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Baldur's Gate 2 Gold

waromano writes: "I just read over on VoodooExtreme that Baldur's Gate 2 has gone gold, shipping in stores on 9/26/00. " Bioware ... muy bueno. Hopefully I can import my old characters.

5 of 84 comments (clear)

  1. You can Import, better for ToSC by MattW · · Score: 3

    You can indeed import characters from BG. If you played just the standard game, you have the 89,000 xp cap, and if you played through the expansion pack (which was better than the rest of the game, imho), you can import Tales of the Sword Coast pack characters, which had an xp cap of 161k.

    If you haven't played BG1/ToSC, never fear. You can create a new character(s), which will start with 89k xp and jump right in.

    I've read some impressive reviews which had good things to say about the story line, etc. What's funny, is, I was going to submit this as a story, too, but I didn't think it was "stuff that mattered". heh.

  2. Hmmm... Somehow it just isn' t the same... by TWX_the_Linux_Zealot · · Score: 3

    ... roleplaying without constantly being interrupted with questions like "Where's the Cheetos?" and the like... Oh well...

    --

    IBM had PL/1, with syntax worse than JOSS,
    And everywhere the language went, it was a total loss...
  3. Who made what and why... by Lord_Pall · · Score: 3

    Okay you're wrong on so many levels..

    Bioware didn't make Icewind Dale. Bioware wrote Baldur's Gate.
    And just finished Baldur's Gate 2.
    They both used a variant of an engine Bioware created called the Infinity Engine.
    This is the engine that they then gave to Interplay's RPG division, Black Isle Studios.

    Black Isle then proceeded to make Planescape Torment, and Icewind Dale.
    These were Interplay's in-house productions and had nothing to do with Bioware other than the base engine.

    The game that you've referred to as Icewind Dale is actually Neverwinter Nights.
    It's using a different engine completely (And thats another post), and isn't actually due out until june of next year

    And last time i checked Gearbox developed Half Life opposing forces..
    And the new Dreamcast Halflife..
    And they were dropped by Electronics Arts when they were developing Prax War.

    But they have nothing to do with Black Isle/Bioware/TSR

  4. Well, there goes... by Enoch+Root · · Score: 5
    ...your claim that you rebooted to Windows only to watch DVDs...

    If this keeps up, we'll uncover the sinister truth: that CmdrTaco runs Win2K exclusively!

  5. Re:Now if they only hurried up with Planescape 2.. by JavaTenor · · Score: 3

    BG2:
    Most advance reviews claim it has a far more intricate and involving plot than BG1. If Bioware is to be believed (and I tend to trust them), each of the party-joinable NPCs in BG2 will have as much dialogue as all of the party-joinable NPCs in BG1 combined - as well as several character-specific subquests. Most previews have also mentioned that the quests seem much more complex this time - far fewer "kill foo" or "bring me binky"/FedEx quests.

    Also note that each character class gets its own "stronghold" quest - these promise to be quite interesting:

    Fighter - acquire a keep, which may need to be defended from a siege
    Ranger - a cabin in the woods, as well as a small hamlet to protect
    Paladin - join the Order of the Radiant Heart
    Thief - run a thieves' guild
    Bard - put on a show in a (possibly haunted) playhouse
    Priest - run a temple
    Mage - mystic tower, complete with magical laboratory and a guardian golem

    Planescape: Torment:
    I'd love a sequel. Two factors may prevent it:
    1. The ending of the first one didn't leave much room for a second story. It would have to involve a different main character.
    2. I don't believe the game sold very well. A shame, because it's a true classic.