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Jagged Alliance 2 for Linux

Vesper writes "Sir-Tech Canada announced that there will be a Linux port of the popular turn-based strategy game, Jagged Alliance 2, ported by Tribsoft. Saw a blurb on this over at AVault. The game will be bundled with the expansion, "Unfinished Business", and available in Spring 2000. The rate at which publishers are announcing games for Linux seems to be increasing. "

21 of 79 comments (clear)

  1. Sir-Tech by seaportcasino · · Score: 2

    Didn't know they were still in business. Weren't they the ones that came up with the Wizardry series? Guess they couldn't really keep up with the state of the art. Wouldn't it be cool though if they released the entire wizardry series as open-source?

  2. more games by Sublimed · · Score: 3

    i think it's great that more and more games are being released for linux. I personally think it's something that is really needed. I mean, alot of people who run linux may not be interested in the gaming aspect, but with the recent rise in console and PC gaming, it's becoming a more and more important aspect. I mean, more games == more users == more support? At least, that's the way i'd like it to happen =).

    1. Re:more games by Wah · · Score: 2

      totally right, I wish Linux were a good gaming platform, it just doesn't get enough support. I'll have a windows partition, and use it a lot, until this weakness is corrected. It is kind of a catch-22, no users, no support, less new users. 'course wit' Linux being on the up and up, more users, more support, more new users, more support, more users, repeat 10x, more users, GAMES!. Seriously though, this could be the year for it.

      Can anybody comment(guess) on how much it adds to dev time to do a port/do 2 OSes on avg?

      --
      +&x
  3. The turnaround has yet to happen by Sludge · · Score: 3

    When I choose games to buy/play for the PC, usually I choose them based on how they play, not based on the Operating System they run under.

    That being said, Linux has a ways to go until games can be chosen before the platform becomes an issue.

    Every little bit helps. Between JAL2 and Loki's latest additions, I could game my ass off all year if I purchased all those titles.

  4. The only thing keeping me back from linux games by KillBot · · Score: 2

    is usb mouse support. Every windoze game I play requires 3d (which I'm very impressed with for linux currently) and extremely high rates for my mouse. I can honestly tell the difference between ps/2 and usb performance under windows (even with ps2rate) and I've had really bad ps/2 problems. I haven't checked out the usb support in the 2.3 kernels, but from what I've heard, it uses ps/2 emulation for mice so that things like XF86 will be happy with it. I would think that would give me the performance problems I'm getting with real ps/2 devices, and I haven't been able to find any resources for setting the ps/2 mouse refresh rate under linux (apart from XF86's configuration, which didn't really work for me).

    1. Re:The only thing keeping me back from linux games by FauxPasIII · · Score: 2

      You're wrong. I'm using a USB mouse in X right now, and the smoothness is phenomenal, like using a Mac mouse. It makes a hell of a difference with the railgun, too. ;-)

      Try it out, you'll like it.

      --
      25% Funny, 25% Insightful, 25% Informative, 25% Troll
  5. Encouraging by HoserHead · · Score: 5
    I'm very encouraged by the number of games being ported or already ported to Linux. I've made a point of buying games (from Canux) for Linux which I might not have bought before, simply to show both Loki and Canux support. For example, I certainly wouldn't have bought Quake III so early after it was released had it not been important to me to show the numbercrunchers at id and Activision that Linux is a valid platform.

    I'm very discouraged, however, by the fact that one very important game to me hasn't been ported or announced by Loki: Half-Life. Valve have to know that this'd kill, and that more people would buy that port than would buy Quake III, probably. I know I'd snap it up right away. And I've made it very clear to a number of companies, when inquiring as to their Linux port status, that I wouldn't buy their games if they weren't available for Linux.

    It might sound a little crazy - support for only games for Linux - but, simply put, it needs support. I'm the biggest Free Software advocate out there. Hell, I don't even like the term "Open source." But games are sort of different - I'm not so sure that Free Software will work for all games.

    And, in the end, by buying Linux-ported games the market itself is expanding, and more people will get into Linux - and isn't that what we all want?

    1. Re:Encouraging by Robotech_Master · · Score: 2

      Well, y'know, Valve does support Linux servers for the game. I'm not sure why they haven't ported it to Linux yet, but a friend suggests it might be Sierra internal politicking. We all know how weird Sierra has been lately, laying off people and killing very promising games only a couple of months from completion. I wouldn't put it past them to have some strange ideas concerning Linux, too.

      --
      Editor Emeritus and Senior Writer, TeleRead.org
    2. Re:Encouraging by Sludge · · Score: 2

      I have heard some inside information from a person who has worked with the sourcecode as to why Valve has not ported the client: The code is too messy.

      Look at it this way: Zoid did the server port to Linux. Zoid has been known to port software to obscure ( in the context of games ) for the price of giving him the hardware to do it on.

      Halflife's code must have all sorts of MFC lying around in the main functions. Yes, I know it's the Quake engine, but it's highly modified. Hell, that's the Quake ONE engine Valve bought, and those are coloured lights, added by Valve.

  6. Good, but not great by 8ballcane · · Score: 2

    This is a good step for Linux and gaming, but right now, it isn't the best. Linux gets games a good while after they are published for other platforms, with notable exceptions, and besides Quake 3, never gets them at the same time. Even Macs sometimes get this.

    As an avid game player, I don't want to run a game months after it is out. I hope the best for Linux, it could and probably is our only hope for more competition in this world. It needs work, before it ever becomes an attractive market for game players.

    --
    Saw it written and I saw it say, pink moon is on its way. None of you will stand so tall, pink moon is gonna get ye al
  7. Re:more games... under more OS'es... by spinkham · · Score: 2

    Depends highly on the video card/ driver set..
    With my Voodoo 2, celeron 400 CPU, performance is about even with Windows 95, +-5%
    One of the main advantages of quake2 under Linux has been lower memory footprint of the OS, especially with the server, or non-glx (doesn't require X to be running) 3d acceleration.
    Also, the better drive caching helps lots too...
    The only real things holding Linux back now are X overhead (xfree 4.* should relieve this) and no 3d sound (though this is being worked on.)

    --
    Blessed are the pessimists, for they have made backups.
  8. JA2 delay... by mpinard · · Score: 3

    I've noticed that a lot of people complain about the delay to bring games to Linux. The big delay for JA2 was more about starting our business...

    In the future, we will try to release games more quickly on Linux (what about 2-3 months later). However, JA2 is more a game with deep game-play that you can play for months so I feel it's great to make it available for Linux.

    Mathieu Pinard
    Tribsoft Inc.

    --

    Mathieu Pinard
    Tribsoft Inc.
  9. Let there be Standards, and it was good. by fishlet · · Score: 3


    Well if me rusty brain recollects correctly, it wasn't until DirectX became ubiquitous (sometime after DirectX 3) that gaming really took off on Windows 95. I remember just a few years ago, there were still lots of games being written for DOS and DOS extenders like those available from Rational. Then DirectX started to improve... and now almost all games are written for Windows. What Linux needs is a graphic/audio/3D standard that everyone agrees on. It looks like OpenGL will be the winner for 3D (judging on the number of windows developers adapting OpenGL, it seems migrating to Mesa would be easier). Still, there hasn't been any bright shining star in the form of a unified gaming services library. Not to say they don't exist, theres CGI, XFree86 v4, and plenty of others... but not clear winner yet.



  10. More simultaneous releases needed. by maddboyy · · Score: 2

    It's great to see all these game companies hopping on the Linux bandwagon. Loki is doing an excellent job with porting Win games to our platform and the announcement of JA2 for linux is awesome. However, I think Linux needs more simultaneously released games such as Q3 or UT.

    Since more and more games are integrating multiplayer options, it'd be nice to actually have a linux game that still has an online following. I find it's easier to find online opponents following the initial release of a game as opposed to several months down the road when the hype has either died down or the game has been upgraded.

    In summary, it's great that companies are porting to linux, but it'd be even better to get simultaneous releases. Please stop treating linux like the red-headed stepchild of gaming.

  11. Good Review of this game by TeamFXML · · Score: 2

    Check out http://www.game sdomain.com/gdreview/zones/reviews/pc/aug99/ja2.ht ml for a thorough description and review of this title. The reviewer really liked it.

  12. Two good reasons for porting from Windows to Linux by dsplat · · Score: 2

    I can think of two reasons that these companies are willing to do the port. Unlike ports to MacOS, no Windows user is going to have to buy new hardware to play games under Linux. They won't have to get new hardware for their developers either. A new hard drive maybe. For the world to switch won't cost $1-3000 per desktop and more for servers. It'll cost for some CD ROMs and some good books.

    The other reason is that there are lots of people who want to be here first. If the stampeed of gamers starts happening, the company with the hot games on Linux at the time it starts stands to make a bundle.

    --
    The net will not be what we demand, but what we make it. Build it well.
  13. The Story of Sir-Tech by whm · · Score: 2

    Sir-Tech sort of went out of business....sort of :>

    In the past, there were two divisions to Sir-Tech, the development division and the publisher division. I'm pretty sure both were called Sir-Tech. One was based in the US, and the other in Canada (though, I don't know which was where).

    Sometime within the last 2 years, the publisher division went under. This ended up making it really hard for the development Sir-Tech to get their long awaited Jagged Alliance 2 out the door. They claimed to have the game done for months while looking for a publisher.

    Well, eventually they found one..thankfully :> And its a great game!

    whm

  14. (Way OT!) Sir-Tech's DNS entry is MIA... by Svartalf · · Score: 2

    Just did a followup to the Jagged Alliance site and the link to the Sir-Tech Canada site chokes and a Whois says that NSI owns the name in DNS.

    Seems that someone at Sir-Tech might just want to check up with NSI on sir-tech.com and wizardry8.com (if they still want it...)

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  15. Some URLs by mortal · · Score: 2

    The article lacked some URLs, so I thought I'd post them:

    JA2/Linux page

    The official JA2 page

    Great to see new Linux titles. I'm looking forward to the day when I can drop the Windows-partition.

  16. NOOOOOO !!! by mbyte · · Score: 2

    Don't do that ! I allready lost TOO MANY weeks playing that great game !
    If you release it on linux ... horror ... I think nobody can talk to me then for the next 2 weeks at last !