Linux Games Not Selling
Patrick McAllister was one of the folks who wrote to us about
a report talking with John Carmack [?] regarding id's sales of Linux games. Apparently, it's been pretty absymal - enough to cover costs, but "they wouldn't make a bean-counter blink". I wonder what Loki's experience has been.
The quote you see was taken from a post by John Carmack to Slashdot a couple of days ago. So, Slashdot is essentially reporting on its own user comments and it doesn't even realize it. :)
I don't know what's up with the Win2000Mag link. Anyone figured that out?
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This isn't rocket science.. these articles are stupid because they paint linux in a bad light without really looking at the underlying issues, that people like Carmack, Redhat, et al. should be working on instead of useless installers that don't really do anything new.
Linux has a long way to come in the multimedia/gaming/video arena, and I don't see anyone offering any real leadership. I'm still pissed that RedHat can't use that billion dollar market cap to grab NVidia and the other 3D manufacturers by the balls and get drivers released. Oh well.
..don't panic
I wouldn't have expected a Linux game to even break even. Linux is doing amazingly well in the Internet server market, but I didn't think the Linux desktop market really existed yet.
If it's true that the port paid for itself then game manufacturers can now afford to support Linux without losing their shirts. Seeing more games available will encourage users to switch to Linux. Seeing more users will encourage more game producers. Once the positive feedback loop is established things will snowball.
Getting to that break-even point is the hard part. If we've really reached it then this is a significant event.
It is tempting, if the only tool you have is a hammer, to treat everything as if it were a nail. - Abraham Maslow