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Kmart To Card Buyers Of Violent Games

AbbyNormal writes: "Cnn.com is reporting that Kmart(R) is now going to start carding kiddies who buy violent games (based on the ESRB rating)." Reverend Raven adds a link which paints Walmart's name on the wall of shame as well. All the more reason to buy games from local stores or on the Web, at least from places which don't bend to pressure from overzealous state attorneys general. On the other hand, industry 'guidelines' which mainstream retailers follow as if they were law seem better than actual laws doing the same, sort of like 7-11 being free not to carry pornographic magazines.

18 of 281 comments (clear)

  1. PSsssssst. by AbbyNormal · · Score: 5

    Mister...here's a fifty, could you get me a copy of Solider of Fortune?

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    Sig it.
  2. God forbid someone look out for my child by Hairy_Potter · · Score: 3

    I mean, I do watch over her (she's only 4 at the moment) but when she gets older, and has her own spending money, I'm not going to be able to watch over her shoulder all day and keep her from age inappropriate stuff.

    I'm a little thankful that corporations are being a little more conscience of the effects on society of what they sell. If only advertisers would follow suit.

    That being said, I am letting her mess around with Deer Hunter.

    1. Re:God forbid someone look out for my child by demonhood · · Score: 5

      It is your job to watch out for your child, not a retailer's. If you raise her well, with a relatively moral upbringing, then by the time she is interested in "inappropriate stuff", she'll be able to handle it or simply choose not to purchase it.

      I find it somewhat amusing that people try to use age limiting ratings as such firm barrier against corruption. They assume that you restrict your child to certain material for 17 years of their life, and then suddenly they're mature enough to deal with it on their own when they hit that magic birthday (be it 13, 18, etc..). I don't know about you, but I don't recall a "sensitivity and impressionability" switch being turned over when I hit a certain age.

      You can't expect your child not to be exposed to certain things in life. It just isn't a reasonable expectation. Instead of applauding retailers and perpetuating the American trend of transferable responsibility, perhaps people should sit down with their children and talk to them instead. Educate them on what is out there and what some of their choices are.

      To get back on topic: even if a child does buy a game recommended for (M)ature audiences, shouldn't the parent be aware when it is being played. I don't know too many kids that buy ultra-violent/sexy games and then play them in the basement so their parents won't discover their devious side. But maybe I just don't know enough kids.

  3. Sucks by linuxonceleron · · Score: 3
    "KMart, where we won't sell you violent games, but the real thing is just around the corner in the Weaponry department"

    Personally, I don't see who really buys games at K-Mart, they're likely to be more expensive, I know their CDs are and have no selection. Though this does set a dangerous precedent that I'd hate to see other larger stores follow. I wonder if this will contribute to downloading the games off warez rooms on IRC since the kid can't buy it for real in the store.

    --

    Shine on, you crazy diamond.
    1. Re:Sucks by kootch · · Score: 3

      why is this a dangerous precedent?

      or did you just want to say the buzz-phrase "dangerous precedent"?

      this is a GREAT precedent. this is a company possibly taking a pro-active stance in upholding statistics and ratings that says "this may be inappropriate for younger audiences"

      rather than be told that a company has to start policing and it's seen as a rights issue, if a company does it of it's own accord and takes a moral stance, then that's a great perogative. yes, you might not agree with it, but then it can be your perogative to go elsewhere.

      think of it like an ISP saying "there's nothing wrong with prOn on the internet. I'm just not going to host it on my servers"

  4. Re:This is why ratings were CREATED, people. by Nexx · · Score: 4

    No the world revolves around whiny idiots who can't set limits for their own children. Who don't take the time to look around their kids' rooms, and who don't take the time to run their own household. The intelligent people like us must suffer the existence of these marching morons.

    It kind of shows that you don't have children of your own. I believe in privacy, both of myself and of "my" children. It works both ways--I don't go rummaging around in their stuff, and they don't go rummaging around in mine. I lead a very busy schedule (work 60+ hours/week), and so does my fiancee. We welcome all tools that will allow us to enforce our rules that we set, such as this K-Mart bit.

    Seriously, there is no way that anyone can reasonably maintain a 24/7 surveillance on their children. Like it or not, this is what will be required to filter most of the social rubbish that will be imprinted on our children. Instead, let the society and the corporations help you in building the tools to monitor the products' influences on our children. This is precisely what K-Mart is doing; as the other posters have suggested, if I wanted my children to grow up playing violent video games, I will personally buy them myself. This new-age "society has no place in rearing my children" rubbish really sickens me; for thousands of years, small communities imprinted their values on the children. This indoctrination still happens daily at schools. I guess that your children will be homeschooled as well?

    If you don't like it, fine. Boycott K-Mart and Wal-Mart. That is your right as a consumer. However, when you have your own children, and they're at the age where they want to play video games, even violent ones, and are playing them in your living room, at least have the decency to listen to us when we say, "We told you so.".


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  5. Re:Now... by Xentax · · Score: 5

    If K-Mart decides they don't want to sell any product to a minor, I believe that's their right. Discrimination laws (including those based on age) are all aimed at adults, as in 50 vs. 20, not 20 vs. 12.

    Whether such law even applies to sales from a private company (as in, non-government -- I know K-Mart is publicly held), I'm not sure. I would think a store can say "We don't want to sell gummy bears to Blondes because they're too air-headed already" if they want, but maybe that's illegal...

    Bad PR is what keeps such activity from occuring, by and large.

    Xentax

    --
    You shouldn't verb words.
  6. So? by Fishstick · · Score: 3

    If this were _law_ that was being applied unilateraly to all retailers to enforce what is (I think) a voluntary industry content rating system, then I'd be yelling.

    Aren't there plenty of other places to buy video games? I guess if you live in a smaller town that only had a Wal-Mart, that could be a problem.

    This seems to come right on the heels of the Democrat's schpeil at the convention about parents having the right to have control over what sex/violence their children are exposed to in their own home. PR for K-mart and Wal-mart to say 'see, we support family values too. Come shop with us'. So what?

    Any determined 16-yr-old is going to be able to get his hands on DOOM 2000, regardless of its content rating or controlled distribution at a couple of major retail outlets.

    Flame away.

    --

    There is much cruelty in the universe, John.
    Yeah, we seem to have the tour map.

  7. Re:Weaponry by Fleet+Admiral+Ackbar · · Score: 3
    There's a powerful argument to be made that selling violent video games is a lot more dangerous than selling weapons.

    A nonviolent person with a rifle in his hand is not going to hurt you.

    A violent individual will make it his goal to hurt you with all available weapons... or even with none. That's something I saw firsthand in the joint.

    It is mindset, not weaponry, which makes someone a danger to society. If it were to be proven that violent video games increase the likelihood of acquiring a violent mindset (which I rather doubt, however) it would be perfectly reasonable to ban them... while keeping the .22 rifles available.

    --
    Carefree highway, let me slip away on you.
  8. Re:Blue Light Special by AbbyNormal · · Score: 3

    actually when I submitted that story I thought of a question. Isn't this a government monopoly on photo-state id's? I mean how is a kid going to prove how old he is IF he doesn't have a license? Cary his/her birth certificate all the time?

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    Sig it.
  9. This is why ratings were CREATED, people. by generic-man · · Score: 5

    I'm over 17 and enjoy playing games of all types, violent and non-violent alike. The ESRB ratings were created so that parents and merchants could be aware of which games were not meant for children. For years, the ratings were blissfully ignored by arcade operators (who put games like Soul Calibur, rated "Life-like violence -- Strong" in public view) and merchants (who wouldn't want to risk losing a sale because their customer is too young). I'm glad that a corporation is stepping forward to make sure that the ratings are actually put to their stated purpose.

    Call it censorship if you'd like. Say it's Big Corporate America trying to say what's right for Our Children. (Don't worry, JonKatz will say the same thing soon enough.) Threaten to boycott K-Mart if you're really that active about it. This is just a realization of the ratings system, much like a young kid can't go into an R-rated movie -- assuming that the person behind the counter knows to card.

    This will be an annoyance, but it's something that parents have asked for. The world doesn't revolve around whiny Your-Rights-Online activists.

    --
    For more information, click here.
    1. Re:This is why ratings were CREATED, people. by Masem · · Score: 4
      I completely agree -- it's not censorship (though you'll notice that Kmart doesn't sell anything above M ratings, though I can't imagine what those might be :). This is *not* like removing all copies of Soldier of Fortune, or hiding violent video games from non-violent ones. This is more akin to beer sales -- intoxication by beer can lead to violent and dangerous actions, and while /. ppl may want to deny it, violent video games have a causal link to violent actions as well (but not all violent game players are violent, as much as not all beer drinkers are violent). And if you and your parents think that you can handle the game, you can have them buy it for you, or if you even want to avoid your parents, there's plenty of on-line places to plop your money down.

      However, I do think that we set a rather high and arbitrary age for what is considered to be an adult. The only reason 18 sticks out is that 99.9+% of the ppl have finished puberty, and therefore will be sane the rest of their lives winkwink. I'm in favor of what I call an adult card - you automatically get one when you turn 18, but prior to that point, if your parents and at least two other people outside relatives ( teachers, employers, coaches) believe that you are sufficiently responsible, you can get an adult card as early as 13. Having an adult card grants you those privalegies, such as being able to see R-rated files w/o parents, buying M rated games, and so forth. However, at that time, you are now considered an adult by a court of law -- you have adult privalegies, so you also have adult responsibility.

      Certainly if implemented, 90% of the parents wouldn't do a thing about it and wait for 18 to roll around, but I know of teenagers that show remarkable intelligence and responsibilty that they are more mature then some adults, and deserve to be considered as one.

      --
      "Pinky, you've left the lens cap of your mind on again." - P&TB
      "I can see my house from here!" - ST:
  10. Why is this wrong? by |DaBuzz| · · Score: 5

    I don't see why this is a big deal. The ratings are there for a reason aren't they? Just like movie ratings, why shouldn't game ratings be enforced by those retailers who want to? I don't see any federal or state authority forcing K-Mart to do this, they simply feel it's responsible and that's their right.

    Wal-mart asks for ID when I buy an R rated DVD (I'm 27 mind you) and I have no problem with that.

    People seem to want to give CHILDREN all sorts of freedoms but the simple fact is, if you're not 18 ... you're not an adult and like it or not, you can't get whatever you want or do whatever you want.

    If I were a parent, I'd much rather drop my 15 year old kids off at a theater that ENFORCES the ratings knowing that if by chance my kids do want to buy tickets to an R rated movie after I leave, they won't be able to. The same goes for stores that enforce game ratings. As the parent, *I* should decide if they buy things that are not age appropriate. If I want them to get the "M" games, I'll buy them for them ... that's called parental control, more people should practice it and the more help parents get from voluntary actions like what K-Mart is doing, the better.

    Suggesting a boycott or "wall of shame" in these cases is just ridiculous and makes it seem like this story was written by a 14 year old who's mad he can't get Soldier of Fortune without his mom knowing.

    If you want to be an irresponsible parent, fine ... but as far as I'm concerned, K-Mart is doing the responsible parents of this world a favor by giving them yet another safeguard to make sure their kids don't buy what they don't want them to have.

    1. Re:Why is this wrong? by drinkypoo · · Score: 3
      I don't see why this is a big deal. The ratings are there for a reason aren't they? Just like movie ratings, why shouldn't game ratings be enforced by those retailers who want to? I don't see any federal or state authority forcing K-Mart to do this, they simply feel it's responsible and that's their right.

      I couldn't agree more. By the same token, I'm in favor of technologies like the V-chip, maturity level lockout on DVDs, and the like.

      This is an age in which parents feel increasingly helpless as they discover just how many pieces of technology take parenting out of their hands, and they feel like they are losing control. Technology has made it easier and easier for children to gain exposure to materials their parents may not want them to have (From the printing press on up, mind you) but has done very little to actually help the parents control what kind of information their children have access to.

      Admittedly, there are times when methods of restriction do more harm than good. For example, when a proto-adult is denied information on HIV awareness because the site mentions the word homosexual. This is, to my mind, clearly not appropriate. Still, there are in fact those parents who would prefer that their children not receive information on sex education. While I think they are idiots, that does not give me the right to educate their children for them.

      Likewise, the videogame industry does not have the right to educate anyone's children for them without their consent. Mind you, if parents didn't give their children so much allowance money, they wouldn't be able to afford games where creatures are eviscerated, but that's a seperate story. Maybe I'm just jealous because I only got five dollars a week allowance as a kid. Anyway, putting ratings on videogames doesn't help a parent much if they never know their child has purchased the game. Requiring ID to buy games is a reasonable step.

      People have brought up the point that there is no law restricting children from purchasing these games. They are correct. What they are missing is that they will end up forcing parents to push through a law enforcing these standards. When that happens, you will not be able to make a videogame, even freeware or shareware, and then distribute it through open channels without having it rated by the ESRB. Is that really what we want to bring down upon ourselves?

      If I were a parent, I'd much rather drop my 15 year old kids off at a theater that ENFORCES the ratings knowing that if by chance my kids do want to buy tickets to an R rated movie after I leave, they won't be able to. The same goes for stores that enforce game ratings. As the parent, *I* should decide if they buy things that are not age appropriate. If I want them to get the "M" games, I'll buy them for them ... that's called parental control, more people should practice it and the more help parents get from voluntary actions like what K-Mart is doing, the better.

      Most theaters, of course, won't sell them a ticket for a movie they shouldn't be seeing, but they don't go into the theaters and check to make sure only children with permission to be there are there. However, the biggest theater in town here (Nine screens - We only have 50,000 people in this city) does in fact often check ticket stubs now. I think this is more to protect revenue flow than to keep kids from seeing the wrong movies, but it does achieve both purposes.

      Personally, I wouldn't want my child running around with fifty bucks in cash until they were old enough to buy most of this stuff, anyway. Not that I have a child, because I'm 23 myself, and it's just a tad early - But don't tell me I'm not qualified to discuss the subject because I don't have my own rugrat. I was one once, and I know what children will do, given a chance. Do I think that violent videogames make children violent? Nope. Though I do know what it's like to play a game for a few hours and want to go out and hurt something real. I don't do it, because I've learned restraint, but restraint is something that children have been known to lack, and I acknowledge the possibility that one could lead to the other. To discredit that possibility out of hand is to remain willfully ignorant.

      Which, among everything else, is your choice, which is what this is all about in the first place.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  11. Restrictions on games good by skoda · · Score: 4

    A few thoughts:
    1) Funding and promotion for the entire media industry (entertainment, news, Slashdot, etc.) is largely predicated on the belief that people's behaviors can be influenced by the media; hence, commercials, ads, celebrity endorsements.

    2) Nearly everyone in the media who earns money from the sale of violent, salacious, or obscene material holds that their work does not affect people's behavior. Interestingly, that work is usually funded & promoted in part by commercials.

    => The media is hypocritical.

    Of course we are influenced by what we mentally "consume". Our entire culture is based upon information transfer. We read newspapers, books, magazines to gain info and thus have our behavior influenced and modified. We send our kids to school to hear teachers teach, so they gain knowledge & wisdom, and have their behavior change with that. Most of this is self-caused, and often purposeful. But not all. Young kids watch "Power Rangers" and then karate-kick friends and family in emulation. Teens watch hit comedies, and then talk about them, and introduce new slang into their language ("Not that there's anything wrong with that", "D'oh!", etc.)

    To hold that the content of movies, books, music, games, etc. has no effect on anyone is naive, to say the least.

    It seems a useful question to ask is whether we should have any restrictions on who can access what content, or none at all. (e.g. > 17 for "R" movies, "Playboy" can't be purchased by minors, need parents' permission to call the TV Psychics).

    Perhaps first, we should ask not whether we are influenced by intellectual intake, but to what degree.
    -----
    D. Fischer

  12. Re:Wait just a second... by Watts · · Score: 4

    It *is* your decision. If you believe your kid should be able to get the game, go with little Timmy to the checkout lane and say so. They're not trying to make it so kids can't play the games, they're restricting who can buy them.
    It makes the parents aware that their kid is getting the game, and makes sure that parents know.
    This is the purpose of ratings, so the industry can police itself. Otherwise the government might decide to, and there's no way in hell I'll let that happen.

  13. Re:Weaponry by sammy+baby · · Score: 3
    A rifle is insignificant if that person can kill you with his hands and arbitrary nearby objects.

    I'd like to see someone kill me at a range of fifty yards using only his hands and "arbitrary nearby objects." You don't need guns to kill someone. They just make it a whole lot easier.

    But, out of deference to your argument, I suppose we should make an effort to destroy all the remaining copies of "Donkey Kong," in the world, just in case some big yahoo walks past a stack of barrels and starts getting ideas.

  14. This is a good thing... really by supabeast! · · Score: 3

    This will help the game industry more than hurt it. They came up with age based rating ages ago, and would have been saved most of the headache had stores enforced the ratings this way all along.

    It isn't like this will hurt game sales. How many people under 17 buy their own games anyway? Games are expensive, not too many teenagers (Much less young children.) have $50 to blow on games on a regular basis. This will just result in parents purchasing the games, just like they do with R-rated movies. How many dads do you know that would tell their teenage sons no if the kid wanted to play a violent game? Chances are that if a kid has parents stupid enough to shelter the kid from violent games, the kid is probably too stupid to figure the games out anyway.

    It frees the game industry from people being able to claim that they didn't know what their kids were into. That will really do a lot more good than harm in the long run. Age limits were never able to stop porn, or R level content in movies, or cigarettes, or alcohol. They won't stop violent games. If anything, they will help.