Nintendo GameCube Preview
ravedaddy writes: "We've all seen the hype over the Sony PS2 and Microsoft X-box but things have been fairly quiet on Nintendo's front. So will Nintendo's GameCube pack a punch powerful enough to pound its competitors in overall sales and immersing game play? We won't know for another six months, but the authors of this preview piece were able to sit down with one of Nintendo's partners, ATI Technologies, to discuss some of the specifications of the GameCube and how its architecture is designed to compete. There is quite a bit of info on the 'flipper' 3D chip from ATI in there."
Nintendo has a deal with Panasonic to release a version of GameCube that has DVD playback, so if you wnat it, you can always pay the extra money to get it. But it's smart on Nintendo's part to not force it on consumers, but rather give us a choice.
The whole reason they didn't work with the N64 was mostly because of the lack of a decent storage medium. The N64 carts are tiny and seriously compared to, say, the Playstation's CDs, hence the switch.
It also had something to do with a sort of falling out with Nintendo themselves. I remember reading about the production troubles with the Nintendo/Square team up on Super Mario RPG, and I guess the tension it created, combined with Nintendo's adherence to the cartridge medium, solidified Square's move to the PSX. The fact that Sony shoved money down their pants didn't hurt.
There's been talk of Square developing for the Xbox, so anything is possible. If the system is solid, why wouldn't they want to make games for it? The storage question is practically a non-issue (unless Nintendo still insists on using its crazy licensing and production practices, as the Gamecube does use a proprietary format for the games).
I can see them making Gamecube games. But that's just my take.
J
I for one was really disappointed with the N64. The best console games I have played to date are Zelda on the SNES, the first Zelda, and Metroid on the SNES. Why? These games were not 3D.
Why is it that every new game coming out has to have some sort of funky camera that follows the character around? They are hard to use, they make seeing the character difficult, and for some reason, they always get screwed up in the middle of an action scene. Not to mention the whole 3D world in itself. 3D is great for flight sims and racing games, but if all the new games for the Gamecube are into the latest 3D fad, then I will not be purchasing it. I'd rather have ease of use than these lame-ass 3D views.
-Frijoles-
Is it just me, or are the consoles out now or coming out in the near future ridiculously overpowered?
With the meager game offerings we've seen from PS2 thus far, and some of the other previews, it really seems that these GPU's (3d cards-I believe Nvidia has GPU patented) are far too powerful. It makes sense to me that companies should take a more modular approach, perhaps similar to indrema's upgradeable GPU. Right now all these super-powered graphics cards are doing is raising the price of the console,which doesn't go too well with the consumer.
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I mean, the thing that really matters for new gaming systems are the games. The way to get good games is an easy way to make them. If developpers can't use the full capabilities of the system (Sega Saturn) because of bad planning, the games will suck and/or companies will refuse to make games for them. If Nintendo wants to make money, all they need to do is come out with another Mario, Zelda, or Pokémon game.
Of course one reason to buy a console this time around is the fact Microsoft is trying to buy up a number of game companies. The PC games market could be awfully thin on the ground next holiday season.
Pretty unlikely. While MS could buy out tons of game developers, the publishers are hungry enough for game titles they will start supporting new developers. The vacuum that occurs when a developer leaves the PC game market is filled pretty damned fast - there are too many companies like me who want those positions. Personally, I'd like to see MS buy out some of those developers and make them X-Box only developers - the bigger the vacuum, the better. Plus, well, maybe we can finally get some innovative titles out there, instead of so many "Me Too!" products (unluckly, it's not developer initutive that causes that, rather, it's publisher marketing that forces us to put up with so damned many FPS titles right now - they see it as being where the money is, so it's where they put thier money!)
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It cant even play DVDs. Talk about shooting themselves in the foot. How will the average 10 year old convince daddy to fork out 300 quid on a console without the old "but you can watch your DVDs on it" excuse. I think this will really backfire on Nintendo in the long run. And besides, dolphins are a popular icon in japan (the japanese version of Office 2000 here has a dolphin as an office assistant) but they dont really cut the mustard in the west where we need initials to get us going. Unless they remarked it as the ND256+ or something like that no one in the west will want one.
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Matsushita has confirmed a DVD version of the gamecube will be released shortly after Nintendo's version.
This article was released yesterday on cube.ign.com.
I'll be waiting for this one for sure!
tsf.
Let's not forget that Nintendo isn't exactly strapped for cash or expertise. They might be a bit impoverished compared to the entire Sony corperation, but they're by no means poor. Last I heard, they had something like $15 billion in the bank, so they can afford some major marketing and absorb a few hits before they need to really make money back.
Besides, they still have Shigeru Miyamoto and a truckload of mascots. Mario, Zelda and (ugh) Pokemon aren't going to be seen on the PS2 any time soon, and they can all sell machines like crazy.
According to the interviews I've read with some of the Nintendo head honchos, they've learned their lessons from the N64's lack of a decent storage medium and its kiddie focus. The Gamecube should fare well.
J
you would think that by now all console manufacturers would notice that just about all gamers want BROADBAND
And there will be broadband adapters for both the Sony PS2 and GAMECUBE consoles. They're just not ready right now because broadband reaches very few homes in the target markets. Not all gamers can afford to pack up and move to a location where decent non-AOL non-Windows-only-in-TOS DSL/cable service is available.
Why not just add in an ethernet port?
And force players to buy a network hub, four GAMECUBE consoles, four copies of each game, four monitors, and four speaker systems? I'd rather
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Remember back when consoles were milked of all their power before abandoning the system.
Fifteen years, and the NES console is still being milked. Download an emulator and head over to NESdev and get some of Chris Covell's NES software, or try my GNOME vs. KDE: Battle of the Desktops for the NES.
Will I retire or break 10K?
The ethernet isn't for local multi-player, its for the cable modem
Cable is often limited to 80 kilobits upstream or worse. Besides, what if you live in an area where the city has contracted Time Warner as your local cable monopoly? After the merger, you will have to have an Intel architecture x86 box running a Microsoft brand Windows 98/ME brand operating system and the AOL client to be able to use your cable modem. Unless Nintendo licenses the AOL protocols for the GAMECUBE console, you won't have cable access.
DSL modem
Until the fiber-to-the-curb infrastructure is complete, DSL is available only within 12,000 feet of the central switch. In a large city such as Houston, there are huge gaps in DSL coverage, meaning essentially that a fellow has to pack up and move next to the telco's central switch to get a DSL connection.
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If you want 100 clones of mario kart but from nintendo.
Bull schmidt, Nintendo pioneered several genres on N64:
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Well enjoy the 10 games that were made for it.
-atrowe: Card-carrying Mensa member. I have no toleranse for stupidity.
Sega and Nintendo have two things that Sony and Microsoft don't have. Icons. Microsoft technically has Icons but they are typically 32x32@8-bit. When I was a kid Mario was the biggest thing since picking your nose. To my younger brother Sonic has more of a pervading presence. The SNES and Genesis popped out more iterations of their mainline characters than crackwhores in the projects. Walkt Disney did the same fucking thing in the fifties, he made a bunch of icons kids wet their pants over with an encircled R on the bottom meaning someone somewhere got a dollar for every penny it costs to make the product. Also, console makers do not sell their fucking hardware at a fucking loss. They don't build these things one at a time, they order tens of thousands of them (in Sony's case a million). The cost of a million of these is much less per console than a small handful of them. Nintendo, Sony, Sega, and Microsoft aren't going to take a loss on their consoles, the profit is almost entirely flat. The consoles are needed in order to sell the real cash cow, the games. Good console games will sell heavily (sometimes 1 per console) which means the licensing fees for those games is stupendous; the console makers shoot their wad of NRE into developing the boxes but then the sales of extremely popular games like Zelda or Gran Tourismo make all of that back and more.
On the technical side, Nintendo has gone back to their unique innards architecture that served them well with the NES and SNES. The N64 was impressive for its time but didn't really stand head and shoulders of the technology for long enough. Up until a year or two ago the PSX still had better graphics than your average PC and it came out before the N64. The Gamecube might get a lukewarm acceptance from the media unlike the PS2 but I think customers will really eat it up. Icons are what sell shit to little kids and parents. Nintendo's got Mario and Donkey Kong and can easily market the shit out of them to prepubescents.
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console games used to have a 6 year lifespan. That's shrinking to 3 years.
Try 5 years:
The PC cycle is twice as fast anyway, and PCs cost $1000 instead of $250.
The PS2 is quite advanced but hard to code for.
The PSX had a decent libc (C runtime library) when it was first released. Sony PS2 was rushed too fast to get a libc developed.
Since nintendo's PowerPC comes from IBM it probably doesn't have altivec and that leaves it depending on the (for a risc chip) weak FPU powerpc's are known for.
Which is more than overcome by the hardware everything on the chipset. (This is how Sony overcame the lack of an FPU in PSX.) Besides, how do you know that the FPU hasn't been enhanced in PowerPC Gekko (not to be confused with Mozilla Gecko or Geico Direct auto insurance)?
and I don't see how Microsoft (with the best outlook)
Helix Code has a better outlook, and it's called Evolution.
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I have to admit, I'm more than a little worried about Nintendo.
:)
It will be difficult for them to recover from the mistake of not using CD's in the N64. I just hope they've learned their lessons, and there aren't any more technical 'surprises' in the Game Cube. They've lost a lot of ground to Sony, and now Sony has launched the PS2 months before Nintendo's next-generation system will be ready.
If Nintendo goes down for good, the days of the console price wars are over, and I for one will miss that. Also, I suspect that having two heavyweights keeps game prices down. As much as I love Sony's consoles, I hope the Game Cube to kicks ass and really raise the bar on home entertainment.
Microsoft, though, can go to hell
Please please please mod me up! I'm serious! Pathetic, but serious!
I'll bite. That's already been done. Check here
It was quite possibly the worst selling gaming system of all time.
-atrowe: Card-carrying Mensa member. I have no toleranse for stupidity.
Itty-bitty living space...
Why is it ridiculous? These machines are expected to have a lifespan of 5-8 years... In 3 or 4 years, I'd think the average PC would match their performance, and in only 2 years a top of the line PC would theoretically blow them away...
This is just 'futureproofing' their products.
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you would think that by now all console manufacturers would notice that just about all gamers want BROADBAND and not modems. The Playstation2 comes w/USB ports out the ass. Why not just add in an ethernet port? Why include a modem and not ethernet. That is my idea at least.
.02
In the article they mention that they finally went to an optical medium for the data storage. I personally prefered the quick load times on the N64 to the slow constant loading on the PS1. That is just personal opinion though.
Just my worthless
Dedicated games machines are not going anywhere, and consoles -- regardless of vintage -- are the best of breed...
You do that.
'Comrade'. ;)
2 years ago, the licensing fees for Tekken 3 on playstation was *the*largest* single source of income for Sony corportion. A third party wrote the game.
Let me paraphrase this:
A single third party game made more money than any of sony's other products.
This easially makes up for money lost on console production, launches, and failing game companies.
For every game company that fails, there are two people out there that want to start one. Shortage of companies should not be an issue for a long time.
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Nintendo, if they only wanted to make money, would have made Pokemon card games for Dreamcast, with online play, or Pokemon racing games, for the PSX...
Me, I can't fathom their strategy. Well, actually, I can guess.
By releasing a atomic box, the GameCube and the GameBoyA, they can lure and entice developers.
"We have a fixed platform. It'll be easy to develop for, without future driver or incompatibility issues."
"We use PPC and ATI. It's as easy as buying a G4^2 box and our development kit."
Still, they should probably have separate software and hardware divisions, for maximum profitability, with reduced or zero licensing costs for internal development.
That way we can get the games we want on the platforms we want... Nintendo could get more money by selling more games... and then they could compete, platform for platform, technologically, with the increased funds.
Though I guess there is still the fear that releasing games on competing hardware is suicidal...
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Oh, no, wait, they are Playstaion clones of Super Mario 64 and Mario Kart 64....
There is not a game on the Playstation that I want. I'm a hell of alot happier with the 15 or so incredibly high quality games I have on my Nintendo 64. If I wanted lame sport games or mass produced crap, I'd get a PSX. But I'm happy with quality thanks anyway.
Give me Nintendo and Rare over the shit that comes from Sony and their 3rd parties.
Here's the deal - console games used to have a 6 year lifespan. That's shrinking to 3 years. This basically halves return on investment for new console systems.
There are 4 major players in the console war now.
Sega, Microsoft, Nintendo and Sony - all are trying to get exclusive development deals so that hot games only come out on their platforms. There's not that many good titles, some platforms are going to get screwed and all will have to pay for exclusive development.
A lot of the major game houses are struggling - see fatbabies for the industry gossip. This means even fewer titles and thus less profit for the console makers.
Consoles don't turn a profit - as ESR likes to remind us, they sell below cost and make it up on game sales. The current shortage of parts will exacerbate this problem.
Console launches are expensive - it takes a lot of investment capital to launch a new platform. Microsoft is avoiding this by using off the shelf technologies, and it looks like nintendo is doing the same, but that leaves sony and sega in the cold.
PC's are top of the line technologically speaking - a 1.2ghz athlon with a gf2 ultra packs a lot of horsepower combined with a lot of excellent libraries and developer know-how. The PS2 is quite advanced but hard to code for. Since nintendo's PowerPC comes from IBM it probably doesn't have altivec and that leaves it depending on the (for a risc chip) weak FPU powerpc's are known for. The dreamcast uses PowerVR - a tech that was way to shitty for the PC platform - oops. The X-Box is sound here since it basically is just a PC with parts removed.
I don't see room for 4 companies in this market, and I don't see how Microsoft (with the best outlook) can sell a stripped down pc that is limited by TV set resolutions.
Consoles are in trouble.
--Shoeboy