Lightsaber: Input Device Of The (Near) Future
Jacek Fedorynski writes: "Take a look at Project Earthlight, described in this interview. Basically, this guy took a webcam and a lightsaber toy and turned them into a virtual saber duel. Sounds supercool to me. Plus, he gets a style bonus for quoting Carmack's .plan." (Admit it -- you're swinging your hands and making lightsaber noises.) Since I grouse a lot about the disconnect between controllers and game actions, this is one of the coolest things I've seen in a long time.
1: Open source the program, that way we can make all sorts of neat interactive games and improve on them.
2: Force feedback. I'd love swinging around a lightsabre at my oponent, but I would like to feel the force of his blade pushing against mine. This would add to the realsism concidering the blade would have actual wieght and resistance...right now you could overswing and miss because you can't physicly feel the lightsabres.
Does anyone else have any additions?
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"No government has jurisdiction over the truth." - Fox Mulder
If you read the interview then you will see that he mentions RealityFusion quite a few times, and from what he says they have only used the 2-d image from the webcam to create 2-d control. His light saber game has three dimensional movement based on the spherical coordinates from the shoulder to elbow to arm to end of light saber.
The main point of computer games is to allow us to experience things that we can't do in real life. If you make the interaction too realistic, then it becomes just as hard to play the game as it is to do the real thing (and not as rewarding.)
/.ers, I have experience with martial arts. There are a lot of other people out there who would find such an interface frustrating.
Personally, I'd probably like a "virtual lightsaber," but, like many
MSK
The real breakthrough here could be for the disabled. A system like this could allow deaf and mute people to communicate with the computer using American Sign Language, wearing brightly colored gloves. The coding would be a lot more difficult, but this sort of thing is definitely possible. Of course, many deaf and mute people can just use the keyboard and mouse, but those who are also blind or disabled in another way (lacking the finer coordination needed to use a regular keyboard, perhaps, due to a mental disability) could benefit greatly from this technology. With a few more advances in speech recognition, computers could soon be used as translators between speaking people and non-speaking ones. Yeah, the technology makes it neat to swing a virtual lightsaber, but the possibilities go far beyond that.
Heck is a place for people who don't believe in Gosh.
I saw something simlar to this last summer at the Playdium in Mississauga, Ontario. It was a fighter where you stand against a blue screen and kick and punch and your charactor would make the same move. Because your game charactor had a fixed set of moves it didn't match your movements precisly, but it worked pretty well.
Niche controllers need some demand -- flight sticks and steering wheel/pedal systems are successful because there are a number of flight and racing games. There aren't too many swordfighting games, so you either have to make it very inexpensive and include it with the game, or make the hardware so useful that everyone will want to buy their own.
Maybe people would want one if there were more swordfighting games, but how many games are written to supply a latent demand? Virtually all commercial software (games incl.) is written to supply the well established demand for the buzzword of the month...
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E2 IN2 IE?
the kids who studied and did well did dumbfounding things when they graduated. The kids who tolerated the classes, got stuck on an easy problem that they missed learning in school.
Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
The 'electric' version for you ladies.
I can see the infomercial now:
"You mean this would actually make my girls want to use a computer?!"
Take a look at the web site, would you? The "niche controller" is a two dollar plastic kiddie lightsaber toy. The trick is that he's got image analysis software hooked up to a web cam to tell the game exactly where that lightsaber is being held and with what orientation. If you've already got the web cam for other reasons (and they sell pretty well; people like sending their pictures along with personal email, or videoconferencing with good connections) then the "controller" cost in this case is trivial.
Silly dweeb! So you use two of them! Computers are like jellybeans. If you only have one of them working for you at any time, you're impoverishing yourself.
-russ
Don't piss off The Angry Economist
Cool, he used Shinomori Aoshi as the opponent. It's hard to pick a cooler opponent than that. I want this game now. :)
Does it make you happy you're so strange?
This is neat, and might have uses in VR type simulations, but I'm not sure it'll work well with computer games. The most successful games have a layer of abstraction in their interface, which brings the game-world away from the real world. If that layer is removed, to many people, it becomes more than a game.
Some might think this is desirable, but I believe it could be dangerous. This goes back to that whole "Doom made me such an efficient killer" arguemnt. I'm not sure what the result of something like this would be, but it could be something we're not expecting.
Using your sig line to advertise for friends is lame.
Does anybody here have any experience with their SDK and/or demos? Are there any other companies doing similar things?
BTW, Digimarc and Wired are giving away free USB webcams (does not include shipping/handling) at http://www.digimarc.com/household.
Maybe I'm missing something here... I know that this is a new idea, and, it sounds like a good one - but, such a system seems very restrictive to me...
Firstly, what about depth? moving forwards and backwards would either need very precise length measurements to be accurate without a second camera, would it not...
also, how could such a system be used in a "real" simulation, for instance, turning round, or being required to move outside of the frame...
Believe me, I'd love to pick up a lightsaber and do battle with vader - but the idea seems very much like the very old boxing games, one button to punch, another to block - and how can it be developed into something that can be actually played in a "real" game scenario
I'm waiting for the Force Feedback version.
Its pretty sad when people view education as nothing more but a means to the end of getting ahead in the rat race.
Perhaps, to seek fame is my role
Some opine these contrivances droll
Your statement is fair
And at least you're aware
That a karma whore isn't a troll
Unfortunately, only Windows drivers will be available, so tough luck defeating that empire with your lightsaber.
Say no to software patents.
I wonder if LucasArts would implement this device for their games? :)
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
You do bring up an interesting game idea. Virtual Sex. Just wave your flesh saber in front of the camera and try to bop the computer controlled chick. Lose points if she gets pregnant.
(I tried to make this post less exclusive of the female readers, but it would have turned out just plain indecent)
Awesome! But I think the next step has to be something that incorporates a life-size x-wing. :) or maybe a pod racer...
This is certainly a promising step...
but in my experience, the more experience you have with 'the real thing' (e.g. martial arts, flight, or firearms) the less satisfying the imitations are. That doesn't mean that DOOM or dogfighters aren't fun anymore, but they're fun for reasons only tangentially related to the activities they model. Doom isn't a 'cop-style' tactical shooting simulator, and most dogfight games are pale echoes of a flight sim
Moving up the scale of involvement, manual combat games (martial arts) totally fail for me because of the controller problem. I find the five button arcade interface insulting and unsatisfying, and I think that a swordfighting game would be similarly hollow without the constraints that make real swordplay challenging.
Fortunately, the hollow plastic lightsaber gives us a great opportunity for tactile feedback and resistance.
Striking an opponent's sword has three major components:
Tactile: the 'thump' of impact on a timescale of 0-40 milliseconds
(could be a solenoid in the handle: cheap, easy to install, and minimal software driver needed
Resistance: during an impact, the opponent's sword resists your sword, depending on the force and direction of impact. The force may not be much greater thna the solenoid 'thump', and the timescale is not that much longer (say 100-200 msec), but even brief sustained forces require something far more complex than a single solenois
Possible mechanism: independent heavily imbalanced motorized cams on the axis of the saber shaft, and sophisticated drivers to allow the individual cam torque impulses to sum, simultaneously or sequentially, to the desired force profile.
Blade Inertia: throught a fight, the inertia of a blade's motion resists maneuvering. This is a very significant factor in the overall fight.
Potential mechanism: Easy way out? Use a heavy saber. Unfortunately, this might tend to wreck your den, your cubicle, and nearby friends. Cheesier way out? "Light saber blades don't have mass, harrumph!"
If you can go to bed, knowing you did a valuable thing today, you're very lucky. If you can't... it's not bedtime
I am surprised that nobody links this to the pioneer work of Myron Krueger in artificial reality. He was using video recognisation (word?) as an input in the 80s.
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Men with no respect for life must never be allowed to control the ultimate instruments of death.
GW Bu
holding a weapon while playing games. Considering the damage my PlayStation controllers have to endure after a bad loss, someone better look into making armored monitors.
That would probably be harder to do...a lightsaber is basically a cylinder...very easy to do on-the-fly video processing to determine its angle and such. The batleth (I don't know the real spelling either) is all curvy and stuff, can be used to attack with either end and the middle, etc.
Maybe that's not as much of a problem these days...video processing/image recoginition stuff has never been my strongpoint.
"That's Tron. He fights for the Users."
Lightsaber in hand
Leap and slash like a Jedi
Hide broken heirlooms
Yeah, but didn't they say the same thing about the Nintendo Gamepad, or whatever it was, where you did the track and field events by running on the pad? ;)
The neat thing was, however, that after playing it a few times I was realized I was actually getting exercise while playing. It wasn't all that strenuous, but then I only played for about 5 minutes. I think if these types of concepts could be extended and improved , and eventually brought into the home, it could have some really good benefits. With a fairly large screen TV, it doesn't matter if you're a few metres away from the screen so you can jump around as much as you please. Then, parents wouldn't have to worry about their kids not getting exercise while playing video games. As well, people who find normal modes of exercise boring (a lot of people aren't enchanted by the treadmill) would have a fun way to burn off those extra calories.
Best quote from the interview: "I'll try to work on it more, but I'm a student so classwork sucks a lot of my time up."
That's funny, that's exactly how I viewed classes, too. (Although I didn't produce anything nearly this brilliant.) The kids who studied and did well never really produced anything dumbfounding. The kids to watch were the ones who tolerated the classes just to get the information they needed, and then raced to the labs to do the real (albeit frivolous) work.
Necessity isn't the mother of invention: it's boredom.
What's your damage, Heather?
Look at some of the possibilities. Quake in VR, Online Baseball, Easier input for disabled folks, Kiosks, Advertising, Interactive HDTV, (a stretch), and could bring a whole new level to chat rooms such as this.
Very cool stuff, at a minimum, with all the praise he gave Carmack, hopefully ID will pick it up rather than continuing to try to develop this on their own.
More race stuff in one place,
than any one place on the net.