Carmack Speaks
mbell writes: "Eurogamer.net's coverage of Razer-CPL has a write-up of a workshop that John Carmack gave on 3d games and hardware. Pretty interesting article, including some talk about id's next game." Kudos to Katherine (Don'tcha love alliteration?) for buying the round of drinks -- and the hints about the potential next game are cool. Think "Not Quake."
Imagine entering a room to see three people. One seated, the two others standing over the seated person. The walls are covered in book shelves. The standing person closest to you pulls a gun and dives behind a couch as he shoots at you. The other standing person pulls a gun and starts to aim it at the seated person.
Think about a FPS game where you have much wider environment to work in, and much more complex tasks to perform. Solve puzzles, fly a chopper, etc..
I read somewhere how many "frames per second" the human eye can actually differentiate in life but I don't remember the number anymore. I dont think it was anything close to 100fps so why are we paying so much money on our vidcards again?
The end of the article says to expect a return to single player...
But I would be less surpised to hear that Carmack is working on something massively muti-player. We've heard him mention EverQuest before, and the man is a network coding GOD as anyone who has played Q3 knows. A MMP game need not be EQ or Ultima-ish. Remember a long long time ago when Carmack speculated about quake being a persistant game with servers controlling certain regions, and moving out of that region and into another would transparently move you to a different server?
The technology is available now to render large outdoor scenes, as well as networks that can handle thousands and maybe a million (ten-six?) simaltaneous users. I wouldn't be surprised if Carmack and his designers set their sights to a cross between everquest and quake -- in other words, how he ORIGINALLY envisioned Quake.
Nobody seems to be picking up on the stuff he was saying about tracking head motion (well, except for the sick f-ers moderated down to -2). After he wrapped q3a, there was a .plan update where he said he was interested in spending some time playing with cheap webcams and computer vision.
Wouldn't it be interesting to plop a $30 cam on your monitor and have it track the rough position of your head? You move side-to-side and the scene changes. It's amazing how effective this is in making things look 3-D. Try closing one eye and moving your head around. You can figure out a lot of depth information without stereo vision. And, unlike all the stereo vision rigs, it doesn't cause and worse eyestrain than usual quake sessions.
It might not be that hard to do a quick and dirty head motion tracking inside a game like that, given the CPU cycles. We did stuff like this in grad school a few years ago with machines that were a lot slower.
Avault has posted an mp3 of the workshop for those who weren't able to attend (including myself :/).
What, you run around hugging bunnies with an assortment of different compliments at your disposal that you can pick up during the game? ;)
Something tells me Carmack may be feeling a little guilty for all the bloody years. Heh.
Bowie J. Poag
Project Founder, PROPAGANDA For Linux (http://metalab.unc.edu/propaganda)
Bowie J. Poag
ID's next game will be a totally original departure called PaqMan. This will involve guiding a tough yellow circle around a maze, and blowing the hell out of ghosts.
We should all remember to thank carmack and id for a couple of reasons
My opinions are my own, and do not necessarily represent those of my employer.