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Linux Games Not Selling

Patrick McAllister was one of the folks who wrote to us about a report talking with John Carmack [?] regarding id's sales of Linux games. Apparently, it's been pretty absymal - enough to cover costs, but "they wouldn't make a bean-counter blink". I wonder what Loki's experience has been.

27 of 259 comments (clear)

  1. we supported it by rotten_ · · Score: 4

    Well, when Q3A was going to be released, I let my friends that work for Electronics Boutique that I wanted the first copy. For some reason I couldn't just preorder it like you could with the Windows version.

    So on the release day they got one (1) copy in, and my friend snagged it for me. I came in and bought it. My brother wanted the next copy. 4-5 days later another copy came in and he got that one. Apparently some people had been asking for it, but because it wasn't in stock they didn't buy one. Eventually they sold a couple more but they never had more than one in stock at any time. I don't know what the EB purchaser was smoking because they could have sold many more. I was expecting at least 4 or 5 like they would get for even the crappiest windows release of a new game.

    Also Amazon.com wouldn't let you preorder. THis is the way I obtain most of my cd's, dvd's, etc. I order them way in advance and usually get a decent discount. Then they just magically show up on my door. Works well. I talked to Amazon's customer support department and they just said they didn't know when they'd get it and that they wouldn't accept pre-orders. I don't know if they ever got it in. That hurt sales as Amazon has got to be the biggest software retailer.

    THe funny thing is that I never play Q3 anymore... I have decided to stop playing games about 6 months before it came out, yet I put down my $40 to support commercial Linux releases. I've got a cool tin box if nothing else... the CD is still in the cellophane if memory serves. I guess I wish more of the other members of the community voted with their dollars.

    -k

  2. Re:What do they expect? by cronos-cronos · · Score: 4

    Tuzanor has a very good point. Linux is pretty much in its "early stages" of non-commercial use. It has, for a long time, been thought of for strictly business use because of it's scalability, multi-user and SMP capabilites. Only recently has it come into the light as a desktop OS. It will definitely take a lot of time for linux gaming to take off. Much of this needed time will have to go into the development of the OS itself so that it will be more presentable for use as a gaming OS. Maybe another reason linux gaming isn't taking off so quickly, is because it costs to buy many of the "brand name" games that are out there. After all, linux's (and unix based OS's) main strength is that it's FREE

    --
    They told me to install win95 or better, so I installed linux
  3. If not selling why the backorder? by Kamelion · · Score: 3

    If Linux games are not selling why have I been waiting for an order from Loki/Digital River for the last couple of months?

    I've been waiting for an order since June 20 and when ever I ask Digital River about the status of my order I get a responce like this:

    "The product you ordered is currently on backorder. Our warehouse has
    not yet received this item, but we will be filling orders upon arrival.
    We do not have an estimated date on the arrival, however. You will
    receive an email notification when your order is actually shipped. Your
    credit card has not been charged at this point. We apologize for any
    inconvenience this delay has caused."

    If there is no demand, I wouldn't have expected the games I ordered to have gone onto backorder in the first place.

    Maybe it is only the ID games that are not selling.

  4. Re:Lessons from the Amiga... by Anonymous Coward · · Score: 3
    Sorry, but you're wrong. Let me destroy your post a point at a time.

    I am a former Amiga zealot, from 1987-1991 the Amiga was the greatest computer in the world, at least in my world.

    Amateur. You sold out in 1991? What on earth for when the platform didn't start dying until at least 3 years after that? Some zealot!

    The Amiga was actually fairly popular as a game machine, and we had a number of titles available which were quite successful. Most of the Psygnosis stuff, a few crossover games from the Atari ST like DungeonMaster, etc.

    It was IMMENSELY popular as a games machine. There were some HUGELY succesful games, the only one of which you mentioned was Dungeon Master. Do some research.

    But I'd also say that the reality was the Amiga had the highest percentage of software piracy of any platform available at the time.

    It came from a couple of basic issues:

    #1. Most Amiga users were college students, without much money.

    This may be the case, but that is NOT the reason. The reason piracy was so high was because 8bit games sold for 10 quid and Amiga games sold for 30 or more. Plus there were an INORDINATELY high number of users. A 10% piracy rate on a machine that sells say 5000 units is a LOT lower than 10% on a system that sells 50000. (And some Amiga games did.) So of course piracy is going to appear higher.

    #2. Most Amiga users were afraid to commit a lot of money to their system because it was fringe.

    Fringe? Are you on drugs? The Amiga was huge and never became "fringe" as you put it until the PC started kicking it's ass thanks to Doom. (HEY! On topic! Carmack made it, Carmack made it!) Plus there is the fact that upgrading the Amiga made little or no sense for gaming beyond taking it to 1 meg of ram. Games were written for the stock machine, so one computer would run it much the same as another. Case in point, F1GP. On the A1200 it wasn't any faster on low detail than the A500 due to the framerate being hardcoded, so to say about Amiga users being scared to commit a lot of money into a fringe system is the biggest load of shit I've ever heard.

    That is, there was always this fear in the back of ones mind that next year you'd buy a new computer and it wouldn't use any of your current stuff.

    What color is the sky in your world? That's TOTAL shit. The problem came around 92-93 when C= released the A600 (a castrated A500 effectively) and shipped Kickstart 2 with it, then shortly thereafter shipped Kickstart 3 on the A1200. (Still the best computer ever made.) Until the A600, no Amiga user had any fear of that. I knew a LOT of fellow Amiga users back then, and not one worried about that. C= claimed that if programmers had stuck to the guidelines, backward compatibility would have been 100%, but due to pushing the hardware there were significant incompatibilities with older software. Before this point, your alleged "fear" was non-existent, and since you say you left in 91, you were long sold out before the problems were even remotely worried about.

    Anyway. I think these issues that hurt the Amiga still hold true today,

    They're all in your head. You have no clue whatso-fucking-ever. You are an idiot.

    Oh, one problem the Amiga also had. We went around telling all the software companies that if only they'd write software we would buy it. Of course they did write software, and instead we pirated it.

    AH! So you were not a zealot, but a software pirate. Congratulations, you're an asshole. As for "we pirated it", fuck you. YOU may be a thief. Others are not. Don't paint them to be the asshole you are.

    After a few years of this, a large number of companies simply stopped supporting the Amiga.

    Wrong. While piracy was an issue for them leaving, the primary reason was the greener pastures of consoles and the PC. All the time, piracy problem or not, they could make more money developing for the Amiga than the PC. Then Carmack came along with his old dog doing a few new tricks, and they left. THAT was the problem. Piracy was just bandied around as the reason. Carmack could have supported the Amiga but chose not too, despite the fact that Doom has now been ported to the Amiga just fine.

    Honestly, I have never seen such outright bullshit posted on Slashdot. I mean for crying out loud, you say you were a zealot, yet you left long before the Amiga became huge. Some zealot. Do you even know the meaning of the word? Perhaps if you'd stuck around until 95 and beyond like the TRUE fans did you wouldn't be so full of shit and may actually know what you're talking about.

    I could pick apart your ridiculous statements some more, but frankly I'm bored. You're talking complete bollocks, and nothing I say is going to change that. Next time, try posting on a subject you actually have a clue about, like masturbation or something.

    A REAL Amiga zealot.

  5. Remember DOS games in 1995-96? by Goonie · · Score: 4

    Anybody remember the last category of software that used DOS as its main platform? That's right, games! It took a year or two until there was a sufficient installed base of computers, running a version of Windows that was even vaguely suitable for games, before Windows-specific games started to appear in numbers.

    As Xfree 4.0 matures, and more and more people start using Linux as their only operating system, Linux games will start to appear in greater numbers.

    --

    Any sufficiently advanced technology is indistinguishable from a rigged demo
    --Andy Finkel (J. Klass?)
  6. What do they expect? by Tuzanor · · Score: 3
    Do they really expect linux gaming to take off right away? It's gonna take longer than just a few months to start selling reasonable amounts of units.

    Even though i LOVE linux I still use windows for gaming for the main reason that, right now at least, it's the better platform for games. Look at recent benchmarks. Although most of the differences are hairthin Winhoes still has the advantage. When more support is added for linux and more people start using it as a desktop, it'll start to really take off.

  7. No, Quake isn't selling... by golliher · · Score: 4

    Quake != all Linux games. I've bought just about
    evey title Loki has published, but I didn't buy
    Quake. I bought Unreal Tournament instead.

    For one thing I could buy UT for $29 and download the Linux binaries. Q3 however was $60 and impossible to find locally. They were too similar to buy both, and my judgement was that UT was better-- and at half the price the decision was a no brainer.

    1. Re:No, Quake isn't selling... by GreenHell · · Score: 3

      I think you may have just hit the nail on the head there...

      The availablity of Linux games (or anything at all) makes a major difference if they are bought or not. Around here there is one store which has a section for Linux, and all thats in it is a couple (maybe 4) distros and WordPerfect for Linux. The rest of the stores in the area don't care about it.

      To order a Linux game would just be out of the question, one store doesn't order, the rest charge so much for that sort of thing you may as well hand over your first born child.

      Ordering online is another possibility, but living outside the US, I wouldn't even want to think about the shipping and exchamge rates.

      Give it time, wait (and hope) that mroe retailers noice Linux and then the games will sell better.

      -GreenHell

      --
      "I won't mod you down - I feel the need to call you a twit explicitly, rather than by implication."
  8. Wrong link by Ig0r · · Score: 3

    The link is www.idsoftware.com not www.id.com
    Can't people check their damn links before posting submissions?

    --

    --
    Soma: because a gramme is better than a damn.
  9. Err... That would be Carmack's /. post... by Temporal · · Score: 5

    The quote you see was taken from a post by John Carmack to Slashdot a couple of days ago. So, Slashdot is essentially reporting on its own user comments and it doesn't even realize it. :)

    I don't know what's up with the Win2000Mag link. Anyone figured that out?

    ------

  10. It's not all that surprising by Trepalium · · Score: 4

    Considering the fairly sorry state of 3D acceleration right at this moment, it's not all that surprising. Sure we have XFree86 4.0, but it's been plagued with problems, incompatibilities, etc.

    --
    I used up all my sick days, so I'm calling in dead.
    1. Re:It's not all that surprising by Mike+Hicks · · Score: 3

      Yeah, hardware support is definitely an issue. Personally, I blame the hardware makers for being so over-competitive that they won't release any information about how to interface with their products. I've never been much of a game junkie, but that's probably because I've usually been low on disk space. However, I just purchased a 60 GB drive, so that shouldn't be an issue for a while. Also, I'm not really into having the latest-and-greatest hardware. I'd rather save a bit of cash and get middle-tier hardware. I'm perfectly happy with my 375 MHz AMD K6-2 for everyday tasks, but that won't cut it on many games (well, at least not at a decent resolution).
      --
      Ski-U-Mah!

    2. Re:It's not all that surprising by skoda · · Score: 4

      Even if hardware were perfectly supported and Q3A for Linux was readily available, it would still be surprising if it did *well*.

      Linux is a niche market, primarily (I'm guessing) run on dual-boot PCs, which usually have some version of windows and supported hardware. So, most people who could/would buy a game for Linux could/would buy it for Windows as well.

      Since most of their other games are likely for Windows, it's not unreasonable for them to buy Q3A (or whatever) for windows, instead of Linux, just out of simplicity/momentum.

      The ones who did buy it are the early-adopters, and that's generally a small crowd.

  11. Ditto for certain Linux system companies by heroine · · Score: 3

    One Linux system company has had such an abysmal time selling workstations that they've quietly canned several open source projects that they were previously funding. Can't say the name but let's put it this way: when was the last time you saw an Enlightenment release?

    1. Re:Ditto for certain Linux system companies by luge · · Score: 3

      Hrm... I'll let them stay unnamed, but c'mon- what do they expect? I was smart/stupid/loyal enough to put my money where my mouth was and buy one of their machines, but if they continue to charge nearly twice as much as Dell does for a comparable product with 1/3 as much warranty coverage, well, duh. Of course they aren't going to sell any machines. I really hope that they eventually wake up, and start selling some cheaper machines. I'd hate to see sourceforge go under...
      ~luge

      --

      IAAL,BIANLY

  12. reasons for low sales by abryden · · Score: 3

    I think that their were several reasons for low sales. In my mind the top reasons and the reasons that I did not purchase the linux version are:

    1.The windows version was released signifigantly later than the linux version. I am a huge fan of Id's games and bought the game the first day it was available.

    2. It is difficult to setp up 3-d for linux - things are getting better, but at the time that quake3 was released I would not have been able to use my nvidia tnt2 with quake3. The drivers simply were not sufficient. Now drivers are available for many cards. However, it is still a signifigant chore to set up Xfree86 4.0 under redhat 6.2 and get the nvidia drivers working. Presumably Redhat 7.0 will fix this.

    3. If you buy the windows version you will eventually be able to get the linux binaries. I am willing to dual boot to play quake for a while as long as I will later be able to switch over to linux.

    4. Not many retailers carry the linux version.
    Aaron Bryden

    --
    Aaron Bryden

    abrydenREMOVETHIS@gmail.com
  13. Reasons why Quake3 for Linux didn't sell well: by iCEBaLM · · Score: 4

    1. The Windows version was available first and you could just download the Linux binaries later.
    2. The Linux version wasn't as widely distributed as the Windows version (bn.com didn't have it nor did most online "etailers", local software places here didn't have it, etc)
    3. Linux 3D video card support *at the time* wasn't very good, it has improved with the NVidia drivers, XF86 4, DRI, etc. Gamers would buy the Windows version as their hardware would work there, then once it worked in Linux download the Linux binaries.

    -- iCEBaLM

    1. Re:Reasons why Quake3 for Linux didn't sell well: by Y2K+is+bogus · · Score: 3

      4. Linux users are more keen to privacy issues than Windoze users and decided to play Unreal Tournament instead, because they didn't want they're software contacting id's keyserver to *ALLOW* them to play a game.

      id lost my business because of that. I only play UT now. Bad move, and I was ready to go buy the q3a boxed tin at Software etc...

  14. Re:We have a winner by kevin+lyda · · Score: 3

    no apps comparable to windows? how wrong are you? name a windows app without a linux counterpart? name a windows counterpart that has the features of procmail, leafnode, cron, anacron and x? i use all of these things in my day to day work, and last i checked i couldn't accomplish any of those w/o serious scripting in apps that have no published roadmap, i have no access to their development teams plans and generally shift from release to release.

    i think people who use windows desktops are shortsighted and using/learning skills that microsoft bases its business plan on making obsolete every few years. all the unix tools i used in college bar one have followed me to linux 10 years on (i can't get rn to build). i also chose to stop using xv because eog is faster (and licensing is better).

    --
    US Citizen living abroad? Register to vote!
  15. Simple reasons for games not selling (duh) by xtal · · Score: 5

    This isn't rocket science.. these articles are stupid because they paint linux in a bad light without really looking at the underlying issues, that people like Carmack, Redhat, et al. should be working on instead of useless installers that don't really do anything new.

    • USB support. Yeah, it's there, it works OK, but it's a sweet fuggin pain in the ass to get working. In windows; I plug my rio/joystick whatever in, it's detected, the driver prompted or in most cases automatically set up, and then through the magics of DirectX, all games see it. Linux doesn't have anything even CLOSE right now. Although - the underlying USB stuff is slick - the intergration into the desktop (Gnome, etc) isn't there yet.
    • 3D support. See above. You can "get it working", but it's a sweet pain in the ass. Hopefully XF4.0 will fix this. The support isn't out of the box, like it is for windows. This is a major impediment to most people who just tinker with linux.
    • Retailers. They don't stock the linux versions, and most of the time, you can just get a free upgrade and get the linux binaries to play the game (Quake).
    • Windows is everywhere. Like it or not, Windows does a much much better job with games and multimedia right now than linux. TV tuners, video codecs.. you name it. They have linux counterparts, but they all work better and the new stuff always comes out on windows first. As a result of this - most people will dual boot or have windows available for playing games, which is what I do. As a result, the hobby developers don't waste time on the gaming / multimedia aspects of linux, or they have patent and other issues to deal with, and can't do anything. Redhat, ID, or SOMEONE should -fund- yes -fund- some development to get a standardized system like DirectX in place, and act as a standards board so we can get things like video codecs available in linux - even in binary format. A lot of that is patented by companies that aren't ever going to give up those rights, unfortunately.

    Linux has a long way to come in the multimedia/gaming/video arena, and I don't see anyone offering any real leadership. I'm still pissed that RedHat can't use that billion dollar market cap to grab NVidia and the other 3D manufacturers by the balls and get drivers released. Oh well.

    --
    ..don't panic
    1. Re:Simple reasons for games not selling (duh) by AndrewHowe · · Score: 5

      I'm a game developer, and I've got a problem with what you're saying.
      Why should John Carmack be making Linux better? Sure, he worked on the Matrox driver, because he was "scratching an itch".
      But he makes games. He needs to concentrate on what he does best. If members of the Linux community want games to be viable on their platform, then they need to sort it out.
      I'm not entirely convinced that Linux is at all suited to games right now. Consider the console vs PC situation. Consoles provide a known environment that's relatively easy to program for. PCs running windows are more variable, but still pretty reasonable. A Win32 binary runs without too much trouble on any Win32 platform.
      Linux is pretty scary for a game developer because there are so many configurations out there. Also you have the basic level of contempt that the general Linux user has for closed source products. Sure, one answer would be to go Open Source, but I suspect that few games companies are about to go down that route; Also we effectively work for publishers, and whereas we're happy to work for not much more than the satisfaction of a job well done, you will find that "money talks and bullshit walks" a lot of the time.
      I can see a time when Windows and Linux developers will meet somewhere in the middle; I just hope we won't all be carrying weapons when we do...

  16. Christ on a Bicycle by Shikimo10101 · · Score: 3

    Here is where common sense asserts itself. Linux is by no means an easy-to-use (or configure) OS. HelixCode has the right idea, but a loooong way to go before the Average Person can simply run Linux and then run the game of their choice. Video card support under Linux is fairly dissapointing, and we all know that without proper hardware/software accelleration, Linux gaming (or any gaming, for that matter) will go nowhere fast. Perhaps it's just me, but I figure that if programmers would stop cloning other people's projects (how many damn versions of ICQ for Linux does it take to screw in a lightbulb?) and start redirecting their efforts to more necessary projects like, say... drivers? Putting X out of its misery? Getting rid of the archaic commands and replacing them with something usable for everyone? ... Linux just might become a viable platform. Until then, Linux will stay as a utility OS, and Microsoft will have the gaming market cornered. Regards, Shikimo

  17. It breaks even ... that's good news... by Ami+Ganguli · · Score: 5

    I wouldn't have expected a Linux game to even break even. Linux is doing amazingly well in the Internet server market, but I didn't think the Linux desktop market really existed yet.

    If it's true that the port paid for itself then game manufacturers can now afford to support Linux without losing their shirts. Seeing more games available will encourage users to switch to Linux. Seeing more users will encourage more game producers. Once the positive feedback loop is established things will snowball.

    Getting to that break-even point is the hard part. If we've really reached it then this is a significant event.

    --
    It is tempting, if the only tool you have is a hammer, to treat everything as if it were a nail. - Abraham Maslow
    1. Re:It breaks even ... that's good news... by gillham · · Score: 3

      I agree with your statement that breaking even is a good start, but I don't agree that supporting Linux means _selling_ a Linux specific version.
      In my opinion it is perfectly acceptable for these game companies to port the game to Linux and allow the executable to be downloaded, while shipping the Win32 CDROMs to the stores.
      As long as there is some mechanism in there to count the number of people that bought the Win32 version so they could play the Linux version, I think this could work for many companies. (and it already is of course)
      Perhaps one of the reasons for the limp sales of the Linux only version of Q3A was the fact that it cost more than the Win32 version due to the fancy packaging. Again the publisher could have just as easily made this game a Win32/Linux version by including _both_ executables on the same CD.
      I guess the real problem is there is no way to guage the market. If thousands of Linux users download the UT executable it doesn't matter because they still get counted as a Win32 sale when they buy the Win32 version at the local store. This is perhaps a problem that needs to be solved first before the suits at certain publishers will actually take notice of the Linux market.

  18. Why on earth would you think sales would be good? by DaveWood · · Score: 3
    Are you crazy? Why on earth would sales of Linux games be good, or even profitable? Aside from the hype factor, there's no reason to have believed it in the first place!

    I love Linux. I've been using it professionally for years. I also play a lot of games. But I am the exception, not the rule. The rule in video games is the console market. 13 years old with a little higher than avg. disposable income, and no patience for a command line.

    Linux may already be owning the server business on many fronts, and will certainly progress on all, but the "Linux game market" today is a curiousity dreamed up by wishful thinkers and zealots.

    Linux makes sense for games when it's a platform for development (a surprising number of popular games were developed under Linux and then ported to Win32 for release) - after all, not having to reboot every time your code tries to spew on the memory or the GUI subsystem is a pretty big dev. advantage.

    It may also make sense as a game platform generally, given a proper gaming interface... that is, none at all. If you took out shells, /etc, X, and login, and replaced them all with shiny opaque surfaces, you could have quite a nice, extensible foundation upon which to base, say, an X-Box killer... oops, no DirectX, no large developer base... too bad.

    But is it anyone's loss if the gaming industry doesn't make money on Linux even in this decade... or perhaps, at all? As long as Linux is raising the bar on operating systems, whatever would-be monopolist that happens to be current will at least find themselves motivated enough to try (i.e. Win2k). In the meantime, video games will forever trend towards mass market, as an outlet eventually comparable to Hollywood in stature as well as in profits... and part of that is the future of the console: cheap, hot special purpose hardware subsidized by software royalties.

  19. Re:WTF is up with that link? by thomas+servo · · Score: 3

    For everyone bitching about the link, try this: http://www.wininformant.com/display.asp?ID=2867 I supplied the article cut and pasted, probably inadvertendly sent the wrong link, my apologies for everyone's trauma.

  20. Lessons from the Amiga... by sheldon · · Score: 4

    I am a former Amiga zealot, from 1987-1991 the Amiga was the greatest computer in the world, at least in my world.

    The Amiga was actually fairly popular as a game machine, and we had a number of titles available which were quite successful. Most of the Psygnosis stuff, a few crossover games from the Atari ST like DungeonMaster, etc.

    But I'd also say that the reality was the Amiga had the highest percentage of software piracy of any platform available at the time.

    It came from a couple of basic issues:

    #1. Most Amiga users were college students, without much money.
    #2. Most Amiga users were afraid to commit a lot of money to their system because it was fringe. That is, there was always this fear in the back of ones mind that next year you'd buy a new computer and it wouldn't use any of your current stuff.

    Reason #2 also held true in later years when I turned to OS/2. I never once purchased an OS/2 specific version of software, in fact I knew few people who did. We'd rely strickly upon the Win-OS/2 and DOS compatibility.

    What's worse with OS/2 was that reason #1 on the Amiga never even held. Corporations who had money also didn't buy OS/2 software.

    Anyway. I think these issues that hurt the Amiga still hold true today, except that college students seem to have more money than we did back then. Working $10/hour jobs instead of $3/hour has an impact on the beer budget. :)

    But on top of that Linux users in general have also taken on this attitude that not being able to afford software isn't the problem, it's those EVIL GREEDY corporations actually putting a price tag on software. Software should be free, and as such it is immoral for one to buy software.

    It's a very strange paradox, and one which will never really put Linux in a position of encouraging development from commercial software companies.

    Oh, one problem the Amiga also had. We went around telling all the software companies that if only they'd write software we would buy it. Of course they did write software, and instead we pirated it. After a few years of this, a large number of companies simply stopped supporting the Amiga.

    Of course we said that was because their software was crap. Of course the fact that we pirated it and used it meant it was not realy crap, we were just hypocritical.

    Basic lesson there is, don't tell companies there is a market for something unless there actually is a market.