Ask John Gildred About Indrema And Linux Gaming
You've been hearing about it (and hearing about it) for months -- the Linux-based gaming console in the works from a company called Indrema. Now you can ask the questions that are on your mind about it (like when it will really and truly arrive, in the hooked-up-and-running-Quake sense, say) and get answers from company founder and CEO John Gildred. (More below.)
Post below your questions for Gildred; you may want to check out previous articles here on Slashdot (#1, #2, #3, #4 (the one Hemos just posted)), as well as other recent interviews with Gildred at womengamers.com and GamesFirst and LinuxGames.com, or even the Indrema Web site, to find previous answers you'd like Gildred to qualify, clarify or expand on as well. No sense asking the obvious, after all -- but I'd sure like to know "When?", "When?!", and "When?!" I'd hoped to have pre-ordered one of these machines already, but the introduction date has been revised a few times, and always in the wrong direction. Hopefully, though, a longer wait means a cooler console.
Give the size constraints of the Indrema, you might not be able to leave lots of empty space for future expansion. But how much hardware modification will be possible, for those inclined toward such things? Will it be possible to buy a unit with a smaller hard drive, then upgrade later with an off-the-shelf unit? (Corollary: We will be able to download OS patches, right? :)
Even though you seem to have some reasonably impressive technical specs for your machine, a console is nothing without a good lineup of games. How do you expect to be able to get enough developer support whne you've got competition from the likes of Nintendo, Sony, Sega and Microsoft? Microsoft alone will apparently be spending half a billion dollars on marketing XBox, and all the other companies have a record of making games consoles, and are well known by the public.
For a game devloper to be able to make their money back, they need to sell a large number of units of their game, which isn't going to happen unless you've got a large user base. I just can't see how you're going to out-market the giants...
cheers,
Tim
[1] This may be due to many Linux gamers buying the Windows version which often includes a license for the Linux version and/or Linux titles typically coming to market weeks or months after the Windows version and/or the release of multi-platform disks that get counted as "Windows" sales. AFAIK, no one has yet sought to do a serious enough analysis of the situation to say one way or the other.
At a recent Xbox technical presentation that was held at my school (Purdue) a Microsoft representative said their chief completion was Sony and to a lesser extent Nintendo. When asked about the Indrema he merely laughed pointing out that he thought the project would never get off the ground with out $2bil pumped into it (ie. Xbox..). Which raises the question, Your company is definitely the underdog in shear resources how do you plan to compete commercially with the likes of Microsoft and Sony?
Is Linux really your primary angle or is that simply what Linux zealots are reading into it? I ask because OS choice is not even in the top ten reasons why someone would pick one game console over another, yet every article about Indrema fixates on Linux being the focus of the console.
With PS2 (Sony), X-BOX (MS), and the GameCube (Nintendo) out or coming out next year, how are you going to compete againt the "big boys" ?
It's a known fact that consoles (hardware) sells for a loss, and make it up on licensing the games (software). What game developers do you have lined up?
As a game programmer I'd be interested in getting a dev kit. The registration page doesn't have any info on price, or hardware specs. Could you give us any of those?
Thx
Probably the main thing that has kept the current crop of video game manufacturers alive over the years has been their ability to sign key game developers along the way.
What kinds of alliances have you been striking with game development companies, or are you planning on relying on the normal development of PC games for Linux?
You're not really counting solely on superior hardware to make this thing work, are you? This kind of bet has failed so many times in the past it would be hard to ennumerate them all here. Obviously you're going to have to grab enough of a user-base that developers are going to jump at the chance to support your console. So what is the killer feature that will be so irresistible to gamers and developers alike that we're going to take a chance on an unknown console instead of putting our money down on a tried-and-true PlayStation 2?
Being that Linux is primarily an open source OS, are there any plans to release the code for the console and games?
Dirty Pirate Hooker
The X-Box, PS2, Dreamcase have all mentioned having a 56k Modem. The N-Cube claims to have an ethernet port for those with broadband. What kind of online capabilities will this machine have? Seeing as how quickly broadband is growing, I'd like to heavily encourage having an ethernet port :-)
Keep in mind, that online gaming is the future...
-- "Microsoft can never die! They make the best damn joysticks around!"
Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
All in all, I was originally excited about this project but more and more ..what with content controls, etc, etc... it sounds like 'Just Another Console' (but from a company that can't afford $5 billion on the marketing push).
Oh well.
My first question is about possible connectivity of the indrema to an existing linux box. Will there be a way to interface to the box to an existing linux box to increase the storage capacity, ala exporting a drive off to the indrema using kerberos or nfs? How about firing up a terminal on the indrema?
The second question is obvious...the web site made no mention of an existing linux box being capable of running the indrema software. Will existing linux boxen with proper hardware reqs be able to play these games?
^D
<EOT>
Okay, so maybe that's a bit harsh, but it seems like you're risking a lot of money on a product which will give only minimal returns. Linux is simply not viable as a gaming platform at the moment, and indeed for the forseeable future. Like it or loathe it, DirectX support would go a long way to making Linux more popular with the kind of trigger-happy moron who enjoys playing Quake.
And then there's the fact that within a week of launch some hacker spouting Stallmanist rhetoric will have hacked into the box and posted instructions on how to do so onto the net for all and sundry to read. Hell, Taco'll probably help them out by posting a story on /. about it.
So my question is, where exactly is the market for this box and how will you generate a profit? It all seems like a pipe-dream to me.
Okay, we've got PS2, X-Box, and Nintendo Game Cube coming along. Why do we need another game console, even though it does run Linux? What advantage will this game console actually have over the others? As far as game consoles go, I'm not going to go buy one because it "runs linux" . . .
Linux is great for server, development and even many desktops and I use it both at work and at home exclusively. HOWEVER, Linux is missing (or semi-missing) several pieces to make it an excellent gaming platform: easy to install/configure high-end graphics and, of course, DVD. From the Linux community's point of view, it's great that Indrema will be pushing to better these--but what is the advantage from the Indrema point of view? What possible advantages could Linux have that would make you overlook the glaring flaws that Linux has as a gaming platform?
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