Tribes2 and Alpha Centauri for Linux
Time Doctor writes: "Wow, Tribes 2 and Sid Meiers Alpha Centauri are actually shipping from Loki next week :-)
Faith has brought Linux Gamers two new games, and if sales are good, more will come. Sure we had some sad news today about the Indrema, but, keep hope alive! (thanks to Linux Games for the tip)."
I cannot overstate the importance of these two titles for Linux gaming. As most of you know, the expirmental retail Linux release of Quake 3 was, by publishing standards, a failure. Linux Tribes 2 is the most high-profile port since Q3, and rest assured both industry developers and publishers will once again be watching to determine if Linux is worth their time. Furthermore, Loki cannot continue to port titles if the ones they do publish are not purchased; so spread the word (many Linux users were unaware Loki had ported anything beyond Civilization: Call to Power) if you want Linux gaming to be a viable option. It's even more difficult for Linux porters (Loki, Tribsoft, Hyperion) to make a profit on their work considering they have to mark up the retail price to recoup the inherent losses that go with filling a niche market (Win32 titles can sell for much lower due to established publishers, retail chains, customers, etc.)... it's a vicious circle, but the only way to break it is to support what's out there now to forge the foundation for later growth.
In short, holding off Linux game purchases because the releases are not timely (i.e., on par with Windows) or cheap will ensure that they will always be neither.
Btw, as has been stated elsewhere on this story, Linux Tribes 2 is being released only 2 weeks after the Win32 version, which is hardly a significant period of time.
:wq
Now, fast forward to Tribes 2, which was initially heralded as a Windows/Mac simultaneous release. The Mac version was quietly cancelled last year. The PC version just came out two weeks ago... and large numbers of users complained when it crashed frequently. The release was really only beta-quality, and a handful of patches appeared over the next few days and nights to hastily fix the worst problems.
On the in-game news board, Sierra actually posted an apology for the poor quality of the initial release, but they tried to defend themselves by pointing out the various hardware configurations they had to code for:
And thus they said they had to test over 75,000 different hardware configurations, so it's inevitable there would be some problems. (Not to mention that they wrote it for OpenGL and for Direct3D!) They end their apology by saying: "So now you can understand why developers are so interested in the Xbox."
I just have to point out that if Sierra had released the game on the Mac first, they would only have had to write it to support OpenGL and InputSprockets, which every Mac ships with support for out-of-the-box. Once they were sure the engine was solid, it would have been much easier at that point to work on the Windows port.
Sure, it would have postponed their Windows profits to release on the Mac first... but how much money has Sierra already lost through returns by people who couldn't get the game to run, through having to pay a support staff to handle the complaints and a dev team to work on patches ASAP, and through the bad word-of-mouth that the game's quality is terrible?
(Of course, this is the same Sierra which refused to release an almost-completed Mac Half-Life, and which cancelled the Babylon 5 game for which special video had been shot with the original series actors. Maybe money grows off trees in their land.)
I'm sorry, but the whole of the gaming worl uses it.
Except for that which doesn't.
Even consoles are getting it, like the XBox.
Haha. XBox is 1) made by MS, who by chance also makes DirectX and 2) basically a PC in a pretty box. Try again when PS2 uses DirectX.
Games that don't use it, such as WuakeIII, are very dificult to install.
What are you talking about? DirectX has nothing to do with installing (other than every game wants you to install DirectX, even if you already have it)? InstallShield works no matter what, and if you'd ever used Loki's installer, you'd know they aren't any different.
You people need to buy things.
You need to grab a clue about the "people" you're talking about. Seriously, you sound like a microserf from 1996 talking about us "longhairs who want everything for free".
Normal people=market.
Wow, almost a point. Yeah, Linux won't be a gaming platform until it gets bigger market share. How +1, insightful.
12 month old crap like what is being touted here
Like Tribes2? Damn, if you've had it for 12 months, why have you been holding out?
I suspect I will be flamed and modded down for this, but it is the truth.
Yeah, if "truth" means FUD based on other 5-year old FUD.
The enemies of Democracy are
I pre-bought Quake 3 For Linux, and I had to wait some time for it too because Loki was shipping to US customers first (I am Canadian). I recieved it some time after the Windows version was in stores, it also cost me almost twice as much as the Windows version.
:)
I am not going to bitch about that though, I bought the Linux version because I believe in supporting Linux.
When I purchased Unreal Tournament, there was no official Linux version. I sent my registration card back to Epic, and scrawled across the top in bright red ink were the words: "PURCHASED FOR USE WITH LINUX", lo and behold, there is official support from Loki for UT now.
I bought Deus Ex the instant it hit the shelves (I own anything and everything to do with Warren Spector), I did the same with this, sending the registration card to Edios with the same words on it.
Next thing I know there is a announcement about Deus Ex for Linux. Unfortunatly I had already finished Deus Ex. =( I would have waited had I known.
I knew Tribes 2 was coming out for Linux. That is why I did not buy the Windows version. I knew the Linux version would eventually come. My friend went into EB World and asked about the Linux version of Tribes 2, and he got a scoff from the sales person, "Linux? Who uses that? No, we don't carry any Linux software." My friend bought the Windows version (and now has a Linux server running) and the salesperson said "Heh, still gonna buy the Windows version eh?"
My friend responded "Yeah, I guess I don't have a CHOICE."
Just to be a bastard (Yeah, I have read the Advocacy how-to) I went into that EB World, picked up Tribes 2, and said "Cool! Tribes 2!" (With the same sales person next to me) I made a pretense of looking at the side of the box and then said, "Hmmm, it mentions the Linux server here on the side of the box, but nothing about the Linux client." He got smug again and said "Nah, we don't carry and Linux games."
I said "Oh, too bad, guess I will have to buy my games off of the internet then... bye." (Most of the local LUG is going to go do this to EB World...
Probably not the best solution, I don't know if I would reccomend that one...
So, yes, I buy Linux versions of software whenever it is avalible, and I make it known that I want more Linux software avaliable. My friend Todd who purchased Tribes 2 at EB World will probably play the game under both Windows and Linux, and certanly run the server on Linux, but he won't wait for the Linux versions of games, and he certanly won't pay more for them.
I can't say as I blame him really. It is not fair that we have to wait longer, its even less fair that the same software should cost more for Linux. So, if you can't be bothered to actually buy a Linux version of a game, fill out the registration card (Marketers for software companies take these *VERY* seriously, I know the ones at my work do!) and write in big bold letters "PURCHASED FOR USE WITH LINUX."
If you can't vote with your dollars (which is the best idea) then vote with the registration cards. It makes a huge difference.
Try to hack my 31337 firewall!
If you were thinking about going out and just getting Tribes 2 for Linux, you may want to think again. I've been on the beta cycle for it, and have lost countless hours doing nothing more than sitting in front of my computer playing it. Infact, I would say that unless you're absolutely sure you won't mind being seriously addicted to a game for the next dozen months, you should think again.
There are lots of good reviews about Tribes 2 (for Microsoft and Linux alike), so I won't touch on the game here (go read them!)
Seriously, the only thing that is a draw back in this game is the hardware needed to play it (it's just as bad - if not worse - on Microsoft). But if you've been looking for an excuse or good time to upgrade your system (3D card specifically), this is definately it.
But I'm kind of wondering how many of these people will actually buy the Linux version of these games? It seems like everyone wants someone else to buy the games. Even though I really want to see Linux succeed as a gaming platform, I seriously doubt I'll buy either of these. Usually if I want to play a game, I'll hop on my Windows box. In my experience, its been much easier to get something to work on my Windows box than on a Linux box.
I know that Linux is in a Catch 22 where games won't succeed until people buy them, but no one will buy them until lots of games come out. I wish I could say that I would buy one of these ports to support Loki. But honestly, I know I won't. And I'm pretty sure few Slashdot readers will. I just hope that in a few years, I'll be able to change my stance and say that getting a game to work on my Linux box is just as easy as my PC.
Anyone else feel the same way?
Last night I shot an elephant in my pajamas. How he got in my pajamas I'll never know.
This is a big deal for linux gaming. This time you have to either commit to buying the linux version, or stick to playing on windows only. (To help with the choice, the Linux version is reported to run BETTER than the win version by the people who tested it and have played both.)
If Tribes 2 fails on Linux (and there's a fair chance it may) we may have missed the last effort of this level to bring Blockbuster games to our OS at the same time as win players, and the ONLY way to make sure companies have a reason to release Linux games is to back up our talk with our cash. We've all said that Linux has a market that game developers shouldn't ignore, but this is the point where we need to put up or shut up, because the free ride is over, and each of us has to make a choice, the results of which will impact every future title.
If you can't tell, I'm afraid of what the future of big-name gaming on Linux will be unless companies stop losing money on ports.
oh, and please check out the linux tribes website too...
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Aimed at political leftists?
Sure, I see the connection... its open source, and somehow if one thinks hard enough they can conjure up a relation to socialism, which obviously to us right-wingers-living-in-our-bomb-shelters might as well be communism spelled differently.
Well, I'm pretty far to the right... and I love Linux. Most of my friends are right-wing too... they also "get it" when it comes to Linux. I like Linux for the same reasons you do... it does what its told and doesn't fuck up every third time like certain other OSes. We evil right-wing capitalists lose a shitload of money when our servers don't run... so we like things that don't crash. We also don't like spending more money when a better solution requires spending less money.
No heavyweight applications?
As for heavyweight applications, well, Linux has plenty. How about Apache? (60% of the Web). Oracle? DB2? First-tier Java support? (I personally love this one, as its saved/made my company hundreds of thousands of dollars.)
Desktop apps, you say?....WordPerfect, CorelDraw, Gimp, KOffice, and StarOffice, Gnumeric, GNUCash... and more little utility apps (Napster clones, MP3 players, FTP clients, Clock applets, Solitaire/Minesweeper games, and NetLoad meters than a big horse can shit.
The only apps I need to make me never even want to look at a Windows box again are CounterStrike and a Mozilla 1.0 based Galeon. I'll put my Mom on it once we get to the point where all desktop-oriented tasks (including software installation/management and hardware configuration) can be done without using a shell. (And Ximian seems to be making some VERY NICE progress on both these fronts).
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I got Descent 3, Heretic II, Soldier of Fortune, Quake III Arena, Heavy Gear II and Heroes of Might and Magic III this week (six games) for less than $70.00 after shipping!
And they were fast to ship, too!
Long live Loki and Loki games! They're identical to the Windows versions on my GeForce2 under XFree86 4.0.
STOP . AMERICA . NOW
You can get a developer's license of the engine for cheap ($100 and some publishing restrictions)
If this game is successful, and many people playtest the engine and submit bug reports and the folks at Tribes2 keep on top of it, you might see a whole slew of mods that may rival Half-Life's in terms of quality, only this time on the Linux desktop. It'll be a real shot in the arm for linux game development to have this stuff available at large, if it catches on.
There are some publishing restrictions on the license that you'll probably want to check out if you think this is the way you want to go, but if it'll bring over any programmers from the Windows ballpark, or at least prepare Windows game programmers to work with a game engine that has success on the Linux platform, that increases the chance that we'll get more and better games.
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Bleah! Heh heh heh... BLEAH BLEAH!!! Ha ha ha ha...