22" 9.2-Million Pixel Display
chrisd writes: "Just noticed this article over on Yahoo news. It described a research project that Intel and Stanford university developed that concentrated on next-gen displays. The result? A 22 inch display that displays 9.2 million pixels (they use the odious 'megapixel' descriptor in the article), needs 16 processors and 2 GB of ram to run it and costs $200,000US. So it's a little spendy. This is a big step up from my first 12" amber screen though, that's for sure." Ah, the march of progress ... I'm happy with anything that will help drive down the cost of 17" and 18.1" LCD displays, no matter how indirectly.
"But it seems like no one (besides MS) is working on resolution-independent GUI frameworks."
Hey, buddy, you misspelled "Apple," there. OS X is thoroughly vector-based.
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I have a Matrox G200MMS Quad-head that will do 5.2 megapixel over four monitors, and IIRC, it was only $800. I'm using it now to drive a pair of Samsung 770TFT panels. At $950 each for a 1280*1024 flat panel, they're a bit more reasonable than most.
:-)
I'm a bit disappointed in their manufacturing though. I have one born in Oct 2000 and another born in March 2001. Unfortunately the older one has a different white point and neither have hardware color temperature adjustment. But it was the low cost that allowed me to get away with having a 2560*1024 (soon to be 2560*2048!) flat panel desktop, so I can't complain too much.
Now if you want to display a bunch of DVDs on those monitors, you're going to need a heck of a lot more bandwidth than the PCI bus can provide you. (G200MMS is PCI card) And you'll need something to decode with too. But if you didn't read the article you should know that you don't need that kind of cash to get 9.6 million pixels up on a monitor, as long as the pixels aren't doing much.
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Where do I get 9.2 megapixel porn?
What's that you say? It doesn't exist? Well, what's this contraption good for then?
cheers,
mike
1) How long will it take to see I/O bandwidth improve to where it can handle real time streaming of such huge pictures from storage.
Quite a while - a gig per second is way more than even 66 Mhz 64-bit PCI can handle (I belive that will only go up to ~600 (?) Mb/s). Also, there really isn't much need for it. I mean this monitor is nice and all, but with a 20K pricetag and no real applications for it (for the average user, anyway - maybe this would be useful in some 3d modeling scenarios, perhaps), I doubt we'll be seeing technolgy to support this kind of thing in even high end workstations for at least a few years. Both Intel and AMD are working on new buses to replace PCI so maybe that problem (the bus) will go away fairly soon. Actually getting a gig per second off a disk - that could take a while.
2) Is there any hardware out there right now that can handle such high I/O bandwidths?
Surely. But once you're looking for that, you're talking about big machines with a lot of hardware RAID. I'd bet a E10K or S/390 could handle that kind of I/O. If you meant something you could actually afford - probably not. ^_^
Very cool stuff that's just starting to get commercialized -- this is what you'll be seeing in your GeForce 4s or whatever.
There's 10 types of people in this world, those who understand binary and those who don't.
Incidentally, the reason displays don't obey Moore's Law, even though they're made using photolithography, is that making transistors smaller doesn't help displays.
As the article points out, displays are getting cheaper at about 8% per year. That's a lot better than almost any other non-IC product. Be patient.
If you're near SF, incidentally, visit the Sony Metreon, which is being used to show off Sony flat panel displays of various flavors. They're everywhere. Little ones. Big ones. LCDs. Plasma panels. No Jumbotron, though.
You mean no one besides Apple? OS X's Quartz is vector-based.
It's annoying to those of us who realize that the "megapixel" number rises faster than the dimensions of the display. The dimensions are linear, and increase linearly. The megapixel number is a product, and thus increases at a rate proportional to the square. It's pure marketspeak and psychological manipulation. They figured that idiots would go "ooooohhh look at all those megapixels". Meanwhile, those of us who know better have to guess the aspect ratio, and back it out to find out what we really want to know.
The display in question, were it square, would be roughly 3033 pixels on a side because that's the square root of 9.2 million.
Now... what's the aspect ratio... umm... the article doesn't say. So... Let's say the horizontal resolution is 4096, then the vertical could be 2246. 4096*2249=9199616. Close enough for government work.... But... We just don't know. That, my fellow Slashdotter, is why "megapixel" is annoying.
"Hoarders... cannot help their neighbors" --RMS
For all intensive purposes, "whom" is no longer a word. That begs the question, "who cares"?
At 9 megapixel, you are at 35 MM photography resolution (assuming enough color depth - betwee 16 and 24 bit, if memory serves). With this display, the need for chemical photography evaporates for all but niche applications. True, for motion, this is complete overkill. The human eye/mind would be hard pressed to absorb this many pixels at 24 frames/seconds.
Think big: put two dozen in your house, network them, and every day you could live in a different world class museum. Or have you photo album be available via voice command instead of having to get it of a dusty shelf. or be surrounded by stunning high production value or porn. or whatever.
The resesearchers reached for 9 megapixel for a definite reason: 150 years of chemical photography says this is a resolution people really like for still pictures.
"one treats others with courtesy not because they are gentlemen or gentlewomen, but because you are" --G. Henrichs
But it's not resolution-independent. For example, all the widgets are bitmaps, so on a high-dpi monitor, they would become tiny.
The answer is eyestrain. It's much easier to read 300dpi text than 72dpi text. Just like it's easier on the eyes to read a printed book than a monitor screen.
One of the largest problems facing manufacturers of large-dimension LCD screens is the high rate of failure during the manufacturing process. This means that each batch of fabricated monitors yields a low number of functional units, driving up the cost per unit. I wonder how the researchers were able to combat this, while at the same time increasing the pixel density by 7x?
Can someone who's more familiar with the industry give approximate numbers on the failure rate of LCD manufacturing? Are we talking 1 bad screen in 20, 1 bad in 2000, or...?
If you can somehow trick them into saying "mexapixel" backward, they'll be sent back to their own dimension. Maybe we can grab their $200,000 display as they're fading away!
Them: "Lexipaxem...Oh, crap!"
Us (grabbing display): "See you at the pawn shop...SUCKER!"
It's useless going past about 300 dpi on a black and white (two-color, no-grayscale) printed page as that is the limit of the human eye's resolution at about 10 inches. The printer needs that extra resolution to dither for grayscale and color. With a monitor, 10 inches is pretty close, back off to 15 inches and you only need 200 dpi. No dithering necessary so that's it, you're done, optimal display. (Actually this is generally overkill because the eye's resolution gets worse for things that aren't just black-on-white, but if the display will be used a lot to just read text like the black on white here on slashdot it's better to be safe.)
Just clearing up some misconceptions.
I would say RTFA, but the FA completely failed to link to any relevant info. I had to search myself; IBM's page is here.
Think about print. Early laser printers were 300-dpi resolution, which is pretty good -- good enough for entry-level, mass-market desktop publishing -- but is still quite low by traditional printing standards. The professional (print) graphics shop I used to work for used to run its phototypesetters ($100,000 behemoths) at 1,200 and 2,400 dpi. (And that's in both dimensions, so 1,200 dpi output has 16 times the information content of 300 dpi output.)
600 dpi print is pretty high-quality and acceptable to most applications, particularly with the availability of resolution enhancement, which is roughly the printer equivalent of anti-aliasing. And personally I couldn't tell any difference going past 1,200 dpi.
Anyway, my point is that even 200-300 dpi isn't as good as we might really hope for. Still, it's a vast improvement over the resolution of today's displays. I hope this will have an impact on the well-documented fact that people read (current) computer screens more slowly than printed material and find them more uncomfortable. There's actually a lot of subtle but very helpful detail contained in type that gets lost at lower resolutions such as those used by most displays today.
In a way, graphics are more forgiving than text, because the human eye-brain combination is pretty good at interpolating what's intended if there is sufficient resolution or sufficient color depth. Of course, artifacts can be pretty nasty too -- we've all seen bad cases of the jaggies. But the bottom line is, I think if you ever get a chance to actually see a display this good you won't doubt that the extra pixel density is wasted.
"Biped! Good cranial development. Evidently considerable human ancestry."
Like with every new technology reviewed on slashdot, the real question about it is, what does this mean for Quake? Since it's resolution functions are nonexistant, wouldn't the Quake screen just shrink to about two square inches (maybe less)? In all reality, I don't really understand why such ultra-high resolution displays would ever take root in home consumer applications. Nobody has eyes good enough to utilize this invention. Maybe it comes with extremely high magnification glasses or eye gene manipulation tools! It could be useful for wearable technologies, though. The 1/4 inch display in your glasses would look a lot better with if it could display at a normal resolution. In current technology, the number of pixels aren't nearly as important as the refresh rate anyway. Unless you're a graphic pro, it's the headache-giving flicker that needs 200,000 research projects, not the number of tiny dots, and good LCDs take care of that anyway.
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