Slashdot Mirror


Ask Loki Prez Scott Draeker about Linux Gaming

John Carmack of id wrote Quake III, but Loki distributed the Linux version. Loki Entertainment Software has been described by happy puppy as "...the most visible Linux gaming company," so who better to turn to than Loki President Scott Draeker for word about game development and porting for Linux? Scott's an extra-cool guy, so we expect extra-cool answers from him. We'll post them sometime within the next week, so please keep an eye out.

33 of 186 comments (clear)

  1. About Loki and the cash by ACK!! · · Score: 3

    I know the one question I would love to ask this fellow.

    I have wondered this since the first day I heard about CIV:CTP port. Considering the limited nature of the Linux market at this moment how well is Loki doing as a company in terms of sales and profits?

    --
    ACK /ak/ interj. 2. [from the comic strip "Bloom County"] An exclamation of surprised disgust, esp. i
  2. MMRPGs by Floyd_The_Wanderer · · Score: 4

    I was curious as to any plans to develop or port a game similar to Asheron's Call or Everquest for Linux? I've seen opensource projects along these lines but none of them seem to be developing very quickly.

  3. Loki by Anonymous Coward · · Score: 5

    Scott, I am a linux programmer doing active development for technology companies in Canada. My questions spawns more from a business side rather than a technology side. I've examined Lokis business model and have a two-fold question. #1: Do you think simply porting games is a viable business model for Loki games. As Linux acceptance picks up don't you fear that more gaming houses will start doing their own cross-platform development in house rather than relying upon Loki as a "port house". #2: Linked to #1, if you fear this trend, will we see any original titles coming from LokiSoft or do you plan on strictly remaining a port house.

  4. Children's software for Linux by Jonathan+Blocksom · · Score: 5

    Do you think there is a market for children's software that runs on Linux?

  5. Other types of games... by Mr.+Penguin · · Score: 3

    Of course, the mainstream preference seems to be towards first-person shoot 'em up type games, but I for one enjoy racing games (Need for Speed, NASCAR, and the like). Does Loki have any plans for porting other types of games to Linux, and if so, how about working on joystick/periphial support?

    Brad Johnson
    --We are the Music Makers, and we
    are the Dreamers of Dreams

  6. XFree 4.0 by Jestrzcap · · Score: 5

    How will XFree 4.0 affect how loki ports games? Is it going to make things easier? Harder? I know you have problems with being compatible with the different video card types and GlideX.X or Mesa3.X but you have done a really great job so far (I own quake ]|[, heretic ][, and Homm ]|[).

    ~Jester

    --
    "I have great faith in fools: Self confidence my friends call it." ~Edgar Allan Poe
  7. Gaming distribution? by jeroenb · · Score: 5

    Since Linux was originally much more geared towards and used for server-applications and has only been moving into the desktop-market for a relatively short period, I can imagine the operating system is not entirely optimized for playing games. Stability often comes at the cost of performance and features, so I was wondering, do you think it would be useful to create a Linux distribution that focusses mainly on gaming and other multimedia-related applications?

  8. correction by Axiom_D · · Score: 3

    let me correct that last question:

    And do you have any useful tips for programmers who are programming a game now that would make it easier to port in the future?

    Axiom

  9. Porting apps other than games by vor · · Score: 5

    Given Loki's experience in porting applications, have you considered, or been offered to, port programs other than games to Linux?

  10. Reject ratio by FascDot+Killed+My+Pr · · Score: 5

    I'm assuming that your (current) modus operandi is to call up a company and say "Hey, can we port your game to Linux?" Given that assumption:

    1) How many companies have you talked to?
    2) What percentage of them rejected the request?
    3) Of those that rejected, what were their reasons? (fear of "open source", lack of demand, etc)
    --
    Here is the result of your Slashdot Purity Test.

    --
    Linux MAPI Server!
    http://www.openone.com/software/MailOne/
    (Exchange Migration HOWTO coming soon)
  11. Lacking API's and other challenges by toofast · · Score: 5

    Currently, Linux is lacking the standardized interfaces and API's that WIndows has. What is the greatest challenge (that needn't be one) when porting a game to Linux?

    I mean, what makes you swear at Linux and say, Damnit, why doesn't Linux have this yet???

  12. How do you... by Devil+Ducky · · Score: 4

    How do you convince the original makers of the games that you are porting to let you do it?

    I imagine that it is a slightly easier task now that you have proven that you won't take their code and run.

    --

    Devil Ducky
    MY peers would get out of jury duty.
  13. Penguin Play? Other initiatives? by AugstWest · · Score: 3

    I was wondering if you've taken a look at Penguin Play, or any of the other API-like attempts at making it easier for people to program/port games for linux.

    Do you think that initiatives like this are good for the OS in the long run, or do you think they're more dangerous as a way of vanilla-izing or lowering the bar for good game programming?

  14. When will Blizard and Westwood port their games? by Nathaniel · · Score: 3
    As one of the multitude waiting for news containing the words 'Loki' and 'Westwood', or 'Loki' and 'Blizard', and buying other games from Loki in the meantime, I'd like to know if there is anything else that we can do to help create a situation in which we see the announcements we've been waiting for.

    I understand that you cannot tell us what's happening before the announcements actually occur, but can you tell us if there is another place we might hope to get information, or if there is a good way for us to have a positive influence on the probability of particular games being ported?

  15. Re:correction by Roblimo · · Score: 3

    True - and corrected. Thank you. You'll notice that "Lokie ported quake III to Linux" is the way the story is presented in most media. Take this as an object lesson in trusting journalists, and be glad it's my blushing face, not yours, that has egg on it now. :)

    - Robin

  16. 2 Questions: by Greyfox · · Score: 3
    1) Do you plan any Loki original titles or will you just continue to port other peoples' games?

    2) When's the IPO?

    Oh yeah, and can I have a job? Please? Please please please? If you give me a job I promise to sit in the back and not bother anyone... :-)

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  17. Out of the Box by Accipiter · · Score: 4
    When do you think Linux Games will evolve to the point of working correctly straight out of the box?

    The reason I ask, is because I've been drooling over the thought of buying Quake 3 for Linux -- But the thing that stops me is the q3demo didn't work properly. I downloaded it, and installed it (the shell script installer was fantastic, by the way), but when I run it, it runs at about 1 frame per second from start to finish (From the ID Software logo, to the menus, to the game, right to the exit screen.) I've tried for a long long time to get it working, and to no avail. Windows sucks but Games work - Both well, and immediately.

    Because of this, I haven't bought Quake 3 yet. I want to know it *WILL WORK* so I'm not stuck with a $50 piece of software that is of no use to me.

    -- Give him Head? Be a Beacon?

    --

    -- Give him Head? Be a Beacon?
    (If you can't figure out how to E-Mail me, Don't. :P)

  18. Content creation by Bert+Peers · · Score: 5
    When the topic of creating commercial games for Linux pops up, I'm always eager to point out that there is an important difference between making games available on a platform by porting an existing game (at which Linux is, thanks to Loki, becoming highly succesful), and actual creation, out of the blue on the target platform.

    Porting "merely" requires technical skill at the engine level : know-how on how to port Win32 to X, getting DirectX to work with SDL, OpenGL cross-platform issues, etc. Creation, on the other hand, requires the full asset of content creation tools that are of vital importance in every software house, but remain hidden from the end user -- and the porter. I like to call those tools the "boring 50%" of game production, and they consist of level editors, model builders, conversion tools (eg 3DS Max to native format), sound editors, etc.

    Since Loki has recently showed interest in developing, instead of porting, Linux games, I'd like to hear what your take is on the apparent lack of solid, existing authoring tools (other than the Gimp), and the lack of solid desktop development support (KDevelop et al are nice but no match for the MSVC/MFC combo) needed to write all those quick'n'dirty but ultra-vital editor tools.

    Do you agree that this lack of Linux equivalents of 3DS Max, Soundforge and MSVC is currently a major hurdle for Linux-native development ? If you go for full Linux development, would you create authoring support all by yourself and release it (a la MPEG SDL), or rather sit back and wait until Codewarrior, Kinetix etc all get their Linux products up to par with Win32 ?

    Thanks !

  19. LinuxPPC ports by dennism · · Score: 4

    Scott,

    I've noticed that your company is now porting to LinuxPPC, and so, I have a few questions regarding that:

    1) You obviously feel that the PPC market is viable for porting. What factors made the PPC more attractive over the Sparc or Alpha? I can see where the larger Macintosh hardware market may be a factor, but I just don't see Linux taking ahold on the Mac side like I do with the PC side.

    2) Have there been many problems with the PPC porting effort, such in the ways of 3-D Acceleration, sound support, etc?

    3) And finally, is Loki's PPC support limited to PCI machines made by Apple, or are you targeting any PPC machine that can run Linux? (Such as CHRP motherboards or machines that can only run MkLinux).

    thanks,

    --
    dennis
  20. How To Show Support? by jelwell · · Score: 5

    Sadly enough I bought Quake 3 for Linux, not because I like Quake 3 - I don't - but because I'm hoping that my purchase will help show game companies that there is a market in developing and porting games to the Linux platform. I would like to be able to buy every game that comes out for Linux, but to tell the truth I don't have any interest in the games currently on Loki's product page. With this in mind, what would you think is the best way for me - as a consumer and a Linux user - to show game companies that I do want games ported to Linux?

    Joseph Elwell.

  21. X, NAS, and standards by karzan · · Score: 3

    I've noticed that all your games seem to use /dev/audio or some such device rather than considering network audio (through the Network Audio System); they also seem to have a frightening dependence on being on the same machine as the X server. My question is this: Why is there so little support for what X can really do? Why use non-standard 3D stuff instead of GLX? I would like to be able to run this using an NCD X-terminal, for example, which has NAS support and GLX support, but your software is all geared toward the PC. Why is this? Is any of that going to change as time goes by?

  22. future assurance by jmd! · · Score: 3

    While I refuse to use (much less pay) for any type of closed source applications, I view games more as entertainment then an application. A side effect of this is that when I shell out $50US for a game, I'd like to be assured I can enjoy said game whenever I'd like, for the next 5-10 years. With DOS/Windows games, I have this assurance. Two of my all-time favorites, "Master of Orion", and "X-COM", were written for plain old DOS 6.22. Today, many years later, I can still (and do!) play these games on my Windows 98 machine. Aside from Microprose, I'm a huge ID fan. When Quake 3 came out for Linux and Windows, I purchased the Windows version, even though I have to reboot every time I want to play it. I felt I had no assurance that Quake 3 for Linux would still run on Linux 2.4, much less 3.0, or 4.0, with glibc 8.5. I'm sure there are others who feel the same. What type gaurantee can you give the gaming community, so we know our closed-source Linux entertainment purchases will still be usable for an acceptable ammount of time.

    I realize part of DOS/Windows problem is the overhead incurred by backwards compatibility, but, on the other hand, I sure do enjoy being able to whip out my copy of "Karateka", or "Leisure Suit Larry 2" and know it will still run.

  23. Responses by jd · · Score: 5

    As best as you recall, what was the most -unusual- response you had, with regards to the idea of porting software to Linux?

    --
    It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
  24. What do we need to fix? by xant · · Score: 5
    Linux as a gaming platform suffers from several areas, most notably performance on some games (I haven't tried Q3A yet but UT is definitely slower), hardware support, and installers. You guys make the installers, but the Linux community pretty much handles everything else, so my question to you is:

    What can we fix to make Linux a gaming platform? More specifically, what hardware drivers, APIs and libraries need to be improved to make Linux a better gaming platform than that other OS? As a coder, a gamer and a Linux afficionado I'm interested in this question, because once I know what needs to be fixed, I can roll up my sleeves and get to work. Unlike with that other OS.

    --
    It's rare that you're presented with a knob whose only two positions are Make History and Flee Your Glorious Destiny.
  25. Lack of Info on Website, or Just Rumors? by HomerJ · · Score: 5

    It's been reported on MANY sites, like slashdot and linuxgames.com that you are porting games such as Soilder of Forutne, Sim City 3000, among others. Tuxgames.com is even taking pre-orders for these games. Yet there is nothing on your website about relase dates, or even that you are doing anything with these games at all.

    Are these just rumors that got out of hand? Or are you in fact porting these games? If so, why is there no mention on your website about release info, demos, screenshots, etc.?

    I'm excited to see such games get ported to linux, but when in comes to facts, I like to hear it from the horse's mouth. It just seems kinda odd that many trustworty sites report this info, and no mention is mentioned on the one place it should be, lokigames.com

  26. Making Linux commercially viable by Foz · · Score: 5

    I've been using Linux for many many years now, and one of my favorite rants (or discussions) is how to make Linux more commercially palatable. Invariably, I always end up holding forth on how linux will not be a force to be reckoned with until you can walk down the aisle at Fry's and see boxes and boxes of shrinkwrapped linux software.

    Unfortunately, as we all know this is a two-way street. People don't want to port to linux because the base is so small, and people won't use a "niche" OS to raise the user base numbers until the apps are available. This is the classic catch-22 situation.

    Well, now with companies like Loki you have managed to change the scene somewhat. I am delighted every time I walk down the aisle and see Loki software on the shelves, and consequently it seems like there are more and more companies coming to the table with linux ports or following a similar strategy as Loki.

    It also seems to me that a critical mass point has been reached. Once you guys proved it was possible, lots of people started jumping on the bandwagon.

    Now for my question(s). Did you set out on this path because you wanted to help kickstart this whole thing? Did you expect to be one of the major movers behind this sudden influx of commercial software for linux?

    Also, the competition in your space seems to be heating up. You guys were the real "early adopters", meaning you were the first to market. However, now that you've proven it will work, I'm sure there are a lot of companies out there nipping at your heels, so how do you plan on staying ahead? How do you plan on keeping the forerunner position? Will you become a force for standardization among linux (with graphics API's, sound, etc) that will eventually trickle over into every other application space (besides just games?).

    -- Gary F.

  27. How to positively influence publishers? by rrwood · · Score: 3

    My personal favourite game titles are the LucasArts' Star Wars games, especially the space combat sims "Tie Fighter" and "X Wing vs Tie Fighter." I'd love to see them ported to Linux, which leads to my question: What can we, as Linux folk, do to positively influence publishers into porting titles to Linux? Do petitions and email campaigns actually do any good, in your experience or opinion? Any other suggestions?

    I suppose buying every Linux title Loki ships and therefore making Loki an enviable financial success is one of the best ways to convince other publishers, huh? :-)

  28. Manpower by Fizgig · · Score: 5

    I know this is going to vary with the project, but I'm wondering how much manpower it takes to port a "typical" game from Windows to Linux. I suspect it's somwhere greater than zero and less than the amount of effort it took to write the game in the first place, but I just wonder how the time for (re)programming and QA are distributed compared to writing the game in the first place and how you allocate your staff to this (do they each work on a single game or do they move from project to project).

  29. Console threat? by CosmicSheep · · Score: 3
    Being a Linux Games Programmer myself, I keep an eye on what else is happening in the gaming world.

    The games industry is slowly moving off PCs and onto consoles, purely for their profitability. The new Playststation is being hailed as the latest nemesis of PC gaming. Do you think that consoles are going to make Linux gaming redundant, or too unprofitable to be sustained? Given that consoles are not easily user-programmable, do you think that future talent for games programming is going to be harder to find, as these proprietary boxes do not encourage people to get involved in writing their own games as the 8/16 bit computers used to?

    -- Arron Shutt

  30. Loki to become obsolete? by antizeus · · Score: 3

    Let's suppose that five years from now, most game companies develop their software with Linux portability in mind, and release Linux versions concurrently with Windows versions (or sooner, heh). Where do you see Loki in such an environment? Do you think there will be enough of a market for game porting to support Loki? Or are you looking towards shifting your emphasis as Linux gets more mainstream support?

    --
    -- $SIGNATURE
  31. Where to buy? by dmorin · · Score: 3
    When Civ:CTP first came out and I couldn't find it brick and mortar, Loki advised me to just buy from online suppliers because brick and mortar would always lag far behind. When QuakeIII came out, Carmack urged the exact opposite and told people to go to retail and demand copies of Q3 for Linux.

    Which method do you recommend, and why? I still hope for the day when I can go to the local software shop and see a Linux section.

    d

  32. Beyond ia32 by jameson · · Score: 3

    During software development, it usually appears to be easy enough to keep your code portable across architectures, as long as you don't risk mis-aligned memory access, don't use binary files excessively, and remember to test on different architectures.
    I guess that things are a lot different if you have to deal with code that wasn't written with the explicit idea of being portable in the first place. How much extra effort was it to do the Alpha port of CTP? Do you think it was worth it? Will Loki continue to support Alpha and PPC architectures?

  33. When will you port Linux games to Win2K by WillAffleck · · Score: 4

    I've noticed a dearth of good Linux games being written for Windows 2000 and I was wondering when you were planning on porting games like LinCity to Windows 2000. Most of my old Win games don't work, and if you start porting games from Linux to Windows 2000, you might be able to save the OS from extinction. Do you have any firm plans in this area?

    Also, could you make the explosions in this game really loud so I can taunt my boss with the sounds of my having fun? And maybe a Linux OS boss mode, so when he comes around the corner, I can toggle to a good Enlightenment screen so he'll think I'm working on something useful.

    Thanks!

    --
    Will in Seattle