Dreamcast (Finally) Goes Broadband
Thornburg writes: "The Dreamcast Broadband adapter is finally available for sale directly from Sega's online store. I got the story from Console Wire, here." So the next time you hear someone complain about how the Internet isn't how it used to be and Why Back In The Day Sonny We Didn't Have "Keyboards," you can tell him how you "use your existing Ethernet network, DSL or Cable modem services for smooth, low-ping gameplay."
According to both the official site and this ConsoleWire.com site, games need to explicity acknowledge broadband access as opposed to a standard modem so not all games will work.
What were they thinking with this? They've been developing this adapter for long enough (how long has it been since they announced it was in development?) that they should have created all their games with the future in mind. What's the point of creating great games with internet access, if you intentionally leave out any sort of high speed upgradeability.
There's no excuse for not planning for the future, and this is what Sega has done. If this system flops before the XBox and the PS2 and the GameCube, then good. They were slow and they didn't look forward far enough... killer flaws in the video game world.
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RumorsDaily
Now Dreamcast owners can experience, first hand, the joy of being told they '4r3 4ll p1ng, n0 skiLlz!!! FuX0ring LPB!@# Eye 0Wn j00 on L4N!!!"
All that aside, go get your NIC here, grab yourself a copy of Quake III: Arena and POD Speedzone. You'll be on your way to blowing up some ass and speeding down the tracks at broadband speeds. Now that is how network play on consoles was supposed to be.
Beware, Nugget is watching... See?
What would be really cool is if the DC Quake3 could play on standard Q3 servers along side its computer cousins.
-- iCEBaLM
Haven't seen the ebonics-over-IP RFC yet, is that part of the IP-V6 spec?
-- Greg
Slashdot, would a spell-checker for posting be too much to ask? It's not rocket science!
Carmack said they actually rewrote a custom stack for Quake III Arena for Dreamcast. Apparently the one that shipped with the machine wasn't up to his standards.
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It doesn't work with NFL2k1, or several other multiplayer games (but Q3 works). Support has to be built in by the developer.
http://www.sega.com/pc/segastore/SegaProduct.jhtml ?PRODID=447&CATID=39
Too bad games need to explicitly support it, so I can't download new tags for Jet Grind Radio without swapping out the NIC for a modem
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Why can't I moderate something "Wrong" or at least "Grossly Misinformed"?
Forget the fact that this is awesome for console gamers for the moment, consider the news about a week ago that someone has released a Dreamcast NetBSD ISO. With Broadband, a whole new bunch of possibilities open up (remote boot, remote X Terms) that would make the dreamcast an EXTRMEELY small, powerful, and usefull device, once the correct modules and drivers have been hacked for it.
I don't have any video game systems, but as soon as I have some free time I'll be all over them :)
My question is how well all of these broadband adapters (I guess this is the first) will deal with NAT (IP Masquerade in Linux). It's becoming increasingly popular, with all those hub-router broadband boxes that people are buying. But games tend to use UDP, which has problems with NAT, being connectionless and all. I can't imagine anyone wanting to unplug their computer from the broadband connection and plug their Dreamcast in instead very often, so NAT seems like the best option. Will it all be painful or smooth? Or will it all be on a game-by-game basis?
I wonder is we could launch a DoS attack on a DreamCast and bring it down to it's knee's. :-)