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Terminus Demo Released

Geert-Jan writes: "The Linux version of the Terminus demo is now available at Maximum Linux. I also have a mirror up at A Talent For War. The Windows and Mac versions should be out later today at the Adrenaline Vault and Inside Mac Games, respectively."

14 of 57 comments (clear)

  1. Re:Diversion from the main task/ counterproductive by chuck · · Score: 2
    More importantly, this is not really a Linux site. It's a technology site, and us nerds (or geeks as I prefer) like our games. So this is a news article for nerds, and it does matter. Most importantly, it highlights the ongoing acceptance of the Linux platform by developers!
    And frankly, I think nerds/geeks are the exact people who would enjoy playing a realistic-physics space-sim... The Linux thing is just a bonus.
    -Chuck
  2. The Mac version is out by Geert-Jan · · Score: 2

    The mac version is out, though the main page at Inside Mac Games doesn't show it yet. You can get it over here, or at A Talent For War (direct link).

  3. Quick test result. by CrazyFraggle · · Score: 2
    Download...install...run...

    Hmmm. Strange graphical artifacts. Quit. Hmm. won't quit. Log in from different computer and kill process.

    Rerun. Artifacts gone. Goody. Adjust detail level down, since I expect default to be for graphic cards above mine... Start training mission.

    Still erratic movement. Almost impossible to centre ship on target. :( Manage to complete 2 training missions, but realise that combat will not be even remotely possible with this behaviour. Log in from other computer and kill process.

    All in all: It's only a demo, so I shouldn't expect everything to be fully optimized yet. And also, my old G200 is most likely starting to show trends of getting a little to old for this kind of work.

    Todo
    Try decreasing X-resolution to 640x480x16 to free up graphics adapter memory.
    Fetch Windows-version and try to see differences.

    --
    - the Crazy Fraggle
    1. Re:Quick test result. by chuck · · Score: 2
      I'd like to hear what hardware you're using (processor/memory), and how the Windows version compares...
      -Chuck
  4. Fast Mirror by drkhwk82 · · Score: 4

    I took the liberty of setting up a mirror (Southeast USA) before the sites get slashdotted. Hopefully you guys won't slashdot mine too heh. Here's the link: Terminus Demo for Linux

  5. Re:Needs libstdc++2.8 by BJH · · Score: 2


    Just do a ln -s and ldconfig, dude...

  6. Plays like a dog; 1 thumb down. by dibos · · Score: 3

    Playing with the mouse sensitivity setting didn't help; the mouse is jumpy and erratic. The game overall is not smooth. If this is anything like the final version will be, I'm not buying it. I tried it on two Pentium II class systems, each with over 100M ram and running nothing but X. One had a Mach64 video card, and the other a Trident975. I suppose its *possible* the video card is at fault, but why would that affect the mouse?

    --
    Robots. Lots of robots.
    1. Re:Plays like a dog; 1 thumb down. by SquadBoy · · Score: 2

      The reason a card that is not working right would make the mouse appear to be jumpy is really rather simple. The cursor you are moving when you move the mouse is being moved by the gaming engine thus if your video card was not working right it would cause the mouse to seem jumpy. (I am really tired but I think that makes my point) For example imagine how jumpy the mouse would seem trying to play Q3 on a 4 meg ATI card. This is the reason your mouse might look jumpy. Please note I have not played this yet but I have seen this effect with other games. In particular the trident has these problems.

      --

      Cypherpunks: Civil Liberty Through Complex Mathematics. Those who live by the sword die by the arrow.
  7. Matrox support by mattc · · Score: 2
    Has anyone got this working on a Matrox G400?

    I can run the game and view the various menus and briefing screens, but when it goes to 3d space combat the screen goes black or shows a bunch of garbage. (I assume it is the 3d part from the sound effects that are playing).

    on the VV web page it says you need Xfree 4.0, but I am only running 3.3.6 w/ utah-glx. I'm not particularly eager to install 4.0 since I hear it is not very stable yet. I'd just like to know if it works with XFree 4.0 before I try to upgrade. So has anyone got it working?

    1. Re:Matrox support by chuck · · Score: 3
      Has anyone got this working on a Matrox G400?
      Hi... I developed using the G400, so yes it works! It says you need XFree 4.0 on the web page because you really really really need XFree 4.0... Why would we lie about that?

      At the time we tried it, the worst sin of utah-glx was the fact that glIsTexture() was not even implemented! And worse, whenever someone pointed that out, the response was basically ``yeah, we know...'' So... DRI.

      I'm using XFree 4.0 on both my boxen right now, and it seems rock solid. And runs Terminus very nicely on my G400.

      -Chuck
  8. Correct links by Spirilis · · Score: 3

    ftp://ftp.maximumlinux.com/ TerminusDemoLinuxFull.tar.gz to get straight to the file; the article poster got the first 2 links wrong :) And that's http://www.maximumlinux.com/ for the homepage, not http://ftp.maximumlinux.com/ ;-)

    --
    the real at&t mix
  9. Correct link by levendis · · Score: 3

    The main page is http://www.vvisions.com/terminus/, not http://www.vvision.com/terminus/.

    --
    ---- I made the Kessel Run in under 11 parsecs.
  10. Re:Slashdotted by Yarn · · Score: 2

    Thankfully I downloaded it before the post, I've also played through the training and storyline.

    Its pretty good on my tnt2u, with the latest nvidia drivers.

    Starting it up and browsing the setup options I noticed it defaulted to 1600x1200 for opengl, and I thought it'd really run like a dog, but it really plays well. I'm going to try and find more absurd options to turn on :)

    --
    -Yarn - Rio Karma: Excellent
  11. Re:More info in posts? by Geert-Jan · · Score: 2
    OK, fair enough. Here's some more info:

    Terminus is a space combat sim featuring newtonian physics, a persistent universe, dynamic economy, a campaign that can be played both in multi- and single player and from 3 differented "perspectives" (Earth Military, Mars Military and pirate/mercenary). Shipping date is June 27th, and it will ship with Windows, Linux (x86 only) and Mac binaries in one box. You can pre-order the game here. More info can be found at the fan site Station Terminus.