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Open Source Elements of Unreal Tournament Released

GreenMarine writes "I've released the open source elements of the Unreal Tournament engine. You can get the files at openut.sourceforge.net. There is a link there to the main Source Forge project page. There are also discussion forums, mailing lists, and a bug tracker for everyone to use." According to the site, Unreal Tournament Linux Patch 402B is now available as well as a set of debugging executables. What are you waiting for? Go now!

11 of 53 comments (clear)

  1. New Patch by Anonymous Coward · · Score: 2

    There is a new patch with some bug fixes, located at this link: Unreal Tournament Linux Patch.

  2. Unreal & Quake good semi-Open commercial models. by deusx · · Score: 2

    I've always thought that the way first Quake, and now Unreal handle opening of source a very good model for commercial software-- open just enough of your goodies so that others can run with it and customize and add features.

    Started playing with doing some mods for Quake 2, using the messy messy C source. Haven't seen Q3A's mod development state of the art yet, but I have to tell you that that code for Q2 is the worst I've ever seen. :)

    But then comes Unreal and UnrealScript, and this is why I respect Unreal so much-- the code looked nice, was enough like Java and JavaScript for me to catch on, and it made sense. I was able to make some pretty cool mods in 1/4 the time as with Quake, and they were more satisfying with the pretty Unreal engine. :)

    So, as you can tell, I'm an Unreal loyalist.

    But back to the point... That I'm an Unreal loyalist IS THE POINT! I bought Unreal (and QUake) and found that I could extend it, and found that lots of other people could as well. So, I bought Unreal Tournament (the next version) expecting the same thing. It's likely I'll buy the next game in the series if they have the same extendability.

    What if every app followed a similar semi-Open model?

  3. Re:cool by Admiral+Burrito · · Score: 2

    now we just need DRI support

    It is already possible to get direct rendering using Openprojects/Utah GLX. This works with XFree86 3.3.5 using the Matrox G200/G400 or ATI Rage Pro. It is seperate from the DRI that will be included in XFree86 4.0 but AFAIK offers the same performance benefits. It certainly makes Q3A run nicely, though I haven't attempted Unreal.

  4. Not everyone is cheating... by Mr.+Flibble · · Score: 2

    I just got flamed in a game of Half Life. We were playing on the level "Op4_Bootcamp". Teams were enabled. My friend and I were on one team together, and other people came and went in other teams. We got flamed because we were leading the fraglist by over 600 frags when we finished (combined). The next best team had a (combined) score of 75 (4 Players).

    When accused of cheating I usually utter things like "D'oh! My aimbot is broken!" It pisses people off even more. I have been kicked numerous times from servers for "cheating". Yet... I don't cheat.

    But I love pissing off people who think I do (it makes them play worse.)

    Now, I don't have Mad skillz at Q3A yet... But I can tell you that in the hands of a skilled LPB with a good mouse, mousepad, and sensitivity set high, the railgun hits around 80% of the time at medium to long range.

    Think about that.

    --
    Try to hack my 31337 firewall!
  5. Re:What exactly is Unreal about? by Pope · · Score: 2

    About?
    Unreal:Tournament is about killing your buddies online.
    Unreal (the first game) involves escaping from a prison ship and exploring strange new worlds and killing the baddies.

    In other words, nothing to do with the former :)

    Pope

    --
    It doesn't mean much now, it's built for the future.
  6. Re:Unreal & Quake good semi-Open commercial models by tweek · · Score: 2

    I'll agree with you on the coding part for Office. I had to do some integration with project and outlook and it was a breeze. Now on to the bad point.

    It's this kind of scriptability that makes viruses like Melissa and whatnot possible. You have to weigh your choices very carefully. Do you want your browser to just be a browser or do you want the control given to websites by the browser that you see in IE? I don't WANT a web site to remove the use of the back button.
    Do you want your word proccesor to be just that or do you want it to be so intertwined with your email client that someone can write malicious vbscript ,that was MEANT to be used in the word proccessor or spreadsheet app, that can clog your entire mailserver and plant a trojan on your PC?

    I'll be the first to admit it's a dificult decision. What is that common ground between the minimalist and the bells/whistles people?

    --
    "Fighting the underpants gnomes since 1998!" "Bruce Schneier knows the state of schroedinger's cat"
  7. Re:Somehow open source scares me...? by Aldern · · Score: 2

    Hate to tell you this, kid, but Quake 3 isn't open source. Not in the least.

    Maybe they're using a proxy bot, or something like that? That's what it sounds like to me.

    Regardless, this has nothing to do with open source.

    --
    "Let's build quiet armies friends, let's march on their glass towers... let's build fallen cathedrals & make imprac
  8. What exactly is Unreal about? by slashdot-terminal · · Score: 2

    I guess since I don't have a beowulf cluster of my own but what exactly is Unreal about? Quake is supposedly about a Marine distroying the Strogg from invading earth but what is Unreal about so that I can anticipate.

    --
    Slashdot social engineering at it's finest
  9. Here's the skinny by pnevares · · Score: 3

    From the project root page.

    Open source libraries, executables, and tools relevant to the Unreal Tournament engine. This project will focus on improving the quality of the UT Linux port through open development as well as creating a community of open UT engine developers.

    Notice, this is not some kind of full code release that will facilitate mass cheating a la Quake 1 source release.

    Pablo Nevares, "the freshmaker".

    --

    Pablo Nevares, "the freshmaker".
  10. Re:Like sausage... by face · · Score: 2

    Well, it just seems like everyone is running around saying "this is a big step for the *BSD*/Linux community," but not many that seem to actually be looking at the code and trying to understand it. I haven't seen any Doom or Quake clones, or heard of any such projects yet. Perhaps this is just because of a lack of good artists that are willing to do something like that, though. The art is the hardest part.

  11. Don't just download it by spaceorb · · Score: 4

    Create a new account and add yourself to the developers list here:

    https://sourceforge.net/account/regist er.php