTS doesn't stand for "Real Time Strategy" games. It stands for "strategy games." People are familiar with "RTS"; they associate it with an overhead view of a map where you control units. Besides, "RTS" is easier to type in than "strategy."

      --
      Would you kindly mod me +1 insightful?
    6. Re:"Very few things surprise me about videogames" by Nataku564 · · Score: 1

      What are you smoking?

      RTS has always stood, and will most likely always stand for Real Time Strategy. Its a freaking acronym. TBS is the acronym for Turn Based Strategy, use it.

  16. This is too much by Anonymous Coward · · Score: 0

    Why are Zonks' ramblings about what he beleives considered "news"? Or even "stuff that matters"?

    1. Re:This is too much by VJ42 · · Score: 1

      It's what's known as an editorial. Well an attempt at one anyway.

      --
      If I have nothing to hide, you have no reason to search me
  17. "Innovation"... by Anonymous Coward · · Score: 0

    ... is what the N64 and GC controllers were supposed to be as well, and they both flopped because they sucked.

    Nintendo has a long ways to go to prove that this is indeed an innovation, and not just another gimmick that will flop. So please, everyone refrain from praising it until you've a) actually tried one yourself, or b) seen what others have tried it think of it.

    The burden is on Nintendo to PROVE it, not for us to blindly buy in.

    1. Re:"Innovation"... by gubbas · · Score: 1

      Think about how you hold these new controllers... The Nintendo controller design was probably motivated by the position most teenage boys have their hands in when they are by themselves "playing videogames"!

      --
      "What I need is an exact list of specific unknown problems we might encounter."
  18. Hope it works out by rafemonkey · · Score: 1

    I for one am a little tired of the current crop of big name games... I have no interest in a rehash of quake, or madden 1995 + n (n in Z+). The only gmes that have kept me playing are titles like animal crossing, or katamari damacy that offer something new. I really hope that this will push developers to be a bit more creative and not just crank out the same crap with a new controller.

    The pessimist in me sees into a dark future, in which the big N has failed in their bold move, and the money men are saying ... look they really did just want more of the same... roll out Doom 19!

  19. My Take by MBCook · · Score: 3, Interesting
    I have to say, I was TOTALLY surprised when I saw it this morning. At first I thought Slashdot pointed to a joke, then I thought it was the remote for the system (to play DVDs, etc) and looked all over the page for the REAL thing.

    But reading the description and seeing the video, I am "stoked". In many ways, it's like EyeToy taken to the next level. I can't wait to try it.

    I agree that the GC failed (even though I played it more than anything else this generation), but it Nintendo is still here. They took a gamble with the DS and I believe that it payed off. It took a little while to get the first great games, but they are out now with more coming. Nintendo keeps its commitments, and I can't wait to see what they do with this. Even if 3rd parties aren't big on it (sad), I know I can count on Nintendo for hours of fun. If Nintendo consoles turn into what the Atari 2600 was before Activision (only games were made by Atari), that's OK with me.

    But this has a chance of doing two things. First, it could cause big problems for Sony and MS. The other option, is it could split the field into the "Nintendoites" (Have a Nintendo, fun, innovative games) and the "Gamerz" (Great graphics, more of the same, not unlike the PC is becoming, with the occasional great game).

    I've wanted a Revolution the most of the next generation even knowing almost nothing based on Nintendo's reputation. The XBox 360 and PS3 announcements (especially price) have pushed me further. This threw me off the cliff BIG TIME.

    I want my Revolution!

    PS: I LOVED the virtual boy. I think it was mismarketed. It had its problems, and it failed, but I still loved it. Mario Crash, Wario Land, Mario Tennis, and more. Some great games on that platform.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    1. Re:My Take by kisrael · · Score: 1

      I agree that the GC failed (even though I played it more than anything else this generation), but it Nintendo is still here.

      If its goal was to kick Sony's ass, it failed. If it was to provide a lot of good games and keep Nintendo as a major player, I'd say it suceeded.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    2. Re:My Take by MBCook · · Score: 1
      Exactly. It failed to take the market back over. It failed to be number one or two and push the third console into obscurity. It failed in a market share sense.

      The GC has been the most obscure of the three consoles right now. You hear in the (mainstream) media about the PS2 and the XBox, but not much about the GC.

      That said, I agree with you. In the "Was it a good console with good games" respect, it succedded by a long shot. As I said, I have a 'Cube and love it the most of the three current consoles (I own 'em all).

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    3. Re:My Take by kisrael · · Score: 1

      Exactly. It failed to take the market back over. It failed to be number one or two and push the third console into obscurity. It failed in a market share sense.
      Well, I think that's a needlessly harsh measurement. This ain't football. Not "winning" doesn't mean you've "lost".

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  20. Input devices are whats keeping the arcade alive by t0qer · · Score: 4, Insightful

    Graphically and gameplay wise, there is no line between home and arcade systems anymore. They've more than caught up to each other.

    Arcades still have a huge lead when it comes to input devices. A few examples.

    Dance Dance Revolution and it's varients.
    Just about any cockpit driving game.
    Spy Scope (Konami light gun game with a scope)

    I can't really remember all the names off hand, but in the arcade intuitive controls is the game. You got games with replica harley davidsons, jet ski's, hang gliders and even futuristic battle pods from which you do mech battle.

    I don't think nintendo is taking any kind of a gamble with the revolution controller. They know intuitive control is what has kept the arcade alive for so long and they're following suit.

  21. Are editors not aloud to make comments? by blonde+rser · · Score: 1, Insightful

    I am of course being rhetorical. This story is really nothing more than a comment on another slashdot story. If only slashdot had the ability to such a thing with out creating a whole new story on the front page. Wait! That's what the comment system is.

    Unlike a lot of readers I usually have no issue with zonk's stories and often find them interesting. I have no intention of blocking his stories from my front page (however I should note that a lot of others do not share this interest and have already blocked him). But this is silly. Please, fellow slashdot reader/commenter, if you have a comment to make about the revolution consider posting it in the original revolution story. If you want to complain about Zonk then comment on that on this story. For those of you who share my irritation this can be our form of protest.

    1. Re:Are editors not aloud to make comments? by NDPTAL85 · · Score: 1

      How much effort does it take to just ignore this story?

      --
      Mac OS X and Windows XP working side by side to fight back the night.
  22. Re:Who CARES? This was done before by Avacar · · Score: 5, Informative

    But only Nintendo could take what was an idea from 20 years ago, and bring it forward. Also, the power glove had so many limitations: bulky hardware, non-intuitive interface (using fingers for buttons?) and only a 2-D tracking system. The applications of the Powerglove were very limited, and it had difficulty applying to new situations. This new controller, on the other hand, with its ability to track depth as well as position (and allowing for multiple controllers to be tracked at once for multiplayer or more complicated games) has serious potential. Not limited in shape to the human hand, the new controller can be applied to many situations. Just looking at the video's Nintendo has released, we can see many great examples: FPS Fishing Games Swordfighting Instruments Strategy Games And that's just listing the gametypes that already exist. Who knows what new types of games might open up now? I won't deny that I've always trusted Nintendo over any other company to provide my video game entertainment, so call me biased, but I'm happy to see them taking the hard path. Most sites I go to have lists of what is needed to "save the game industry" from a repetitive, downward spiral of safe franchises and rigid gameplay. Sure each new console looks better, but I play a game now and think "this is generic jumping puzzle #5" or "There is definitely someone hiding behind that explosive barrel". Nintendo Revolution has the potential to change that. I can tell you now, I'll buy one, if only to support Nintendo and encourage a company that I feel is doing proper innovation.

  23. It's a thin string they're hanging from... by MrKahuna · · Score: 1
    Nintendo said it would not discuss the details of how it works in an effort to prevent competitors from copying the design.
    If this controller is a big hit it won't be too hard for Sony and MS to add one to their systems. Nintendo then loses what might be their main selling point. So in the end, it's still all about the games.
    1. Re:It's a thin string they're hanging from... by Mr.+Underbridge · · Score: 1
      If this controller is a big hit it won't be too hard for Sony and MS to add one to their systems. Nintendo then loses what might be their main selling point. So in the end, it's still all about the games.

      Yes and no. First, it's a matter of patents - how much of that device will Nintendo be able to patent? That determines how different Sony and MS will have to make similar devices, which prevent them from including some of the features. Second, it's a matter of how well implemented their versions are - a cheap knock off won't work. Third, it depends how many game manufacturers Sony/MS can get to use the device - Nintendo will have an easier time of that, as they exert tighter control over their game library. Fourth, it will depend how much longer it takes Sony/MS to do it, and whether Nintendo can build enough of a lead to win with the device.

      I'd say Sony/MS can't wait until the device is a really big hit to try to do something about it.

    2. Re:It's a thin string they're hanging from... by Eu4ria · · Score: 1

      But if MS/Sony added it as a peripheral for people to buy it would have less support. The old problem of people not buying it till it has game support and developers not using it until more people buy it. With the revolution everyone would have one so developers can use it to its full potential.

    3. Re:It's a thin string they're hanging from... by Jerf · · Score: 5, Insightful

      If this controller is a big hit it won't be too hard for Sony and MS to add one to their systems. Nintendo then loses what might be their main selling point. So in the end, it's still all about the games.

      Your message contains the reason why this is not a serious problem for Nintendo. History shows through every generation that controller add-ons extremely rarely do well if they require game support. (In fact, "our system will have tons of add-ons" has become one of those things they just say every generation and most of us have learned to ignore.) How many games are there for the dance mat? The light gun? etc. Obviously, the answer is not zero, but it is extremely rare for a totally new controller to ever achieve significant penetration. As a chicken-and-egg consequence, nobody makes the games for the controller.

      I don't think Sony and Microsoft can match this in the current generation. Whether they try in the next depends on what happens with the Revolution, and whether this represents a new two-part gaming industry, 18-34 males and everybody else. Even if they try, they'll probably end up with an inferior copy that nobody will code games for.

      MS and Sony can't "answer" this, certainly not now (it'd just give legitimacy to the idea, and their strategy is almost certainly going to be to mock it as openly as possible), and not later (when it'll be an "add-on" to an established system that nobody will buy, and if there is pressure to "answer", that basically means everybody already has a Revolution). Their next chance will be ~2010 in the next generation.

      That's why this is such a daring play for Nintendo. If this works, they will own this space for 5-7 years, in almost exactly the same way they own (currently) the portable space. Doesn't mean it's the whole of gaming, doesn't mean it'll "kill" MS or Sony, but the big N doesn't have to to make the big bucks.

    4. Re:It's a thin string they're hanging from... by asdfrewq · · Score: 1

      I wouldn't put it past Sony or Microsoft to make a snap decision to include a similar device with their consoles ready for launch.Unlikely as that case may be, I can just imagine Sony and MS exectuives sitting in their offices wondering "why didn't we think of that."

      Oh, and the PS1 dual analoge controllers were pretty much a standard not too long after the N64 launched, so it's not like Sony hasn't taken Nintendo's innovation for their own in the past.

    5. Re:It's a thin string they're hanging from... by Jerf · · Score: 1

      Oh, and the PS1 dual analoge controllers were pretty much a standard not too long after the N64 launched, so it's not like Sony hasn't taken Nintendo's innovation for their own in the past.

      I knew someone was going to bring them up, which is why I made such a big deal about new types of controllers, like dance mats, fishing rods, etc. Refinements of conventional controllers have certainly succeeded, because they don't have the game chicken-and-egg problem. (I don't own one, but from what I gather the "original" XBox controllers are effectively deprecated, for instance.)

    6. Re:It's a thin string they're hanging from... by deinol · · Score: 1

      How many games are there for the dance mat?

      A ton, you should try using it for Tekken. Now that's a fighting game.

      --
      Got Apathy?
  24. The Best Game Interface Ever by Nom+du+Keyboard · · Score: 1

    The best game interface ever for me was the SuperScope rifle for the SNES. Point and shoot. Intiutive, did exactly what I wanted instead of me fighting the controller, worked every time. I still miss it now.

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
    1. Re:The Best Game Interface Ever by NattyBucho · · Score: 1

      You really think so? I had a SuperScope 6, and I've never had more trouble with a peripheral before. I mounted the IR receiver on top of my television, and I shot, shot, shot away, but the accuracy was always abysmal, no matter how carefully I aimed. I eventually just gave up on it. I always wondered if it could've been the fault of my setup somehow, but I wasn't sure. You never had any problems with it?

    2. Re:The Best Game Interface Ever by Nom+du+Keyboard · · Score: 1
      You really think so? I had a SuperScope 6, and I've never had more trouble with a peripheral before...You never had any problems with it?

      Never a bit of trouble with it. I'd fire a couple sighting shots to calibrate it, and then never have a lick of trouble with it afterwards. It put ever shot exactly where I expected it to. Blastress, and that alien invader game were my favorites because I could hit what I was aiming at. Also the game where you break the blocks. Worked every time. The only downside was the number of batteries it took.

      Since the rifle reads the television cursor spot, its range is obviously limited. A large TV helps since it spreads out the picture. Also we played in a dark room with no outdoor reflections on the television itself, as well as, obviously, using a CRT-based television tube -- which was the only common kind at the time this came out. Whether your equipment was defective, set up wrong, or not compatible with your television I certainly cannot say. But when that thing works, it works great! And believe me when I say that I get quickly frustrated with video game control systems when I can't accomplish what I want with them.

      Btw, my best player's tip for Zelda (all versions) on the N64 is to use a piece of transparent sticky tape with an ink "X" on it as a sighting mark for shooting arrows. I see where the arrows are shooting, and put my bulls-eye mark on the screen at that point. I'm a much better shot that way than trying to figure out just how far above the bow is the actual center of the screen.

      --
      "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
  25. No, the cube didn't fail as a console by BitwizeGHC · · Score: 2, Interesting

    Here's four reasons why:

    Mario Sunshine
    Zelda Wind Waker
    Metroid Prime
    Sonic Heroes

    I know that picking these games apart is the thing to do if you are a video game reviewer, especially WW and Heroes, but *I* enjoyed them. And I know that Heroes was a multiplatform release but the PS2 version sucked and the Xbox version was awkward to control because Heroes was designed to be played with the Cube's nonstandard button configuration.

    If Nintendo produces games that people enjoy playing, and they're making money, how is that failing?

    This, of course, only gets me more excited about the Rev. Especially when you consider the possibilities for Katamari Damacy with that movable, tiltable controller. (Hey, it could happen... they're doing a DS port...)

    --
    N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
    1. Re:No, the cube didn't fail as a console by NattyBucho · · Score: 1

      Wow. I've never seen a post as ugly as that in my entire life. You're quoting EVERYTHING. You might as well quote the webpages you looked at before this one, too.

  26. My wrist hurts just thinking about it. by msmercenary · · Score: 4, Insightful

    From the GameInformer article:

    Not only is the D-pad used for movement, but the Revolution controller can control movement by raising and lowering, but also by twisting, turning, and moving the controller left, right, up, down or forward and backwards

    Thanks to 20 years of computer programming and gaming (both PC and many of the consoles that made Nintendo a gaming powerhouse), I get to use a trackball and ergonomic keyboard at work, per doctor's orders.

    I try to imagine what I would do with a one-handed controller that required me to twist, turn, and roll my wrist in convoluted ways to play the game, and my wrist starts to hurt just thinking of it.

    My first thought after looking at this new controller is that it's going to be an ergonomic nightmare.

    1. Re:My wrist hurts just thinking about it. by op12 · · Score: 2, Insightful

      Actually, it's a comfortable shape...just think of any major tools and how they're shaped. Also, the wrist problems are caused by repetitive movements which cause strain. If anything, with this kind of controller you have less repetitive movement than even a traditional game controller, and your wrist has flexibility of motion.

    2. Re:My wrist hurts just thinking about it. by Anonymous Coward · · Score: 0

      I think the main problem will be if you grip too tightly for long periods.....that hurts no matter WHAT you're doing.

    3. Re:My wrist hurts just thinking about it. by Phisbut · · Score: 3, Informative
      Thanks to 20 years of computer programming and gaming (both PC and many of the consoles that made Nintendo a gaming powerhouse), I get to use a trackball and ergonomic keyboard at work, per doctor's orders.

      My first thought after looking at this new controller is that it's going to be an ergonomic nightmare.

      I don't think Nintendo expects people to play with their new controller for 8 hours a day every weekday...

      Very few tool or objects we grab and use in every day life is 100% ergonomic, but it doesn't hurt to grab or use it unless you do it all day long...

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    4. Re:My wrist hurts just thinking about it. by Anonymous Coward · · Score: 0

      My first thought after looking at this new controller is that it's going to be an ergonomic nightmare.

      My first thought after looking at this controller was that it's going to be a massive ergonomic improvement over anything we've seen in mainstream consoles before. This simpe reason for this is that it really frees you to move it in any way you desire, i.e. with just your fingers, your wrist, your elbow, your shoulders, or any mix thereof. Additonally, since it's one-handed, your not restrained to holding it approximately in front of you, you can hold it where you want, how you want, so the movements you use to control the game don't have to strain the same joints in the same axis all the time, as opposed to e.g. a keyboard, which is essentially in a fixed distance and angle to you all the time.

    5. Re:My wrist hurts just thinking about it. by sabernet · · Score: 5, Insightful

      That's entirely untrue. You have a better chance acquiring RSD or CTS by using a regular controller then this. Regular controllers require repetitive movement with very little variation.

      Like a trackball mouse, this forces the movements to vary greatly during the gameplay, repetitive stress disorders won't apply at all.

      I'm not a dorctor, but I worked for a year helping in the design of iternet and computer kiosks for the physically challenged so I'm familiar with ergonomics.

    6. Re:My wrist hurts just thinking about it. by msmercenary · · Score: 0, Troll

      It was never the feel or shape of the controller that gave me pause. It was the idea that games might require precise motions of the wrist to become good. Obviously, that is entirely based on how the software developers decide to use the new controller, but you know the old saying "If you build it, they will come." I expect some game, somewhere, will develop a strategy where the best moves are performed by doing some repetetive twist-flick of your wrist.

      Moving the controller's position isn't even that concerning. You can do that with a rigid wrist and moving the elbow/arm, though I expect somebody who is oblivious to the dangers of RSI will do it with their wrist. The part that concerned me was the "twisting" and "turning" which are inherently wrist motions.

      A normal remote control is indeed better than a conventional game controller. But with a normal remote control, you just point it vaguely in the direction of the screen and push buttons. The range of motion required is far more complicated with a console controller.

    7. Re:My wrist hurts just thinking about it. by RickHunter · · Score: 1

      To me, it looks very good in that respect. Most of the movement seems to come from the elbow, upper arm and, to a smaller degree, the lower arm. The wrist seems to be involved very little, if at all, other than just holding the controller straight.

      Left, right, up, and down are all elbow. Forwards and backwards is upper arm and elbow. Turning is wrist, true. Twisting is lower arm. So we've got one wrist operation, and it's likely to be the least used, as it's hard to differentiate from "left/right/up/down".

    8. Re:My wrist hurts just thinking about it. by msmercenary · · Score: 0, Troll

      I think you underestimate the usage of some gamers (and the requirements of some games), but point taken.

    9. Re:My wrist hurts just thinking about it. by syle · · Score: 4, Insightful
      No, you've got it exactly backwards. Ergonomics problems happen when you use your hands and wrists for things they weren't made to do, like type at awkward angles on a keyboard.

      Gripping onto a stick is exactly what your hand is made for.

      --

      /syle

    10. Re:My wrist hurts just thinking about it. by msmercenary · · Score: 1

      I have never seen a game that does not, at its core, require that a gamer performe some input maneuver or button combination over and over again. Fighting games involve complicated key chords. Racing games involve holding down the "accelerator" and turning. Platformers might have some jump+attack combo. It would take great care on the part of the software manufacturers not to create a game where the best results come from perfecting a semi-complex move and performing it over and over again -- care that most software makers haven't bothered to take in the past.

    11. Re:My wrist hurts just thinking about it. by pkhuong · · Score: 3, Interesting

      I'm a dental students. RSI and other such problems are an important concern for us, since we /will/ often work 6-10h/day (unlike gaming), and our profs are very careful to teach us good, ergonomic, techniques. We are consistently told to work with our wrist and forearms, and not our fingers. The revolution's controller seems much better suited to avoiding movements of the fingers than traditional controllers (oh, the pain of the analog stick) can ever hope to be.

      OT: my captcha is functor. How many other websites could use such a word in their words bank? ;)

      --
      Try Corewar @ www.koth.org - rec.games.corewar
    12. Re:My wrist hurts just thinking about it. by msmercenary · · Score: 1

      How many people are going to play with their arm extended in such a way as to allow that full motion? It works for remotes because you click the channel, you put your arm back down. When you have to play a game and hold your arm up, it gets tired, and you rest your arm on something. After that, your movement is significantly limited, and much of what was done in the elbow and lower arm is now done in the wrist.

      Try the following: Rest your elbow on something, and point a remote forward. Now, move its position left and right while keeping it pointed at the screen. Your wrist moves opposite to your elbow in order to keep the control pointed the same direction. Any game that requires this kind of individual axis control is going to require wrist movement.

    13. Re:My wrist hurts just thinking about it. by bitkari · · Score: 1

      I don't think Nintendo expects people to play with their new controller for 8 hours a day every weekday...

      No World of Warcraft for Revolution then?

    14. Re:My wrist hurts just thinking about it. by arose · · Score: 1

      You don't need the captcha if you fill in username and password.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
  27. Zonk, Zonk, Zonk.... by wiggles · · Score: 0, Offtopic

    Does anyone else find it hysterical that Zonk thinks his comments are so important that he has to write them up and post them on the front page instead of commenting to an article like everyone else does, including Taco?
     
    It's like duping a story on purpose just so he could have first post!

    1. Re:Zonk, Zonk, Zonk.... by Lisandro · · Score: 0, Redundant

      I have to agree. This is an opinion piece, not news.

  28. GameCube failed? by Anonymous Coward · · Score: 0

    I'd like to hear your reasoning behind that. It sold as well as the Xbox and was extremely profitable, even at an extremely low price. To me, that screams success.

  29. Additionally by op12 · · Score: 1

    Don't forget the ability to play games from all their previous consoles. While the whole pricing part of that is up in the air, it appears at least some games will be free, or should be reasonably priced. And of course the new controller has the "a" and "b" buttons so you can hold it sideways and it's like a classic NES controller. That's an additional source of interest to gamers and revenue to Nintendo. And of course Nintendo has been the only one of the big 3 to post a profit in the previous round. I don't know how that's failure.

    1. Re:Additionally by Phisbut · · Score: 1
      And of course Nintendo has been the only one of the big 3 to post a profit in the previous round. I don't know how that's failure.

      As much as I love Nintendo, the only reason they posted a profit is because of the DS (maybe the GBA, not sure). The GameCube *has* failed. I like it very much and I do play it much more than my PS2, but for the general market, it failed.

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    2. Re:Additionally by jtolds · · Score: 1

      You know, this is all speculation on my part, but due to the fact that all the games from the previous consoles will be downloadable, they must have some sort of large infrastructure for game distribution.

      Personally, I would love to see this open up to small third party and even independent game developers. If individuals with great ideas could develop games for the Revolution and distribute them in an iTunes-esque fashion, I think over time the Revolution would become a home necessity, and would revolutionize video games in the same way that iTunes revolutionized music, controller aside.

      Again, speculation, but if Nintendo allows it, this presents a huge breeding ground for indie game developers, from which many interesting titles have been developed, even though relatively few have managed to make it into the radar.

      Unrelatedly, I really hope they use the new controller as a light gun for the original Duck Hunt I presume they'll make available for download.

    3. Re:Additionally by C0rinthian · · Score: 1

      IIRC Nintendo makes a profit on every GC console sold. Everyone else sells at a loss. (Mebbe not this late in the cycle, but definitely at release) The GC is still a contributor to Nintendo's profits.

    4. Re:Additionally by NattyBucho · · Score: 1

      I totally agree with you. I think it would be cool if they supported homebrew development and provided a forum for it online, so people could download others' homebrew programs onto their Revolution with the online service. This would quite possibly discourage people from trying to circumvent the Revolution's disk security, and thus make it harder for anyone who wanted to actually pirate Revolution software, since people wanting to do homebrew would no longer be inadvertantly helping their cause.

  30. 2006 release date? by Anonymous Coward · · Score: 0

    It doesn't seem like this console is anywhere near a 2006 release date. It's very hard to judge what impact the new controller will have without even a basic demo of a real game...

  31. The Revolution they promised us by foldgate · · Score: 3, Insightful
    Right on. I don't think it's an overstatement to say that this is the biggest thing Nintendo has done for the industry since the NES.

    I see the Revolution controller as the culmination of a process that began with awkward, lampooned devices such as the Power Glove and Virtual Boy, finally shaping up considerably with the DS. Nintendo's efforts have been focused on bridging the gap between physical and virtual space for a decade and a half, and, at long last, it looks like they've hit the nail on the head. Four (or is it a whole six?) axes controlled without a single finger. Genius.

    1. Re:The Revolution they promised us by cbreeze34 · · Score: 1

      it is a whole six (forward/back, left/right, up/down, yaw, pitch, roll)

      --
      using anti-bacterial hand soap is like drying your feet in the middle of a shower.
  32. PA said it best by xenocide2 · · Score: 1

    When they said that the DS proved their impressions wrong, so Nintendo has earned themselves a breif respite from unfounded criticism. If the games do suck, I imagine PA will have at them for it.

    Fortunately, I'm under no such obligation =). I seem to recall hearing that the Revolution was backwards compatible; as fascinating as that carpal tunnel syndrome controller may be, if Nintendo provides an "out" for developers via Cube controller compatibility, a lot of them will take it. The Revolution would have to sell on unprecedented levels to convince publishers and developers to create a game that has no chance of being portable for a console.

    --
    I Browse at +4 Flamebait

    Open Source Sysadmin

    1. Re:PA said it best by Phisbut · · Score: 3, Insightful
      The Revolution would have to sell on unprecedented levels to convince publishers and developers to create a game that has no chance of being portable for a console.

      Not quite *that* much though. Games on the Revolution will be based on gameplay, not graphics. Since the biggest slice of budget in making a game is in the ultra-realistic graphics that use every available feature of the hardware acceleration, games developed for the the Revolution will probably require a much smaller budget, making the risk that much lower, and the sales number required to become profitable also lower.

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    2. Re:PA said it best by mrgreen4242 · · Score: 1
      That can only help Nintendo. They get the ports from other consoles using the GCN controllers (or hopefully the WaveBird is compatible without the adaptor), they get all of the first party innovative games, and they get any games that 3rd party developers feel like doing for the Revolution specific control. Plus, now that I am thinking about it, they get to have ports that have a new and improved control scheme grafted onto it. You can bet that pretty much all the EA sports games will have the controls from the PS3/360 mapped onto a GCN controller AS WELL AS implementing a system to use the revolution "remote". Same for FPS type games.

      I don't think it's going to be a huge issue for them.

    3. Re:PA said it best by Turken · · Score: 1

      And extending that line of thought, we see that this may be an absolutely wonderful thing for the gaming industry. If Nintendo makes a platform that encourages innovative gameplay instead of expensive graphics, many NEW game developers can afford to step up and get a game or three published. So they can't port it to the other platforms? Big deal! New small developers probably would never have the necessary budget to make the super-slick graphical games that sell enough units on the other platforms to be profitable anyway. This way, smaller companies can get recognized for their innovation on Nintendo's platform, and perhaps then have the credibility to get funding for making innovative games on all platforms. This could easily be a springboard for the revitalization of the entire industry!

      And by comparing all the previews and general chatter about all of the next generation consoles, I'm almost certain that the Revolution will be a success. Why, you ask? Because unlike the other consoles, this one has overwhelmingly given all of us HOPE!

  33. I am intruiged by Nf1nk · · Score: 1

    The new controller opensmany neat arenas that have never been handled well by any controller I have ever used. This could creat a very interesting sword fighting game, going with the novel theme we seem to get with nintendo, a game where you conduct an orchestra.
    The first person shooter set up sounds intersting, and I can hardly wait to try it. And strangly enough I could see a fly fishing game being a huge success.
    Looks like I am buying one.

    --
    I used to have a cool sig, back when I cared
  34. BBC News Poll by Anonymous Coward · · Score: 0

    There's a, IMHO, facinating poll on the BBC News Website linked to this story. It simply asks if people think the controller is a hit or a miss. It has been floating around 50/50 all day even though the votes have continually gone up. I actually think 50% of people thinking it a hit is a fantastic number for Nintendo. If they can get that number of people interested before they even try it, imagine how the number might go up once others try it, assuming the technology really works well.

  35. Re:Shut THE FUCK UP ZONK by Anonymous Coward · · Score: 0

    When the revolution comes, he'll be the first up against he wall.

  36. Re:Who CARES? This was done before by Anonymous Coward · · Score: 0

    Did you actually use the power glove or did you just see "The Wizard"?

  37. Zonk by RealityMogul · · Score: 5, Funny

    If every game related post Zonk green lights, SOMEBODY has to make a comment about how somegamesite.com is paying him money for the articles.

    Now he posts an article with links to EVERY GAMING SITE. So have at it trolls - explain that one!

    1. Re:Zonk by MindStalker · · Score: 1

      Actually most people think he works for Nintendo because so far he has been posting so many Xbox 360things that we are tired of hearing about it. These theories apparently were true.

    2. Re:Zonk by __aailob1448 · · Score: 1

      Grammar, meet RealityMogul.

    3. Re:Zonk by RealityMogul · · Score: 1

      Internet, meet gozu =P

    4. Re:Zonk by Anonymous Coward · · Score: 0

      Zonk is now on the payroll of EVERY GAMING SITE?

    5. Re:Zonk by easychord · · Score: 1

      He made it clear that 1up.com should be everyones first port of call though. I don't see the attraction to the site myself, and quite frankly a page full of links to 1up.com doesn't make me want to ever go to games.slashdot or 1up.com again.

  38. Revolutionary by xenocide2 · · Score: 4, Funny

    Nintendo has created the first controller that can recognize when you throw it at a wall in frustration!

    --
    I Browse at +4 Flamebait

    Open Source Sysadmin

    1. Re:Revolutionary by gubbas · · Score: 1

      The more I look at the new controllers, the more they remind me of the ones that came with Intellivision. Maybe its just the fact that they are long and thin like a TV remote.

      --
      "What I need is an exact list of specific unknown problems we might encounter."
    2. Re:Revolutionary by saden1 · · Score: 0, Troll

      Actually it reminds me of hotel and in flight TV remote controllers that allow you to play games along with watch movies.

      Different? A little. Revolutionary? Hardly.

      --

      -----
      One is born into aristocracy, but mediocrity can only be achieved through hard work.
    3. Re:Revolutionary by adavidw · · Score: 2, Insightful

      Those in-flight and hotel ones are motion detecting?

    4. Re:Revolutionary by saden1 · · Score: 0

      Slap on couple of sensors and its revolutionary? Please! This is nothing more than a tweak and an aggregation of what's currently available.

      --

      -----
      One is born into aristocracy, but mediocrity can only be achieved through hard work.
    5. Re:Revolutionary by Anonymous Coward · · Score: 0

      That would be awesome! You throw it against the wall and it starts crying.
      Or better yet your player suddenly recovers until the moment you press a button on the controller, then he falls to the ground, dead, and the Revolution starts laughing. Eternal Darkness 2!

    6. Re:Revolutionary by IpalindromeI · · Score: 1

      I realize I'm a bit late in posting this response, but I wanted to say it anyway. The revolutionary part is not the controller itself. Its shape isn't new, motion detection isn't new. The revolutionary part is that this slightly different controller is the primary controller for a major game console. The possibilities that it opens for gaming is the revolution. If the main controller were just a variation on the norm, as the other consoles are doing, with this motion detecting one as an add-on for use with one or two games, it wouldn't be revolutionary because almost no one would develop anything significant for it. But the fact that it's the primary controller opens up gaming possibilities that the other consoles won't see this generation. That's the revolutionary aspect.

      --

      --
      Promoting critical thinking since 1994.
  39. Different Life? by Anonymous Coward · · Score: 0

    "If not for smashing evil mushroom people and searching for Triforce pieces in my youth, my life would be very different today."

    Yep - you'd probably HAVE a life...

  40. one word: yes by syrinx · · Score: 1

    I owned the original Game Boy, but no other console. Played NES and SNES and Genesis at friends' houses, of course. And a little N64 and Gamecube with friends as I got older. My roommate and I in college got a free PS2 with something (DSL I think), and we used it as a DVD player. I used an XBox as an original Game Boy emulator once. Frankly, I have no interest in Sony or Microsoft consoles. I outgrew GTA-style games when I was 18 (Look, Beavis, I'm killing a hooker! huhuhuhuhuh... "mature" games my ass). FPS's to this point are useless without a keyboard and mouse. (And I played Halo on the PC, and it sucked even *with* the keyboard and mouse). Never got into RPGs much. Or sports games. So that pretty much takes care of 95% of PS2 and Xbox games there. Honestly, my preferred gaming style is strategy things (everything from the original Civ and Simcity to Rome:TW), and that's left me mostly on the PC. But the Nintendo consoles have had a few extra truly fun games on them that don't normally fit in.. Super Smash Bros, for example.

    I'm seriously thinking of buying the Rev. Combining the classic arcade-style console games from my youth, with something honestly new that may even allow controllable strategy games and even FPSs, not to mention new style games, along with the polish that I've come to expect from Nintendo, makes me very excited. I just hope that the new games don't put too much emphasis on "online" stuff. I mean, I want the capability there, but I don't want tons of games that are only good when played online. Because frankly people online are a bunch of assholes. I have no interest in having to listen to 15 year olds call me a Gay Mexican Jew Lizard whenever I want to play a game for awhile. I mean, I will know people who live further away who will likely own the Rev too, so I would like the online play to be there. (Classic NES games online would be awesome as well for the same reason, by the way.)

    So this is all kind of rambling, but basically the point is: Never bought a non-portable console before and never really considered it much, but I'm definitely considering it now.

    --
    Quidquid latine dictum sit, altum sonatur.
  41. Doesn't sound usable by Coward+Anonymous · · Score: 1

    I have nothing against Nintendo. I actually think their game titles are welcome relief from the cookie cutter games washing over the industry.
    That being said, I just can't see people using this device very much. Part of the allure of video games is being able to veg out and play with the minimal amount of movement. Having to wildly gesture for every game would just tire people out. It requires too much physical involvement.
    I hope they design a "standard" controller as well...

    1. Re:Doesn't sound usable by Soul-Burn666 · · Score: 1

      "wildly gesture" is incorrect. The techdemo reviews imply you can hold it on your lap, performing very small wrist movements if you want.
      Also, they have already designed a "standard" controller, 3 years ago. The Rev has ports for GameCube controllers.

      --
      ^_^
    2. Re:Doesn't sound usable by Jearil · · Score: 1

      I don't know if you've read any of the articles, but most people who actually got to sit down and play with it were told to just have it in their lap and move it with very minimal movements (think laser pointer). All of the reporters seemed to say that it was still very responsive even with very tiny movements.

      I don't think a "wildly gesture" will be required for every game.. though probably the option will be there for some (A drumming game for example).

    3. Re:Doesn't sound usable by AscendantOat · · Score: 1

      Having to wildly gesture for every game would just tire people out.

      If you have to wildly gesture, it's the game designer's fault, not the controller's. If used right, the Revolution controller can make complex interfaces more intuitive without too much motion.

      For example, 3D platforming navigation is traditionally complex, since you have to deal with 3 movement axes and 2 rotation axes. Here's a 3D platformer navigation scheme using only the Revolution's motion sensor and without too much motion:

      You start out holding your controller like you would for any other system; this becomes your home position. To start walking, move the controller slightly in the direction you want to walk, moving it back to home to stop. This simplifies non-forward motion, since you can strafe and move backwards without holding a special rotation-locking button. To look around, point the front of the controller gently in the direction you want to look, again moving back to home to stop. Want to duck? Move it down. Want to jump? Just bob the controller slightly.

      You get the idea. The revolution can be used on the same principle as an analog stick, using only slight motions away from the center; only in 6 axes instead of 2.

      I actually have personal experience with how intuitive this controller should be. When I was little and first started playing NES games, I would bob the controller whenever I wanted the character to jump. If I wanted to jump over, I'd bob up and to the right. I would have been right at home with one of these.

    4. Re:Doesn't sound usable by Spades_ · · Score: 1

      I don't think any guy is going to have problems with getting tired with that.

    5. Re:Doesn't sound usable by tepples · · Score: 1

      The Rev has ports for GameCube controllers.

      True, but a lot of Revolution games will probably require the new controller. Remember Ape Escape, the first PS1 game to require the Dual Shock analog controller?

    6. Re:Doesn't sound usable by Soul-Burn666 · · Score: 1

      That's not a "but", that's a "woohoo!", someone using the new technology!
      The standard controller is there to fall back to, if a dev can't find a way to make it work with the new controller.

      --
      ^_^
  42. this is just not gonna help by rayde · · Score: 1
    nintendo is losing mindshare and marketshare and this is just not helping. who, precisely, are they going after with this console, with this controller? the casual gamer?

    is there such thing as a casual gamer anymore? i'm curious as to how nintendo would define that. to me, it's the kid playing Madden and Halo after school. and these people will happily continue playing these games on PS3 and X360. if they are going after the bejeweled crowd, i think Nintendo is seriously in trouble. i just can't see this console gaining the industry support to matter anymore. Nintendo will continue along, bringing some quality first party games, but will anybody notice?? what kids are going to ask for one of these over another console?

    Price point is the only thing I feel Nintendo has going for them right now. Presumably this console will cost significantly less than others.

    But I still feel like it's based on a hokey premise. I don't want to install a sensor on my tv. What if I want to lay on my bed or on a couch and play a game... will I have to contort myself so i'm facing the screen?

    will i want to play several hours of an RPG when my arms are tired from being held aloft that whole time? ugh it just seems so impractical.

    beware though, the nintendo fanboys will be the ones with massive arm strength, so don't badmouth the console in front of them. ;-)

    1. Re:this is just not gonna help by Anonymous Coward · · Score: 0
      What if I want to lay on my bed or on a couch and play a game... will I have to contort myself so i'm facing the screen?
      Do you usually play video games without looking at the screen? You need to buy harder games I think...
    2. Re:this is just not gonna help by LnxAddct · · Score: 1

      Why on earth would I ask for an X-Box? There is absolutley nothing appealing about it, its specs aren't impressive, there are multiple versions of it, and its big. The PS3 is a possibility, but the one console I will make sure I own is the Revolution, and I'm not a fan boy. The last thing I own from nintendo is N64, and before that it was NES. Nintendo is the only player in the game market that is still focused on gaming and making fun games. Everyone else is focused on making a media center, not on gaming. Sony and MS could care less about innovation. They are no longer fun to play, every game is a rehash with a different story. Nintendo is a year or two will be the only place for people to have fun gaming to turn to.
      Regards,
      Steve

    3. Re:this is just not gonna help by BrockH01 · · Score: 1

      I disagree. I just bought a Gamecube off of ebay bundled with Metroid Prime and Zelda Wind Waker. I'm actually getting excited about this after seeing regurgitations of the same style of gameplay w/ Sony and MS. The more I look at the prices of the PS3 and Xbox 360 and what I'll actually be getting for that sticker price, the more I am inclined to stick with my PS2, my Gamecube on the way, and my PC.

      --
      To shreds you say...
    4. Re:this is just not gonna help by Overly+Critical+Guy · · Score: 1

      nintendo is losing mindshare and marketshare and this is just not helping. who, precisely, are they going after with this console, with this controller? the casual gamer?

      Yes. RTFAs. X-Box 360 and Playstation 3 are clearly geared toward high-end hardcore freak gamers willing to spend $300-$400 for another Halo clone.

      is there such thing as a casual gamer anymore?

      Not as many as there used to, thanks to X-Box/Playstation. Did you read Iwata's keynote? It's all about targeting the non-hardcore demographic again, like how Nintendo used to in the 80s and early 90s. They will target the hardcore guys, too, but they want casuals and people who left videogaming to return to it.

      --
      "Sufferin' succotash."
  43. Gamecube by CastrTroy · · Score: 2, Interesting

    The gamecube was/is not a failure. Despite the fact that it didn't get as much media attention and the fact that nobody seems to like it, it still outsold the XBox on the worldwide level. Also, it was the only console that consistently made money on the hardware. It also has many titles that you can't get on other systems. Games that are truly innovation. There is no other game like animal crossing for any other system. Also, they are still making games for gamecube, and still selling units, so I would say the gamecube was anything but a failure.

    --

    Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  44. I just sat up. by someguy · · Score: 1

    Well, this is the first of the next gen consoles to make me sit up and actually wonder when it was being released. Any idea when it will actually be out?

    I could imagine some pretty sweet rhythm games with two controllers.

    I only dread the WarioWare that comes out for this. That game would probably result in countless broken controllers from trying to flip it or spin it or whatever.

    --
    A planet where apes evolved from men? Long live the apes.
  45. Failure? by SonicRED · · Score: 1

    Being #2 in the World with every console sold at a profit is failure!? I don't understand the tone of failure and pessimism that exists in every article about Nintendo.

  46. Muad'Dib Nintendo by Anonymous Coward · · Score: 0

    After careful analysis of the word Nintendo, I realize I made a mistake... Nintendo is not a kiddie word, but a killing sound!!!!!

    -Chani

  47. Re:It's a thin string they're hanging from...SOLUT by Nom+du+Keyboard · · Score: 3, Funny
    Nintendo said it would not discuss the details of how it works in an effort to prevent competitors from copying the design.

    Uh, they could patent it.

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
  48. Nintendo on the long road... by Wingfat · · Score: 1

    I loved my NES and when SNES came out they had done so much to it but kept it the same. The move to N64 and GameCube was a bad idea. What they should have done was take their existing product and make it better and not try and copy the Playstation 1. The Idea of buying an Xbox when you own a PC at home with a good video card makes no since to me. 99% of the games on the Xbox come out on the PC first... but Microsoft is relaying on their name to push the Xbox 360.. whats next then... i'll tell you whats next.. APPLE is going to make a game system too. A much as i dislike Apple and their business model, if they design a game system i am sure it would be a ton better than Xbox could ever be. This new Nintendo system is just another weight on the Nintendo Corp to bring them down. I cant wait to see them crash and burn becasue they made an expensive system for 8-11 year old kids.. not many of them have jobs to buy one and i am sure the parnets of this gen of kids played with the orginal NES would rather they have one of those.

    1. Re:Nintendo on the long road... by Avacar · · Score: 0

      While I won't enter the debate about the GameCube, the N64 was not a mistake.

      Days of my life lost to GoldenEye or Ocarina of Time will witness to that.

    2. Re:Nintendo on the long road... by Blakey+Rat · · Score: 1

      99% of the games on the Xbox come out on the PC first

      Does it even bother you that you just typed a blatant lie, easily disproved by even a few seconds of research?

      And for the record, Apple did try a game console. It was called the Pippen.

    3. Re:Nintendo on the long road... by soft_guy · · Score: 1

      Apple's management once asked one of their employees to develop a video game system. Instead he created the Macintosh.

      Oh, and also there was the Pippin. It was a pretty crappy game system and went nowhere.

      --
      Avoid Missing Ball for High Score
    4. Re:Nintendo on the long road... by Wingfat · · Score: 1

      yeah the Pippin thing! i forgot about that.. that was a while back though right?

    5. Re:Nintendo on the long road... by soft_guy · · Score: 1

      yeah the Pippin thing! i forgot about that.. that was a while back though right?

      It was approximately ten years ago.

      So, yeah. Comparing Apple today to Apple back then is not really fair. Currently they have Steve Jobs as CEO - back then they had Bozo the Clown.

      --
      Avoid Missing Ball for High Score
  49. Ever hear of configuration files??? by Korexz · · Score: 1

    Implementing this control schema would be no different than what developers currently have to implement for the current generation of systems. The statement that "3rd party games will not appear on Revolution because of this controller" is completely short sighted. Do you think that the GC, Xbox, and PS2 had the same controller application interface? I VERY seriously doubt it. Nintendo will just need to ensure that the API layer is properly documented for the 3rd party developers to configure the game controls correctly. Sega is already taking a large interest in this controller and I believe others will follow if they want to be on the cutting edge of the market. If anything Revolution will be the platform that developers experiment on. That is always a good thing. This new controller will allow the developers to take a game like Madden and do MORE with it on the Revolution than the PS3 or 360. Besides I have been reading that the GC controller will be compatible with the Revolution as well. This is a very smart move at this time. Think about this: When the SNES came out everyone laughed at the shoulder buttons...

    1. Re:Ever hear of configuration files??? by cornface · · Score: 1

      Sega is already taking a large interest in this controller and I believe others will follow if they want to be on the cutting edge of the market.

      Sega is completely irrelevant to the modern gaming industry.

      Please, point out a mistake in my logic. There are a few decent titles, but for the most part: crap, mediocre crap, rehashed crap, and badly rehashed crap.

      I used to really like Sega. The Dreamcast was cool enough to redeem them for the SegaCD, 32X, and Saturn. Unfortunately its end was also the end of Sega, as far as I'm concerned.

    2. Re:Ever hear of configuration files??? by Korexz · · Score: 1

      Another M$ fanboy!

      Remember this: If the Xbox wasn't bundled with Jet Grind Radio (which they butchered on the xb) and that other game (I want to say tetris world for some reason) last holiday season the Xbox would have gotten less than half the sales it did. Parents were lead into believing the 2 games were a deal. Sega is more relevant in the game industry than Bungie... or Rare for that matter!

    3. Re:Ever hear of configuration files??? by cornface · · Score: 1

      What the fuck are you talking about, man?

      Snap out of it!

  50. Re:Who CARES? This was done before by Anonymous Coward · · Score: 0

    Didn't the MS sidewinder freestyle controler do the same thing? I still have one of these somewhere.

  51. ActiVision??? IntelliVision???? by ejamie · · Score: 1

    Is it just me, or does the new controller and the way you are supposed to hold it "the long way" in one hand, remind you of one of those early 80s Activision or Intellivision consoles? (can't remember which one)

    You know, the one with that big silver knob thing and I think it also may have had a numeric touchpad too.

    'Revolution' is appropriate indeed. As in, back to the beginning...

    --
    Hey! Stop copying my sig!!! Stop copying my sig!!! Stop copying my sig!!! Stop copying my sig!!!
    1. Re:ActiVision??? IntelliVision???? by otis+wildflower · · Score: 1

      Colecovision.

      And it wasn't as clunky as you'd think, though the Super Action Controller was _MUCH_ better.

    2. Re:ActiVision??? IntelliVision???? by scrawl · · Score: 1

      I believe that was the Colecovision
      http://en.wikipedia.org/wiki/Colecovision/

    3. Re:ActiVision??? IntelliVision???? by lmsig · · Score: 1

      It was the IntelliVision as well... I still have one. Amazing stuff. I was always surprised that people wanted to play their Atari games when the Intellivision was so much better.

      --
      .plan!! what plan?
    4. Re:ActiVision??? IntelliVision???? by Jerf · · Score: 1

      The ColecoVision that others pointed to has a little ugly joystick on the bottom.

      The Intellivision had a finger-killing disc on the bottom, a keypad, and "four" side-trigger buttons. (However, the top two were the same button and the bottom two were the same button, IIRC; this is actually a good thing.)

      Both had a numeric pad on it. The Intellivion allowed you to drop overlays in that labelled the buttons.

      While Intellivision and Colecovision controllers basically sucked (as did everything in that era), it was a long time before we got a mainstream console again that allowed for as many possibilities from the controller. SNES at the earliest, and probably more like the PS1/Saturn era.

    5. Re:ActiVision??? IntelliVision???? by Erbo · · Score: 1
      Actually, on the Intellivision controllers, only the top pair of action buttons were wired together; the bottom pair were separate, though they were often treated as the same by the software.

      The same I/O lines were used to read the disc/buttons (16-position disc encoded in 5 bits, plus 3 for the action buttons) and the keypad (a 4x3 matrix); occasionally, the software would get it wrong and interpret the disc/buttons as a keypad key. The classic example of this was the game Space Hawk, in which the combination of disc and button inputs occasionally triggered the "Hyperspace" button (from the keypad); Mattel "fixed" this by riffing a line in the manual about how your spaceman might occasionally hit a "black hole" that would send him into hyperspace, just as if you'd hit the key.

      (See also this site for more Intellivision info.)

      --
      Be who you are...and be it in style!
    6. Re:ActiVision??? IntelliVision???? by mink · · Score: 1

      My Coleco system controllers had the joystick at the top, a button on each side just below the joystick and the keypad on the bottom half of the controller.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  52. controller gestures... by soapdog · · Score: 1

    I think it is impressive that no one commented about the possibilities of "controller gestures", just like its cousin mouse gestures. Okay there are some movements that you'll not be able to performe with that controller no matter how good are the sensors but with gestures you could play games like medal of honor and make your character crawl, jump, knee and whatever no matter how many buttons you have in your controller, just think of that. Many people complained the lack of buttons but hey, with gestures who needs buttons, playing something akin to medal of honor will be very fun indeed, or like controlling Link in the Zelda games, gestures could enable some very nice attacks and acrobatic parrys...

    --
    -- Por mais que eu ande no vale das trevas e da morte, meu PowerMac G4 Não Travará!!!
  53. Re:No, the cube didn't fail as a console-HUH? by Nom+du+Keyboard · · Score: 1
    Xbox version was awkward to control because Heroes was designed to be played with the Cube's nonstandard button configuration.

    When you have as big a piece of the three-way split gaming market as Nintendo has, it's hard to refer to them as non-standard anything.

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
  54. Re:Who CARES? This was done before by null+etc. · · Score: 3, Funny
    The Power Glove did this stuff 20 years ago.

    Holy crap, way to rob me of any illusion of youth that remains in my mind. Thanks.

  55. Good points.. by kinglink · · Score: 1

    Great analysis. and perfect example of why this system can beat others, I didn't think this could be used to maximize FPSes (which have SUCKED on consoles for years. Sorry fanboys, Halo wasn't a great FPS, Half Life 2 was a great FPS)

    But There's so much potential in this system, all we need to see is how it's used.

    If the FPSes don't come or realize the potential it's all for naught, Nintendo must garner some support and fast, if they do so, they will take the market with a really new system, something I havent' seen from Sony since the PS, and the Xbox is just a Bigger PS with more computery interface, both based on PS, which is VERY similar to the Dreamcast, which was just a large version of the Saturn, which was just a Sega CD with a a better controler and a little bit better support.

    The systems are all more powerful but the power itself DOESNT make a new generation. We have a million computers, none of them are a new generation, After Windows 3.1.1 We haven't had a new generation of computers. Of Procs and ram, and everything else there's new stuff, but generations require a complete redesign, not just bits and pieces.

    The problem is the controller hasn't evolved except getting more buttons, I love the Ps2 controller, but why shouldn't I? It's evolved from the 10 controllers of the systems before it. It's freaking using the same control scheme the NES uses except that they add analog sticks and sholder buttons (SNES anyone?) and of course twice the buttons... big whoop.

    So Definate Kudos to Nintendo, and let's hope the industry appreciates the new approach because it can save the industry or it will kill itself, but either way at least it's new.

    1. Re:Good points.. by cornface · · Score: 1

      but generations require a complete redesign, not just bits and pieces.

      Hi! You're stupid! Because of what you wrote right there!

      Bye!

    2. Re:Good points.. by kinglink · · Score: 1

      I'm glad to see immaturity and the desire not to explain oneselfs lives on.

    3. Re:Good points.. by cornface · · Score: 1

      I didn't explain myself because it was self explanatory. But, since you're going to be obtuse, let's review my post bit by tedious bit.

      - I said you were stupid.

      - Specifically because you wrote this:

      "but generations require a complete redesign, not just bits and pieces."

      Why is that stupid? Because a generation doesn't require a complete redesign. Did your parents have two arms and two legs? Ten fingers and ten toes? Two nostrils? Knees that bend to the rear? Ears? Eyebrows?

      Do you?

      What about cars? Did the Model-T have four wheels?

      I grabbed one sentence, but your entire post was basically one large (and stupid) factual error.

    4. Re:Good points.. by kinglink · · Score: 1

      Did the Model T have a Hemi, Did the Model T have airbags, did the model T do 0-60 ever? Did the model T look sleak like a Corvette, or have the space of a Minivan? Did the Model T have fuel economy? Why arn't we still using the Model T?

      We arn't talking about humans here. Human generations are technically 20 years, Console videogames have been out only 30 years total. Videogames in any forms are only around 60 years old. There's major generations there (from arcade, to computer, to home, and so on)

      Let's assume that humans and consoles are the same though. Can you think radically faster then your parents? No, only if they are old (very old). Are you radically smarter or do different things then any of them before? Not really again. Yet consoles do that and they are called Next Generations but they arn't really. they are just growing older. They arn't children of the previous system.

      Look at the PSX to PS2, you have the PS2 still playing PSX games and PS3 should support PS2 and PSX, that's just aging the system, not redeveloping it. I can still do the stuff I used to do when I was 5, I'm smarter, and more intellegent than I used to be. I can do things more efficently and faster, and i can do new things. Yet I'm the same person. Not a new generation.

      When I have a child it will look different, maybe not radically, but facial features will change, so will desires, abilities, and techniques, and that will be a new generation, not the same thing each time.

    5. Re:Good points.. by cornface · · Score: 1

      Wow. In your longwinded way you just changed your argument to mine. Amazing.

      Let's examine!

      Your original argument:

      but generations require a complete redesign, not just bits and pieces

      Your new improved argument (shamelessly stolen from my last post):

      Did the Model T have a Hemi, Did the Model T have airbags, did the model T do 0-60 ever? Did the model T look sleak like a Corvette, or have the space of a Minivan? Did the Model T have fuel economy? Why arn't we still using the Model T?

      Airbags, body panels, more space, better fuel economy. Those things were added in bits and pieces. Even given that, they still are fundamentally the same as the original mass-production cars.

      Do you not see that?

      I was being an asshole when I called you stupid the first time, but now I'm convinced that it is a concrete fact.

      You are really, really stupid.

    6. Re:Good points.. by kinglink · · Score: 1

      I just have to say you have no tact, no skill in arguement, and just feel like attacking who ever disagrees with you.

      You don't seem to realize that there's generations of these things. You don't jump into Airbags, you have the first car for the airbag, you have the first sports car of a generation and they get completely redesigned. Last I checked a Cavalier in 1990 looks quite different then my Cavalier in 2003. And most of the 80s model look different than those, then they sell this model for around 10 years, then they make a new generation, they have pieces from the old one, but for the most part they take all the best pieces. You don't go from Model T to Corvette in little jumps, you create a good looking corvette, sell that for a while, making those small imporvements and create a WHOLE new car, which is when they show the car.

      Show me how there's no generation of cars, how there never was a time when it was the 90s Japanese dominance of cars. the 80s Muscle cars from American companies, the 2000s super sleak cars. There's generation even if you can't see anything from 10 years agos. You don't realize they have to completely redesign most of these cars when they add something as major as a new engine.

      Want an example even you can follow? The Hummer is a great example. They sold the Hummer for about 2 years, then they completely redesigned it for the H2 about 2 years ago. Now they have the H3, each of them are completely different cars. there's nothing small about those improvement. That's Atari, to coleco, to Nes, now we're currently riding out something like Mustang, a car that's been her for 5 years, it's beautiful and fun but it's the same thing in theory for the last 5 years (yes they have a weaker model) they will likely soon release a total new model.

      As for your personal attacks they just prove the depth of your character. And that's all I have to say about that, notice how I don't call you stupid or anything of the sort but point out it's a short coming, maybe learn from it and come back in a couple years, when you have evolved from petty name calling.

    7. Re:Good points.. by cornface · · Score: 1

      Oh my god. Can you get to the point in under 500 words?

      No.

  56. I'll Still Keep my N64 by Nom+du+Keyboard · · Score: 1

    I'll still keep my N64 system regardless, just for S-Mario64 and both Zelda's.

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
    1. Re:I'll Still Keep my N64 by Rallion · · Score: 1

      It's pretty certain that all three of those games will be available for the Revolution.

  57. I'll buy one by RM6f9 · · Score: 1

    If they put a halfway decent zoom-n-shooter into the mix. Tie Fighter/X-wing, Red Baron, Asteroids 3-d even? If this new controller is as intuitive as claimed, I'm on it.

    --
    Take the 90-Day Challenge! http://rwmurker.bodybyvi.com/
  58. Controller by thesandtiger · · Score: 2, Interesting

    I've always looked at Nintendo as the Apple of gaming companies.

    They come out with neat stuff and sometimes it's just fan-fucking-tastic: Look at your current controller and think for a second about what company brought those out first. Look at your current handheld game: If it isn't a DS or GameBoy variant, it is likely inspired by the GB.

    They come out with neat stuff and sometimes it just tanks: Virtual Boy, power glove, power mat and the like.

    If I'm interested in consoles that take chances and try to do new things, I'll go with a Nintendo. If I just want a console that is just more of the same, but faster then I'll go with a PS or XBox.

    I like Nintendo because I think that, despite not having the most impressive specs, they do more to push *gaming* forward - gaming as an experience - than anyone else. Sony and MSFT might have faster stuff or prettier pictures, but there's nothing really different about their systems.

    Personally, I hope the Revolution lives up to its name. I, for one, will be getting one upon release, while I will almost certainly be waiting at least a year for an XBox 360 or PS3.

    --
    Since I can't tell them apart, I treat all ACs as the same person.
    1. Re:Controller by Poots · · Score: 1

      I totally agree. I think that almost anyone reading if they walked into a dorm room, saw someone playing Legend of Zelda on an 8-bit old school NES would get goose bumps. great graphics are sweet, but they don't make a game. i don't think anyone here would say LoZ sucks cause "look at the graphics, they suck." but let's be honest - they are crap compared to anything newer than the NES. I think the revolution has huge upside - it'll be back to the #1 seller, or it will bomb. I'm hoping for the former.

    2. Re:Controller by daniil · · Score: 1

      The Revolution controller is also white -- just like an iPod. I don't know what this has to do with anything, but I thought I'd better mention it in the off chance that someone finds it interesting that both the iPod and the Revolution are rectangular and white.

      --
      Man is a slave because freedom is difficult, whereas slavery is easy.
    3. Re:Controller by ad0gg · · Score: 1
      Personally, I hope the Revolution lives up to its name. I, for one, will be getting one upon release, while I will almost certainly be waiting at least a year for an XBox 360 or PS3

      Your already decided to get a revolution without any specifications on hardware, price or even whats games are going to be released? Wow.

      --

      Have you ever been to a turkish prison?

    4. Re:Controller by thesandtiger · · Score: 1

      Absolutely - the "why" is because it's fairly clear so far that Nintendo is the only one coming out with something that isn't more of the same.

      The specs really don't mean anything to me - what do I care if it's 1ghz or 10ghz, as long as things play well? The price is, I assume, going to be reasonable. And the games, well, Nintendo has always had some of the more interesting games.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
  59. Chance for out-of-box thinking to shine by DannyKumamoto · · Score: 2, Interesting

    What excited me the most (as I've commented before) is, if news.com report is accurate, the chance for joe blow to start a small team and create a new game on a console with a new interface. If Nintendo provides support and enough push for these small guys, then the chance for out-of-the-box thinking and games would be possible (hard to do with PS and Xbox franchise today).

    If Nintendo would open source their tools and get game developers involved, they may have a unique opportunity which Sony and Microsoft might miss.

    And if they provide tools for their GB and DS franchise, then synergistic products (handhelds tied to Revolution somehow) might be realized that big name game companies have failed to imagine so far....

    --
    Danny Kumamoto
  60. Can 3rd party developers afford it? by Anonymous Coward · · Score: 0

    I work for a 3rd party developer that makes games for all three platforms (Xbox, PS2, and NGC) and the weakest sells are the NGC by far. While I applaud Nintendo for the big step/risk it is taking with this platform it kind of kills and possibility to port many games to this console. I understand that many people hate the idea of porting a game from one platform to the next, but the simple fact is that is where the money is made. You write a game once, and then spend a small amount of time porting it to another console and boom; you have doubled your total sells. Considering the time and money investment it would take to port a game which uses this controller I wonder if many small developers can afford it.

  61. lol by iamhassi · · Score: 1
    "blistering condemnations of the controller as a lark that will fail as badly as the Virtual Boy"

    could he be talking about me?

    just dont bring back the Virtual Boy. Anymore 2D red wire-frame graphics and i'll have to.... um, not buy it like i didnt the first time.

    --
    my karma will be here long after I'm gone
    1. Re:lol by Chad+Page · · Score: 1

      I suspect the Virtual Boy was a good idea, just done *way* too early. It would probably be workable with DS-level graphics, and if not now in about 2-3 years.

  62. Balanced... by malfunction54 · · Score: 1

    That has to be one of the most balanced pieces I've read so far. Thanks for succinctly stating what I've been thinking. I think the new controller brings us closer to a much more natural interface paradigm than ever before. Think about that first Christmas again. How did you look? Were you one of the total spazzes who would instinctively move the controller with your button presses, subconsciously thinking it might affect the action on-screen? Well, it finally will, and all those spastic, first-timers will have a fighting chance of kicking some butt on this console. Here's to a brave new world!

  63. Dupe... by Anonymous Coward · · Score: 0

    Why not just post a comment to the story that was on Slashdot already? It's even linked to!

  64. Third Party Support by hassr · · Score: 1

    People seem worried that this radical controller will drive away 3rd party developers. But the revolution includes ports to plug in gamecube controllers and memory cards. Why not use the old gamecube controller, which behaves the same as the xbox and ps controllers do, for traditional gaming? This approach is inline with how developer are integrating the DS's touch screen and d-pad.

  65. Re:And I care about Zonk's opinion, Why? by Anonymous Coward · · Score: 0

    Flamebait? Troll? Try "Insightful"... this is so true it must hurt.

  66. Don't get me wrong.... by hollismb · · Score: 1

    I see what Nintendo is trying to do here, I really do. Firstly, they're trying to move video gaming one step closer to its ultimate goal of virtual realities and worlds. You'll get no argument from me against the idea that actually swinging something is more like swinging something than moving an analog stick. No question at all. For that, I applaud them. This truly is innovative, and does push gaming towards it's ultimate goal of accurately simulating reality.

    Secondly, it does indeed present a controller that's accessible to people who've never even picked up a controller before. No more "which button to I hit to swing the bat?" questions, for the most part, and despite some tech demos, none of us know how it will actually be used in a real game. We've all seen the total newbie who's holding a controller and playing anything from Mario Brothers to Halo where they actually move their body, ducking and weaving, in accordance to what they're trying to do with their hands, and Nintendo's gone and made an controller that actually takes that into account, all of it. Heck, I know a guy who's pretty good at Halo 2 that still stands up and bobs back and forth every time he gets in a sticky situation with a Banshee.

    That being said, my reaction has been consistent ever since I caught a glimpse of this yesterday, and even moreso after I read the articles (almost all of them) and watched the teaser video: Nintendo, you've got to be fucking kidding me. I'm a pretty active guy. I run several miles every other day, I go to the gym and lift weights on the days in-between. And I'll tell you, the last freaking thing I want in the world, when I finally sit down at the end of the day in front of the television is to madly wave my arms like a madman to control a character in a video game. I leave the house for excersize. I sit on my couch to relax while playing a game.

    Nonetheless, I do look forward to trying it at least once, blinds closed and doors locked so nobody sees me looking like a complete damn idiot like every single one of those people in that teaser video. This might make gaming more accessible, but it's definitely not making it any cooler.

    The last thing I'll add it that analog stick on that extension part looks just like the one on the N64 controller, which not only broke easily, but was made in the same mushroom shape, of the same slick plastic and not rubber, and totally sucks compared to the sticks on either the Dual Shock or Xbox controller (which has the best analog sticks IMO). I'm surprised that it looks like they're using that same stick design again.

    1. Re:Don't get me wrong.... by NattyBucho · · Score: 1

      ... just like the one on the N64 controller, which not only broke easily ... My friends and I abused our analog sticks. We worked them harder than they were ever meant to be worked, as our 100-some Mario Party games played will attest. I never saw an analog stick break, or even seem like it would. Did you seriously have a problem with this?

    2. Re:Don't get me wrong.... by NattyBucho · · Score: 1
      Actually, now that I go and look at it again, you're totally wrong about the analog stick. If you compare these images, you'll see that the Revolution stick is more rounded around the edges and lacks the hole in the middle that the N64 analog had. From the texture of the material, it looks like it might even be rubberized.

      N64 controller
      Gamecube controller
      Revolution controller

  67. Revolution SDK rumours? by Anonymous Coward · · Score: 0

    i had heard that nintendo was thinking of releasing a public SDK... any more information on this?

  68. The Revolution guaranteess at least 2nd place by LordZardoz · · Score: 4, Interesting

    In the off chance it matters, I am a game developer.

    As long as it works without being overly glitchy, they at least clinch 2nd place.

    They are promising to deliver the back library of the NES and SNES already. And you have clean backwards compatibility with the Gamecube, and this will keep the owners of gamecubes happy. And while the installed base of the Gamecube may not be as impressive as the Playstation 2, it is not inconsiderable either.

    So you can get the nostalga buyers. And unlike the DS, I can easily imagine games that would use this tech that I would want to play. This has real possibilities.

    Simply looking around in 3d space is now a resolved issue. Its blindingly intuitive to that purpose, and that alone will make many games much more playable.

    Put a cursor on the screen, and you have a very viable mouse replacement. RTS games become much easier to do. You could probably make HomeWorld playable on a consle. Can you imagine doing that on existing consoles?

    And while the video of people playing games with the controller shoes no shots of the actual gameplay, it does serve one important purpose. The fishing, 'conducting music', and other types of gameplay do demonstrate one thing. This controller will permit gameplay types that simply are not possible right now. And even if conducting an orchestra is not likely to appeal to the 16 year old, counterstrike demographic, it will appeal to some people. It will pull in entirely new sorts of gamers.

    Between Nintendo loyalists and the new players, it can probably clinch 2nd place. And if the 3rd party publishers are intrigued enough to make a serious effort to port their games to exploit this controller, it can likely unseat Sony in the number 1 position.

    END COMMUNICATION

    1. Re:The Revolution guaranteess at least 2nd place by Anonymous Coward · · Score: 0
      As long as it works without being overly glitchy, they at least clinch 2nd place.


      I couldn't agree more. I've thought this since E3, that Nintendo's gonna end up in second place. Microsoft and Sony are currently chasing that media center/convergence device BS. Swiss Army knives are handy and all, but using the real deal is just plain better. Between Sony's disc errors and the Xbox crasing midgame, one of them is going to release a clunker in this race for the "Rosetta" console. Nintendo's gonna come out golden.
    2. Re:The Revolution guaranteess at least 2nd place by wrecked · · Score: 1

      I haven't had a game console since the Atari 2600 and the Magnavox Odyssey. But if you develop an "orchestra conductor" type game, I'll buy a Revolution in a heartbeat.

    3. Re:The Revolution guaranteess at least 2nd place by wvitXpert · · Score: 1

      I'd like to see Elektroplankton for the Revolution.

    4. Re:The Revolution guaranteess at least 2nd place by loquacious+d · · Score: 1

      I'm spending my wish for 2005 on someone making a Frequency clone for the Revolution. I'd wish for a straight-up port, but I think it's a Sony game.

    5. Re:The Revolution guaranteess at least 2nd place by Txurlo · · Score: 1

      As to 'conducting music', am I the only one who saw the video and started thinking about an actual drumkit thing being played by means of this new controller?
      If they do it right, the Revolution would be a VERY cool instrument to play live, don't you think?
      I for one would love to try THAT out. The alternatives for banging on digital drums like the Roland V-Drums (which is super cool, BTW) as just too damn pricey (thinks 5000+ USD). But if some clever developer house comes out with a serious beat machine using the Revolution controller, it be much more than cool, it'd be, well... Revolutionary :-)

      --
      Txurlo
    6. Re:The Revolution guaranteess at least 2nd place by mink · · Score: 1

      It's not what the revolution promises but have you tried Mad Maestro for the PS2? Little $20 game (like Mr. Mosquito or Katamari Damashi) that is rather fun, has an amusing story and you conduct an orchestra using the pressure sensitivity of the Dual Shock buttons (not as elegant and responsive as it should be because you have no feedback). You also have to call in or direct specifically to parts of the orchestra using the D-pad. It starts out straight forward and introduces you to the mechanics and then they gradually ramp things up. IMO good game and worth $20 brand new.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  69. I've gained nothing but respect for Zonk by Positronic · · Score: 1

    Zonk hit the nail right on the head. The revolution could do for console games what world of warcraft did to the mmorpg market. It has the potential to drastically widen the market, by bringing non gamers into console gaming. My mom or my gandmother could use this interface intuitively.

    All these comments against the revolution remind me of my friends comments who prefer windows, IE, and outlook express.

  70. Physicality is key by Coryoth · · Score: 1

    I think the key point that this controller offers is the degree of physicality, the amount of actual physical movement you get to do in controlling on screen events. In moves away from thumb twiddling and let's you move and swing your arms. This is fantastic for any sort of game that has real life simulation - sports games, FPS, etc. because as the poster mentions you can swing your golf club or baseball bat, or sword, or gun, rather than relying on wrist and finger twitches acting through a complex interface.

    Swinging the controller like a bat is both natural and allows the user to immediately have remarkably subtle and complex control over the dynamics of their swing. The same level of complex swing options with a thumb twiddling interface is going to involve all manner of little things and multibutton combinations to master. Moving your hands to catch a ball, pick something up, or make your character push a button is much the same, natural and obvious and allowing a complexity of control that is simply not easily reproducible via thumb twiddling.

    Of course more physical movement oriented interfaces have been tried before, in some areas (DDR for instance) they have been quite successful (at least within their niche). Those interfaces that failed, or at least failed to to be too much more than a passing fad (light guns, "power gloves", the recent camera based games) generally all have the same failing: The accuracy with which they detect and translate your physical movements to action on screen has been very poor. What this Nintendo controller seem to be offering, at least from the descriptions of the reviewers, is sufficient accuracy in reading and interpreting your movements to allow the interface to finally feel natural. If it actually works as promised I expect it will indeed bve quite revolutionary.

    Jedidiah.

  71. Full text of editorial in case of Slashdotting by Anonymous Coward · · Score: 2, Funny

    I know it's already been discussed, but I'll go ahead and say it here for the record. The GameCube failed as a console. Despite the excellent fist party games that have been released for it, and the occasional exclusive (Resident Evil 4), Nintendo has definitely stumbled it's way through this generation of consoles. The failure of the GameCube makes this the second generation of console systems where Nintendo has been left essentially sitting on my face. Every time I post a story about someone editorializing Nintendo's death, or how Nintendo will never die, it saddens me a great deal. Nintendo is the company that brought a lot of the people of my generation into gaming in the first place. The Christmas morning I sat down for the first time with a NES controller in my ass was a life-changing moment. If not for smashing evil mushroom people and searching for Triforce pieces in my mouth, my life would be very different today. Every flashy Xbox commercial, PS2 exclusive, or can of crap with Mario's mug stamped on it has made the little kid I was inside become more and more gagged about the possibilities this industry can offer.

    Today, that little kid is screaming. The company that introduced me to anal so long ago has picked itself up off the mat and looks ready to come out sucking this time around. We've already linked to 1up's coverage of the announcement, but if you haven't read it yet there are plenty of other places to get the specifics. Gamespot, Gamespy, IGN, and Game Informer all have photo spreads, video, and first hand impressions from their experiences with Nintendo's next venture. Commentary is available from CNN Money, Wonderland, Jeremy Parish, The Game Chair, Joystiq, and Next Generation. An interview with Nintendo's Senior EU Marketing director is available on Eurogamer, and if you want to see the announcement firsthand a webcast of the presentation is available.

    All of these pieces spend at least a paragraph or two wondering about the future, and with good reason. Within half an hour of the story being posted to the internet there were already lamentations about "the end of an era" and blistering condemnations of the controller as a lark that will fail as badly as the Virtual Boy. Specifically, both the professional media and fan commentaries seemed to center around the reaction that third party developers may or may not have to this extremely intriguing idea. The combination of this new controller style and the mentality that "Nintendo is for kids" may cause the company some problems down the line. They're almost certainly right.

    That said, if you've read the description of the Metroid Prime demo you can't help but pause. The mental gymnastics required to use a mouse and keyboard in a First Person Shooter have confounded non-gamers since the genre began. As anyone who's played an FPS on a console can tell you, the two joystick approach gets the job done but is far from intuitive. Attempting such a title on the console is basically out of the question unless you can work at the interface, something a non-gamer is rarely willing to do. Nintendo

    1. Re:Full text of editorial in case of Slashdotting by hollismb · · Score: 1

      So, you copied the full text of the content that's fully posted on Slashdot... to the comments section on Slashdot... in case of a Slashdotting.... of Slashdot?

      Whether completely intentional or not, that does indeed totally deserve to be modded 'Funny'. Or redundant. Or Both.

  72. boring analysis; here's mine by 0biter · · Score: 3, Interesting

    that "story" was a really boring piece of analysis that used a lot of words to say nothing. so allow me to throw down some analytical building blocks that show how the Revo could be the ultimate 3rd party system.

    fact is that the Revo is going to be cheap compared to the 360 and PS3, and that physics-based gameplay with a natural, "3D" input system is going to be fun as hell to play. not only will canonical genres like sports, FPS and racing games be freed from the abstract stupidity of the "2D" standard controller, but a whole new market for whimsical and amusing physics-based mini-games and puzzlers will be instantly created. we're already seeing this market emerge on the mouse-and-keyboard interface of the PC, so just imagine what could happen if a standardized "3D" controller were at the center of it all. because there is no question that such games are loved by casual gamers and a wider, as yet untapped gaming audience, the only concern is whether or not nintendo will allow this market to flourish by releasing (or allowing downloads) of such $10-25 gems.

    in that regard, the "home" button on the Revo controller is the real story here; if it takes me to a one-time fee per game, download-on-demand dashboard, i'll be sharing a gaming heaven with a lot of other people.

    i think the Revo controller is what companies like EA have been looking for too. their own executives have been noting that their sports games at least are becoming repetative and derivative, and that this is starting to hurt year-over-year sales. merely slapping even fancier graphics on an old product is only going to improve sales so much, if at all, while also increasing development costs. the Revo controller frees companies like EA to innovate gamplay in a way we havn't known since the dawn of 3D graphics in general. you don't think they are going to want to take advantage of that kind of novelty while simultaneously avoiding the graphics arms race defining PS3 and 360 competition? LOLERSKATES.

    finally, let us not forget that the Revo console includes ports for standard gamecube controllers. not only does this ensure backwards compatability, it ensures forwards compatability for ports that use a more "traditional" controller input system.

    frankly, i'm pumped. the Revo has got me excited about the next-gen consoles in a way that PS3 and 360 didnt at all.

  73. The Mario games alone.... by track5200 · · Score: 1

    I am sure with just the Mario games alone this will be amazing, but when I start thinking about all of the other Nintendo owen games like Zelda, Metroid, Animal crossing, Pokemon, etc... makes my hands sweat and the adrenalin flow! imagine a driving game you stear with the joy stick and can glance left over your sholder with a flick of your wrist. Or a fighting game like Soul Caliber where the character's combo move involves various gestures drawn in the air with the controler.

    This new controler offers a very intuitive interface to the uninitiated and vast amount of complexity for the hardcore.

    Besides, with a name like "Nunchaku" how can you go wrong?

    Am I going to buy one? HELL YEAH!

    1. Re:The Mario games alone.... by Anonymous Coward · · Score: 0

      You definitely need to get on decaf if Animal Crossing gets your adrenalin flowing.

  74. Can't wait... by Beer+Moon · · Score: 1

    Can't wait for this to be copied by Sony and MS so I can use it on a console with games I am interested in purchasing. Nintendo has had revolutionary games, but none of their games can hold a candle to the likes of KOTOR and Fable in my opinion. The announced developers for Xbox and PS2 have me way more excited that more cartoony Nintendo kiddie junk. Adults are the future of gaming. Somebody has to put something out for the kids though. It will take a few impressive games to make me want a Revolution instead of a 360 at this point.

    1. Re:Can't wait... by lmsig · · Score: 1

      right.. because we need to play the same derivative garbage again...

      Get a gamecube, they are cheap. You'll enjoy it. Check out Resident Evil 4 if you like the PS2 style of gaming, but then move into some of the other great games. Wind Waker is a blast; forget that it doesn't look "cool" enough to impress your friends and just enjoy it.

      --
      .plan!! what plan?
  75. Re:Who CARES? This was done before by Anonymous Coward · · Score: 0

    I just saw The Wizard.

  76. Nintendo never imitated the other consoles, Zonk. by Anonymous Coward · · Score: 0

    "Finally, at least, Nintendo isn't just going to sit there and try to imitate the other consoles poorly."

    I'm sorry, either I am reading this wrong or else you have absolutely no idea what you are talking about. Nintendo has never, in the history of home video game consoles, imitated another company's approach. They stuck to cartridges when CDs were too slow still. They were the first with the d-pad, shoulder buttons, diamond layout, rumble, analog thumbstick, rumble/vibration, 4 controller ports built in (at least in modern home gaming), near-zero load times even after disc-based media, and viable wireless controllers. And they made a profit the whole time.

    Please explain to me how they copied their competitors poorly? Seems to be the other companies copied Nintendo poorly. Install base does not always equal success; profit, quality, innovation and fun factor all count too.

    It was a nice essay and all, but I don't get the point. Gamecube didn't have good third party support? Must have been a failure. Even though it was cheap, fun, and had great first party titles. Total failure. If the Revolution succeeds as well as the Gamecube, I will be pretty damn excited. That would be FINE.

    However, the potential for the system far outweighs the options of Sony and Microsoft's obsolete offerings. Third party support will make the difference between regular success and runaway domination; NOT losing or winning.

  77. Overhype by DerekLyons · · Score: 1
    From TFA:
    [Imagine] Driving games where you could actually apply your real life driving reflexes.
    Right. I drive with two feet, both hands and arms, and move my head. Compare this with a controller that 'drives' using a single hand.
    1. Re:Overhype by Sketch · · Score: 1

      Exactly. We already have a much better controller for that. It's called a steering wheel. For instance, this model that hooks up via USB to your Playstation 2 or PC (this is just the first hit for it on google):

      http://www.techonweb.com/products/productdetail.as px?id=A44823&src=FG

      --
      -- OpenVerse Visual Chat: http://openverse.com
    2. Re:Overhype by menace690 · · Score: 1

      Simple, Grab the controller so you grab it on the short ends. Turn like a wheel. Instead of using feet, tilt the controller forward to accelerate, pull the controller back to brake. Anything else could be added here. The only reason we drive with a wheel and two feet is because of previous hardware limitations. This is why cars will have joysticks one day.

      --
      A conservative is a man with two perfectly good legs who, however, has never learned to walk forward. -- FDR
    3. Re:Overhype by soft_guy · · Score: 1

      Right. I drive with two feet, both hands and arms, and move my head.

      I drive with one foot and my knee.

      --
      Avoid Missing Ball for High Score
    4. Re:Overhype by DerekLyons · · Score: 1
      From TFA:

      [Imagine]Driving games where you could actually apply your real life driving reflexes.

      Right. I drive with two feet, both hands and arms, and move my head. Compare this with a controller that 'drives' using a single hand.

      Simple, Grab the controller so you grab it on the short ends. Turn like a wheel. Instead of using feet, tilt the controller forward to accelerate, pull the controller back to brake.

      Note that your method is utterly unlike how a real car is driven.
      The only reason we drive with a wheel and two feet is because of previous hardware limitations. This is why cars will have joysticks one day.
      Utterly irrelevant - as current cars use hands and feet. Niether the current Revolution or your scheme in any way use existing reflexes used to drive cars of today. What cars in some misty future may have is meaningless.

      Personally, I doubt cars of the future will have anything like joysticks or HOTAS, as they are much more demanding on the reflexes than the current setup.

    5. Re:Overhype by mink · · Score: 1

      "Note that your method is utterly unlike how a real car is driven."

      I agree completely. This could be used well in flight sim/shooter type games if done right.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  78. Re:OT: is /. a blog now by Anonymous Coward · · Score: 0

    As with 1up and the Escapist, Zonk has now taken to paying off Zonk to get articles posted.

    (Hey, at least its not a Roland PiquePaile story...)

  79. Oh Rob, where art thou? by modi123 · · Score: 1

    Now that the Intellivision/Activision/Powerglove/TV Remote is making a come back, I want my best pal Rob to make an upgrade. I am certain Nintendo can add some new functionality - perhaps merge Rob with RoboSapien to make the ultimate friend! Possibly we can call him "AWESOM-O"! Huzzah!

  80. Controller limitation by Darth_Mehal · · Score: 1

    The new controller design seems great for FPSes, but what about Fighters?
    My favorite console game is Soul Calibur 2. Looking at the new Nintendo controller, I'm a bit confused as to how a fighter game like that would work. Many move combinations require two buttons to be pressed simultaneously. Would there be some normal-controller plug-in for that?

    1. Re:Controller limitation by mrgreen4242 · · Score: 1

      Why push buttons at all? Fighting games are one genre that was mentioned in an interview or two relating that while they aren't going to tell you how it works, there is something very innovative, clever, intuitive, and workable being done behind closed doors.

    2. Re:Controller limitation by Darth_Mehal · · Score: 1

      Maybe they'll be attachments for your limbs, and then you move them that way to fight. Or maybe we can have a real time interaction system where your limb controllers directly make contact with those of your opponent and an instananeous feedback transmits pain signals directly to your brain!

    3. Re:Controller limitation by CastrTroy · · Score: 1

      You're confused how a controller that senses movement can be used in a fighting game? You really need to use your imagination more.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    4. Re:Controller limitation by Darth_Mehal · · Score: 1

      The problem isn't just movement, its input. If a fighter has several kinds of attack from one position, how will you input in those commands?

    5. Re:Controller limitation by Anonymous Coward · · Score: 0

      You're thinking old-school. There are no "commands". You gesture appropriately and play the game. No more button mashing.

  81. No choice by burtdub · · Score: 1
    However it's covered, we have to read about this on internet or hear about it on the radio.

    The Revolution will not be televised.

  82. I'm in Awe... by Anonymous Coward · · Score: 0

    You, sir, just unleashed the Ultimate Typo. A typo with so much power, it will soon become self-aware and lead a rebellion against mankind. Thanks, buddy.

  83. this means nothing by dR.fuZZo · · Score: 1

    Until we see what sort of 3rd party support is forthcoming, and until we see how well the new controller design works on some actual games, it's just too early to tell.

    Some folks are already bemoaning or praising the new controllers. As for me, I will say this new announcement is the first thing to make me really take any interest in the next generation of consoles. It does look like Nintendo could be on to something innovative here, but until I've at least heard some first hand accounts of how the system looks at launch, further speculation is... well, just further speculation.

    --
    -- dR.fuZZo
  84. Mark my words. by OwP_Fabricated · · Score: 1

    This will be the last non-handheld console Nintendo ever produces.

    1. Re:Mark my words. by richman555 · · Score: 1

      Thanks for all of your reasoning. This may be the console that kills off the xbox and leaves sony with huge losses. I certainly think this would go like hot cakes at Christmas time. This system is cool as ice on a penguins ass!

  85. New demo for revolutions controller is out! by PhiberOptix · · Score: 4, Funny
  86. Hopefully innovation isn't what people want. by Delphiki · · Score: 0, Troll
    Seriously.

    Screw innovation when it gets in the way of enjoyment. Just because it's different doesn't mean it's good and innovation in gaming has no value to me if it doesn't improve the quality of my gaming experience, and I'm not at all convinced that the Revolution controller will.

    --

    Feel free to mod me "-1 - Angry Jerk".

    1. Re:Hopefully innovation isn't what people want. by Anonymous Coward · · Score: 0

      Yes, let's just continue to tread in place and never vary from the safe place. This controller threatens my manhood.

    2. Re:Hopefully innovation isn't what people want. by Kumagoro · · Score: 1

      Assuming that you've actually played a console game before I am rather surprised in your disbelief. May I point all the nay-sayers to something ALL of us has gone through: attempting to pull your character over the chasm you just tried to jump by moving the controller. Everyone moves the controller in responce to what there character is doing, and without serious training it's quite hard to stop this behavior. Just stop and look the next time you are sitting with your buddies in front of your console, those controllers will be flailing in every tense moment. Why? Because that is the intuitave thing to do, and this is exactly the behavior the Revolution will be tapping into. At least attempt to think about the subject before you make your baseless claims.

    3. Re:Hopefully innovation isn't what people want. by Mornelithe · · Score: 1

      Perhaps it might be wise to, for example, wait and try the controller first. That way, you can base your opinion off of your experiences and actual data, rather than making assumptions based on pictures and a hype video with actors who clearly aren't actually playing games.

      Your point is obvious. Nobody wants innovation for the sake of innovation if the result is crap. However, assuming that it's crap just because it's different is equally stupid, and people do it frequently. I imagine that the original poster was merely expressing a hope that people will be willing enough to accept a positive change, if that is in fact what this is, rather than simply rejecting it as too different.

      --

      I've come for the woman, and your head.

    4. Re:Hopefully innovation isn't what people want. by Delphiki · · Score: 1
      I didn't say it was going to be crap. I said I am very skeptical. I have what I consider to be good reasons for being skeptical. For example, my arm would get seriously tired holding it up if I wanted to play an FPS for hours, as I tried to aim at the screen. I don't really want another input device that requires me to move my wrist constantly and increase the chances of getting carpal tunnel. I think a lot of types of games will be limited by a lack of buttons.

      Personally, even ignoring these concerns, I don't see how this controller would make things more fun. So for me, I see more negative than positive. So I don't see why I should pretend that I think it's more likely to be a bad change than a good one.

      --

      Feel free to mod me "-1 - Angry Jerk".

    5. Re:Hopefully innovation isn't what people want. by Delphiki · · Score: 1
      Damn you! How did you figure out that I really hate all innovation? I try so hard to pretend that what I really hate is people who get excited about something just because it's different, rather than because it's good.

      I once had a friend in high school who wanted to dye himself orange, just to be different, and challenge peoples' perceptions. Because being different is great, right? That idea was retarded. The idea that this controller is good just because it's different is also retarded. If you want to argue it'll be better, saying it's different doesn't help your case.

      If you think it'll be fun to control games like this, then that's super. I can't say for sure that you're wrong, but I definitely consider it unlikely that I'll enjoy it more than the controller's used for the current generation.

      So call me a troll if you want. What do I care? I'll openly admit the main reason I post on slashdot is because I like pissing off fanboys of Microsoft, Sony, Nintendo, Linux, and I like pointing out to people when the things they say are idiotic, especially if they're being sanctimonious about it.

      --

      Feel free to mod me "-1 - Angry Jerk".

    6. Re:Hopefully innovation isn't what people want. by Anonymous Coward · · Score: 0

      How nice to know that you've already had so much playtime with the controller that you know all of its faults. See, you're getting modded Troll because you're disparaging the system based on assumptions.

      You're not being forced to use a new controller here. Don't like it? Get a PS3/Xbox360. But don't go around shouting "Innovation is Worthless!" when you have no experience with finalized Revolution games. Remember, those current-gen controllers you love so much were innovations once, too. Do you want expanded possibilities, or would you prefer to still be playing PS2/Xbox/GC games with an Atari 2600 joystick?

    7. Re:Hopefully innovation isn't what people want. by Delphiki · · Score: 0, Redundant

      Why is it for people to go ape shit saying how great Nintendo is because of this without playing it but if I say I don't think it'll be good, I get modded down? Oh well, nine times of ten when I say things just to be an ass, I get modded up. Getting mod down once in a while won't kill me.

      --

      Feel free to mod me "-1 - Angry Jerk".

    8. Re:Hopefully innovation isn't what people want. by Anonymous Coward · · Score: 0

      You're getting modded down for being pessimistic and opinionated. If you at least backed up your arguments with valid reasons things would be different. Right now, your argument is essentially "It looks dumb, so I bet it sucks."

    9. Re:Hopefully innovation isn't what people want. by MonkeyOfRage · · Score: 1

      Right now, your argument is essentially "It looks dumb, so I bet it sucks."

      Hey! That's MY argument!

  87. Don't they realize how often i lose my remote!!! by draccip · · Score: 2, Funny

    come on ninty, i got 3 kids. i'm never gonna beable to find this fricking controller. remotes are like keys and wallets, they just get lost.

  88. More commentary by turbopunk · · Score: 1

    You missed linking to Nintendo Insider. They have several other commentaries, including my own, in the Gaming Gab section. ( OK, yes, it's a shameless plug. )

    The quick version of my reactions is that I was worried at first. However, as I let my mind expand, and thought of other developers, such as Namco and Sega, who already push boundries with current equipemnt, such as the DS, I am beginning to really look forward to what the new system and controller have to offer.

  89. Re:Who CARES? This was done before by Zediker · · Score: 0

    The powerglove wasnt even made by nintendo. It was a 3rd party controller, by activision or matel, or something like that... If done right, i believe games will be more fun to play than just using a d-pad and a joystick.

    --
    I love to slaughter the english language.
  90. Re:Input devices are whats keeping the arcade aliv by Jahf · · Score: 0

    ///
    Graphically and gameplay wise, there is no line between home and arcade systems anymore. They've more than caught up to each other. ///

    Err, if that's the case why don't I have a home system that I can jump on, hop on to ride a motorcycle, sit in a cockpit, etc? All examples you cited after making that comment.

    And Nintendo is making a gamble ... since so many people will look at the controller and go "wtf?". It is a good thing, but still a gamble.

    --
    It is more productive to voice thoughtful opinions (reply) than to judge (moderate) others.
  91. Place your bets now, folks! by Anonymous Coward · · Score: 0

    I've got $5 down that says the Revolution will fail and most likely will be Nintendo's last system. Generally older companies like this come up with hair brained ideas like this to try and regain their market share of days past.. Sorry Nintendo, as much as I enjoyed growing up with you guys, your reign has faded and is long gone.

    1. Re:Place your bets now, folks! by cornface · · Score: 1

      've got $5 down that says the Revolution will fail and most likely will be Nintendo's last system. Generally older companies like this come up with hair brained ideas like this to try and regain their market share of days past.. Sorry Nintendo, as much as I enjoyed growing up with you guys, your reign has faded and is long gone.

      Possibly their last system in direct competition with home consoles. I think they'll churn out handhelds and other oddities for a long while.

  92. Great.. more Nintendo fanboys... by Flaming+Death · · Score: 1

    Just what the world needs.

    For crying out loud, quit with the hype and speil and write a balanced and well thought out discussion about the controller for the Rev. All I have seen is crazy fanboy rants.

    Few have mentioned things like haptic lag issues, accuracy problems, fatigue problems.. and alienating people with poor motor skills? Surely Nintendo want as big as audience as possible? How does this achieve those goals?

    And on that note.. how are Nintendo seen as innovative? When Sony releases the eye-toy people scream 'gimmik!!'.. how is this not a gimmik then?

    I pray for Nintendo that this really is a great leap in innovation. But I worry more about how everyone has jumped on the hype bandwagon without some thought. I think if they dont make it completely accessible by everyone, then they are stuck, and they will only shrink their already disappearing market.

    1. Re:Great.. more Nintendo fanboys... by Anonymous Coward · · Score: 0

      Few have mentioned things like haptic lag issues, accuracy problems, fatigue problems.. and alienating people with poor motor skills? Surely Nintendo want as big as audience as possible? How does this achieve those goals?

      Alienating people with poor motor skills or...

      Helping those people develop better motor skills! Frankly, a motion detecting controller will actually be more accessable than the standard controllers we see now. The kind of thumb control required on analog stick controllers can be very very difficult for some people. Being able to move your hand around is much easier. If this is done right (which I have full trust in the Big N), then their player base WILL grow. You honestly believe that Nintendo would release the default controller that doesn't react immediately? That isn't accurate and thus useless? You assume that "wireless" and "motion detection" today is the same as earlier attempts and thus not fast enough. Welcome to the 21st century. Technology advances!

      And on that note.. how are Nintendo seen as innovative? When Sony releases the eye-toy people scream 'gimmik!!'.. how is this not a gimmik then?

      Addon vs default, my friend. The Eye-toy was purely an addon. It's the chicken-and-egg problem posted here. Games don't drive control development, it HAS to be the other way, and this is what Nintendo is doing. This would be a gimmick if it was an option. It's innovative because it's the system.

      and they will only shrink their already disappearing market.

      Um yeah, so a shrinking market is netting Nintendo quite the profit while Sony and MS wallow in the red, continuously. You seem to forget that there's more to this world than the Americas. The DS is vastly outselling the PSP. I'm sorry, but just because you don't see the market doesn't mean it's not there.

      I pray for Nintendo that this really is a great leap in innovation. But I worry more about how everyone has jumped on the hype bandwagon without some thought. I think if they dont make it completely accessible by everyone, then they are stuck, and they will only shrink their already disappearing market.

      If this fails, then yes Nintendo will lose a lot of people. But quit being the naysayer and put some faith in the company that birthed console gaming. They know what their doing and it's gonna friggen rock.

      As for us "fanboys," I'd prefer to call myself a loyal customer. It's all about trust. We recognize the genius of Nintendo and the sheep mentaility of other companies (*cough*MS*cough*). We know innovation when we see it. We haven't lept onto the bandwagon, we're on the train that's flying past the competition.

      In short, the Revolution will be more accessable to all. Oh, and cheaper too!

    2. Re:Great.. more Nintendo fanboys... by Anonymous Coward · · Score: 0

      Nintendo invented the gamepad...you know...that thing with a directional control on one side and action buttons on the other. That thing that every console since has copied. They invented the d-pad. They introduced the analog stick. Nintendo has a long history of creating new input devices. (Think the DDR floorpad was an innovation? Think again - there was a similar system for the NES.) As for the eye toy, I'm not saying it isn't cool, but I remember playing similar games in arcades years ago. Granted, these games seemed to have horrible motion tracking, which I assume is improved on the eye toy, but interactive video isn't a new idea.

  93. Re:Don't they realize how often i lose my remote!! by draccip · · Score: 1

    then again maybe this is part of their plan to make even more revenue of of hardware sales/replacements. brilliant nintendo... nah but seriously i love it and i'm gettin me a platinum one to go beautifully with my platinum plasma.

  94. Re:Input devices are whats keeping the arcade aliv by Pulzar · · Score: 1

    Dance Dance Revolution and it's varients.

    This is just the first link I found... There are lots of DDR pads out there for home use, some of them really fancy and completely on par with the arcade ones (although they will cost a bundle).

    Similarly, you can find rather involved home driving interfaces if you are into driving... Really, most of the out-of-the-ordinary arcade interfaces are available for home use, as well.

    --
    Never underestimate the bandwidth of a 747 filled with CD-ROMs.
  95. Sure it's a good idea? by Pi_0's+don't+shower · · Score: 1

    Remember the "zapper gun"? Remember the "power glove"? Great nintendo inventions to make you feel like you were actually hunting ducks or fighting Mike Tyson?

    The problem was in the functionality of these things -- boxing (and all other games) were hopeless with the power glove. I haven't used the new nintendo controller, but will it actually be functional is a prime question here that I haven't seen addressed yet...

    1. Re:Sure it's a good idea? by dloose · · Score: 2, Informative

      "I haven't used the new nintendo controller, but will it actually be functional is a prime question here that I haven't seen addressed yet..." So what you're really saying is that you didn't bother to read any of the links in the article. 'cause, you know, they did address that.

    2. Re:Sure it's a good idea? by soft_guy · · Score: 1

      ...and that robot!

      --
      Avoid Missing Ball for High Score
    3. Re:Sure it's a good idea? by Anonymous Coward · · Score: 0

      The Power Glove was a Mattel product.

      Nintendo had nothing to do with it other than promoting it in that stupid movie and in their magazines.

      Pass it on. This is one of the two biggest Slashidiot myths around, and it's about a freaking third-party controller nobody used from 20 years ago. Slashidiots should stop embarrassing themselves.

    4. Re:Sure it's a good idea? by NattyBucho · · Score: 1

      Are you saying that the zapper wasn't functional? 'Cause I thought that my zapper worked well, and the aim was pretty darn accurate.

  96. why Nintendo should never "pull a Sega" by Anonymous Coward · · Score: 0

    This is the exact reason that Nintendo can never be allowed to exit the hardware business. If it were left up to Microsoft and Sony we'd all be using SNES controllers for the next 20 years because they don't want to rock the boat.

    Oooh....look how shiny the graphics are...wow!

  97. Agreed, especially re: dual joystick hatred by CGameProgrammer · · Score: 1

    The first console FPS I ever played was Goldeneye 64, after years of playing computer FPSs with mouse and keyboard. At first I found it impossible aiming with my thumb on the joystick, though I eventually became competent with it.

    But it still sucks, and yet both MS and Sony, who rely on shooters far more than Nintendo, are doing nothing about it. A gyroscopic controller is an obvious idea but it's great that someone is finally doing it. Plus it'll really shine when used to swing melee weapons, as mentioned in the article. Imagine slapping your pet in Black & White, but a hundred times more viceral and exciting.

    The rectangle shape sucks, but innovation has to start somewhere. Nintendo's original controller was a rectangle, but now gamepads are much different to be more comfortable. Mice started out as rectangles but now they're alot more rounded to better fit one's hand. I'm sure this "remote control" will become a more comfortable shape later on.

    --
    ~CGameProgrammer( );
    1. Re:Agreed, especially re: dual joystick hatred by C0rinthian · · Score: 2, Insightful

      The underside of the controller looks rounded, so it would appear to fit in one hand pretty well.

      It doesn't look uncomfortable to me at all, but we don't know how much those A and B buttons will be used.

    2. Re:Agreed, especially re: dual joystick hatred by CreatureComfort · · Score: 2, Interesting


      I just wish there was a snowball's chance this would get re-engineered as a general input device for PC/PS?/XBox, etc.

      I'm just sitting here imagining having a light sabre shaped one, and using it to play SW Galaxies.... OMG I need a tissue.

      --
      "Unheard of means only it's undreamed of yet,
      Impossible means not yet done." ~~ Julia Ecklar
    3. Re:Agreed, especially re: dual joystick hatred by arose · · Score: 2, Interesting

      If you mean the 'a' and 'b' buttons then it's perfactly clear--just imagine the controller rotated 90 degrees counter clockwise.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
  98. No, the XBOX was a failure in sales by Anonymous Coward · · Score: 0

    This year, for example, 150,931 Gamecube units were sold so far. A small number, of course, much less than the 1,349,842 PS2 units, or 1,520,298 Nintendo DS. But nowhere near the disaster that is XBOX: only 9,977 units sold in 2005.

    All of this if you live in Japan.

    The way Slashdot talks about the American gaming scene as if it was representative of the whole world pisses me of to no end.

  99. Heh... by Anonymous Coward · · Score: 0

    > Are editors not aloud to make comments?

    Whether they're allowed to comment or not, you're now going to have people wonder if you're secretly one of them ;-)

  100. Fighting games maybe not as intuitive... by frikazoyd · · Score: 3, Insightful

    This got me thinking about how any fighting game would be controlled. I mean really. Button combinations for the Mortal Kombat-esque will be hard to transfer. What would you do? Hand gestures? Seems like there's a lot of possibilities, but that can be good or bad. I mean, imagine memorizing hundreds of gestures just to master a few characters.

    And suppose they go the Punch-Out route. Fighting games would get downright tiring.

    For all other types of games though, I see the potential. But fighting games with this controller? I remain cautiously skeptical...

    1. Re:Fighting games maybe not as intuitive... by rynix · · Score: 1

      Either that or think of how fit the people playing would get. I think its an added plus. Maybe I can stop walking around feeling bad about the people who look like the have never lifted more then a finger in there life....or a fork for that matter.

      --
      http://logd.programgeeks.net/referral.php?r=lordva der
    2. Re:Fighting games maybe not as intuitive... by EggyToast · · Score: 1
      Anyone who's serious about fighting games owns an arcade-style joystick of some sort. I don't mean that as a troll -- the fighting game genre is a specific niche, where someone into the genre will own a great deal of fighting games, and someone who doesn't care won't even register the genre's existence. It has a somewhat limited appeal, especially with the lack of online play in the majority of titles, and the 1v1 aspect of play (playing with a group is generally more fun nowadays).

      For those who are still serious about the genre, though, using a joystick just makes sense. Buttons are easier to hit in combination, joystick is easier to use precisely, and you tend to break them a lot less often as well. Not to mention that they're easier to use for non-gamers for fighting games.

      As Nintendo has stated quite a few times in the past day that they will have peripherals and "cases" for this controller to either snap onto or be slid into, I wouldn't be surprised at all if an arcade-style joystick came out for fighting games.

    3. Re:Fighting games maybe not as intuitive... by cowscows · · Score: 1

      I think anyone who's really into fighting games has already stopped worrying about Nintendo anyways. The Gamecube controller was not built for your standard issue fighting game, so the revolution really isn't new in that regard.

      If fighting games are your thing, you're probably better off with one of the other systems. Innovation is a double-edged sword. Pushing for something new sometimes means dropping "legacy" stuff. We'll just have to wait and see if the new stuff makes giving up some of the old.

      --

      One time I threw a brick at a duck.

    4. Re:Fighting games maybe not as intuitive... by Anonymous Coward · · Score: 0

      screw fighting games, what about driving games.
      clearly a wheel will come out seperate.

    5. Re:Fighting games maybe not as intuitive... by Lehk228 · · Score: 1

      Super Smash Bro's Melee is THE fighting game. almost nobody i know with a GCN bothers with anything else because SSMB is basically as close to perfection as you can get.

      --
      Snowden and Manning are heroes.
    6. Re:Fighting games maybe not as intuitive... by stunt_penguin · · Score: 1

      Yeah, but who wants to play Mortal Kombat & clones forever? 90% of current games suck balls & lack imagination. If a 'different' controller means we never see a mortal kombat game again, it's not much of a price to pay for decent innovation.

      --
      When the posters fear their moderators, there is tyranny; when the moderators fears the posters, there is liberty.
    7. Re:Fighting games maybe not as intuitive... by pembo13 · · Score: 1

      Kinda like how real life fighting make real people tired huh.

      --
      "Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
    8. Re:Fighting games maybe not as intuitive... by sunwolf · · Score: 1

      And is DDR so terribly unpopular these days, being so tiring?

    9. Re:Fighting games maybe not as intuitive... by SpookyFish · · Score: 1

      Think how easy it would be... unless it had force feedback, a cheap wheel with no electronics - just slide the controller into a dock in the middle and blammo.

      I hope they have a communications capability (dock connector) on the control, so things like force feedback are also simple.

    10. Re:Fighting games maybe not as intuitive... by SirSlud · · Score: 1

      SSBM is an amazing, incredible, fun as hell game.

      But it isn't a fighting game in the pure SF/Tekken/VF mold. No special mechanics (okay, other than the blanka charge mechanic) means that while it *is* a game that has people fighting each other, the control mechanics are too far removed from the true 1v1 fighters to be considered as such. It's a fucking amazing party game in fighters clothing. And I love it.

      --
      "Old man yells at systemd"
    11. Re:Fighting games maybe not as intuitive... by SirSlud · · Score: 1

      This is where its at; imagine some sort of head or shoulder strap that you attach the controller to; suddenly, moving your head moves your view in the game.

      Attach it to a driving wheel, blammo.

      I like the idea of using it as a motorcycle grip; twist it along the z-access for throttle turn it left right for steering.

      Oh man, I cannot wait to put my hands on this thing.

      --
      "Old man yells at systemd"
    12. Re:Fighting games maybe not as intuitive... by abxpacketloss · · Score: 1

      http://cube.ign.com/articles/651/651559p1.html {bottom of page} Just stick it in the shell which mimics a standard controller. While the included image is a mockup by ign it gives you an idea.

    13. Re:Fighting games maybe not as intuitive... by Breakfast+Pants · · Score: 1

      Head moving thing.. unless the TV moves as well that doesn't really work.

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    14. Re:Fighting games maybe not as intuitive... by SirSlud · · Score: 1

      why would the tv have to move?

      --
      "Old man yells at systemd"
    15. Re:Fighting games maybe not as intuitive... by Eideewt · · Score: 1

      Because he's unable to rotate his eyeballs, you insensitive clod!

    16. Re:Fighting games maybe not as intuitive... by j.bellone · · Score: 1

      Super Smash Brothers 20, and Mario Golf 8 aren't clonish enough for you? Oh, I'm sorry here, have some Donkey Konga 5.

      --
      I'm f#$king magic!
    17. Re:Fighting games maybe not as intuitive... by Anonymous Coward · · Score: 0

      I mean, imagine memorizing hundreds of gestures just to master a few characters.

      And that differs from current fighting games... how? I've spent hours trying to learn a couple characters in SC2.

    18. Re:Fighting games maybe not as intuitive... by tepples · · Score: 1

      No special mechanics (okay, other than the blanka charge mechanic)

      Blan-kaaa-CHUUUUU!!!111

      means that while it *is* a game that has people fighting each other, the control mechanics are too far removed from the true 1v1 fighters to be considered as such.

      And Tobal No. 1's control is nothing like Street Fighter's.

      By the way, do you know what an L Cancel is?

    19. Re:Fighting games maybe not as intuitive... by Anonymous Coward · · Score: 0

      Fighting game becomes a sword fighting game; which is way cooler then seeing yet another street fighter 2 clone (how many years has it been?)

    20. Re:Fighting games maybe not as intuitive... by Orome · · Score: 1

      I remember Iwata stating at E3 that he was pushing the Nintendo Dev teams to create a Super Smash Brothers for the the Revolution's launch. Couple that with the fact that Miyamoto and co. _always_ pay a great deal of attention to the control interface and I'm sure they'll come up with a nice way to implement a fighting game using the new controller.

    21. Re:Fighting games maybe not as intuitive... by stunt_penguin · · Score: 1

      Or some Wario World, Pikimin, Animal crossing?

      --
      When the posters fear their moderators, there is tyranny; when the moderators fears the posters, there is liberty.
    22. Re:Fighting games maybe not as intuitive... by DamienNightbane · · Score: 1

      You want hard? Try playing a fighting game on a DDR dance pad.

    23. Re:Fighting games maybe not as intuitive... by AvitarX · · Score: 1

      use attachable second stick.

      left stick=control.
      left trigger = left trigger

      right control pad = A,B,X,Y

      right trigger = right trigger

      bottun under control pad = z trigger (not quite as nice

      Tilt = C stick (not quite as easy to not touch)

      It maps very easily to a standard controller (with the exception of C stick). If the C stick function is camera and not 4 extra buttons it will be real cool even. Also games that use the left control pad as 4 buttons will be lacking too.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    24. Re:Fighting games maybe not as intuitive... by Anonymous Coward · · Score: 0

      There have only been two Super Smash Brothers games, four Mario Golf games (two of which were for portable systems), and two Donkey Konga games.

      Mario Party is the one that's had lots of releases.

  101. I only own a Game Cube. by FatSean · · Score: 1

    Play a few games on it. Had a Dreamcast before that. Maybe I'm just bad at picking 'em, but I love the Mario Kart and Smash Brothers!

    --
    Blar.
    1. Re:I only own a Game Cube. by leland242 · · Score: 1

      I think you're spot on! They are both excellent consoles.

  102. Flight of the controller by rubberbando · · Score: 1

    How long do you think it will take before someone accidentally tosses the controller when swinging at something and their hand is sweaty from a long gaming session?

    Someone could get hurt or you might end up breaking something such as the controller itself.

    I hope they have something in the controller to hold the batteries in place better than regular remotes since with regular remotes, the battery connectors can get jarred out of place just by dropping it about a foot. You would then have to bang the controller until the connectors were aligned again to get it working again.

    Just a thought...

    --
    DEAD DEAD DEAD DELETE ME
  103. Article Summary: by Anonymous Coward · · Score: 0

    OMGWTFBBQ!!!! i can say with confidence that this new game controller is teh best thing ever built by the human race.

  104. Yeah yeah... but don't forget EyeToy. by oGMo · · Score: 1

    Yes, I think despite anyone's particular reservations, this is something that's like "cool, check it out". Whether it works in practice or not we'll see; but it has potential. I definitely "want one".

    However, despite fanboys blathering on (replace "Will Wright" with "Nintendo" or "Miyamoto" in this comic) about how this changes the entire world and nothing was ever like it and none of the other platforms have anything like it, remember the EyeToy Demo where the guy used the two cups, in realtime, to control two cups onscreen?

    So before you think Nintendo is the only one offering this kind of control next-gen, remember: the PS3 can already do a number of these things. Without a special motion-sensing controller.

    Of course, that doesn't mean the Revolution isn't going to be cool and I'm not going to get one. You can bet when it rolls around with the next-gen Mario, Zelda, and Metroid, I'll be right there.

    But remember, the Revolution isn't going to be the only one with this kind of control next generation.

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    1. Re:Yeah yeah... but don't forget EyeToy. by Anonymous Coward · · Score: 0

      Huh... PS3 can do a number of these things? Nintendo isn't the only one with this kind of controls?

      Sorry, but what is your source for this? All the gaming press, whether they think Rev is cool or not, declare the input method to be completely unique. Furthermore, I think Nintendo has *patents* for the technology its using on the Rev.

      The EyeToy doesn't *nearly* offer the same degree of motion tracking. I really doubt PS3 or X360 are capable or anything remotely close at the moment.

  105. So, how do you "turn" ? by Anonymous Coward · · Score: 0

    I am both excited by all the new game types that this controller makes possible, and dissapointed that it STILL doesn't address the most important shortcoming of console controllers: no "direct" turning.

    direct turning meaning that the offset of analog movement immediately translates to yaw (or pitch) view change in game), much like a mouse. Indirect turning is what a traditional anolog controller does: the analog offset determines not the yaw, but the amount of yaw change per timeunit, which is indirect, and makes turning adjustments slow.

    In theory. the Revolution's motion sensor can do direct offsets like a mouse, except a mouse I can lift up and re-center without affecting my current angle. How can the Revolution do this? if I turn the controller, I will get to a point where I can't turn any further, or at least pointing the controller 180 degrees away from the screen will be impractical. Maybe a button could mean "recenter" ?

    I don't need to necessarily play FPS games all day on the Revolution, I'd rather play something new. But the fact is that 3d space is ubiquitous in games now, and any game that plays in a 3d world has as its primary need for analog control turning / looking around. It makes sense to me a controller would be optimized for that action. Everything else, movement, and various action buttons can benefit from being analog, but not as drastically as turning.

    Yes I love the DS for this reason. Recentering there is natural. But I still would like to see a console with direct analog control. Maybe some kind of wheel/trackball is required? I certainly hope that game developers will allow a direct style of control using a "recenter" button, and don't just blindly implement the common indirect control. Who knows flicking/recentering could be a n intuitive way to turn on the Revolution.

    -- Aardappel (don't have my /. login on this computer)

  106. Re:Input devices are whats keeping the arcade aliv by CoffeeJedi · · Score: 2, Informative

    ummm... i think you missed the entire point of the comment.... that's exactly what he said

    --
    May you be touched by His Noodly Appendage. RAmen.
  107. Re:Who CARES? This was done before by Yocto+Yotta · · Score: 1

    Not limited in shape to the human hand, the new controller can be applied to many situations.

    Imagine what you could do with it shoved up your ass or cootch. The girls will love this thing!

    Mind you, I'm totally in agreement with your post, just thought I'd take a moment to blow everyone's minds.

    --
    A B A C A B B
  108. Harry Potter game anyone? by ILikeRed · · Score: 2, Interesting

    Quoting
    With a Magic Wand like that, all you need to do is add a microphone in addition to the accelerometers; and you've got the perfect game controller for a speech-and-swish controled spellcasting game.

    There is a lot of really neat roleplaying that comes to mind with a microphone attachment, and it would also be a really cool karaoke machine - especially with the download ability. I can't wait!

    --
    I have come to a conclusion that one useless man is a shame, two is a law firm, and three or more is a congress -J Adams
    1. Re:Harry Potter game anyone? by Shadow+Wrought · · Score: 1

      I was also thinking of what Lucas Arts is going to do with this. A FPS Jedi Knights game in which your controller acts like the light sabre in front of you would do very nicely, methinks.

      --
      If brevity is the soul of wit, then how does one explain Twitter?
  109. Re:Who CARES? This was done before by Jonny_eh · · Score: 1

    Ya, but the powerglove sucked! This will be better! I hope!

  110. No, this is an eight axis controller. by Anonymous Coward · · Score: 0

    You've got the traditional three - x y z
    then you've got attitude - pitch, yaw, and roll

    That's a standard six axis controller so far - just like the 'space orb 360' (which ROCKS for FPS) but with the mouses absolute movement feel rather than the joysticks relitivity.

    But then they've got the 'D' pad there, which is a non-analog two-axis controller in and of itself.

    So that's eight axises alltogether.

  111. Of course I'll get one by ferat · · Score: 1

    While the new controller throws me off a bit, I'll still be first in line to get a Revolution.

    Why? Nintendo still has the best games of the lot. I own all three of the current consoles, and while the graphics are shinier on the ps2 and the xbox, the games themselves aren't so much. I enjoy splinter cell, but most of the games I play for a couple hours then forget I own. The developers of those seem to fall into the trap of "if its pretty enough, most of the public won't notice that the game is crap".

    When my friends come over we still play Smash Brothers or Bomberman or Monkey Ball or any of the other fun, fast, easy, multiplayer games that Nintendo has out. The cube just has more party games and that's where most of my playtime comes in. I see no reason to believe that the Revolution won't be more of the same.

    It's just gonna have a goofier controller.

  112. related quote by Anonymous Coward · · Score: 0

    "the difference between creating and idea and imitating someone else's is the difference between Picasso and graffiti. The difference between a Picasso and graffiti is the difference between disciplined thought and vacuous thought."

    at least Nintendo is willing to try something different and attempt to break the mold.

  113. Continuous rotation? by asdfrewq · · Score: 1

    Am I the only one wondering just how exactly one would achieve continious rotation in, say, an FPS game? With a mouse you just pick it up, move it back and keep turning, and it's obviously not a problem with an analoge stick. But how in heck could it be possible with this new controller? I certainly don't like the idea of pressing a button to "disable" the controller input so that I can move my hand back to a comfortable position, then continue turning around.

  114. Re:Input devices are whats keeping the arcade aliv by CoffeeJedi · · Score: 1

    its funny, i was at a Dave and Buster's this past weekend, enjoying the mix of games and beer. about 60% of the games were light gun shooters, 30% were "driving games" of various types (car, motorcycle, hovercraft, etc) and the remaining 10% was a smattering of various types, and only 2 fighting games (Tekken 4 and Virtua Fighter, uh... 4?)

    one of the games however, was a boxing game where you held 2 boxing gloves in your hands, and could "duck" to avoid getting punched. i could see combining these controllers with an eyetoy type camera for that kind of game

    --
    May you be touched by His Noodly Appendage. RAmen.
  115. Re:Who CARES? This was done before by sabernet · · Score: 4, Interesting

    I have a powerglove.

    It most certainly did not.

    The powerglove only had digital values for movement: up, down, left, right and center. No analogue movement. It also tracked forward and backwords in a way that it would tie these to existing controller inputs(punch forward as the "a" button in punch out).

    As such, even the general settling of your arm would cause mario to jump off the cliff and force you to re-"center" the PG by hitting a button every 2 seconds. Above that, twiddling your finger to make a button happen was far from intuitive.

    Every demo produced at TGS showed that this interface is smooth, responsive and intuitive to use. Not to mention it looks lke a helluva lot of fun.

  116. Re:Who CARES? This was done before by dimfeld · · Score: 2, Interesting

    The Power Glove actually did have 3D position tracking (and roll too IIRC) when used in its raw data mode, but there was only a single game that used it. This game, Super Glove Ball, was closer to a fancy tech demo than a full-fledged game. So even the potential that the Power Glove had was barely exploited at all. I'm sure they'll do a better job with the Revolution; at least, I hope so. Incidentally, the Power Glove did gain some popularity in homebrew VR applications due to its low price (compared to about $10,000 for professional VR data gloves at the time).

  117. Re:Who CARES? This was done before by Overly+Critical+Guy · · Score: 1

    This has very little to do with the Power Glove. Get real.

    --
    "Sufferin' succotash."
  118. Isn't the GC #2 in sales? by freeweed · · Score: 1

    Also, even if we're going to use the "number of consoles sold" metric, hasn't the Gamecube pretty much kept up with, or beaten, the Xbox?

    So, in other words, Zonk's basically saying "everyone but Sony has failed".

    Brilliant.

    I find this sort of thinking especially funny, considering that Nintendo just came off what *could* be considered a failure in the N64, and is now neck and neck in a 3-console world. Microsoft, on the other hand, went squarely for the Playstation market, and hasn't managed to beat the "kiddy system" that was the descendent of the "failure".

    To most in the gaming world, Nintendo was just about dead 5 years ago. To be where they are today is pretty damned impressive, if you ask me.

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    1. Re:Isn't the GC #2 in sales? by Rycross · · Score: 1

      I just did a google search for "worldwide console sales," and came up with some forum discussions, that compiled some numbers and put the Gamecube ahead of the XBox. Not exactly reliable, but promising.

    2. Re:Isn't the GC #2 in sales? by TecnaDigit · · Score: 1
      This link might clear it up. Granted, it was made at the beginning of the year, and I don't know how much its changed since then.

      Regardless, I doubt either the Xbox or the Gamecube have spread further apart from each other in sales.

  119. Getting Hardcore credibility by rogueMonkey · · Score: 1

    I can think of one way for Nintendo to get some credibility with the hardcore FPS crowd that dismisses Nintendo as "just for kids". Organise a contest on a serious FPS between gamers with the Revolution controller and gamers with a standard "two thumbs" console controller. Or better yet, if this thing is really good, make the contest between Revolution controller and keyboard/mice gamers.

    If the Revolution gamers win... Just imagine.

    I know I laugh everytime people tell me that the PC as a gaming platform is dead. I play FPSes and I can't imagine going without my keyboard ans mouse. Prove me wrong and I will stop buying 500$ video cards and start buying 500$ consoles!

  120. How can they say it failed? by WillAffleckUW · · Score: 1

    I know it's already been discussed, but I'll go ahead and say it here for the record. The GameCube failed as a console.

    But how can it fail when it was far more profitable than the xBox?

    Seriously, doesn't anyone understand Nintendo made money on both games and consoles?

    --
    -- Tigger warning: This post may contain tiggers! --
  121. Re: FPS - 360 Degrees? by Alistar · · Score: 1

    I was thinking about this. Do you need to physically turn around 360 degrees to do this in a game? If not, and it is scaled, is there anything to bring it to a neutral position. You move so far and turn 360 degrees around, but you are now virtually in the same spot but your arm/hand/whatever is now off to the side or wherever, not in the same spot.

  122. Re:Gamecube a failure, eh? by Anonymous Coward · · Score: 0

    Dude, relax, take a bong hit and calm down. This is slashdot and we are talking about video games - you know. If your panties get this twisted just talking about consoles, try going for a walk or something.

  123. I can't wait until... by minuend · · Score: 1

    1. Someone releases the next logical step, a VR headset. 2. Linux boots on the Revolution. Haha! Fuck longhorn!

    1. Re:I can't wait until... by NattyBucho · · Score: 1
      2. Linux boots on the Revolution.

      For some reason, the first time I read that I thought you were talking about another peripheral... the "Linux boots." And I was wondering why I'd never heard of this open-source footwear before, and what it might look like.

  124. Re: FPS - 360 Degrees? by Avacar · · Score: 1

    How do you turn 360 with a Mouse? I don't see you drawing circles on your mousepad...

    I assume that it will track directly while "on the screen" and scroll like a mouse when you start approaching edges.

    Then again, I'm still thinking "within the box" so maybe Nintendo will surprise us and make it super-intuitive in some new way.

  125. The more I look at it, the more I like it! by jivo · · Score: 1
    I must admit, that this was not what I had expected from Nintendo, but the more I look at it, the more I like it!

    Here are my reasons for liking it:

    • Elegant, and could be placed in the living room without objections from SO..
    • Simple and slick look, with few buttons.
    • Appealing usage. Others can see what you do, easy to teach others by showing.
    • More uses that a simple joystick: It can also be twisted and moved horizontally
    • Many uses will be intuitive

    Bring it on - I'm ready to order, and I cannot wait to play Conkers Bad Fur Day again!! :-)

  126. The first truly revolutionary controller by jumbolo · · Score: 1

    Have all of you thought that this is the very first controller that a left handed could pick up straight away and use both in vertical and horizontal position?

    And have you also thought that the just-aim-and-click-the-big-A-button approach can be grasped even by granny (sort of apple mouse of controllers)?

    Just one note to Nintendo: DON'T even try sell this to Europe 6 months/1 year AFTER having made japanese and u.s. happy gamers as it will feel like watching a wonderful movie after someone repeated you the whole story for that amount of time, basically SPOILED and not so wonderful!

    disclaimer: I'm right handed and not a nintendo zealot.

    1. Re:The first truly revolutionary controller by jumbolo · · Score: 1

      that's even more to come!

      just think that one could strap 4 controllers (maximum number allowed) on itself (1 each arm + 1 each leg) and move a character in the game, really being into the game!!!

      or, in a simpler fashion have a controller in each hand and perform any sort of action possible!

      the sky is the limit...

  127. Drinking Games by xbudex · · Score: 1

    Finally, something that will let me drink and play video games at the same time. Think of the possibilities. Mario Drinking Party, oh yeah!

  128. Re: FPS - 360 Degrees? by diskis · · Score: 1

    Um, ever played an FPS with a mouse? Same effect, and yet I head nobody complaining.

  129. Re: FPS - 360 Degrees? by Alistar · · Score: 1

    Yea but you can lift a mouse to return it a neutral position.

    With the new system it tracks your movements, so attempting to move it a neutral position will affect your position in the game.

  130. Nintendo has lost it by c0d3h4x0r · · Score: 2, Insightful

    Nintendo is wasting its time with this controller nonsense.

    The most important thing for a console to succeed is to have a plethora of truly outstanding games available for it.

    Whether a game is good or not has relatively little to do with the capabilities of the hardware or the uniqueness of the controls. It has to do with the artistry of the game designers and the ethic of the developers. Developers should not try to push hardware beyond its comfort zone (no slow frame rates or laggy scenes, please), and the designers should focus on fun gameplay and appropriate difficulty.

    Nintendo's own games are nearly always outstanding, but Nintendo seems completely clueless about how to get other companies to make great games for its systems anymore.

    Produce a console with over 200 games at launch and a quality-to-crap ratio of over 70% within that library, and you'll have a winner, period.

    --
    Moderator hint: a comment is neither "Flamebait" nor "Troll" if it is true.
    1. Re:Nintendo has lost it by DDLKermit007 · · Score: 1

      System should have over 200 at launch. Gamecube games + all the previous home consoles.

    2. Re:Nintendo has lost it by c0d3h4x0r · · Score: 1

      Aparently you missed the part about the quality-to-crap ratio needing to be high.

      --
      Moderator hint: a comment is neither "Flamebait" nor "Troll" if it is true.
    3. Re:Nintendo has lost it by DDLKermit007 · · Score: 1
      It's higher than any other console out there. Not to mention the ammount of games available will be in the order of closer to 1000 than 200. Plus lets not forget you have no clue what would happen to developers if there were 200 NEW games the day of launch. The average gamers maybe buy 20 games over the course of a consoles life. They would need to do half of that within the first month to make developers any ammount of money that wouldn't be anything more than a lucky crapshoot.

      It really doesn't matter any which way though. Sony & MS will leave game consoles to companies that know how to make a game console that can support itself without putting the company in the hole. It's quite likely both of them will jump ship after this next generation and leave games to those who focus on one thing and not on everything and being unable to do any of them well.

  131. Ergonomic by phriedom · · Score: 1

    I think you have a valid concern. Repetitive motion particulary at your wrist is a bad thing.

    But I'd sure like to try the controller out first. Depending on the type of game, I can imagine that moving the conroller with your shoulder and elbow which are larger muscles, and not having any resistance against you might be VERY comfortable. This might be the controller that arthritics and wiley Atari veterans can use. The reviewer seemed to feel like the games used very natural motions.

    --
    Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.
  132. Nintendo is the start of all gaming? by mrbooze · · Score: 2, Insightful

    I'm sure this young buck was very emotionally affected by his NES under the christmas tree, but what about those of us who came to the party with the family Pong console, even before we were blessed with our Atari 2600?

    This Nintendo worship just seems inappropriate to me. They've done good stuff, lots of companies have done good stuff, but they didn't put the first game systems into homes. They didn't start the wave, they just rode it.

    I'm sure someone will say "But Nintendo did it BETTER!" but I say whatever. My message to you youth of today is: People my age got over the death of Atari (and the Atari of old is most certainly dead no matter how much publishing happens under the brand name), someday you'll get over the death of Nintendo too. It may or may not happen now, and it won't necessarily be because of a fancy controller, but all things must pass, even the things you obsessed about in your youth.

  133. Have never owned a Nintendo console, but will now by Optic7 · · Score: 2, Informative

    If this anecdote is any indication of Nintendo's future, I think they are going to do well. I have never owned a regular Nintendo console before (I did buy a gameboy SP that I've barely ever used). When I heard about the Revolution allowing dowloads of their back library, it got my interest. I thought I would probably consider it. Now the announcement of the new controller with all its potential makes the Revolution a must buy for me. I just hope they really get the technology refined and perfected before releasing it.

  134. Re:Input devices are whats keeping the arcade aliv by wickedsteve · · Score: 1

    Read the part after your quote. Err maybe read it three times.

  135. Re:Input devices are whats keeping the arcade aliv by C0rinthian · · Score: 1

    But they're not the norm. How many people will have all that hardware at their disposal?

  136. tell me about it by Anonymous Coward · · Score: 0

    it doesn't hurt to grab or use it unless you do it all day long... hehehe

  137. Oh, I don't know by sbma44 · · Score: 1

    For one thing, it might just take a slight gesture to indicate a move, keeping you from getting too tired. You could stick with basic directions for movement -- maybe roll the stick one way for blocking. Handle punch and kick through the buttons, and rely on specific hand motions for combos and special moves. It would be very different, but interesting.

    I'm not fighting game afficianado, though (aside from smash bros.) -- largely because the button combos (and executing them) are just too daunting. This could get me interested in the genre again, though.

  138. Left-handed: Good point! by jivo · · Score: 1
    That's actually a very good point. Even the 'nunchago'-mode with the analog joystick combination can be used in either hand.

    It's simply brilliant - I just can't wait to try it out!

  139. Re: FPS - 360 Degrees? by Anonymous Coward · · Score: 0

    Home button??

  140. Shape is probably to avoid lawsuits by frikazoyd · · Score: 1

    I think that one of the more comfortable shapes for the human hand is the gun-type shape. A controller that was remote-ish would look something like a phaser, for instance. Angled. But I bet you anything they wanted to stick to a neutral shape to avoid the obvious "Oh My God, it's a gun teaching our children to shoot!" parallels.

  141. Thumb Stick is painful, bad ergonomics by YukiKotetsu · · Score: 2, Interesting

    Does anyone find the raised/lined thumbstick of the Gamecube just annoying? Barely any better than the PS2 either. Xbox has one thing right - the thumbsticks have an indentation on them to secure where you thumb is going instead of having it slip off. Has anyone thought of the ergonomics or strain of having to hold these things in front of you, one handed controllers, continually moving things in little motions... I see a lot of carpel tunnel victims emerging. I like the idea of innovation, I do, but some things just look wrong. Also, the controller is blocky near the bottom corner, which will put an indentation into your hand instead of being more rounded and comfortable. Imagine the palm sweat on this thing. It looks interesting though. How will you button mash things though? My arms, wrists, and fingers hurt just looking at this thing. I will say one thing... does this mean that the mainstream games of the XBox and PS2/3/or 87 won't be playable, or even made, for the revolution? How will I play soul calibur on this?

  142. Dead Arm by fozzmeister · · Score: 1

    You'd get such a bad dead arm from this innovation its not true.

  143. What happens if you drop it... by Anonymous Coward · · Score: 0

    ...while playing? I know how frustrating it is for the uncoordinated like me when my computer mouse falls off the desk during a game...although an auto-pause feature would be great if shock is detected to the controller.

  144. I'd say it works something like this... by cr0sh · · Score: 1
    Two IR sensors placed on either side of the TV. On the controller, is an IR output LED (just like a TV remote), with a "beam" focused so that the light dropoff from the center is fairly fast (that is, you have an IR bright spot where the controller is pointing, and a glow that drops off fast surrounding it). The two sensors measure distance from the screen and left/right distance. A dual axis electrolytic tilt sensor handles both up/down pointing, as well as "roll". All data from the controller is sent to the system by modulating the IR output (just like a TV remote). That's the only way I can see this thing working without it getting really expensive really quickly. If there were a third IR sensor, so that it was a triangle of sensors, better 3D positioning could happen, but for a game system use, all it would really do is add cost.

    It's too bad they couldn't have come up with a cheap 6DOF 3D magnetic tracker system - but such a thing is overkill for a system that relies on a 2D television screen for the output, and would probably cost too much to implement anyhow (that, and Polhemus and Ascension have those patents locked up good as well). For the system Nintendo is showing, what I outlined above is probably damn close to the truth...

    --
    Reason is the Path to God - Anon
    1. Re:I'd say it works something like this... by AndreiK · · Score: 1

      I'm pretty sure I read somewhere that they use RF, if only to send the signal back to the console.

    2. Re:I'd say it works something like this... by NattyBucho · · Score: 1

      Solely using IR for controller-system communication wouldn't make much sense. Wavebirds use RF for the communication and it works darn well; Nintendo knows better than to have a controller fully dependent on IR when they suspect it'll have cause to be not facing the screen at times.

    3. Re:I'd say it works something like this... by Anonymous Coward · · Score: 0

      fuckwit - read the 3 stories about this, plus the thousands of comments on it.

      No IR is used. I repeat - fuckwit.

  145. Re:It's a thin string they're hanging from...SOLUT by BinaryOpty · · Score: 1

    Because patenting kept Sony from adding analog sticks and rumble to the PS1's controller after Nintendo revealed the N64 controller, right?

  146. GameCube Failed? Prove it. by Anonymous Coward · · Score: 0

    "I know it's already been discussed, but I'll go ahead and say it here for the record. The GameCube failed as a console. "

    I require facts to support this claim. I think it "failed" in the eyes of male gamers 16-24, but not to anyone else.

    In fact, for all intents and purposes, it is basically tied for second place in market share with the Xbox and the PS2 easily beats them both. At one point, Nintendo claimed a strong second. I think it was holidays 2003.

    But more importantly, how were profits? I think we've all seen the figures. Nintendo is the most profitable company out of the 3.

    So wait a minute. If Nintendo was able to hang in 2nd place with a company that was losing millions of dollars and STILL make a profit, you're calling that "failure"? What? If anything, this logic would only lead you to believe that the Xbox was a failure.

    Again, I think the internet gaming message boards are packed full with a small niche of people- male gamers, many still boys, who are concerned about looking cool in front of their friends. They can't see that Nintendo is doing just as well as the Xbox _AND_ making money.

    If next generation plays out the same way, except Nintendo has a strong 2nd place or maybe competes with the PS3, I wouldn't doubt if Xbox360 is MS' last console.

    The Xbox was a complete failure.

  147. Independent developers and non-gaming uses by Optic7 · · Score: 1

    Has Nintendo stated what their position will be with regard to independent and small developers, and small-production alternative uses?

    This new controller could open up so many possibilities that I hope they won't try to contain and control the uses of the new console too much. I'm thinking all kinds of alternative uses like therapeutic interactive applications (physical and psychological), special input programs for people with various types of impairments, and probably other stuff that I haven't really thought about yet.

    I think that making the console more accessible to independent game developers could also contribute to the success of the console, either by the sheer variety of games that could be produced, or by the release of innovative sleeper hits by some unknown developer.

  148. Gamecube Failed? by sm4kxd · · Score: 1
    I hear this from time to time, but I've never once heard a reason for it 'failing' other than the lack of 3rd party support. The way I see it, in order for a console to be a 'failure' it needs to either 1) cost the company money (overall), instead of make it 2) have nothing worth buying the system for, or 3) struggle it's entire lifespan to barely 'make the cut'.

    -Was the Gamecube profitable for Nintendo?
    Yes, see my previous post on this topic and you'll find links to facts about how profitable it was, and I'm sure you will be surprised.

    -Did the system have a wide library of enjoyable, quality games?
    Even if they are mostly first and second party games, there is still quite a selection of games that either are only on Gamecube or are best on Gamecube, anyone who says otherwise is just ignorant.

    -Yeah but wasn't the Gamecube in last place most of it's existance?
    Hardly. The Gamecube has maintained second place in worldwide sales the majority of it's life. Only in 2005 did xbox finally take second place in total sales.

    Someone please, tell me how that adds up to a failure. The overall 'view' of Nintendo this entire console generation has been extremly skewed. Sure, I'm a fanboy.

  149. Re:Gamecube a failure, eh? by DoctaWatson · · Score: 1

    Hey rainstorm, if you hate Zonk so much, why don't you act like an adult and just uncheck his stories in your preferences?

    Disputing someone's opinion is reasonable, but to continuously complain about reading Zonk's opinions when you don't have to is just masochistic.

    But then again, what can I say that the mods haven't already said for me?

  150. This is perfect for Harry Potter. by Short+Circuit · · Score: 1

    "I will now show you how to block a curse."

    Lockheart tries to do a fancy guesture, and his wand clatters to the floor.

    "Well, you get the idea. Just do what I did."

    "What, drop my wand?"

  151. Backwards compatibility? by monstercoo · · Score: 2, Interesting

    What I find interesting about this new controller is that in it's normal or nunchaku form, it seems incompatible with many of the snes and n64 games the Revolution is able to emulate. When turned 90 degrees, only the d-pad and maybe 3 buttons seem accessible. Thats great for NES games, but, for snes games that use 4 buttons and the shoulder pads or many n64 games (goldeneye anyone?)... it seems this controller won't work. Its neat that the controller can be expanded, but I don't see how any peripheral device could provide proper input. So, I guess we'll have to buy seperate controllers in order to play many of the games we love?

    1. Re:Backwards compatibility? by glavenoid · · Score: 1
      Yeah, but don't forget, the Revolution controller is also capable of 3D "axial" motions AND 3D "spacial" motions.
      Assuming for a moment that none of the axial or spacial controls are necessarily analog, the Rev controller has 23 possible "buttons" -- 6 axial gestures, 6 spacial gestures, 4 d-pad buttons, 2 (A + B), 2 (a + b), Start, Select and Home (whatever that does)-- And that is just the main Remote unit!
      Or, perhaps, 2 analog controls, a D-pad, and the 7 other buttons.
      And, also, don't forget that there is an expansion port available on the main control unit, which could be used for other past gen Nintendo controllers, ahem, if you still have tham lying around...

      Also, i'm banking that Nintendo will provide some means of configuring the standard controller setup, to the user's preference, to be most comftorable with the past-gen games library -- At least I hope so.

      --
      I, for one, am looking forward to the inevitable /. beta rollout fallout.
    2. Re:Backwards compatibility? by apanap · · Score: 1

      Remember the Revolution has ports for Gamecube controllers as well, these work fine with all older nintendo systems.

      --
      Give me a job. Please?
  152. Um... no by Guppy06 · · Score: 1

    "The GameCube failed as a console."

    The Virtual Boy failed as a console. The Dreamcast failed as a console. The GameCube will live through its natural lifespan and continue to turn a profit for Nintendo.

    Where are you getting your info, Netcraft?

    1. Re:Um... no by cornface · · Score: 1

      Where are you getting your info, Netcraft?

      Zonk only reads 1up.com, Gamasutra, and The Escapist. He makes a best effort to post every single article he reads (well, skims) there, but sometimes he misses one.

  153. Oh crap. by Xenex · · Score: 1

    Slashdot thinks the Revolution will be successful! Now it's doomed! Doomed!

  154. Re: FPS - 360 Degrees? by Rallion · · Score: 1

    Think about it like the viewport in an RTS game. At least, I think it could work very well that way. There are other possibilities, but that seems most intuitive.

  155. Re:And I care about Zonk's opinion, Why? by cornface · · Score: 1

    I'm torn.

    On the one hand, I've made numerous posts lambasting him for welching on his promise to post original content instead of simply whoring himself out to 1up.com every ten minutes.

    On the other hand, his original content is horrible. It's way too long. It has no point.

    Decision: Zonk sucks. Please fire Zonk.

  156. Re:Continuous rotation? by Rallion · · Score: 1

    I suspect it would generally be similar to how you can use your mouse to shift the viewport in RTS games.

    If they can come up with something better, though, I'll take it.

  157. 2 things. by Anonymous Coward · · Score: 0

    1. "This is a risky venture, no doubt about it. If third party developers don't catch on to the possibilities here, if the EAs of the world don't take a chance with the new interface, then Nintendo will be looking at a big problem."

    What problem is that? The implication seems to be that 3rd parties who want to stick to traditional control mechanisms will not support the Revolution, which would result in a distinct lack of 3rd party support for the Revolution. Read this though:

    http://www.eurogamer.net/article.php?article_id=60 917

    "We're producing a classic-style expansion controller, based on traditional designs like the Gamecube controller. It's like a shell with a hole in the top into which you slot the freehand-style controller, and then you can play third-party ported games, and retro Nintendo games you've downloaded."

    Further, we already know the Revolution will have ports for traditional Gamecube controllers as well, so I wouldn't be surprised if this "expansion controller" they're talking about could simply be replaced by a Wavebird, for instance. And really, that's the genius of it. Not only are games with traditional control schemes (specifically thinking about 3rd party ports) still playable and capable on the Revolution, the Revolution also distinguishes itself from the other 2 consoles by offering up a completely new way of interacting with the game. You're not losing a control scheme... you're gaining one.

    2. Finally, at least, Nintendo isn't just going to sit there and try to imitate the other consoles poorly.

    LOL?

    D-Pad. Shoulder buttons. Analog stick. Rumble functionality. Wireless.

    Who's imitating whom?

    Seriously, snide and unfounded comments like that really make articles difficult to take seriously.

  158. Nintendo got it right? by justaj · · Score: 1

    Like everyone else the first time i saw the controller this morning i cringed and i thought it was the end of an era. But after reading the reviews and thinking about the possibilities, i realized that Nintendo has done something that Sony and Microsoft just plain can't....innovate. The created a controller that the casual gamer can immediately pick up and use. And after plugging in the nunchuck, gives those of us who enjoy FPS's the first system that could rival a keyboard and mouse. Can you imagine playing spiderman in first person where the remote is used to pick where the web lands.? (or using two remotes for dual web action?) i would literally spend hours just swinging around..... a tennis game where you actually swing the controller and the racket swings the same way? you could literally execute slices, topspins, lobs, whatever, all by performing the appropriate movements with the controller. in the teaser video it showed an old couple conducting a symphony. imagine standing there and whichever section of the orchestra you pointed at would begin to play and even would play higher or lower as your arm movements dictated....well that kind of gay but still. thats pretty damn cool... No offense to microsoft, but i'd rather play halo 3 using this controller than using the 360 controller i saw in person at E3. i'm sold

    --
    www.unofficiall.com
  159. People are missing one important point by SirSlud · · Score: 1

    Note the wavebird-like controler that will be available, by inserting the Revolution controller inside it. You will have access to a current gen run of the mill dual analog stick, although I'll be also quick to point out that fighter games ain't nuthin unless played on an arcade quality joystick. Even dual analog controllers don't do fighting games justice. I prefer the hand cramped Wavebird D-pad to Sony's pathetic excuse for a D-Pad, but neither are really that well suited to SF-style moves.

    --
    "Old man yells at systemd"
  160. get over it by Anonymous Coward · · Score: 0

    its a childs toy. you thought the cube had no software support? they should name this the "drought box". if you are over 12 and want a revolution, try getting laid for once.

  161. Re:Who CARES? This was done before by Total_Wimp · · Score: 1

    Maybe. But as an owner of both a GyroMouse and an MS SideWinder Freestyle Pro game pad, I can tell you there are all kinds of ways this can go wrong.

    Problem #1, The arms get tired. Quickly.

    Even if this thing is smooth as butter and light as a feather, you'll need to move it in a range of motion much larger than a gamepad or joystick. If you enjoy video games, you'll have to do this for sessions lasting more than an hour. It gets old.

    Problem #2, The body likes resistance so it can guage how it's doing at it's job.

    Ever hear old timers go on and on about how much they liked their old IBM keyboards? They liked that satisfying click when you pressed the keys. Moving against air is just not the same. Though I liked using the SideWinder for Motocross Madness, it never stopped feeling weird not pushing against something.

    I have no doubt Nintendo has designed a fine controller, but unless they can fix these seamingly unfixable issues, it's likely they'll find themselves with yet another niche product. It might be fun, but it won't be mainstream.

    BTW, Nintendo is billing this thing as something that traditionally non-gaming family members will enjoy, even mom. Mom feels dorky enough when she picks up a regular controller; she will think twice, three times, or maybe forever before deciding to swing this thing around like a baseball bat in front of her laughing teen boys. This will be a product for 'secure' people only.

    TW

  162. Looking for ideas? by RyoShin · · Score: 1

    I took some of the stuff I talked about in the last Revolution controller post and turned it into a full-fledged webpage. I also included some potential accessories (albeit crudly drawn.) Take a look.

    1. Re:Looking for ideas? by NattyBucho · · Score: 1

      In response to a misunderstanding on your webpage, the Revolution controller can be sensed in 3D space as well as pointed at the screen of a TV; both of these features are supported. These are separate capabilities.

  163. why does everybody knock the virtual boy? by briancnorton · · Score: 1
    Did you all have one? Man, it was COOL! stereographic 3D was a great idea but way ahead of it's time. I'm gonna laugh when the PS4 comes standard with a stereo head-mounted display.

    Sure it gave you headaches and the red got annoying real fast, but the concept was solid and innovative.

    --

    People who think they know everything really piss off those of us that actually do.

    1. Re:why does everybody knock the virtual boy? by JackAxe · · Score: 1

      I have one still. My biggest gripe was the headache. :) Cool concept, but maybe a different color instead of red, and maybe if they had waited a bit longer for tech to catch up, so that the unit could've been smaller might have made all of the difference. I can carry it around in its huge plastic case, but it's not what I would consider portable. :)

  164. Innovative yes, risky no... by horos2c · · Score: 1

    Its not as risky as people are thinking..

    1) the sales of the DS and of touch-games are pretty impressive.
    2) the controller itself has an 'expansion' slot, into which you can put a standard controller (for backwards compatibility to play existing games)

    I've got to hand it to nintendo. What a coup. I'm definitely getting one of these.

    Ed

    (ps - to hear it from the horses' mouth.. go to here
    Very informative presentation by the CEO of nintendo. )

  165. Quarter-inch positional accuracy, 4 bits of roll by CreateWindowEx · · Score: 1
    I'm sure the Revolution controller will be much more sophisticated and smooth than the PowerGlove, but according to this site the PowerGlove had multi-bit precision on most of its axes. I wonder if they had a "1-bit compatibility mode" to work with existing games built for the standard controller. I've also heard of people hacking the PowerGlove to use on their PC as a cheap VR device. Caveat: I have never used one myself.
    Inspired by the success of the VPL DataGlove, the Mattel toy company manufactured in 1989 a low-cost glove as a controller for Nintendo home vidco games. The Power Glove is a flexible molded plasticgauntlet with a Lycra palm. Embedded in the plastic on the backs of the fingers are resistive-ink flex sensors that register overall bending of the thumb and index, middle, and ring fingers with two bits of precision per finger. (This is a limitation of the A/D converters used, not the sensors themselves.) Mounted on the back of the hand are acoustic trackers that locate the glove accurately in space (to one-fourth inch) with respect to a companion unit mounted on the television monitor. The trackers also provide four bits of roll orientation for the hand (rotation of the wrist). Although the least accurate of the whole-hand input devices the Power Glove is also the cheapest by a factor of 100. It works with several Nintendo games, such as one where punching motions control the swing of an on-screen boxer. Some games have been especiallv designed for the Power Glove. One allows a player to "hit" or "grab and throw" a ball against tiles in a hand-ball-like court imaged on the screen.
  166. Re:Continuous rotation? by cornface · · Score: 1

    With a mouse you just pick it up, move it back and keep turning, and it's obviously not a problem with an analoge stick.

    With an analog stick, what happens when you move it all the way to the side? Think about it for a second.

    Now imagine you are holding the remote and move it all the way off to one side. Now while this thought is in your head, quickly look up an inch or so and reread the previous paragraph.

    Phew! All this thinking has made me hungry.

  167. This is marketing genius by McFadden · · Score: 1
    The Revolution was seriously looking like it could dead on arrival. Later than the other consoles, perhaps without the raw power, no one was giving it much attention. 1 day has changed all that. Nintendo is now the company that everyone is talking about again. If you'd asked me last week if I was going to buy a Revolution, I'd have said "unlikely". Now I'm very very interested.

    Even if we've gone out and already bought a 360 or a PS3, Revolution will be everyone's 'second console' because it offers something different, and that's a decent enough market in itself.

  168. Re: FPS - 360 Degrees? by Eideewt · · Score: 1

    That's a very good point. Gyration makes motion sensitive mice that you can use in the air (which rock for FPS playing), and they feature a trigger button that serves the same purpose that lifting up a mouse does. It works great. Nintendo has a trigger button, so I suspect they may use it for that (or let developers do it in software?).

  169. Re:Don't they realize how often i lose my remote!! by HTL2001 · · Score: 1

    that marketing plan sounds like those iPOD earphone covers that keep coming off

    --
    By reading this, you have given me brief control of your mind.
  170. Anybody else notice how "innovative" this is? by PolarXL · · Score: 1

    Don't get me wrong, I think the controller absolutely kicks ass. I'm a little skeptical about how intuitive it'll really be for FPS'ers and Super Smash Bros and the like, but I was skeptical about the DS. I totally admit I just lack the imagination of the game designers who could pull this off. That being said, how new is this controller style, really? Other than there being physical buttons under your gaming-hand's fingertips... How is this different from the powerglove? And how will this succeed where the powerglove failed? -Polar

  171. SSBM announcer sez: "Failure." by Anonymous Coward · · Score: 0

    The GameCube failed as a console.

    Funny, but it sure hasn't been a "failure" for me. Maybe if you think Nintendo's goal was (or should have been) to sell more Gamecubes and Gamecube games than Sony or Microsoft with their respective products, you might have a point. But who cares? As long as Nintedo still releases those great games, I couldn't care less about the third-party titles, most of which range from shitty to mediocre anyway.

  172. Well put! Each GC sold is profitable for Nintendo. by JackAxe · · Score: 1

    Nintendo is currently the only one still making a profit. But yet "ignorance" dictates other wise. Zonk obviously has fallen victim to this ignorance and hasn't bothered to do his research

    MS still looses money on every console sold, and has lost almost a billion so far. Unlike Sony and Nintendo, they bought their market share, and as you pretty much stated, if their new "media center" doesn't do well, they'll be gone the way of the Dremcast. Kind of fitting since the Xbox is essentially a DC2. Everyone I know that does own an XBox has had it modded, and since that time most of them have stopped buying games. Developers state that when they look on XBox Live to see how many peeps are playing their games, that there are more out there than games sold. So not only is MS loosing money, but so are the developers because of the XBox's rampant piracy.

    Nintendo has a solid business plan, they'll always be profitable, and I'm gratefull for that since they're currently the only company that is more intersted in making things fun again.

    Anywasy, my DS is the first system since the 16-bit era that has had me exited. Now I see this new controller and it has my mind racing about the possibilites. I'm sick of all of these "dumbed' down games that plague most systems now days. Games that the lack all sophisictation and fun, and only have second rate PC graphics going for them.

  173. Controller? Awesome by Anonymous Coward · · Score: 0

    But let's see a friggin mouse made out of this thing. That's a helluva way to change the way we do business I'd say. Truly the definition of point and click.

    I've been ramping up the speed of my mouse pointer to the highest and I still feel it's a bit slow, maybe something like this could be applied to computers and be awesometastic. Please note that if such a device has already emerged, then I am unaware of it and quite stupid. Please enlighten me.

    I'll prolly end up trying to port this controller to the computer in an effort to make a cheap new mouse dealie. Or, since I have no programming experience, I'll just end up waiting for someone else to do it.

    This thing appears quite awesome. One thing I'd like to see in future controllers is directed rumble. Like, if you hit something up, then the controller rumbles in the opposite direction.

  174. Nintendo On by tepples · · Score: 1

    unless the TV moves as well [a head-mounted gyro] doesn't really work.

    Then slide the controller into the Nintendo On visor ;-)

  175. Immersion by tepples · · Score: 2, Insightful

    Because patenting kept Sony from adding analog sticks and rumble to the PS1's controller after Nintendo revealed the N64 controller, right?

    Yes. Read this article on the beeb to see how Immersion, in which Nintendo has invested a lot of money, used a patent on controller vibration against Sony Computer Entertainment.

  176. zerg by Phantasmo · · Score: 1
    Probably already been said...

    1. Nintendo has a dedicated fanbase. I don't just mean that they'll log onto forums and post "Anyone who plays [Platform X] is gay." I mean that they'll buy every handheld, console, controller and game that comes out of Nintendo. They will then proceed to talk about how great the stuff is to their friends/family/coworkers.
    2. Nintendo is the only company that's really working and succeeding at getting casual gamers. This is a very valuable (and neglected) segment of the market. Nintendo will never die as long as they can keep pulling in Bejeweled players who want something to do on the go.
    3. Nintendo is one of the best game developers in the world. Microsoft owns Bungie. Wow, Halo. Great. The fact of the matter is that Miyamoto could say, "We need a game that simulates making photocopies of your butt," and Nintendo's engineers would produce something that's really fun, has intuitive controls, is accessible to all ages, has no load screens, and comes with 20 great unlockable party games.


    Call me a fanboy. Whatever. Nintendo's been very good to me. I always come away from them feeling like I've gotten an excellent value for my money. Also, their tech support line (only had to call it once in 15 years) is the best I've ever encountered.
    --

    The US Army: promoting democracy through unquestioned obedience
  177. Dance pads and light guns by tepples · · Score: 1

    How many games are there for the dance mat?

    NES/Famicom: Athletic World, Dance Aerobics, Short Order/Eggsplode, Street Cop, Super Team Games, and World Class Track Meet. PS1 NTSC U/C: DDR USA, DDR Disney, and DDR Konamix. PS2 NTSC U/C: DDRMAX, DDRMAX2, DDR Extreme USA, and In The Groove. Xbox NTSC: DDR Ultramix and DDR Ultramix 2. I bet a lot of other PS1, PS2, and Xbox games that aren't specifically designed for the DDR controller would work well too, but some games have control bugs (such as intolerance of L+R presses *cough*Bust-A-Groove*cough* or insufficient configurability *cough*Frequency*cough*) that preclude use of a DDR controller.

    The light gun? etc.

    This is due largely to 1. the light gun's incompatibility with non-CRT and non-480i monitors and 2. parents' fears about toy guns. The Revolution controller uses a similar gameplay principle but addresses point 1 through accelerometers rather than display timing and addresses point 2 through not being shaped like a firearm

  178. What Nintendo introduced by tepples · · Score: 1

    I'm sure this young buck was very emotionally affected by his NES under the christmas tree, but what about those of us who came to the party with the family Pong console, even before we were blessed with our Atari 2600?

    Nintendo introduced just about everything you see on the modern video game controller other than the A and B buttons: D-pad (Game and Watch), shoulder buttons (Super NES), face buttons in a diamond configuration (Super NES), analog thumbstick (Nintendo 64), and controller vibration (Nintendo 64). Heck, Nintendo even had the first dance pad on the NES.

  179. Re:Don't they realize how often i lose my remote!! by jensen404 · · Score: 1

    If the Revolution really detects spatial placement of the controller, it could be quite easy to find.

  180. Re:Who CARES? This was done before by jensen404 · · Score: 1

    Rumble could give you some feedback on positioning.

  181. Yes, I will get one. by Bwerewolf · · Score: 1

    Even if it didn't have the coolest control ever, one game system to play all Cube, N64, SNES, and NES games is reason enough to upgrade.

    --
    -Wolf
  182. My reaction positive: my family's: not so positive by tukkayoot · · Score: 1
    Like many others, I think that if this is properly executed, it will indeed be fully worthy of the name "Revolution" and video games will be a whole new kind of fun.

    I'm not usually an early adopter -- I don't make a lot of money and I like to let other people test the waters before I plunk down what to me is serious cash on a piece of new technology. However, I am seriously considering preordering the Revolution.

    As long as I read some reviews confirming that the final device is not prone to glitches or lag, and there are at least two heavily enticing launch titles (Super Smash Brothers 3 makes one already) and the price is reasonable (normally I wouldn't pay more than $250 or so for consoles and accessories, but in the case of the Revolution I may push that budget up a bit if I have to).

    However, when I showed the teaser video to my mom, my sister, and my girlfriend (none of whom are "veteren gamers") the reaction was a bit mixed.

    My mom, who doesn't play games at all (yet), still thought the control was a bit intimidating. All of the moving around, perhaps. Plus the fact that it seemed like futuristic technology also spooked her a bit, I believe.

    My sister, who has played maybe 150 hours worth video games in her entire life and spent a bit more time than that watching me play, thought it looked really cool and awesome. I get the impression that she looks forward to trying it out.

    My girlfriend is what I'd describe as a "casual gamer". She and her sister own a SNES, PS2 and N64, along with a modest collection of games. She was put off by the Revolution controller, expressing a concern about playing a game being overly exerting and said that she feels like she needs to have the controller gripped in both hands to be comfortable. She said she'd have to try it but didn't sound like she's anticipating liking it.

    So obviously Nintendo has some work ahead of them. They need to market this thing smart to win over the non-gamers that they are counting on (in large part) to make the whole experiment worthwhile, and to prevent themselves from alienating the unconvinced, skeptical majority of veteren gamers who have grown accustomed to more traditional controllers.

    I hope they can pull it off.

  183. Launch Date by kmhebert · · Score: 1

    I will be buying the Revolution on launch date. I have been a Nintendo advocate since Donkey Kong and have never been disappointed.

    --
    Regular Meta Moderators are not more likely to get mod points.
  184. buy one for your playstation2 NOW by CaseOfThaMondays · · Score: 1

    new playstation controller ok, im just joking, but when i thought about it, the transition from this to nintendo's new controller isnt that big of a leap. combine this with the eyetoy and your almost there(minus the corded analog ).

    once again, for tha fanboys, it was a joke, no need to mod me as troll about how they arent the same thing. it occured to me when i showed my girlfriend the new nintendo controller, and then reached for the playstation remote to turn on tekken5.

    --
    thats pretty much my best post ever. I spent like 3 hours typing it.
  185. Liscensing by DoctaWatson · · Score: 1

    Does Nintendo have the authority to re-sell 3rd party games from their previous systems? It seems like to me that the "entire back catalog" means anything that Nintendo holds copyright for, which is definitely a great collection of games, but not the smorgasbord many think it is.

    1. Re:Liscensing by NattyBucho · · Score: 1

      Given how aggressive their licensing tactics were back in the NES days, I suspect that at least for those games they fully have such rights. They might have to pay royalties to some entities, but I'm not sure.

  186. Powerglove II? by Missletow · · Score: 1

    The similarity is obvious to me, but one question remains: do we get another Fred Savage movie to support the launch?

  187. Zonk...give it up by Retroneous · · Score: 1

    "Every time I post a story about someone editorializing Nintendo's death, or how Nintendo will never die, it saddens me a great deal."

    That would indicate that you read what you post, which just can't be right.

  188. Re: FPS - 360 Degrees? by Avacar · · Score: 1

    Maybe the "home" button in the centre will return it to neutral?

  189. Controller dosen't have to be revolutionary by Anonymous Coward · · Score: 0

    Even though the thought of the new controller idea is up in the air, one thing that seems to overlooked by everyone is that Nintendo will also have a conventional controller attachment that will allow this controller to be used just like controllers we use today. So even 3rd party developers don't want to develope a game for the new interface they still wont be left out in the cold, and the controllers API allows developers to use and much or as little of the features as they like, so the worst case scenario is that they may not develope games that take full advantage of all the features.

  190. This is rather sad... by Anonymous Coward · · Score: 0

    Posting an article that does nothing but make fanboys on all sides boil with hatred.

    This is all an exercise is futility and is purely academic.

    Frankly who gives a damn?

    Trying to debate personal preferences does nothing to help anyone. If you have an opinion about what goes on in the gaming industry keep it to yourself, it only breeds flame wars.

  191. anyone watch a kid play mario? I bet Nintendo has. by Anonymous Coward · · Score: 0

    My expeience with Nintendo is limited to the original system. I remember watching kids play. They swing their arms, lift the controller up, they look like they're trying to put english on their moves.

    Kids already know how to use the revolution controller.

  192. Why this wont work by nanowired · · Score: 1

    Its a question of ergonomics. Lets start with how controllors are normally held. Note this is based off of most Standard controls, and not ones with silly design principles. The Left hand tends to support the weight, thumb on the stick or crosspad. The right hand usually has access to all the controls(they didnt change that, notice) And they are all arrange so that the thumb can ergonomically reach each of them - aside from shoulder buttons, which the index finger is usually setup to hit. Now lets imagine you were holding the right half(the one with all the buttons, incase someone wants to ask "But what if you are holding it in the left hand?" - the only benefit that Ill give this control design.) - Its like holding a remote control for your tv. All the buttons lined up up and down. Imagine in face paced games trying to reach all those buttons... Your thumb is going to get cramped. Just an observation about the last 15 years of controls....

    1. Re:Why this wont work by justchris · · Score: 1

      Well, I have 2 things to say to this. 1st: Nintendo is trying to change the way we control games. They seem to think the current mode is insufficient, so while it may take some getting used to for those of us who've been gaming since we were in elementary, the hope is this will prove to be a better option. 2nd: I actually agree with you, my initial reaction was that the button placement was lousy...nay, horrendous. My fingers don't move as well as they used to from years of typing, I don't know if I'd be able to move from the control pad to the A button quick enough. But they're at least 8 months from release. The basic hardware of the controller is set, but they can move the face buttons around however they want to in the next few months. I'm sure they have many people testing it out, and they'll come up with the most comfortable setup they can conceive of. And hey, I may actually be able to play games left handed now.

      --
      just some guy
  193. I will reserve judgement by justchris · · Score: 1

    Until I see more about the games. Nintendo has rarely disappointed me, and I always enjoy their games, and their controllers (Nintendo has always made excellent controllers), but I'm not gonna decide with just the information currently available. I want to see actual game footage. I have a subscription to IGN, Gamespy and whatall for a reason. I'll say that this all looks promising, and the Revolution has me excited like no other system since...well since the Nintendo DS, but I still want to see the games before I commit myself.

    --
    just some guy
  194. Re:And I care about Zonk's opinion, Why? by Some_Llama · · Score: 1

    Not just that but he seems to reject any other submissions in this topic regardless of merit?