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Lord British Gives UO2 the Axe

Ashram writes "Well, I didn't want it to be true, but apparently the folks over at Electronic Arts have announced on the Origin website that they are halting production of the game until further notice in order to improve the currently existing Ultima Online game. All I can say is that I've been waiting for this game for a while, and now to see it gone leaves me feeling empty." Origin was going to be 3-D, correct?

16 of 139 comments (clear)

  1. Lord British did NOT do this by Anonymous Coward · · Score: 5

    ..rather, EA "The Guardian" did.

    Face it...Origin, as we knew and loved it, died the moment Electronic Arts swallowed them. Ever since, with the exception of the Crusader games, they have released nothing but garbage.

    Richard Garriott had nothing to do with UO2..he was long gone before this fiasco came down. The name "Lord British" doesn't even belong to EA, so please do not confuse Lord British with EA or the current perverters of the Ultima name. Origin died in 1994, along with Ultima. :(

    Sigh...does anyone around here still remember the days when Electronic Arts was a home for electronic artists? Back when Trip Hawkins had a dream for making computer games that approached art. This era gave us gems like Archon, The Bard's Tale (which helped launch Interplay as an independant company) and many others.

    Nowadays EA would have swallowed Interplay whole and thrown Brian Fargo out on the streets.

    "Under my guidance Britannia will flourish and all the people shall rejoice and pay homage to their new...GUARDIAN. Know that you too shall kneel before me Avatar...for I shall be your provider...your companion...and your MASTER." -- The Guardian, a character directly inspired by the attempted takeover of Origin Systems in the early '90s. Why else do you think the three generators were a cube, a sphere and a pyramid?

  2. 3D is not needed for a fun game... by Drakino · · Score: 5

    and this just proves it. They would rather give their existing customers something new to play with, instead of trying to win over new ones with shiny new technology. Makes perfect sense, and proves a 3d game dosen't have to exist for people to enjoy it.

    I still dislike the fact that Blizzard canned Warcraft Adventures because "it didn't utilize modern technology well enough". So instead they made Diablo II, a game that looks a slim bit better then the first and needs 256MB ram to run at a decent speed in multiplayer.

  3. Re:Yeah, Yeah by double_h · · Score: 3

    The first Ultima, written on a 48Kb Apple II in about 1978, was 3-D

    Well, sort of - the dungeons are 3D wireframe in Ultima I (which came out in 1980, a year before Wizardry I), but the world map (where you spend most of your time) is in 2D overhead view, just like later games in the series.

    I'm not sure if Aklabeth, Lord British's first game (and prequel to Ultima) had any 2D elements or whether it was a pure 3D dungeon crawl.

    Personally, even back in the early 80s I was never a huge fan of those 3D first-person dungeons, espescially since there was no automap and you had to sit there plotting out each level with graph paper. Remember "mapping gems"?

    Bard's Tale was even worse, but I played through and mapped that whole game on graph paper, so I mustn't have minded too much. Likewise for Dungeon Master (1 and 2). One of the things I liked most about Ultima Underworld was that it had a cool automap with notations etc. Ultima Underworld was a cool game engine for it's time (and a good game to boot).

  4. Whew... by ChunkOChowder · · Score: 5

    Thank God. My grades are spared for at least another semester...

    Eric

    --
    Make it idiot-proof and someone will build a better idiot.
  5. The Good News... by DESADE · · Score: 4

    From TheOneRing.net....

    EA acquires rights to Lord of the Rings games...

    Under the direction of Imhoff, the licensing department has already attracted key licensees such as Toy Biz, which has the master toy license; Electronic Arts, which is developing and distributing video games based on the franchise; Applause Inc., which has the master gift license; and HarperCollins UK, among others."

  6. Lord British has been gone for awhile... by DR_glock · · Score: 5
  7. layoffs too? by mad_cow · · Score: 5
    Got the following from http://lum.xrgaming.net/. There's a note about the site suffering from frequent outages, so I'll paste their update:

    Electronic Arts and Origin Systems have announced a plan that will increase their focus on Ultima Online and halt production of OWO: ORIGIN (UO2). The reason is simple, rather than creating OWO: ORIGIN (UO2) as a parallel world competing with UO, we've decided to put those resources into growing and improving the core offering for Ultima Online's 230,000 loyal subscribers.

    In the near future and with the release next week of Ultima Online: Third Dawn, players will see new lands, new creatures, and a world that is continually evolving within Ultima Online.

    Latest update as of 3:30p: Massive layoffs throughout EA. 85 from OSI alone. Kesmai also gutted (at least 40, Battletech and Air Warrior 4 both cancelled) and 80 elsewhere in EA. Harry Potter cancelled. Jack Heistand (OSI's CEO) gone. Gordon "Tyrant" Walton moved to Sims Online.

  8. This makes no sense whatsoever. by SpitefulBen · · Score: 3

    They are stopping development of what they have been working on for years so they don't compete with their older product? Did competition with earlier products stop id from releasing Quake 2, in fear of losing sales on Quake? Does Ford not release new cars every year, even if it reduces the number of previous models sold?

    Anyways, most UO players are just waiting for something else to come up. Once Shadowbane, Anarchy Online, Neocron, and all the other upcoming MMORPGs come out, UO will be dead. This is a bad move by EA.com.

    1. Re:This makes no sense whatsoever. by geomcbay · · Score: 3
      The one error in your analogies is that Ultima Online is subscription-based. id loses nothing if people who bought Quake stop playing it years after it had stopped selling in significant numbers, ditto Ford...But Origin has a steady income stream from UO players...The vast majority of which would certinly jump to UO2, forgetting about UO, once it was released.

      Of course, despite all that, there has to be more to it than they announced...They've sunk a lot of resources in the game thus far..they must have hit some technical or creative (or, most likely, monetary) brick wall to halt development now.

  9. This is good news, not bad. by ShaunC · · Score: 3

    There, I said it. This isn't bad news, it's good news, and I'd reckon a lot of other UO players feel that way. In the past year, the current incarnation has seen many times more than its share of serious bugs. Bugs that were left unchecked and went unfixed for far too long, even when being reported by tens or hundreds of people a day.

    Why did this happen, why did UO in its current state fall into such a lapse of disrepair? Because they took half the UO development team and put them to work on UO:3D and UO2. They claimed they had separate dev teams - and yes, there were even some new faces working on UO2 - but eventually the truth came out.

    One of the bigger flops of late, a "Veteran Rewards" program, was supposed to come out last fall. The program was launched in January, and pulled a week later because it was so bug-ridden. Months later it still hasn't been finished, and the reason? Yeah - "Our development resources are better spent on stuff like UO:3D and UO2." So much for all these different dev teams they were boasting about.

    At least now they're presumably going to focus in one place; it's better to do one thing well than to do several things half-assed. This was a move they needed to make, and I think they probably (finally) wised up to that by looking at the churn rate of long time vets. They've already got a core playerbase, they need to work on keeping us happy, paying customers before branching off to bigger and (better|worse) things.

    Shaun

    --
    Thanks to the War on Drugs, it's easier to buy meth than it is to buy cold medicine!
  10. EA by rattid · · Score: 5

    Electronic Arts backstabs Ultima Online 2 for 412 points of damage!
    Ultima Online 2 has been slain!

  11. Re: Origin 3-d? by sheetsda · · Score: 3
    Origin was going to be 3-D, correct?
    Yes. Here are some downloadable video files. Unfortunately, the original trailer for UO2 (later renamed Origin) isn't listed on that page. It was quite well done, corregraphed to music and such, and showed some footage of the movement capture techniques they used for the humanoids, various combat scenerios. I just uploaded this video on some of my webspace, .mov format, 22 megs, worth the download if you have the band. original trailer

    "// this is the most hacked, evil, bastardized thing I've ever seen. kjb"

  12. question by tangloser · · Score: 3

    Didn't LB leave origin a while ago? and wasn't that the reason for the name change from "ultima online 2" to "origin:worlds online"(or something like that) -nick

    1. Re:question by geomcbay · · Score: 3
      Fired? For Ultima 9? He should have been drawn and quartered...

      Oh well, I get as nostalgic as anyone else when it comes to Ultima 1-3...But the series lost its spark years ago. Maybe killing it off completely is the best thing they could do.

  13. Please change the "Lord British Gives UO2 the Axe" by thefaxman · · Score: 5
    As has been said, Richard Garriot (aka Lord British) left Origin last year, and as we see now, he did so for a reason. EA and OSI have made a HORRIBLE mistake here, but don't blame it on Lord British (even if it was accidental).

    Richard Garriot is one of the best game designers of all time, and he deserves a bit more respect.

    The Faxman