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Searching for Exceptional Multimedia Productions?

ContinuousPark asks: "My local college has asked me to participate in a 120 hour course on multimedia production. I proposed that one of the modules should be called something like 'Multimedia Appreciation'; I will be teaching this one. During this 10 to 20 hour period, I intend to show students several examples of multimedia productions so they can get an idea of what's possible; what's has been done; and what's original or too common, so they can formulate their own projects, later. So I'm looking for interesting websites that could inspire students, that could help them understand what is a good multimedia production, what kind of effort goes into it, etc. In fact, I'm not just looking for websites, I would also like to include videogames, movies, opera productions, and any other work of art that uses multiple channels to convey a message. What are the most effective multimedia productions you've seen through the years? Examples easily available so that I can show it to them are of course preferable, I'm willing to buy any CD, DVD, book or whatever though. Thanks for the advice."

12 of 210 comments (clear)

  1. Some suggestions by yoz · · Score: 3
    Game: Half-Life.
    Lessons taught:
    • You don't have to have a non-linear storyline in a game to be both interactive and engrossing.
    • You don't need a full-motion video intro to a game to be impressive.
    • Really effective AI code isn't about how clever it is - it's about how clever it looks. The soldiers in Half-Life are individually stupid, but the fact that they work as a team is already way better than most games.
    • There are points in Half-Life where the designers came up with a completely fantastic idea. They used it once to full effect, and then never again. Rather than making you utterly bored of it, that one point really sticks in your memory. There's also amazing subtlety in the soundtrack.
    • Oh, and the point about mods and Counterstrike and stuff.


    Other games: Deus Ex Machina, Starship Titanic (disclaimer: I worked for the company that made it), Shenmue.

    Sites: Metababy, Unweb, Heavy, Placing, DIRK, Requiem For A Dream

    VR Experiences: Char Davies's Osmose. Probably the most affecting thing you can don a head-mounted display for. If you ever get the chance to try it...

    -- Yoz
  2. Problems and Suggestions by mattkime · · Score: 3

    Curating a multimedia show is difficult. It tends to "day" rather quickly. Even if the project is burned to a CD which can last for 30 years, the platform it is built on is unlikely to be around in five years. Because of this, all of NYU Interactive Telecommunication Program thesis' are recorded to VHS. Sure, you lose a hell of a lot putting a digital project on video, but its better than losing everything.

    A lot of multimedia work falls through the cracks. It disinterests both engineers and traditional artists. It also tends to be installation work. This means that the museum piece is not wrapped up in a form useful in your PC.

    As for suggestions...
    The Whitney Museum of American Art is featuring a show called BitStreams and Data Dynamics. This is one of the largest showings of multimedia art.
    Blue Man Group is probably the only long running theatrical show heavily based around multimedia. Beyond the eye candy, it makes lots of commentary about the art world and the digital world. Oh yeah, they do those Intel commercials as well, but I always figure that they just confuse the average home viewer. : )
    Explore NYU'S Interactive Telecommunication Program site. MIT's Media Lab and NYU's ITP are the two top programs in their field. The Media Lab does things because they can. NYU does projects on a much more human level.
    Rhizome tends to be a center of net based art.

    And there's no way you can pass up the old standard - Understanding Media by Marshall McLuhan. While it was written well before "multimedia" its commentary on more traditional media is easily extrapolated to digital media.

    --
    Know what I like about atheists? I've yet to meet one that believes God is on their side.
  3. Laurie Anderson's "Moby Dick" by Tool-Man · · Score: 3

    Laurie Anderson has a multimedia performance called "Songs and Stories from Moby Dick". She uses various hi tech devices, including some powerful DSP hardware/software that allows her to pitchshift her voice in realtime (including 3 part harmonizing with herself). The show also includes miscellaneous visual effects/props. Two high powered projectors "paint" the set through the show.

    It's slightly offbeat, but I enjoyed the show.

    1. Re:Laurie Anderson's "Moby Dick" by OmegaDan · · Score: 3
      They're called vocal harmonizers and you can get a bad one for 300$ or a decent one for more like 1200$ .. so I'll have to respectfully disagree with the "powerfull DSP" statement :) ... these devices have been in use for years in studios ...

      http://www.zzounds.com/searchresults.music?z=102 25 94483414&l=1&b=p&w=vocal

  4. Flash animation by Pope+Slackman · · Score: 4

    This is some really impressive flash work...

    C-X C-S

  5. The demoscene might be a good place to start by mav[LAG] · · Score: 4
    The very best demos have good design, good code, fantastic original art and great soundtracks. The productions are nearly always done for love not money which gives them a quality that you won't get in many commercial productions. This also means they can be a bit more fragile though. Try scouring:

    Some demos are classic "real-time" calculated, others have to fit within a size limit like 64k, still others are wirtten in Java. A study of the scene as a whole would show you some interesting trends e.g. the move to hardware accelerated effects over the last couple of years.

    --
    --- Hot Shot City is particularly good.
  6. Prime Ministers of Canada CD by Phrogman · · Score: 3

    There is an excellent CD production made at Simon Fraser University in BC, called The Prime Ministers of Canada. The website is a great example of the use of Flash and standard HTML, the CD was produced using Macromedia Director and uses some very innovative and complex Lingo programming (a friend of mine was the chief Lingo programmer on the project which why I know about it). It forms part of the Canadian Encyclopedia World Edition and can be purchased online at Chapters.ca or Indigo.ca

    I would suggest you check out the site and decide what you think.

    --
    "The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
  7. The best definition of "Multimedia" I ever heard: by John+Miles · · Score: 4

    "Bad games."

    I've forgotten who said that, but s/he pretty much nailed it.

    --
    Dahlmann tightly grips the knife, which he may have no idea how to use, and steps out into the plain.
  8. lionhead's black and white page by shren · · Score: 5

    Lionhead has a shockwave/flash/whatever page that is reasonably astounding. I knew you could do all the stuff that they do, but I never considered putting it together like that. The scrolling landscape is particularly neat.

    The link:

    www.lionhead.com

    Go to the shocked version, of course.

    --
    Maybe the state's highest function is to grind out insoluble problems. (Zelazny, Hall of Mirrors)
  9. For Video Game segment... by FortKnox · · Score: 3

    ...the dungeon keeper series shows a colorful mix of 3rd person god-view, with 1st person action-view (with the 'posses spell').
    As far as sound being important in a game, try System Shock 2. The sound in that game still scares the ba-jesus outta me. Especially the maiden mothers....
    Along with use of cameras in video games, you may add the resident evil series. People would get frustrated about how the views are static, but the designer purposely did this for effect. And how homeworld has a complex 3-D dynamic camera, but it is simple to use and understand and makes the game more interesting (try viewing a battle from multiple angles... very cool).
    Hope this helps for the video game section :-)

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
  10. Some good flash animations by egarff · · Score: 3

    http://www.heavy.com/ . Which turns out is also pretty damned funny. Especially the Contagious movies.

  11. It might be the wrong kind of multimedia.. by BVis · · Score: 5


    But the Blue Man Group's shows are some of the best use of multiple media I've seen. They use video, scrolling LED message boards, video tape, backlighting, electronic music, public address systems, water baloons.. It's quite the experience.

    --
    Never underestimate the power of stupid people in large groups.