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What Is Important In A User Interface?

fosh asks: "Out of some discussions going on in response to the Gnome-Microsoft connection I have come to ask myself, (and the Slashdot community) the following question: What is really necessary in a User interface? What is the set of elements that is required, what are the elements that make the user's experience better? What are the inherent problems with MacOS, Windows, Gnome, KDE? Why are computers still hard to use for people like my mother, and how can we make this better?" Of course, the words "user interfaces" usually means "visual user interface." Voice recognition has come a long way in 10 years, and in another 10, we'll probably be able to talk to our machines in plain...well...anything! When this happens, will these ideas still hold merit?

19 of 487 comments (clear)

  1. Re:Choice of interface by Kaa · · Score: 4

    What programmers and designers need to realize is that they need to provide alternatives. Or at least, they need to make it possible for the user to choose/install a third-party UI if they so choose.

    That's a laudable goal, but a very hard thing to implement. Consider this: we pretty much agree that the interface across the applications has to be consistent (for obvious reasons). This means that all applications must be decoupled from their interfaces, and that's nontrivial if possible at all. An application will no longer be able to do

    switch(some_event) {

    ...

    case button_1_release: ....

    ...

    }

    because it doesn't know whether the user interface used actually has buttons (maybe it's voice input). I actually don't think it is possible to decouple an application from it's UI to this extent.

    On a simpler note, consider writing an application the full functionality of which is accessible through (1) command line; (2) GUI; (3) voice input. It's much harder than make a just-GUI or just-command-line applications.

    The second problem is: how do you plug in a new user interface for an application? An application has a set of inputs that it reacts to -- the user interface has to know each one of these inputs and map each of it to some mouse/keyboard/voice even. Retrofitting a new user interface onto an application is going to be pretty hard (and demand the application's source most likely) and writing a user interface that you can plug into existing applications is going to be basically impossible (no, I'm not talking about simple things like theming and keyboard remapping).


    Kaa

    --

    Kaa
    Kaa's Law: In any sufficiently large group of people most are idiots.
  2. You've got it backwards by FascDot+Killed+My+Pr · · Score: 4

    What kind of handle should a tool have?

    Form follows function. The user interface is defined by the application and the people who use it. That's why it's called an "interface".

    It's also why I cringe when I see GNOME/KDE/UI of the Month (well-intentioned as they are) essentially trying to port the UI from Win95/MacOS (OS's that, IMO, are utterly powerless) to run on top of Linux. It's like covering a bandsaw in wrapping paper: it looks pretty, but now you can't use the tool.

    To forestall the inevitable "what about my grandmother" arguments:

    1) I'm not saying "keep it ugly and complex to keep the lusers out". I'm saying "think about the power of the tool, THEN decide on a UI." For instance, "gless" (a GNOME pager) is completely useless. How do I pipe to a graphical tool? And even if I could, does it provide me with anything I didn't already have? Does it take anything away?

    2) A lot of people who take more than 5 minutes to think about UI's will respond with "but my grandmother doesn't need to run pipes and greps and stuff". OK, but that's not an argument for a simple (minded?) Linux UI--it's an argument for your grandmother to use a different OS.
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  3. Some problems I've seen with UI's by chroma · · Score: 4
    Working with people who are new to computers, I've noticed several common problems:

    1. Multiple overlapping windows are very hard to sort out for someone who's not used to it. Notice that on video games, ATM's and the like that everything is completely modal; you're not distracted by everything else that's going on.

    It would be better if computer GUI's took care of some of the complexity associated with arranging windows, dialog boxes, etc.

    2. People aren't used to having to organize their files in a thougtful manner. Many users give their files names like 'Bob.xls' or 'Mary.doc'. What directory are they saving to? Many (maybe even most) people have absolutely no idea.

    If the computer organized the user's data into a searchable database, rather than a hierarchial filesystem, information would be much easier to retrieve and reuse.

    3. Collaboration is excessively difficult. This could be remedied through better versioning, easier interfaces to web publishing, and the like.

    There are a lot of other problems, too, such as creeping featurism, emphasis on style over substance, etc., which I'm sure will be mentioned in other posts.

    --

    Your design to a real part online: Big Blue Saw
  4. One feature is necesary by prizog · · Score: 4

    Every decent interface I've used has scripting. Shells, Emacs, vi, GIMP, Blender - they're all scripable. An interface without scripting is like .... Windows.


    -Dave Turner.

    1. Re:One feature is necesary by roman_mir · · Score: 4

      It is quite unfortunate that masses are mixing up the notions of system functionality and of the actual science of User Interface.
      It maybe a necessary functional requirement for an operating system to allow scripting capability, however user interface has actually nothing to do with that. An operating system may impose certain functional restrictions and it may provide standard user interface libraries, this does not mean that those restrictions are good or those libraries are at all usefull.

      If I remember correctly from my UI classes the major problems in creating a successfull user interface are always related to certain restrictions in functionality and thought barriers.

      Well Designed User Interface faces many challenges, here are some of them:

      1. Interface must allow new user training and it can gradually allow more and more difficult tasks.
      2. Interface must have the possible minimum number of movements (levels) to do a task (instead of moving a mouse onto a menu item, click the button and a circular menu appears where the cursor is with the cursor in the middle, let's say you divide the circular menu into four sections, once you strike in the direction of the needed section without releasing the finger, another circular menu appears with the cursor in the middle, then you have another hand motion to do instead of selecting an item from a bar menu etc).
      3. Good interface provides analogies - if you want a magnifying glass, why can't you actually take a square or otherwise shaped magnifying glass from your office desk. So in VR, you actually would have items physically associated with your tasks. Pull your magnifying glass over your text and it magnifies for you (not just zooming in and out, actually moving the real magnifying glass over something). (virtual office)


      In fact there are departments totally devoted to user interfaces. Without these departments, what kind of user interfaces would we have for a computer? a car? a tv? a vcr? your stove, your microwave (bad example), even your door - How many times have you being in a situation where you walk into a door and you don't know whether to push or to pull the handle? (bars are for pushing, handles are for pulling - one way for identifying the correct way to open a door)

      Most of the time we all are users of someone elses idea of a user interface

    2. Re:One feature is necesary by Sunpig · · Score: 4

      I think you're completely missing the point here. While scripting arguably makes life easier for power users, it is pretty much useless for novice users. Shells, emacs and vi are nice if you already know what you're doing. Sit a computer newbie down at a login: prompt and give them the task of writing an email to their buddy in Australia, and you'll see (or not) just how necessary scripting is for a good user interface. I'd argue that one of the most basic needs for a good good user interface is for a user to immediately be able to identify the first step they need to take to perform a desired task. -Sunpig.

      --
      Amazing but false: If taken at once, the amount of natural arsenic in the human body would be a lethal dose.
  5. Re:Its the whole desktop metaphor thats screwed up by Mr.+Slippery · · Score: 4
    a desktop with overlapping windows is not very intuitive from the start for novice users. It doesn't map to an intuitive human concept at all.
    Really? A desktop covered with overlapping papers seems very intuitive to me, but maybe that's just because I'm sloppy.
    I would be that 90% of the general computing public has a hard time dealing with hierarchical file systems. Check out the Download directory of your parent's PC. Everything they downloaded in the last 10 years is there...
    Just like that oh-so-intuitive pile of bills and papers on my desk, you occasionally have to go through them and sort them into folders. Hierarchical file systems are no more un-intuitive than filing cabinets - but they're no easier to use, either. ("Do I put this receipt from the vet in the "Dogs" folder, the "Medical" folder, the "Visa" folder, or do I start a new folder?")
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  6. A quote I just found by LiNT_ · · Score: 4

    I just found this the other day on some linux quotes list. Sorry I can't find the link

    "The only "intuitive" interface is the nipple. After that, it's all learned."
    -- Bruce Ediger, bediger@teal.csn.org, in comp.os.linux.misc, on X interfaces.

    LiNT
  7. multitasking... by smoondog · · Score: 4

    M$ used to make fun of this when IBM was bragging that you could format a disk in OS/2 and still do other things, but I think they had a point. I hate it when an OS makes me sit while it is doing something stupid or nothing at all! (Like dialog boxes on Macs). Sometimes on Macs I get a dialog that doesn't allow me to switch windows, but I need to see another window to know that answer it wants.... Arghh. There is no excuse in this day and age to not have an interface that allows you to click between windows and objects seemlessly.


    -- Moondog

  8. Consistency! by JamesSharman · · Score: 4

    I can't speak for anyone else but I value consistency in the interface above almost everything else, this can of course only be achieved with well-written style guides etc. One of my biggest gripes with windows recently has been the seemingly diverging application interfaces, many apps even go so far as to design pretty graphical controls which may look pretty but are eroding the intuitiveness that remains one of windows few good points. Projects like GNOME and KDE should pay careful attention to interface design trends and encourage consistency in the different applications.

  9. Easy question by Ron+Harwood · · Score: 4

    A user interface should let you:

    Run programs
    Alter system settings
    Allow your programs to communicate with each other (drag and drop, calling up a browser when you click on a URL)

    A user interface should be:

    Intuitive - no learning curve
    Be physically easy to use (single key-strokes and mouse use - you shouldn't have to let go of the mouse to use the keyboard for the basic UI)
    In obtrusive - in other words, it's not the end goal, it is a means to a goal.

  10. Different things to different people. by seebs · · Score: 5

    Consistency is a primary feature for most users; "easy" is often irrelevant, because beginners end up using a cheat sheet of some sort anyway. Consistency is one of the things that allows rapid learning, and is vital to the success of an interface among non-expert users. It's actually fairly valuable to experts, too.

    GUI? CLI? Voice? Who cares! The key thing is that:

    1. You can get a list of plausible options in most cases. The list may be a bunch of icons, any of which you can click on. It may be a dock. However, somewhere, there should be some kind of guide to what your choices are.

    2. There will be cases where no such list can be made, because there are thousands of entries; in these cases, a little sorting goes a long way.

    3. You must be able to pick an action unambiguously.

    4. You must get feedback as to whether an action has succeeded or failed, and if it failed, you should get an indication of what prevented it.

    5. You should be able to control the level of feedback based on your needs.

    6. You should be able to abort unintended actions. Undo is nice, but abort is absolutely essential. For newbies, dangerous actions should come with a clearly labeled delay during which an abort will be harmless.

    Most UI's try for some portion of some of these. Some attempts to make "easy" user interfaces end up falling down. How do you rename a file on a mac? Click on the name and wait a while, and it becomes a text box. However, if it can't be renamed, no one tells you, because there's no reason to believe that you really meant "rename", not just "select", and it would be stupid to give you the warning if you were just selecting a file.

    This gives us also:

    7. Explicit actions are preferable to implicit actions. You should always know what the computer thinks you're doing.

    --
    My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
  11. Many things matter; users are diverse by ToyKeeper · · Score: 5
    There are lots of things which matter in a UI. Different people care about different parts, which explains why some people use Enlightenment and others still use twm.

    But a few big, important things:

    • Ease of learning - steep learning curves bother people!
    • Power - it must accommodate both novice and advanced users (scripting is good here)
    • Consistency - users should be able to use new programs without having to relearn a new interface each time
    • Response speed - it must respond quickly when the user tells it do do something
    • Efficiency - it must allow the user to complete tasks quickly, rather than getting in the way. This is one spot where Windows has really failed.
    • Aesthetics - yes, most people care about how pretty their desktop is (me included)
    • Appropriateness - the UI should reflect the task it was designed to facilitate. For a computer, this means it must be flexible enough to allow many different kinds of applications to work
    • Flexibility - both for different types of tasks (word-processing really is quite different than video editing), and different kinds of input devices (why can't I use the joystick to navigate programs?)
    • Predictability - things should do what they look like they'll do; nothing more, and nothing less
    • Context - the UI should give obvious context to the user, so they'll know what they need to do. Conversely, it should also provide simple and easy ways for the user to specify a new context (multitasking, etc)
    That's only a few things which matter, but hopefully it illustrates the difficulty of doing it well...
  12. Newbies and experts by Kaa · · Score: 5

    I think one of the major requirements for a user interface is a very hard one -- it has to simultaneously:

    (1) Allow newbies to understand what's going one and learn (e.g. menus);

    (2) Allow casual users to use "standard" skills in an application (consistency across applications);

    (3) Allow experts to use fast but nonintuitive ways (e.g. keyboard shortcuts) and to considerably modify the user interface if desired (e.g. remap keyboard).

    (4) Allow a smooth progression from the newbie status to the expert status (newbie and expert should not be two completely different interfaces).

    Kaa

    --

    Kaa
    Kaa's Law: In any sufficiently large group of people most are idiots.
  13. Re:Its the whole desktop metaphor thats screwed up by alkali · · Score: 5
    [A] desktop with overlapping windows is not very intuitive from the start for novice users. It doesn't map to an intuitive human concept at all.

    Pieces of paper on a desktop?

  14. Absolutely correct. by cje · · Score: 5

    This is one area where I think a lot of the open source tools get it right. A good example would be the utilities that are available for burning CDs under Linux (and other operating systems) such as mkisofs and cdrecord. These tools provide the functionality that you need to premaster and record CD-Rs on the command line. Then you've got software such as xcdroast that essentially acts as a graphical front end; when it needs the services of either of the previously-mentioned pieces of software, it simply opens a pipe to them and lets them do the work. The result is that if you prefer working with a command line (as I do), you're good to go. If you prefer working with a GUI, you're still good to go.

    In many ways, this type of architecture is an extension of the classic paradigm of Unix tool development: have a lot of tools that accomplish small tasks, and have the ability to chain those tools together to perform more complex operations. Only in today's environment, "chaining together" often involves wrapping a functional GUI around them to make them easier and more intuitive for users to navigate. This type of architecture really does offer the best of both worlds; it gives users the tools they need to perform a task, and it offers them a choice as to how those tools will be used.

    --
    We're going down, in a spiral to the ground
  15. Choice of interface by JimDabell · · Score: 5
    Recognise that one interface cannot possibly be the best thing for everyone in every situation. What I need from an interface is significantly different from what my mother needs. Also, my needs change depending on the task at hand.

    Having different interfaces (e.g. voice recognition/GUI/command line) is vital for a usable computer. So is being able to change the interfaces you are given. MS (as well as other companies) don't seem to be aware of this fact.

    1. Re:Choice of interface by Gurlia · · Score: 5

      Absolutely agreed!

      I think one of the major factors in people's dissatisfaction is due to the designer of the UI recognizing that there is no such thing as one UI to suit everybody. Almost all UI designers are motivated by seeking the "holy grail" of UI's, so to speak. This is especially true of GUI's. However, my opinion is that there is no such thing as a Holy Grail of GUI's (or any other UI for that matter). Everyone has their own preferences, and different people have incompatible preferences.

      This is why GUI's like MS Windows are loved by some and hated by others. This is why debates over whether or not Window's GUI is good or not will never be resolved. There is no one UI that satisfies everybody, and until UI designers realize this, we will always be complaining.

      What programmers and designers need to realize is that they need to provide alternatives. Or at least, they need to make it possible for the user to choose/install a third-party UI if they so choose. What turns people off is when they are force-fed with one and only one, irreplacable UI, which they happened to dislike, be it CLI or GUI or whatever else is out there.

      We can argue forever over what features are "necessary" and what features are "superfluous" but IMHO we will never get anywhere until we accept the fact that different people consider different things as necessary, and they are often irreconciliable. Let's not even talk about GUI's: even with CLI, some people prefer bash, some prefer csh, others prefer other shells out there. Just try to convince a csh lover to switch to bash and watch their reaction.

      There are already too many UI's out there designed by people who are seeking the "holy grail" of UI's. IMHO what we need isn't a "better" UI, what we need is a system where the user can choose his/her own UI easily, and where there are many alternatives that the user can choose from to find one that best fits his/her need.


      ---
      --
      mikre he sophia he tou Mikrosophou.
  16. My Mother by Lan-Z · · Score: 5

    "Why are computers still hard to use for people like my mother, and how can we make this better?" Hmmm...then she'll find all my porn. I wish not to make this better.