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Walking Around In Spherical VR

GDaddy writes: "Space Daily has a report on a collaboration between University of Warwick's Warwick Manufacturing Group and VR Systems UK that spawned a VR system without dimensional boundaries. Called the Cybersphere, It combines the ease of use of the CAVE system (no head mounts, big projected walls), with the lack of distance limitations of, well, of no VR system developed so far. They say it allows a person to walk, run, and crawl smoothly and naturally around an arbitrarily large VR world by putting the user in a rolling sphere suspended on air bearings. But wouldn't the sphere's inertia cause a noticable lag when you start or stop walking, or when you change direction? They don't address it, and I'll remain dubious until I roll it on my own."

5 of 118 comments (clear)

  1. So have I (Re:I have been in this thing) by theno23 · · Score: 4

    Other problems (when I tried it - a couple of years ago now).

    * Noise
    * Lag
    * Wobble (the sphere wasn't that rigid)
    * Image alignment problems

    Also if I remember right there was a problem with direction and turning, but I can't think what it was.

    That said it was quite impressive.

  2. I have been in this thing by Zemran · · Score: 4

    My work sent me to try this thing out whilst it was in development. Although I felt it had a lot of potential it should not be mistaken for the answer to our synthetic prayers.

    You take a step and then it moves, your weight further up the sphere causes it to rotate as you sink back to the lowest point. As it rotates the synthetic environment is updated. As a result the lag is a serious problem. This is extremely unnerving and caused me to fall over a couple of times. I really recommend against trying to run in one of these things.

    When I got in they had to refit the panels that covered the entrance, therefore this was not something you could play with on your own.

    On the up side there is none of the motion sickness that can be caused by VR glasses.

    --
    I love stacking my barbecues in the shed at the end of summer - you can't beat a bit of grill on grill action.
  3. Finally... computer games as exercise by PylonHead · · Score: 5

    Instead of getting fat at my computer while playing Quake III, I could be getting into shape.

    Body by Carmack!

    --
    # (/.);;
    - : float -> float -> float =
  4. Is there a name for this kind of system? by JoeShmoe · · Score: 4

    Boots that have a two poles attached to the them via free-motion ball-and-socket joints. One pole is attached to the tip of boot, the other attached to the heel.

    Servos that can track and tilt the pole apply enough resistance to keep the boots level and counter the weight of the wearer.

    As the person moves, pressure sensors inside the boot read the direction and strength of the force, and the servos compensate accordingly.

    For example. When flat, the servos provide enough force to simulate the ground plane. When the person lifts his or her foot, pressure sensors on the top of the boot register this force, and the servos release grip on the poles to allow the boot to move up. When the person lowers his or her foot, sensors on the bottom of the boot register this force, and the servos remain flexible until the software detects that the user's foot has hit the ground plane or an object, at which point they clamp down on the pole.

    Using this system, it would be possible to simulate walking, running, jumping, climbing, kicking, even fighting.

    Combine this with a similar setup for the hands (using gloves) and the complete immersive 3D holodeck-type enviroment can be simulated.

    So, does anything like this exist, and is there even a name for this?

    - JoeShmoe

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    --
    -- I wonder which will go down in history as the bigger failure: the War on Drugs or the War on Filesharing
  5. I'm not a number... by gad_zuki! · · Score: 4

    I think most of this technology was perfected in the late sixies and made various cameos on the UK TV show The Prisoner.