Domain: thehaus.net
Stories and comments across the archive that link to thehaus.net.
Comments · 7
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Re:Reminds me of Nintendo
Many people see pictures of Mt. Rainier (which is close enough to Seattle to severely harm the city were it to violently erupt) and just assume it's Mt. St. Helens. Apparently many people think Washington state has only the one mountain."
I think that it is shameful for a computer geeks to know of Mt. St. Helen but not of Mt Rainier. -
Re:64-bit should give 15% increase
Ok here Here are some more numbers, now from The Haus, "1024x768x32 with all the options cranked", here.
Citadel Botmatch (D3D/OpenGL)
Windows (33.1/24.2)
Linux ( - /25.2)
Citadel Flyby (D3D/OpenGL)
Windows (63.9/43.6)
Linux ( - /48.9)
They also wrote:
"However, I also found out that the botmatches are different in Linux and Windows. Epic's Daniel Vogel made this post on the UT2K3 Linux mailing list: 'Botmatches are OS/compiler dependent. Try the flybys'" -
Intimately familar, eh?
Naturally we're intimately familiar with the workings of Unreal Tournament 2003 engine and after a quick look at the display settings, which were set at a 1024x768x32bit resolution with all other features at default, we measured a mere average 42fps and maximum fps around the 55...60fps mark. Considering the fact that this is a 2GHz Athlon-64 processor teamed up with a GeForce Ti 4600 we honestly expected a whole lot better. A 1.6GHz Pentium 4 with that very same GeForce Ti 4600 videocard would have no problems clocking in a similar score while running under Windows XP.
"Intimately familar"? Hardly. If they were intimately familiar with the engine, they would have known that it is not optimized for OpenGL, and that comparing Direct3D to OpenGL under Windows OR Linux is not a good or fair comparison.
Neither the Windows OpenGL renderer nor the Linux OpenGL renderer score the same as the D3D one.
You can see a real comparison of OpenGL and Direct3D here
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Re:Riight...
You can run the Windows version of UT2003 with OpenGL. There is some information (including some benchmarking) on that here.
In a flyby benchmark of Citadel Linux scored 48.9fps, while Windows scored 43.6. In Direct3D mode, Windows scored 63.9 fps. -
Re:ConflictMegabytes and gigabytes are often referred to as "megs" and "gigs", right? Problem is, gibs is taken.
Gibbers?
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Conflict
We have a potential conflict here. Megabytes and gigabytes are often referred to as "megs" and "gigs", right? Problem is, gibs is taken.
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