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OpenGL for Palm OS Environment

linuxguru wrote to us with the news that some wacky folks have ported OpenGL 1.1 to PalmOS. Current version is .2, and it's released under the LGPL [?] .

2 of 124 comments (clear)

  1. PalmOS vs Epoc32 by nstrug · · Score: 4
    Can anyone post a summary of the major advantages and disadvantages of PalmOS compared to Epoc32? I've heard quite a few people in the industry saying that PalmOS is doomed due to it's lack of a TCP/IP stack and the fact that it runs only on Dragonball. Anyone have any comments? It really seems that all the mobile phone makers are leaning toward Epoc on ARM as their embedded OS of choice.

    However, it seems that Palm has a much more open development environment - I know you can get Palm SDKs for just about any platform - is the same true of Epoc?

    Nick

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    -- "It's a sad day for American capitalism when a man can't fly a midget on a kite over Central Park" - Jim Moran
  2. History repeats itself. by emerson · · Score: 5

    Once again, the Palm platform gets capabilities that were available 2-3 years ago on the Newton. (*sigh, brush away tear)

    Now that there's rudimentary OpenGL, all Palm needs is:
    -- text-to-speech integrated with all text displaying widgets
    -- handwriting recognition that doesn't make you write in martian and that works all over the screen at any angle
    -- a screen big enough to read more than a paragraph at a time
    -- an animation player for QT-style movies (these might exist fpr Palm, but I haven't seen them)
    -- a Web browser with GIF and JPG support
    -- a 200+ MHz processor

    ...and then we'd have reinvented the MessagePad 2100, and we could start THINKING about improving on the state of the art, circa 1997.

    (*sigh) Newton, we barely knew ye... Although someone knew ye well enough to make an OpenGL port in '98 or so.

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