HK-47, Puzzle Pirates - Big Hits at GDC Awards
Thanks to Frictionless Insight for its article recounting the proceedings of the 2004 Game Developers Choice and Independent Games Festival Awards, which were held last night in San Jose. Multiple GDC Award winners included Call Of Duty and Prince Of Persia: The Sands Of Time, and Savage: The Battle for Newerth won the IGF independent game award, with Oasis triumphing in the Web/downloadable category. Among the highlights: "When the Yohoho! Puzzle Pirates team moved to the stage to accept the [IGF Web/Downloadable Audience Choice] award, dressed as buccaneers, they basked in the most thunderous applause of the night", and the piece also notes that "...the audience was [almost equally] vocal when HK-47 (from Star Wars: Knights of the Old Republic) took the award for [GDC] Original Game Character of the Year." There's further coverage of the events over at GameSpy.
Was a star wars game the peak of origanlity this year?
-Stu
POP clearly deserved "Game of the Year". With KOTOR was a great game it had some faults and a fair ammount of bugs in the release.
Prince of Persia is the most polished and well put together game I have ever played. The game is visually stunning, the control scheme flawless, and a fantastic story that really ties the whole thing together.
Hooray for Puzzle Pirates =D good to know that they're getting the recognition they deserve. I've played my fair share of mass multiplayer games and for the most part, and they're all the same, except for this one =D just... needs to be less addictive =(
WANNAWIKI Wannawiki WannaWiki WANNAWIKI!
That should teach those meatbags to mess with robots for awhile.
... how the Gamespy article doesn't mention Puzzle Pirates at all. :(
The Tlog - a technology blog
An avid fan of the game (PP), however the description that IGF gave Puzzle Pirates was leaving me question wether or not I missed an island of debauchery or something like that.
A player-driven economy, hot pirate on pirate action, and political intrigue fill out this....
E.
Never rub another man's rhubarb - The Joker
Prince of Persia is the most polished and well put together game I have ever played. The game is visually stunning, the control scheme flawless, and a fantastic story that really ties the whole thing together
It was indeed a very solid game. All the things you mention about it are good - but it did have some problems, chiefly in terms of variety and replayability.
There was, what, 5 or 6 different enemies in the whole game? And how much did those enemies differ from one another? There was pretty much "ones that let you vault over them", "ones that you bounced off walls to kill", and pointless birds/bats.
90% of the difficulty (which there wasn't much of) in the game was either timing the back-and-forth walljumps or in the first fight with your father (which you do before you have a good handle on the controls).
That said, it had a lot of things going for it - excellent control, camera, story, and general polish. I might even call it game of the year - a dead heat with Wind Waker - but I can understand those who don't like it. It's an "experience once" sort of game, and it just isn't very long.
Let's not stir that bag of worms...
Just wanted to give a shout out to S2Games for their game, Savage. Some or all of you may or may not be aware of this game, but it's basically been my game of choice since it arrived. Built from the start to support Linux and Windows, using their own (open-source) engine, and with a respectable community, it's nice to see them get the kudos they deserve. Granted, some may be quick to point other games which have attempted the same concept (RTS + FPS teamplay), but S2 did it and did it well. Now, just to hope the modding community becomes a bit more active with the SDK becoming available. Kil
I was reading Gamespy's short summary, and I realized that I would've really liked to have been there or to have watched it. I then realized that SpikeTV also tried something along these lines, only with celebrities instead of video game designers, but still somehow about video games. And GDC was funnier, which is to say they made one borrowed attempt at video game humor (Strongbad) that worked. By that I mean one funnier moment more than the VGA.
So, a word to the wise, or, instead, to the video gaming executives at SpikeTV who peruse slashdot (sarcasm intended): try video taping GDC next year, only leave Spade and the troupe behind and bring just two video cameras.
For more on pirates, check out Talking like a pirate is fun, but annoys people, a writeup I did a long time ago. Includes a link to a most excellent techno mix of the writeup done by a friend of mine.
ARR!
According to Gamasutra Prince of Persia won game of the year and Beyond Good and Evil won excellence in writing. But GameSpy says that Bioware won both.
Which article is correct?
I have a lot of opinions about Cyborgs and Architects