Baldur's Gate 2 Gold
waromano writes: "I just read over on VoodooExtreme that Baldur's Gate 2 has gone gold, shipping in stores on 9/26/00.
" Bioware ... muy bueno. Hopefully I can import my old characters.
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> The ending of the first one didn't leave much room for a second story. It would have to involve a different main character.
...) ;)
Dakkon springs immediately to mind. Maybe Morte (always wondered how he managed to carry stuff for me
I've finally had it: until slashdot gets article moderation, I am not coming back.
Or you'd uncover the real real truth. That since the inception of Windows 2K, Fervent has booted to Win almost exclusively on his Win/Linux box.
- I don't care if they globalize against free speech. All my best free thoughts are done in my head.
I never finished Baldur's Gate. I just got fed up with micromanaging the other PCs all the time. It would have been nice if they had acted in a more intelligent way so I could just get on with playing the game.
My top gripes
1) Pathfinding. The party is exploring a dungeon or wilderness area. One of the characters takes a wrong turn and just wanders off. I have to stop the other characters, go and find the lost sheep and bring him/her back step by step.
2) Suicidal magic users. The party gets into a fight. Everyone has range weapons except the magic user, who has run out of darts. So when I order the party to attack the enemy he charges off on his own to attack them with his dagger and gets slaughtered.
3) Weapon choice. In a fight I have to choose the right weapon for each character. Why can't they work this out for themselves? It really slows down the fights.
Heh. Have a look at the "Summoner Geeks" movie, a modern interpretation of the sketch.
You can indeed import characters from BG. If you played just the standard game, you have the 89,000 xp cap, and if you played through the expansion pack (which was better than the rest of the game, imho), you can import Tales of the Sword Coast pack characters, which had an xp cap of 161k.
If you haven't played BG1/ToSC, never fear. You can create a new character(s), which will start with 89k xp and jump right in.
I've read some impressive reviews which had good things to say about the story line, etc. What's funny, is, I was going to submit this as a story, too, but I didn't think it was "stuff that mattered". heh.
... roleplaying without constantly being interrupted with questions like "Where's the Cheetos?" and the like... Oh well...
IBM had PL/1, with syntax worse than JOSS,
And everywhere the language went, it was a total loss...
Remember the scare caused by role-playing games in general, and DnD in particular?
Then you have to listen to this: http://www.nfds.net/~byron/mp3/DnD.mp3
Warning: Please do not eat or drink while listening to this. Don't say I didn't warn you! =)
-Earthling
-Earthling
"I'm sorry, I had to; the irony was just too thick."
Okay you're wrong on so many levels..
Bioware didn't make Icewind Dale. Bioware wrote Baldur's Gate.
And just finished Baldur's Gate 2.
They both used a variant of an engine Bioware created called the Infinity Engine.
This is the engine that they then gave to Interplay's RPG division, Black Isle Studios.
Black Isle then proceeded to make Planescape Torment, and Icewind Dale.
These were Interplay's in-house productions and had nothing to do with Bioware other than the base engine.
The game that you've referred to as Icewind Dale is actually Neverwinter Nights.
It's using a different engine completely (And thats another post), and isn't actually due out until june of next year
And last time i checked Gearbox developed Half Life opposing forces..
And the new Dreamcast Halflife..
And they were dropped by Electronics Arts when they were developing Prax War.
But they have nothing to do with Black Isle/Bioware/TSR
DM:"...After fleeing into the farmer's single door house with a wooden door and hay roof. You find yourselves surrounded outside by the Evil Sorcerer whose imp familiar you froze and his legion of Orcs and Ogres."t !"
:q!
Player 1 (The Paladin):"Can I see how many are outside?"
DM:"All you see from the window is Orcs in your view with two Ogres holding torches on either side of the mage" "The Sorcerer calls to you 'Please surrender and I will not kill you, but turn you over to the master. I will give you have a moment to reply."
Player 1:"Are you guys in with me?"
Player 2 (The Mage):"This is just great!...Yes, we are #?!*ed, but I am in."
Player 3 (The Cleric):"By the gods...so be it"
Player 4 (The Bard):"dunnt..dunnt...da...da, da...daaah...daah...daah...die...DAAAAAH...brummp
DM:"What's your reply?"
Player 1:" Hey Mage...you got a magic missle spell left?"
Player 2:"Yes?..."
Player 1:"Send him our reply!"
vi
i
"Enter your comments here!"
ESC
vi
i
"Enter your comments here!"
ESC
....more empty space and bad voice acting.
Did anyone else not like the original because of the empty space and the talking? IMO, RPG's should not talk. If you need some kind of speech from the characters, it should be left to a bare minimum (Planescape: Torment was very good in this aspect). ESPECIALLY the main character, if s/he's generated by the player. If the point of an RPG is to play the role of another, shouldn't the player be left to fill in all the details about his/her avatar?
And I looked, and behold, the pokemon all spontaneously combusted.
If this keeps up, we'll uncover the sinister truth: that CmdrTaco runs Win2K exclusively!
Baldurs Gate was a fun game. I'd say that the original game starts off a little slow - getting the first few levels can be both time consuming and a little redundant. Then you learn two things simultaneously: random sirine encounters pour out xp, and missile weapons rule that game.
That said, I'd get ToSC -- it has the best quests in the game. Durlag's Tower is downright cool, and there are some really tough fights and a cool quest relating to werebeasts on an island in the pack. I enjoyed the expansion pack as much or more than the original game. I'd actually think it would be cool if they published more, like serial novels, or something.
BG2:
Most advance reviews claim it has a far more intricate and involving plot than BG1. If Bioware is to be believed (and I tend to trust them), each of the party-joinable NPCs in BG2 will have as much dialogue as all of the party-joinable NPCs in BG1 combined - as well as several character-specific subquests. Most previews have also mentioned that the quests seem much more complex this time - far fewer "kill foo" or "bring me binky"/FedEx quests.
Also note that each character class gets its own "stronghold" quest - these promise to be quite interesting:
Fighter - acquire a keep, which may need to be defended from a siege
Ranger - a cabin in the woods, as well as a small hamlet to protect
Paladin - join the Order of the Radiant Heart
Thief - run a thieves' guild
Bard - put on a show in a (possibly haunted) playhouse
Priest - run a temple
Mage - mystic tower, complete with magical laboratory and a guardian golem
Planescape: Torment:
I'd love a sequel. Two factors may prevent it:
1. The ending of the first one didn't leave much room for a second story. It would have to involve a different main character.
2. I don't believe the game sold very well. A shame, because it's a true classic.