Bungie's Marathon Infinity on Linux
Derek Moeller writes "Remember those late nights playing through Bungie's Marathon series? It looks as if right before Microsoft acquired one of the top gaming companies of the time, Bungie shot off an escape module in the form of the Marathon source, under the full GPL. Now, with the help of Christian Bauer and the SDL libraries, it is running with full OpenGL beauty under Linux! Play Bungie's extensive classic game under our favorite operating system--check out the screenshots here. Mark one up for great 3D gaming on Linux. Download the binary, or grab the source."
Bungie merely GPL'd the game engine. They still retain the copyrights to all game art, content, yadda yadda yadda. I think to legally play the full version of Marathon, you have to actually own a copy of the game.
:)
;)
I believe it works like Quake does; you pull the content files off your CD and dump them in a relevent directory. Do Bungie a favor and plop down the fifteen bucks it costs to get Marathon.. let 'em know we still love the game.
AlephOne is tres cool. They've completely updated the engine, and have been hacking at it for over a year now.. the source was released last January. I believe they distribute "demo" data files, so you can still play the game while not owning a full copy.
I'd verify the info, if b.org wasn't already hosed beyond accessibility.
1. Bungie no longer owns Oni. Oni is owned by Take 2/GoD. This was part of the deal of the MS buyout. In exchange for Take 2's shares of Bungie, they got Oni and the Myth games. Take 2 is currently developing Myth 3.
2. Microsoft bought Bungie because they (MS) needed a killer app for the xBox when it comes out. That killer app is Halo, which IMNSHO will be one of the best games ever created, and will probably ship with the xBox. However, it will be followed later by the Mac/PC version(after the initial xBox sales)...sorry, a linux version if HIGHLY unlikely to come out of MS. :(
BTW, the opening of the source of Marathon 2 is pretty old news, but still very good news. The aptly named Aleph One project is awesome and doing a great job keeping the Marathon universe alive. Here's a few sites of interest:
Marathon.bungie.org - Tons of Marathon info including links to the story page, the Aleph One project, and many many user created maps and scenarios.
HBO - Lots of Halo information. This game is going to ROCK!!!
Rampancy.net - A Bungie community site that primarily focuses on Halo but covers all things Bungie.
Hope this info is useful to some of you. :) I hold Bungie in very high esteem because they have always made quality games with excellent plots (well, since PiD at least...)
out.
"Empathise with stupidity, and you're halfway to thinking like an idiot." - Iain M. Banks
Games under OSS will never rival the commercial offerings.
In addition, why is the editorial on this topic so biased? 'Escape module'? This leads me to suspect that the AC's who flame the editors may be right after all. I find it very disappointing. One would not find that phrase in a professional publication. I suspect the integrity of the editors, when their words appear a few centimetres below an ad for Red Hat.
You know exactly what to do-
Your kiss, your fingers on my thigh-
You know exactly what to do-
Your kiss, your fingers on my thigh-
I think of little else but you.
I remember playing Marathon 1 and 2 in an all Mac computer lab in the early 90s. I still prefer some things about it to any of th new shooters.
#1)It actually had a plot. And not only did it have a plot, it ws one worthy of a great SF novel. Also unlike the Highlander series the followups to the first one actually built apon the plot instead of going off in an alien direction.
#2)When you emptied your clip, you had to reload which took a bit of time depending on what you were firing. Not too common in the FPS of today. Also reloading the rocket launcher took longer than reloading a pistol.
#3)This is the first FPS I ever saw that seemed to realize hey 2 hands means that I can hold two pistols... or for that matter two combat shotguns, a personal favorite.
#4)The Marathon Infinity (not Open GL of course) would run on a 40 Mhz 68040 and not suck.
#5)The audio system was awesome for it's time, the closer you were to water the louder it was. There were many things that were like this. Also incorporated into the game was stereo panning of sound.
#6)First FPS I ever saw to do 16 bit color.
#7)It also had many other the type of things for multiplayer that Quake II needed a lithium server for. Example ring of shadows, invicibility, etc.
All in all I am glad to see a resurgence in it. Was a great game and am very much looking into dl and compiling it on the various linux boxen I have.