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GPL'ed 3D Modeler And Renderer

hardgeus writes: "A lot of people (including me) have said that what the Open Source world needs is a 3D counterpart to GIMP. Well, it looks like it's finally here: The OpenFX Open-Source 3D modeling, animation and rendering suite . It has a renderer and raytrace engine, NURBS support, kinematics-based animation, morphing, a plugin API - and it's under the GPL. Currently only for Windows, but they're working on a Linux and FreeBSD port." There's this and Blender - what other options are there?

11 of 138 comments (clear)

  1. 3DMAX render engine by flynn_nrg · · Score: 3

    I actually don't know if they intend to release an opensourced version of the modeller, but since the render engine was developed by Mental Images and not by them they won't be allowed to release the code.
    This is also the same render engine the Softimage|XSI uses, tho in a more powerful version.

  2. POVLAB by The+Silicon+Sorceror · · Score: 5

    Don't forget the POVLAB development effort, which is beginning to pick up the pace. POVLAB has been around for years as a modeller for POV-Ray, and is just now being rewritten in C++ and made cross-platform with wxWindows.

    See the POVLAB development site for details and to find out if you would like to help.

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  3. What happened to Moonlight 3D? by Booker · · Score: 3
    Ok, not GPL'd (I don't think...) but does anyone know what happened to Moonlight 3D?

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  4. Still a loong way to go... by -Harlequin- · · Score: 3

    Ok, I admit from the start that it's unfair to compare this to the likes of 3ds (though it's hard for me not too, as I haven't done much work with lower-end stuff), but at first glance, this doesn't look like it will be useful for much for a long time (other than really basic stuff, like simple web animations etc). And I suspect it might even look worse at second glance.

    Gimp, while not photoshop, is still at a level where it offers a viable alternative (for a fair amount of uses) to one of the leading packages. Even mid-range 3d apps dwarf photoshop in complexity (and usually price), so it's no surprise that this (great) start in that direction has a long way to go, but I don't think this thing can be called the Gimp of 3d - it just doesn't offer a serious alternative, and doesn't look like it will for a very long time (if ever).

    But for a very long time now, I've been of the view that open source simply cannot produce a 3ds MAX or SoftImage, or whatever (or at least not with the current methods of production). The programs are utterly immense, yet need an interface free of ad-hoc additions and localised revisions to be a fast production tool, not to mention there being so few people in the world (virtually none :-) with the expertise to make a non-raytracing renderer that produces raytracer-quality (or better) results at a fraction of the render time.
    Compounding that is that the 3d apps evolve much faster than the like of photoshop (which already seems to evolve faster than Gimp, (but I haven't compared the latest versions, I might be wrong)), so the successful open-source model of gradual accumulated improvements - great for a word processor - just won't work.
    Such a project would have to be so full on that it would have to be full time for a lot of people for a very long time. I can envisage some business models which could allow this, but I'm not going to hold my breath. (Besides, holding no hope can allow for nice surprises :-)

    Hmmm. I realise this entire post sounds like a petulant bashing of what is a praiseworthy and excellent piece of work, but I have this sinking feeling that the next thing we know, people will be touting this as almost up there with production-level apps - as viable an alternative as Gimp to photoshop, and I just don't want to see that happen. I can so imagine some rabid zealot defending open-source along these lines and thus teaching people who are unfamiliar with open source that o/source is a "viable alternative" in the same sense that amputation is a viable alternative to antibiotics.

    1. Re:Still a loong way to go... by poojyum · · Score: 3

      This is a stunning post my friend.

      I am a visual effects programmer developing software for the film industry for 4 years.

      I tell you, if you show this software to the fx companies (the like of ILM, Pixar, Dreamworks et.al), publicly they are going to ask you : "so, whats new?". privately, they are going to laugh at it and list a 1000 required features that is missing in OpenFX.

      Even if the features are missing, its okay. Animation production is a slow process. If OpenFX can accelerate it at least 10 times, people will give it a spin. To me, OpenFX is just re-inventing the wheel (nurbs, raytracing, kinematics) and thats not good enough.

      Money is important in animation production. If something is free and does at least as good as Maya/Max/Softimage then studios will jump to use it. But if the software is not going to give the quality of FX that we see in the theatres today, money is no object to the studios. They will return to Max/Maya or Softimage.

      Jagan

  5. Re:Nice Contradiction In The Article by FattMattP · · Score: 3

    2 things:

    First:
    Blender isn't open source.

    Second:
    The submitter, whose comments are in italics, stated that this is the first open source 3D program that he knows of. Michael (of slashdot who posted the storry) then stated after this "There's this and Blender - what other options are there?"

    That's why it was a revelation to the poster. I suggest you work on your reading comprehension before rushing to post.

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  6. k-3d by Error27 · · Score: 3

    I'm suprised that no one has mentioned K-3d. I haven't tried it myself... But I've always been fond of screen shots and they have some cool ones. Also k3-d is gpl and runs on linux and windows.

    BTW their website looks like crap. It used to look good. Brilliant even compared to how it looks now. Perhaps setting a background color would help?

  7. ... and another the by Shillo · · Score: 3

    There's also SART, the renderer I'm working on. Its current focus is rendering, but there'll be a modeller in a, well, not too near future. Unfortunately I don't have the time to work on it as much as I'd like.

    Current features are full programability (using guile), support for NURBS, blobs, parametric and implicit surfaces, volume rendering (including nonuniform textured volumes), radiosity, postprocessing. Check http://petra.zesoi.fer.hr/~silovic/sart for more info.

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  8. Nice Contradiction In The Article by Quarters · · Score: 5
    ...and now we have this


    ...I know about Blender...


    So, if you know about Blender, then you realize that there has been an OpenSource 3D modeling/rendering package available. So why is this new one such a revelation to you?

    And you forgot one. Kinetix/Discreet/Autodesk/(whoever they are this week) will be releasing an OpenSource version of the Max modeller. I don't think it will have rendering capabilities, though. They're putting it out there so people can create content for their favorite game mods.

    1. Re:Nice Contradiction In The Article by Anonymous Coward · · Score: 4

      Blender is not opensource!

  9. Couple of others. by TheFlu · · Score: 4
    Multimedia creation software is definitely one area where Linux is still lacking. I haven't used it yet, but OFX looks like it's off to a nice start. My other suggestions for desperately needed GPL'd software would be a Premiere clone and a full featured multitrack sound editor a la Cool Edit Pro.

    If you're interested in some other 3D software for Linux (some GPL, some not), there's 3dom, 3dpm, Behemot, G3D, Giram, 3delight, AC3D, and of course Blender as mentioned above.

    Come on Karma, don't fail me now! The Linux Pimp