Rethinking Virtual Community: Part Two
When author Howard Rheingold wrote The Virtual Community in 1993, "the common wisdom of that time... was that only socially crippled adolescents would use the Internet to communicate with other people. Perhaps I put a rosier tint on my portrait of online socializing in reaction to the stereotype. Perhaps prospects for life online were brighter then, seven years before the dotcom era. And perhaps I've grown more critical of ideas I once proposed, out of more prolonged exposure to their shortcomings."
It's difficult now to describe the climate of the 1980s when the the culture of online communication came under a recurring barrage of media and political criticism for undermining culture and authority, and promoting unchecked depravity and destruction. There was Time Magazine's famous child-porn cover, and the movie War Games, in which a young hacker nearly triggered a nuclear war. Before corporations figured out how much money could be made, much of the country was scared witless by computers, and their fear translated easily to the Net. The journalists and first-generation Net advocates Rheingold refers to were constantly forced to defend the Net against attacks from the offline world, a state of intense cultural conflict that did promote myopic views.
The virtual community has changed incalculably since. E-commerce overwhelmed the idea of information liberation, and technology itself became the point, rather than a byproduct or tool. Enormous new v-communities did emerge, but for profit: sex and auction sites, financial services and retailing, Go.com, Yahoo and AOL. Social technological movements like Open Source and file-sharing also created revolutionary kinds of communities, systems and Weblogs, but for the most part concentrated on information-sharing, peer-review and other information changes and services. Information -- more of it, and ever-cheaper -- became the point of most communities, as well as the driving force behind the growth of the Web. Technology was no longer the only the means, but increasingly, the end.
Where Rheingold wrote about communities in which people connected with one another, these new sites helped people connect to information. In fact, non-utilitarian communication is often greeted with contempt: if it's not about technology, it's a waste of bandwidth. It's almost as if the next generation of e-dwellers understands, without having to be told, that life online offers one kind of community, the offline world another.
(Note: Lots of people e-mailed after the first part to offer examples of some virtual communities that work: Typical were messages like the one from Nancy, who wrote: " I belong to one -- the Delphi textside service. For years I have conversed, gotten help, commiserated, con-congratulated with these people from all over the US and the world. They are my family. When Delphi went Web only (except the telnet textside service is being allowed to die a natural death) they almost lost me. The Web doesn't work very well, IMHO. I want a nice text console! It feels right, like the old BBS I used to use, now defunct. I love my Delphi family. Occasionally we meet in the flesh, but we have been meeting virtually since 1984 (I joined in 1994).")
John Lester of Massachusetts General Hospital wrote that " I have been running a community for people suffering for Neurological disorders at Harvard and Massachusetts General Hospital for the past 5 years. We have about 30,000 posters and 400,000 regular readers, and it is thriving. It has literally saved human lives."
" ... More and more, my community members are meeting in the PHYSICAL world. It is truly amazing and beautiful."
But health problems bind people together in a particular way, and people who are dealing with them form some of the most powerful virtual communities. For others, it's more problematic. Rheingold himself grasps the central questions that always gnaw at the idea of the virtual community: "Is the use of the phrase 'virtual community' a perversion of the notion of community? What do we mean by community, anyway? ... Is the virtualization of human relationships unhealthy? Is online social behavior addictive? Most important, are hopes for a revitalization of the democratic public sphere dangerously naive? Will Internet-based publishing and communicating decentralize the distribution of political power and influence, or will many-to-many-media be dominated by a few?"
Questions like this reflect the particular context in which idealists like Rheingold operated and encountered cyberspace. Contemporary Net dwellers might pose a different set of questions, more practical and technological ones. Rheingold and his generation were deeply influenced by the 60s, whose sweeping and sometimes profound social evolutions are taken for granted by younger Net users.
Perhaps as the means of communicating -- especially IRC's and IMessaging programs -- make messaging so simple and instantaneous, the sense of a distinct new way to communicate erodes.But it wasn't always so: The WELL, for example, was very much a reflection of San Francisco at the time, a magnet for idealists and cyber-hippies as well as digital entrepeneurs. Many of the early WELLbeings, as they sometimes called themselves, were not particularly interested in technology; they sought the community that technology might make possible. Clustered in the Bay area, they also created a significant non-virtual component to life on the WELL. They were always meeting one another at parties, picnics and public events; having affairs; having feuds; recommending books and movies and dentists and restaurants and chili recipes. This seems oddly squishy to most large open media communities operating today, or even to smaller, more individualized weblogs, but it's not long ago that many computer users were drawn to the idea of using the online tools to strengthen their personal lives and relationships.
That sensibility is perhaps the single biggest casualty of the dotcom era when it comes to virtual communities. As the number of Net users has multiplied and become much younger, online communities have become more entertainment-driven, bigger and more impersonal. Contemporary Net users have fewer illusions about the virtual community, a different understanding about what the Net is and isn't good for. They don't necessarily expect to make close friends and share their deepest feelings online. They are skeptical, cynical perhaps, about humanist ideals for cyberspace.
And the virtual community faces a daunting list of ethical problems. In the third edition of Computer Ethics, Deborah Johnson of the Georgia Institute of Technology lists a few ethical issues facing online gatherings of people: vandals, trolls and script kiddies who damage sites; theft and extortion; flaming and spamming. She might also have added issues relating to misrepresentation of identity, intellectual property and accuracy. Into the Second Generation Internet, there is nothing like consensus on how to deal with any of these issues.
Then, too, there is growing dichotomy in the economics that different kinds of virtual communities face. Communities on the Net aren't like hippie communes: they are expensive to design, operate and access. They need to have some financial as well as social underpinnings, especially in the age of AOL/Time-Warner, when commercial "communities" offer access, information and all kinds of other services as a carrot for buyers.
One of the ways in which younger Net users separate themselves from their elders is by seeing themselves as apolitical, cutting-edge technologists. Perhaps this is because so many of their elders talked incessantly about revolution, but didn't manage to make one. They, on the other hand, are creating a revolution and don't seem to know it.
Next, Part Three: Redesigning the Virtual Community.
I think the reason people have such a hard time defining and re-defining, and then trying to assess the success or failure of, the "Virtual Community" is because "Virtual Community" is such a vague term. We've had virtual communities for almost two decades, in one form or another.
I have been a BBS operator for nearly 13 years (click to log on). In that time I've seen a small virtual community form, grow, and thrive. It's a wonderful thing that I wouldn't trade for anything.
Slashdot itself is a virtual community, as well. Anywhere you put together a recurring group that interacts with one another, instead of just with the computer, you have a virtual community.
There are so many of them that you can't apply any generalizations to the term and expect realistic assessment. Just like physical communities, some of them thrive, some of them coast, and some of them fall apart.
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While I understand that Katz's position here is a precarious one, it saddens me a bit that he is the local "house humanist." As someone who migrated from the liberal arts to technology and science in his studies and in his career, I want to emphasize that as much intelligence and creativity and rigour (albeit without the same straightforward falsifiability) is possible in the social studies and even the humanities as in other fields, and that judging it by its most popular and accessible works and writers is like evaluating the state of computer science by reading the Foo For Dummies series.
As the number of Net users has multiplied and become much younger, online communities have become more entertainment-driven, bigger and more impersonal. Contemporary Net users have fewer illusions about the virtual community, a different understanding about what the Net is and isn't good for. They don't necessarily expect to make close friends and share their deepest feelings online.
So be it...the net didn't come into existance last christmas as most people would like to believe (ok it was more like 2 xmases ago though we will have a whole new flood of young AOL'rs and Grandma's on their new iMacs and iNet Appliances this week). The net wasn't born overnight and we all had probably years to get acclimated to its existance. I've been around since the days of the C64. I ran a multiline BBS on my 128 (ok it was only 2 lines and one of those was run from my next door neighbors house in the winter while she was away in Florida as the old folks go...she'd complain about the gov't monitoring her for weeks after she got back from the dumbasses that didn't bother to read that it was back to a 1 line system...mmmm...the timbre of a 300 baud modem still sounds musical to me).
Back to the point, the folks that are getting on line are slowly building their communities. AOL is ALL ABOUT COMMUNITY. We may not like it, but the site is all about people getting together to talk and not have to worry about computers and technology for the computer is only a tool and not the toy it is to us.
My father never understood the ideas that I would be on the modem every night even after he let me get a dedicated line installed (ok, that was just so the rest of the family could get calls). He now spends hours and hours talking to folks around the country about DooWop and traveling around to different conventions set up by these folks. Its almost as bad as the folks I knew going to the damn GENCONS and stuff, but for old folks.
I have a virtual community dedicated to music as well. We have a simple mailing list dedicated to music technology and we have a BBS (actually UBB) dedicated to the same thing, just broken down into many sections. Yes people come mainly because of the tech info we put up, but they stay for the community. I finally had to set up a general chat area where people could interact in any way they want because they couldn't seperate the tech talk from the other stuff. Look at /. How much of the OffTopic stuff is us simply wanting to break out of the restraint that /. has given us in that particular day.
Why isn't there a general purpose /. room that the average person could find without putting in some cryptic SID. Most folks don't even know the other rooms even exist here and that is part of their desire for community even among the outcasts. Take a sTROLL over at SID=TROLLTALK or their supersecret SID that changes from day to day and see the same folks trying to fuck things up here acting in a pseudo-constructive manner and actually talking articulately. I think JK should do an article on the underside of /. because there is a lot of things going on here that you'd never know.
No, the virtual community is not going anywhere. Is it evolving? Thats a fucking stoopid question...everything is evolving. As the saying goes, you can never step into the same river twice. As folks get on, they redefine what they are looking for and redefine what we've always looked for. I was apprehensive the first time I got onto a Web community as I didn't think it would work. I was use to text BBSs, MUDS, mailing lists and IRC. I'm convinced Web Communities offer even greater communication possibilities, but something else will take over that in the near future.
Community exists. It may be based around tech natures or information or entertainment, but it exists. This will not change and every day the world seems smaller. This is cliche but true. How may of ya'll think of folks you've met on the net everytime you take a vacation? How many of these become as real of friends as your real life (ok, I should ask this on a non-geek board :) It exists and this is just another example of /. trying to make something outta nothing.
clif
True, but you're missing an important point. Most technologies on the Net are terrible at providing collaborative access, so even if there are individuals willing to contribute, the tech often foils them.
Pertinent example: Say Jane Random wants to collaboratively run a 'blog, and has a couple of friends who are eager to help with content. Jane can't afford the connectivity cost of running her own server -- and besides, none of the cable modem cos in her area sell fixed IPs -- so she's looking for a service on-line which will sell her vhosting and which will allow more than one account to access her web directory.
Sounds simple, doesn't it? But most ISPs make no provision for that, unless it's a "business account", which costs just as much as the cable access. For "home users" they sell one shell account, which alone can access the files to be served to the web. Now, provided Jane is savvy enough about such things to ask her ISP about setting up a permissions group, she now has the problem of getting her friend to pony up for accounts at the same ISP. The cost has just been shifted to her would-be collaborators.
Now, let's say Jane has a friend, Hiro, with a T1 to his house, running his own web server, and he owes Jane a favor. Jane goes to Hiro and ask if he will serve her collaborative 'blog for her. Hiro says he would be happy to give Jane a shell account on his machine and vhost her page, but he doesn't really know Jane's friends and doesn't want to give them shell access. He tells Jane that he's looking into Zope, and if all goes well, as soon as he gets around to it, he'll set something up. Someday.
All for a simple collaboratively maintained webpage. Not even a chat system like /, just a single stupid page.
So much of the net works that way though. I belong to a club that has constant problems with this. We have plenty of high-tech volunteers willing to help, but, dammit, if a web page needs to be updated while its owner is at Comdex, there's really not a thing the rest of us can do. (And our servers seem to have a preternatural ability to detect when their admins are out of town.)
This goes for listservs, too. Dunno about Mu*s.
If there were more and better ways for people to collaborate (especially in groups) on-line, community would be much easier.
It's not community if you only communicate with one another. You have to be able to work together, too.
-*- Any technology indistinguishable from magic is insufficiently advanced -*-
Uno: When you say "building online communities is expensive", that's not exactly true. Building online communities *can* be expensive, and many, many companies have spent billions, possibly trillions altogether, to create communities. The problem is, a community really is a set of people with common interests, the dedication to commit to working together to share, enhance, and grow through those interests, and a "space", some common resource, that they can call their own.
All three of these are necessary: obviously, no people, no community. No dedication, no one will work on stuff, and it falls apart. No space, nothing people can identify with that community.
The first one's easy; people love comminities, always want to join them. The last is just a space. Contribituing code, money, time, energy is something people want to do, if it gives them a chance to belong, grow, etc. It's the dedication that usually isn't there - one person usually holds the bag for a while, then it collapses when he/she leaves. You need a large base of committed people to bring it together - the larger, the better. So that if one person cannot contribute, others can.
Money isn't necessary; look at where slashdot *started*. Not where it is now. Look at ain't-it-cool-news. Look at Yahoo. All started through dedication of a few individuals, common interest from lots of people who were willing to add/grow/develop, and then it started to grow.
Second, on your final point: "They, on the other hand, are creating a revolution and don't seem to know it." That implies one thing: that we care about making a revolution. Hardly; I think most geeks care more about the standard things, being accepted, belonging to something bigger than themselves, enjoying themselves. These web pages, these online communities, dang near all of it - was created for our own interests, our own pleasure, because we wanted something and didn't see it existing.
We aren't creating a revolution, we're just tired of the old rules and have decided to make up new ones.
Whatever you do... don't read this.
You know, the internet, the 'virtual' communities -- they're not so very different from (dum-da-dum) The Real World.
The Big Blue Room, as my boyfriend calls it.
Everyone has a different opinion about it, there's always a bunch of pepople saying its 'in decline' or 'not like it was before' or 'I miss the good, old days".
And, probably, 20 years from now, we'll be doing the same thing. "This 3-d headset stuff is lame, I miss the good old days when you didn't have to SEE these people and noone could see you."
There are close knit, large scale (150-200 people) communities in existance on the internet. (Specifically in the case I'll be referencing, IRC, and webpages/messageboards) (Unless, of course, I'm in the only one that exists, in which case -- nyah, nyah, nyah. MINE! MINE! MINE!)
I'm in a comic fanfic community -- it started off rather small about 4 or 5 years ago (I got in 3 years ago, but I know my history), maybe.. 10 or 15 people who communicated regularly, and probably 10 to 15 more who lurked.
Now, 5 years later -- after 2 major webpages switches, the death of the mailing list, and birth or a new one, the death of the newsgroup, the death and rebirth of the IRC chatroom, countless feuds, break-ups, fiascos, arguements and whatnot -- we're pushing 200 active 'members' (There's no offical 'membership list') -- and probably at least twice that in lurkers. (By 'active' I mean writing, emailing, chatting, posting to messageboards, and generally making a nusicince of yourself)
We cover damn near the entire globe. All but one of the continents (But, DAMN, we're trying to find that Batman fan in Antarctica!), every state in the US, most of Canada, Australia, Japan, Finland, Isreal.
We've managed to produce two recurring major (Major for us being 40-50 people) conventions -- one in Toronto, one in California -- and COUNTLESS minor ones (10-15 people).
We're tight-knit -- as tight-knit as a high school class, which is about as tight-knit as 200 people can BE -- we've got cliques, we've got people who don't get along, we've had fights, fueds, relationships, breakups -- the whole she-bang. 95% of this entire mess is done online.
I don't think Katz, or the books he's referencing are looking hard enough -- or spending the time that it takes to get involved in a community.
Just like the real world, you can't just log onto a page, or pop into a chatroom and expect to be welcomed. It takes getting to know people, it takes social skills, it takes repeat visits. It doesn't happen in a day, or even a week -- and sometimes, it doesn't even happen in a MONTH.
Its just like, in many ways, the real world. -- You get out what you put in. -- You can't expect your co-workers to love and adore you if you never talk to them, or if you work at home and never show your face in the office. You can't expect people at a bar to know you if you only go in twice, or only go in once every 2-3 weeks. You often can't SEE a community unless you are already part of it.
And, its fairly obvious that Jon Katz isn't part of any community except this one -- and here, he's much like the weird theatre kid in high school -- sometimes brillant, sometimes talking out his ass - and ALWAYS not exactly on the same 'track' as everyone else.
The internet isn't any different from the real world, its just another OPTION.
Poor little no puppy toe!
http://quiz.ravenblack.net/blood.pl?3357354385
Anyway, I expect the marketroids to push things on the note that it cures disease and 'brings us all together', but a LARGE segment of the general population (and the Media mainly) continue to evangelize the 'planet saving' idea of the product/tech.
Now, thermodynamics might suggest that there is always a Naysayers club (Patent Pending) that will go against said 'new thing' simply on the merit that it is new and they don't understand it. Most technology is useless to the general public by itself... offhand I can't think of anything in the past 30 years that actually CREATED something new. It simply made it easier/faster/cheaper to perform an existing task, or expanded an existing idea/task. Yet, many will scratch their heads (or bang them against a brick wall) in an attempt to 'solve' the 'problems' that this technology creates.
So, I guess my confusion lies with the naivety of people in general. I even had a bit of a problem with the Star Trek theme of how Warp Drive seemed to solve all of mankinds problems, how people banded together, etc, etc, etc... First Contact really played on this, IMHO, but an earlier book I read about how Zephram Cochran (sp? huh, like it matters at this point :) came about inventing the FTL drive. It was more realistic about peoples greed, hatred, and bigotry. It even had one of the characters mention how silly it is that every new thing is touted as the "THING" to save us all from ourselves.
Well, end of that mess for now... I just wonder, about FTL and all, if that will solve all our problems, and especially if establishing ties with non-Human civilizations is possible. If so, shouldn't the 'Galactic Expansion Beta 1.0.1.2' have proved that you can take the Human out of (off) the Earth, but not the Earth out of the Human? (i.e. Expansion into the Western Hemisphere)
I seek not only to follow in the footsteps of the men of old, I seek the things they sought.
Perhaps a necessary (if not sufficient) condition to creating a virtual community is a group of people who feel ostracized, or at least "different" from the majority. Severe health problems can certainly make you feel that way, as much as being a computer geek does. Everybody on /. is familiar with being regarded as strange because of your computer interests. People who keep and breed snakes get the same kind of treatment from most people. The small subset of snake keepers who keep giant snakes (Burmese pythons, reticulated pythons, anacondas, amethystine pythons) are considered weird even by many people who keep smaller snakes.
I'm on 4 snake-related mailing lists. They all have something of a community feel, and one in particular was set up to be a small community of friends who have or want giant snakes. We have about 30 members, and people who join (invitation only) and then just lurk are removed. We discuss many part of our lives other than snakes - family problems, health concerns, movies, books, jokes, a lot of flirting, and all the kind of talk you get when intelligent and open-minded people get together. I care more about most of those people than I do my co-workers and neighbors.
None of the other mailing lists I'm on that deal with other interests have anything like the sense of community I get from my snake lists. What are the experiences of other people who have "strange" hobbies, or those with more common hobbies? Is there a difference in the sense of community based on how socially acceptable the hobby is?
I think this is partially caused by a huge demand for these virtual communities. Again, Slashdot-visitors might be easily divided up among 10-20 websites that all have a different approach to the geek/free software/linux theme, but most of these alternatives simply don't exist yet, so everybody ends up hanging around here and the few other good sites on this topic (such as kuro5hin.)
This could very well change in the future, as more and more people kick up their own virtual community and people move to ones that are more fitting to their personal tastes and opinions.
I can agree with this. Despite the quality of the politicians we do have, it has done fairly well, more or less
The Internet has not had any such saving grace. While the underpinings have been designed by geniuses, it has all to often presumed a certain amount of maturity and education and responsibility.
This has not worked well. There has not been the same level of responsibility in the broad population of the net, in the social engineering of the net, and now we have what we have. It has not been designed to be "run by idiots". And it winds up with all kinds of idiocies.
As a famous sig line has said, "Oh my God! It's Full of Spam!"
The Internet Community did alright up until the infamous "September that never ended" - then it was overwhelmed.
I have heard of several options, but I am not sure of any of them. The struggle toward a virtual community survives in well enough small town sized populations, where it is possible for poeple to get to know each other after a while, and where there are common concerns or values that folks can relate to.
But when you get larger, it turns to chaos. Between the people with their own political agendas to those who treat the whole thing as their personal playground (and how dare you try to steal their toy), it is chaos.
A pleasant chaos perhaps, but chaos none the less.
I guess the best you can say is: "Welcome to life on Planet Earth!"
"It is a greater offense to steal men's labor, than their clothes"
I guess I'm a very lucky person to be a part of the generation that this article is talking about. My first experiences with computers at age 5 was with a Commodore 64, playing games like Zork, and fooling around with C-Basic with my brother for hours, days on end. When I was 13 I got a 286 with nothing but DOS on it. I called my first BBS at this age with an old friend at 2am. When it prompted me "What is your name:" we got totally freaked out - yet mystified that we had made a connection with a remote computer system somewhere in the world. We turned the computer off, unplugged everything from the wall (including the phone line), and went to sleep, shivering (not so much in fright but in excitement). This was the basis of my online experience. The next day came around and I called again, and chatted with the SysOp of the board, completely mesmorized that you could chat in real-time with another person over a computer. BBSes became my hang-out after (and before) school, playing online games like LORD and chatting in Message bases. When the internet came around, I was skeptical... And now that I've gotten used to it,... I'm *still* skeptical. User-friendliness has corroded the internet with flashy graphics and point-click garbage. That's why I'm sitting here on my Pent. 100 laptop with Linux, using Lynx to write this reply. =) I feel more at home here.
It is pitch black. You are likely to be eaten by a grue.
The author referenced WarGames in the paragraph describing the atmosphere of the 1980's regading media portrayal of 'online communications', not the 1990's.
creation science book
In the early 90's, the Net was relentlessly criticized for everything from undermining authority to promulgating porn and depravity, even aiding and abetting nuclear terrorism
... Is the virtualization of human relationships unhealthy?
You never see the telephone under this sort of attack do you? techno-phobe silliness. A tool is a tool is a tool, if it's in the hands of a killer it will kill, if it's in the hands of a healer it will heal. Stop blaming the instrument for the actions of it's users.
only socially crippled adolescents would use the Internet to communicate with other people
I guess geographical isolation doesn't exist where he lives, or disabilities, or terminally ill patients in hospital, or those on nightshift and insomniacs, or people who are so busy working they never get time to go out and socialise. Those with special interests and families that live miles apart obviously just never entered his head.
technology itself became the point, rather than a byproduct or tool
Technology is nothing but a tool, that is it's purpose.
Enormous new v-communities did emerge, but for profit: sex and auction sites, financial services and retailing, Go.com, Yahoo and AOL.
Let me tell you something about Go.com, they did not build their chat "community", they purchased it. They bought WBS, the Webchat Broadcasting System, one of the longest running Webchats in the world. And what did they do with it? without discussing it with the WBS members, they changed a thriving Webchat into a run-of-the-mill IRC style chat, and not surprisingly, most of the members left. Buying a subscription base is no good if they don't stay. And the Go network managed to alienate a large bunch of active internet users (not such a great PR move). But anyway, these commercial places tend not to have very close-knit social groups, because of the way the corporations run them. I don't know if that's their intention or not.
Information -- more of it, and ever-cheaper -- became the point of most communities
Isn't any hobby or special interest group based on the concept of shared knowledge? online or offline, that's the point.
"Is the use of the phrase 'virtual community' a perversion of the notion of community? What do we mean by community, anyway?
Well I hope you know what community means... virtual means "in essence"... in essence it's the same as a regular community, there's just no physical, it's pretty simple. A virtualised relationship? if you're using the meaning of virtual "not real", then yes, that could be a problem, but anyone who has problems with reality has problems, full stop (period for you Americans).
Will Internet-based publishing and communicating decentralize the distribution of political power and influence, or will many-to-many-media be dominated by a few?"
Will Americans ever figure out they're not the only ones on the internet?
Rheingold and his generation were deeply influenced by the 60s, whose sweeping and sometimes profound social evolutions are taken for granted by younger Net users.
Every generation likes to think the latest generation doesn't appreciate their efforts... but in turn, they don't appreciate the efforts and different goals of the new generation...
it's not long ago that many computer users were drawn to the idea of using the online tools to strengthen their personal lives and relationships.
it's not long ago because it's right now... maybe some of the irc lines skew the figures, but there's a large number of net communities which meet a lot in person. Some of them don't live all in the same city, so it might not be every weekend that they meet, it might be once a month, every couple of months, but they do meet, it's not too "squishy". And then there are the families that use the internet to strengthen their relationships, emailing new photos of the grandkiddies, along with wav files of them singing happy birthday to Aunty Bev...
They don't necessarily expect to make close friends and share their deepest feelings online. They are skeptical, cynical perhaps, about humanist ideals for cyberspace.
Most people do not expect to make close friends online, but it doesn't mean it doesn't happen. Most of Generation X is skeptical and cynical, not just of cyber space but of anything that can be tainted by commercialism, we've had it crammed down our throats all our lives.
And the virtual community faces a daunting list of ethical problems...[snip] there is nothing like consensus on how to deal with any of these issues.
Are there any communities which do NOT face lists of ethical problems? and when it comes to ethics, consensus is always difficult, because people want and believe in different things.
I really don't understand why journalists do NOT try and see whether a problem exists offline as well as online before they write such rubbish... because it's a waste of everyone's bloody time.
Communities on the Net aren't like hippie communes: they are expensive to design, operate and access.
Okay... you do NOT design communities unless you're an idiot (see above - Go Network). Real communities build themselves... all they need is a seed to build on.
One of the ways in which younger Net users separate themselves from their elders is by seeing themselves as apolitical, cutting-edge technologists. Perhaps this is because so many of their elders talked incessantly about revolution, but didn't manage to make one. They, on the other hand, are creating a revolution and don't seem to know it.
Very few people are apolitical, even those who say they are. People may dislike the politicians on offer where they are. But being apolitical means you have no opinions on politics, the government and just about any issue, since almost all issues end up politics in one way or another.
Don't seem to know it? in what way? because they don't talk about it constantly? you only have to look at S11 and the Coke backflip achieved by the Climate Change group to see that they are well aware that they can cause change.
The internet makes social rebellion a lot easier, it's cheaper, it's faster and it's global. I don't think Climate Change would have found the same success if they'd had to print a newsletter and post it to every University on earth.
And finally...
When I first started reading Slashdot, I thought a lot of the "Katz bashing" was rather harsh and uncalled for, after all, he wasn't THAT bad... but after post after post of the same stuff every time, I am actually really sick of the Katz view of Generation X.
If you don't understand my generation, stop writing about it and find something else to mangle or try and figure it out and then write something worth reading.
Even when all Katz does is quote another person, it's still a totally biased article, which (by the way) is the very worst sort of journalism.
I will from now on, not be reading any more of his articles on Generation X (which is all I've noticed him write about)
Ever heard of two sides to every coin?
... a 'virtual community' is possible. There's one here in the Phoenix area, and it has many unique characters. There are people in the circles of the Phoenix Linux Users Group, the Arizona chapter of SAGE, the the ASU Linux Users Group, the various BBSes (yes, there are some BBSes with even Fidonet nodes and Tradewars 2002, Legend of the Red Dragon, BarneySplat!, etc still running), and freenets that do have 'community' feel, where many of the technically minded people know each other. These spill over into the Sci-Fi realm with The United Federation of Phoenix, Tardis, and the Central Arizona Speculative Fiction Society. All of these groups contribute.
also, when one uses protocols like SSH and FTP and older text-mode IRC clients and such, the "dotcom" world doesn't really invade. As far as I am concerned, because of how it's implemented the web just sucks.
"Titanic was 3hr and 17min long. They could have lost 3hr and 17min from that."
IBM had PL/1, with syntax worse than JOSS,
And everywhere the language went, it was a total loss...
The hand wringing over a failure of community-building seems a bit premature.
Take a moment to think about the numbers: The public-access version of the Internet has been in existence for approximately fifteen years. The bulk of the users online came onboard approximately five years ago. At present, a little over 40% of the US has gone online, with a worldwide average of 10-15%.
Even with that rather small sample of humans on the globe interacting daily online, an amazing variety of groups and networks has already sprung up, enhancing relationships offline as well. The true potential lies in getting the remaining folk online to try it out, explore and really show us what can be done!
Sincerely, Kathryn AegisOne of the ways in which younger Net users separate themselves from their elders is by seeing themselves as apolitical, cutting-edge technologists. Perhaps this is because so many of their elders talked incessantly about revolution, but didn't manage to make one. They, on the other hand, are creating a revolution and don't seem to know it.
Or they're using the Net the way it is right now, a virtual necessity. You apply for a job? Better make sure you have a professionally sounding e-mail adress. Bought a new video-card? Better get the latest drivers. Need to take a train tomorrow? Check the schedules on the web. There's nothing illusive about the Net for young people, it's already an integral part of their lives, much like television was for the generation before. The web is a tool, it's just that it's useful in more ways than a screwdriver.
People replying to my sig annoy me. That's why I change it all the time.
There would also be free donuts.
See you in hell,
Bill Fuckin' Gates®.
See you in hell,
Bill Fuckin' Gates®.
(This post is ©2001 Microsoft(TM) Corporation.)