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Sega to develop Dreamcast PCI Card

Fervent writes "Sega plans on developing a PCI card to put in your box that will play Dreamcast games." The bit is pretty much a total rumor with no evidence at all, but it sure would be nifty.

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  1. Re:3DO Blaster by ewhac · · Score: 5

    I worked for 3DO when this product was developed. The idea was to tap into the PC gamer market which (it was thought) was more willing to pay >$400 for a gaming peripheral. Unfortunately, as conceived by the executive staff at 3DO, the idea was a non-starter.

    Here are the bone-headed moves Sega needs to avoid to increase their chances of success:

    • Don't require the user to install a particular CD-ROM drive.
      The 3DO at that time only had drivers for a particular bug-ridden 2X CD-ROM drive from Matsushita. Fortunately for Creative, this was the same drive they were already offering. Customers who didn't already own this drive either had to buy one or were SOL.
    • Don't misrepresent the features the add-on board offers.
      Though the claim was never made outright, the PR for the 3DO Blaster hinted very strongly that the Blaster would offer its services to the PC, like any other PC peripheral. That is to say, 3CO/Creative left the impression that the 3DO Blaster would accelerate your PC games. This was not true (nor, as best I recall, was it ever intended to be). The 3DO Blaster card was a world unto itself; all it "shared" was your PC display, CD-ROM drive, and power supply.
    • Allow programs/data to be loaded from the PC's hard drive/memory.
      3DO was intensely paranoid about "piracy", but for different reasons. 3DO executives saw the Multiplayer machine (we called it Opera) as their "property" and, in order to execute code on their "property", you had to sign a manufacturing/licensing agreement whereby you paid $3/disc (later raised to $6). This was ostensibly the licensing fee for the operating system (Portfolio) we provided. But what if you loaded in all your own code and/or data, such that nothing running in Opera's memory was copyrighted by 3DO (so you didn't have to pay them a fee for it)? 3DO was intensely paranoid this would happen, and went to extraordinary technical lengths to make certain that not one single byte of data entering the machine hadn't been paid for. Thus, the only way data entered the 3DO was through the CD-ROM drive off a licensed 3DO disc. Period. All other channels were sealed off. Thus the 3DO Blaster offered nothing over a stand-alone unit, except more complicated PC configuration. (It originally shipped for Windoze 3.1; I don't know if it ever got updated for Windoze 95.)

    All in all, though it gave us some practice dealing with the PC architecture, I felt the project was a waste of resources. Of course, 3DO was wasting a lot of resources back then, but that's another flame entirely.

    Disclaimer: I am a former 3DO employee, with a total tenure of 4.5 years, laid off in one of their countless "reorganizations" (though, to their credit, they were nicer to me about it than they were to almost everyone else). I felt, and still feel, betrayed by the executive staff's failure to capitalize on what we had created by the blood, sweat, tears, and love we had poured into those machines.

    Schwab