Domain: threerings.net
Stories and comments across the archive that link to threerings.net.
Comments · 8
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Puzzle Pirates + other Three Rings games
The guys at Three RIngs write professional games and supply (Java) clients for Linux. I've played Puzzle Pirates which is good if you like puzzle games.
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Whirled
Whirled seems to go exactly in that direction, where the content created by its players is the king. Some games have meaning by themselves, but if your game is essentially what you and other players adds to it, possibilities are endless.
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SPLAT - Scalable Periodic LDAP Attribute Transmogr
https://dpw.threerings.net/projects/splat/ (written by the wonderful people I work with and BSD-licensed) hooks into LDAP, allowing for the storage of public keys for SSH access and other niftiness. We use it for managing passwordless SSH-key based access to the two dozen or so servers here with great success.
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Re:They forgot to mention...
They also forgot to mention that they have been very good to the community by also releasing some of the core components used to make Puzzle Pirates under a Free Software license:
http://www.threerings.net/code/narya/
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Trivia
Ian McConville, the artist of the webcomic Mac Hall recently started working for Three Rings, the company who made these games.
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We do too
Here at Three Rings, we're migrating all developer desktops to Ubuntu. It works, it's free, and users can maintain it themselves.
Ubuntu has mixed Debian's solid packaging tools with a healthy dose of pragmatism and arrived at a distribution that Just Works. As a desktop operating system, I couldn't be happier with how Ubuntu is working out.
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Puzzle Pirates Represent!I am so glad the Puzzle Pirates team won the recognition they so richly deserve. For those of you not down with the Pirate, Three Rings' game Puzzle Pirates is an online massively multiplayer game (or, in this case, a "mmoarrrrpg") where you take on the role of a character in a world populated with islands. Within this world, your piratical character can take jobs on Merchant ships, Navy boats, and (most fun of all) fellow-pirate crewed ships. On the ships you take on an individual job, such as bilging, carpentry, sailing, or gunnery. Each of these jobs is simulated through the use of (you guessed it) a puzzle. These fun and entertaining mini-games allow you to contribute to your crew, gain booty (no, not that kind of booty), and increase your reputation with the Pirates of the seas. An incredibly fun game with none of the usual hangups or problems inherent in MMOGs.
For more on pirates, check out Talking like a pirate is fun, but annoys people, a writeup I did a long time ago. Includes a link to a most excellent techno mix of the writeup done by a friend of mine.
ARR!
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Re:I call BS :)
I believe that you're equating 'indie' with 'unprofessional'. This is clearly false; there are now a number of developers and small shops who are creating games without retail publisher funding or interference in a professional manner; PopCap, Pyrogon (Brian Hook's company), Gamelab, us and so forth. Of course these projects aren't fiascos of 3D content and over-production, like independent movies aren't special fx blockblusters, but neither are they amateur wannabee-gamedev material.
Fundamentally I believe that the answer does come with independent game development, because it's only through proving new markets and styles of gameplay that 'publishers' will wake up and start funding such projects. I am all for balanced relationships between publishers and developers, but the current dismal state of big-budget game development is clearly not trending in that direction.
'Pirates + Puzzles + MMP = Kick Ass' - User Comment
Puzzle Pirates