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IBM To Make CPU For Sony's PS3

SmasKenS writes "So, not only did they get to make the CPU for Nintendo's GameCube, now they work for Sony too. Saw this on voodooextreme first, they also got a link to BBC News." Now, granted, this is several years away from actually happening, (projected date of 2004) but the costs (and profits) that are involved are staggering.

49 of 110 comments (clear)

  1. Great.. by glenkim · · Score: 5

    Now we're gonna get "Peace, Love, and PS3" on our sidewalks.

    1. Re:Great.. by number+one+duck · · Score: 3

      I still don't understand what the hell 'virtual music' could be, but the commercials for the ps9 made it sound incredible. Now where's my soma...

  2. heh by number+one+duck · · Score: 3

    Well, I guess thats one way to crush the gamecube/xbox. With the marketting involved, just the very mention of 'ps3' is enough to make people shiver.
    Why buy xbox vapor, when you can buy ps3 vapor?

    1. Re:heh by glenkim · · Score: 2
      That's a good point. There really isn't that much time between the releases to allow the console to mature. PSX had been around for a few years even before PS2 was mentioned in a public domain. Now PS2's been out for less than a year, and people are talking about PS3 in a big way. This is going to make console gaming like PC gaming in that there's a perpetual sense of planned obsolescence. I thought the appeal of console gaming was the stable hardware platform.

      However, this could be a sign of changing times, an evolution of console gaming, if you will. In that sense, it's interesting to see how console gaming will change from here.

  3. Why does this take three years? by blair1q · · Score: 2

    The platform isn't that complicated. The graphics might be, but you could incrementally improve those. And a place like Sony could crank out the manufacturing engineering in a couple of months.

    Must just want to spread out the innovation space to give the PS2 time to make cash.

    In three years, PS2 will be a board-game spinner compared to the cards available for desktops.

    Maybe they're looking for the next great parts shortage so they can order a zillion of those...

    --Blair

    1. Re:Why does this take three years? by rtaylor · · Score: 2

      Curious, consoles don't usually go in tiny increments as it takes a few years to convince companies to write good games for it. Good being high quality. The reason it takes them so long is that learning the ins and outs of a new platform is tricky. That said, considering all they have is a high level idea of what they want to develop 4 years could be considered quite short. When was N64 released? What was the gap from PS1 to PS2? How long did it take to get Mozilla from the start to finish? Why was Win95 three years late (Sorry, no proof of this -- just speculation). Sonys been good at releasing things on time (within 6 months can almost be considered on time) even if they do create artificial shortages to make it seem popular. I'm sure they know what they're getting into. BTW. The Itanium took how long to design and release? P4? How about the Athlon? Big projects are generally long term projects. Its people who bitch that cause poor results for the companies willing to sacrifice the long term cash haul on a good product for a short lived "we're going bankrupt and your unsupported because the owners ran with the money" type products.

      --
      Rod Taylor
    2. Re:Why does this take three years? by aanantha · · Score: 2

      Console manufacturers sell their systems at a loss. They only make profit from game royalties. So it's to their advantage that games for a console are produced for as long as possible. And since console hardware architectures change so much, it takes a long time for game makers to get the hang of new systems. And since the games don't work on older systems, lots of console owners get pissed off that they don't work on systems they bought just a year ago.

      In the PC world, new processors come out all the time. But new software will still work on 3 year old systems (typically). There are plenty of API and driver layers to make hardware transparent. But on consoles, there isn't much of an OS. You work on bare hardware basically. Games then become very dependant on the behavior and timings of the hardware. The advantage is they can squeeze the most capability out the hardware and use very small amounts of memory. The disadvantage, of course, is that forward compatibility is not possible without emulation.

    3. Re:Why does this take three years? by Pope · · Score: 4

      Why does this take three years?

      Allow me to read from the History of Video Games poster on my wall (USA release dates):
      Atari: 2600 = 1977; 5200 = 1982; 7800 = 1987.
      Nintendo: NES = 1985; SNES = 1991; N64 = 1996.
      Sony: Playstation = 1995; PS2 = 2000.

      Do you notice anything?
      I'd be *greatly* surprised if a console didn't take 3-5 years between generations. The legions of Sony fans who cried "it (the PS2) better be backwards-compatible!" just left me shaking my head in disbelief.

      --
      It doesn't mean much now, it's built for the future.
    4. Re:Why does this take three years? by blair1q · · Score: 2

      > I'd be willing to say this person has not a clue.

      You can be willing. You can say it. You can even believe it. But you'd have a hard time being more wrong.

      I've worked on projects with 100x the complexity of a game-box that came in under 3 years. And I have worked on bus design, bus-bridge design, processor design, processor validation, and the CAD SW to do all of it from colored blocks to partitioning to fault propagation to AMP test engines (ever run your combos and randoms off a beowulf cluster? I may have prior art in my name for that).

      That's where I get my perspective. I have a hard time finding computational devices I don't know all about. But until I bought my PS2, I hadn't owned a dedicated TV-game box. Ever. Not even an Atari. And I still don't, because apparently this is a game box/CD player/DVD player/network game console/web brower/interactive-tv terminal/surveillance device/base(are belong to us, all your, one each). I.e., it looks like a PC with some re-/de-featuring to make it feasible.

      I like the other answers people gave. Sony needs to milk the game developers. Platform stability, even if it's artifical, is the best way to do that. By constantly saying "3 years", Sony gives the game guys a hard point against which to schedule TTM and breakeven.

      Some people talked about the learning curve, but that's a simple problem to solve. Just document the thing better. Sony doesn't have to because it knows it has 3 years for people to read the release notes. I bet, though, there's some third pary out there who has written the PS2 equivalent of the Lions book and is making the SW world's life a lot easier.

      --Blair

    5. Re:Why does this take three years? by blair1q · · Score: 2

      Densi wrote:
      >Blair wrote:
      >>Platform stability, even if it's artificial... >Listen closely; I work at a game company.

      O yay.

      (Sort of. I keep sending my resi to LucasArts and they keep saying "please do not include pictures of the Light Saber you constructed in your application.")

      >Platform stability is *not* artificial.

      By "platform stability" I didn't mean reliability. I meant compatibility. Minimal drift. To support the consistency you spoke of...twice. So that companies with shoestrings as skinny as WhizGameSchtremeCo's can get off the ground and pump a few more royal pct's into SNE's P&L.

      But, as long as you brought it up, yes, my PS2 has "crashed". Changing disks doesn't reset it. I have to hit the reset button after I insert a disk. You will now likely claim that's not a bug, it's a feature. Sophistry's a bitch.

      And yes, I do have experience with DO-178B Level-A certification testing of Avionics software. There is no more thorough test requirement. As a good buddy of mine puts it, "there isn't enough money printed to certify a TCP/IP stack for flight" (note: this is for cockpit/control systems; the rules are different for cabin/passenger-use systems).

      I attribute the fact that Sony was able to make the thing reliable at all with any sort of feasible business plan to the inference that the system is much simpler than some people are making it out to be. This can also be accomplished by building the complex system out of less-complex, well-validated subsystems. I note that my PS2 shipped with two quenched USB ports and a fat bay for an "expansion module". I.e., a year or so of buyer-beta testing will validate the main unit before it is integrated with these complicating components.

      >This effect is not from lack of documentation -- even the manufacturer's games follow this rule.

      Documentation is communication from one person to many. (Yeah, yeah, sometimes several people have to add pages to the doc; but still, one teacher per meme, many learners per meme.) Even the game developers within Sony have to read about what the hardware and system software team created. You do know they're not the same people, right? Thorough, accurate, readable documentation costs a lot of money. If the system is documented properly and the game teams are experienced professionals from theme to design to release, you would not see asymptotic improvements. You would see the best features of the system used well in the first games and any games thereafter. Cf. the difference between a detailed, precise, accurate map and "it's over there a few hundred miles".

      > and if I may stray into incivility, your are an ass for suggesting that it is so

      An mine ass were less civil and justified a like retort.

      --Blair

  4. DOH!!! by DragonPup · · Score: 2

    I misread the post, I'm a idiot who can't read, sorry!

    -henry, the idiot :(

    --
    "Useless organic meatbag" -HK-47
  5. People can be silly. by OnyxRaven · · Score: 5

    I read through the posts that showed up here quickly and the posts over at voodooextreme and I think people are a bit confused.

    The fact that IBM and sony announced their partnership here doesnt mean that they're switching gears already for the ps3. All it means is that they are announcing the beginning of development for the platform. How long did the ps2 take to develop? the x-box? a few years. This is nothing new in the way of business relations.

    What I am excited to hear about though is the kinds of technologies that IBM is planning on using or hoping to use in their new chips... They have a few years to develop it so I assume they have some high goals!

    I also wonder what platform squaresoft is going to contract to next. will they stick with sony? renew their relationship with nintendo? join the evil empire (scary thought)?

    --
    --onyx--
  6. supercomputer! by Redking · · Score: 2
    The three companies aim to design a "super-computer on a chip" with a wide variety of consumer applications, they said in a joint statement. "The result will be consumer devices that are more powerful than IBM's Deep Blue super-computer, operate at low power and access the broadband internet at ultra-high speeds," the statement added.

    If IBM can really implement a supercomputer in the PS3, how many will Saddam Hussein buy?
    --
    Rangers Lead the Way!
  7. How does Intel's new tech fit in? by GTRacer · · Score: 2
    Ok, here's what I know so far...

    The GSCube, Sony's high-end graphics workstation is supposed to be able to handle 64 sets of Emotion Engines/Graphics Synths.

    The PS3 is (or was) expected to be equivalent to 16 sets of EEs/GSs and is due sometime in 2005

    How does Intel's new microtransistor technolgy fit in? Will this unanticipated advance be duplicatable by IBM by then? I know that production chips aren't due until, when, 2007?

    Will the console maker that follows PS3 be able to sign with Intel for chip fab?

    I *MUST* know - The future of Gran Turismo depends on it!

    GTRacer
    - Wi11 r4c3 ph0r b33r

    --
    Defending IP by destroying access to it? That makes sense, RIAA/MPAA. Go to the corner until you can play nice!
  8. Nowadays... by Rei · · Score: 5

    Seriously, though, it isn't the hardware that makes a console. What matters is who the companies that make games develop for. You could have the best system in the world, but if you don't get the Squaresofts of the world writing games for you, it won't amount to anything. While I pine for the days when writing your own 3d engine that beat all of the others was the mark of excelence, nowadays it is the artfulness and resourcefulness of the game design that matters. The key, now, will be attracting the developers to one side or the other. Part of that will be done by market forces, but part of it will also be done by how friendly the company is to developers. During the PS1/N64 competition, Sony showed they were superior in this aspect, as many of Nintendo's long-time supporters switched over to sony, even though their platforms were comparable (sony's had a little better overall performance for the cost, but not too much...). Anyways, we'll see what happens now, when the mists clear.

    - Rei

    --
    You know when it's okay to shout fire in a crowded theatre? When it's on fire.
    1. Re:Nowadays... by andrewski · · Score: 2

      You forget the 1 feature that will appear on the PS3 for developers and gamers alike: a small expansion bay right on that side to hide your weed in.

  9. Thrilling Developments by nanojath · · Score: 5
    From the article...

    " "The result will be consumer devices that are more powerful than IBM's Deep Blue super-computer, operate at low power and access the broadband internet at ultra-high speeds," the statement added."

    It's really great to see that all of IBM's investments in basic research in naoscale technologies will find their apotheosis in making Lara Crofts boobs jiggle EXACTLY like Angelina Jolie's. God I can't wait for the future to be here.

    --

    It Is the Nature of Information to Transgress Artificial Boundaries

  10. I guess BBC reads /., too by Emil+Brink · · Score: 2

    I guess BBC News reads Slashdot too, then...</TROLL>
    (I'm sorry, I just wanted to see what it felt like to b*tch about this fine site repeating itself)

    --
    main(O){10<putchar(4^--O?77-(15&5128 >>4*O):10)&&main(2+O);}
  11. Deep Blue on a chip??? by Dutchie · · Score: 3
    By God, that is just unbelievable. Consumer devices with that much power, in a GAME console for crying out loud. Ridiculous... but VERY COOL. I've said in some previous post already that I like IBM's style. Ofcourse I got told then that I am SO easily manipulated, but I'm still of that opinion. I mean, everybody knows that IBM's marketing has ultimately sucked in the past, otherwise Linux would now be competing with OS2. But I have to admit that having a rather poor marketing machine but a KICKASS research and development makes IBM still one of my favorite companies (ok, I kind of like Philips too, but their marketing doesn't just suck, it's downright horrible...). I hope superior technology will eventually beat the crap out of marketing waterheads that only know how to sell stuff and nothing about how to actually MAKE good stuff. Call me naive again.
    • Imagination is more important than knowledge.
    --
    • Imagination is more important than knowledge.

      • -- Albert Einstein
  12. Re:I can't even imagine.... by rtaylor · · Score: 3

    IBM's not exactly a monopoly -- atleast not since the trail. They're rarely #1 at something but they're almost always second or a close third in nearly everything to do with computers. DB2, Lotus, their hardware (harddrives, processors, etc.) are all good and sometimes they'll lead for a short while. I guess their trick is to develop the technology then license it off to competing companies. Without IBMs tech some companies couldn't keep up (wheres Quantom now?). Hence I don't consider them a monopoly in any field -- but they're a strong player in nearly all of them.

    --
    Rod Taylor
  13. 400 million is cheap by selectspec · · Score: 2

    Intel spends billions on each new architecture.

    --

    Someone you trust is one of us.

  14. Whats really gonna suck for Sony... by FortKnox · · Score: 2

    ...is if there is a major breakthrough in quantum computing this year.

    That's the joy of the computer industry:
    a few years in the future, you could be using completely different technology.

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
  15. Saw a large stack of 'em on June 2nd by SpiceWare · · Score: 2

    at Fry's Electronics here in Houston. However, that part of town was hard hit by last week's flood so they might not be in sellable condition.

  16. Nextgen gamecube and PS3 could use the same cpu by UnknownSoldier · · Score: 4

    Instead of IBM developing 2 chips, why couldn't they develop just one and send it to both Nintendo and Sony. Think they would notice? ;-)

    It *would* lower the hardware production costs if Nintendo and Sony ever "standardized" on commodity hardware. Nahh, they'll never go for it, it would make too much sen$e. ;-)

  17. Just a minor point but... by GeckoX · · Score: 2

    Wasn't deep blue just a gaming console anyways? I believe all it did was play chess. ;-)

    --
    No Comment.
  18. Re:Now let's talk monopolies by s20451 · · Score: 5

    Although IBM is a big bad company, they have retained "cool" status because of the following (in no particular order):

    • They embraced Linux.
    • They built a huge multiprocessor computer that kicked Garry Kasparov's ass.
    • They developed the IBM PC, which was expressly designed to be cloned, hacked, modified ... (unlike the Mac, which was always intended to be sterile and closed)
    • They actually innovate - IBM Research has come up with some remarkable advances in practical computing, as well as mathematics and other abstract fields. IBM labs sponsor pure research, unlike many other large companies.
    • They have already been chastened with antitrust suits, and appear to have learned their lesson.
    • They're the grand-daddy of computing.
    --
    Toronto-area transit rider? Rate your ride.
  19. a little more off topic... by OnyxRaven · · Score: 2

    Heh I quite agree with the square-support rule as well. FFX is great - played it (in japanese...) at E3 and was thouroughly impressed already, even in their limited demo. XI looks interesting as well, even though not a whole lot is known about it yet.

    As for the Xbox. I was actually just discussing this with my friend (Xbox zealot) and even he is questioning some of the decisions and strange information leaks coming out of the MS-Xbox camp. Such things as Xboxes being shipped without any broadband hardware, dvd support (ie you have to buy the remote!), and a slew of other wierd problems.

    The broadband issue has already come up. The only game that has kept my interest in the xbox, Halo, is NOT being shipped with support for broadband. They were not forthcoming on what exactly this means, but I assume it's that they didnt get the networking SDK in time for the game to be released on shipping, but the hardware is still in the xbox for when they update the game. (is everyone ready for patches for their console games? Yay, great.) Scary thought being that they will be releasing a broadband addon (100$ probably) later to enable the support (so 400$ for a full networked gaming system, whereas both sony and nintendo are shooting for 300$ max).

    This all comes down to microsoft's release-wait-see-patch-wait-see-fix-repeat scheme of everything - "lets release the xbox as soon as possible, and wait to see how well it does, then we'll add stuff/fix problems. yah." I dont think that is going to fly in the loyalty-driven console market. People are going to realize that microsoft is really just along for the ride, and the xbox will go the way of the Jaguar (good tech, bad implementation).

    But all of the above is obviously pending some offical release of info, or maybe even the actual hardware.

    BTW the xbox hardware at E3 was relatively interesting... midtower boxes with dvd drives and nifty faceplates. It was said a couple times that it was only really running at half effeciency - mainly that the sound was being processed in software for some reason.

    ... ANYWAY ... i guess this ends my way-offtopic rant ...

    --
    --onyx--
  20. If its by IBM it will soon run linux by lyberth · · Score: 2

    If this one is going to be made by IBM it will propably be some kind of PowerPC in a future version, and this means that OSs like Linux, NetBSD and OpenBSD will be able to run on it with little modifications, and that just sounds like something that i could go for.

    --

    There isn't much like the scent of a fresh harddisk
  21. Oh, yeah.... by mblase · · Score: 2

    The new chip will be designed for the broadband era, allowing the games machines and other "intelligent" devices to communicate with each other or connect to the internet.

    The three companies aim to design a "super-computer on a chip" with a wide variety of consumer applications, they said in a joint statement.

    The chip will also be capable of massive parallel processing - dividing up complex or time-consuming processing tasks among many chips - and could eventually be used in computer products.

    Oh, yeah, it'll play video games, too.

    1. Re:Oh, yeah.... by scav · · Score: 2

      The new chip will be designed for the broadband era, allowing the games machines and other "intelligent" devices to communicate with each other or connect to the internet.

      Sounds like the Intel ads, "better Internet experience". How a different chip allows the above is complete crap, its the software written for the chip that does that!

  22. PS3 by wellhung.Org · · Score: 2

    Sony To Do list 1. Games to Graphically Soup up for PS3!!! Burger Time Ikari Warriors Pole Position Qbert

  23. IBM built the Jaguar too by Chris+Pimlott · · Score: 4

    This isn't a new role for IBM at all. IBM was contracted to make and assemble Atari Jaguars. As most /.er know, they fab Transmeta's chips too. IBM one of the best fabribation capacities in the industry, so it should be no surprise they would built PS3's.

    1. Re:IBM built the Jaguar too by Snowfox · · Score: 2
      This isn't a new role for IBM at all. IBM was contracted to make and assemble Atari Jaguars. As most /.er know, they fab Transmeta's chips too. IBM one of the best fabribation capacities in the industry, so it should be no surprise they would built PS3's.

      I don't know why the parent's being moderated as funny. The Jaguar portion is 100% true - Motorola manufactured the chips for a while, don't know about the whole time, but IBM was definitely there doing the Atari Jaguar.

  24. Deep Blue on a chip? by hrieke · · Score: 2

    Great so only Garry Kasparov can beat any of the games...

    --
    III.IIVIVIXIIVIVIIIVVIIIIXVIIIXIIIIIIIIVIIIIVVIIIV IIVIIIIIIVIII...
    1. Re:Deep Blue on a chip? by ejbst25 · · Score: 2

      you are almost correct. Try, not even Gary Kasparov can beat the games. ;-)

  25. Re:Now let's talk monopolies by _xeno_ · · Score: 3
    I'll accept most of your points except:

    They developed the IBM PC, which was expressly designed to be cloned, hacked, modified

    Bullshit! It was not meant to be cloned, hacked, or modified! Remember how Compaq got their start? By making a clean-room copy of the IBM BIOS. In the early days of the PC, IBM was just as tight about their hardware as Apple was. Eventually, though, other companies started copying them and the PC was born. That "commodity hardware" didn't really start until the mid to late 80s, after Compaq had successfully created a PC clone. (I think - my dates may be wrong.)

    Eventually IBM had to let go of the PC, but it wasn't until after they were stung with anti-trust lawsuits.

    --

    --
    You are in a maze of twisty little relative jumps, all alike.
  26. PS3 in Baghdad by rirugrat · · Score: 2

    In a seemingly unrelated story, Saddam Hussien walked into a Electronics Boutique store in Baghdad today and preordered 1,000 Sony PS3's. Chris "Tesing proves, testing works!"

  27. If only... Apple by supabeast! · · Score: 2

    Maybe Apple should use these for the newer Macs. Anything is better than trying to get those chips in short supply/high cost from Motorola....

  28. Kinda funny you mention that... by Dman33 · · Score: 2

    Cingular Wireless has just started a billboard campaign the irritates the hell out of me. The billboards have a peace sign, a smiley face, and the Cingular logo. Underneath it reads: "Peace, Happiness, Cingular."

    Gee, how creative...

  29. I can see it now... by farrellj · · Score: 2

    IBM will re-introduce the Microchannel bus, claim that the PS3 is the next generation IBM PS2...

    ttyl
    Farrell

    --
    CAN-CON 2019 - Ottawa's only book oriented Science Fiction Convention! October 18-20, Sheraton Hotel, Ottawa, Canada h
  30. Must ....resist.....must...res.... by Rhinobird · · Score: 4

    from the article:
    The three companies aim to design a "super-computer on a chip" with a wide variety of consumer applications, they said in a joint statement.

    "The result will be consumer devices that are more powerful than IBM's Deep Blue super-computer, operate at low power and access the broadband internet at ultra-high speeds," the statement added.

    me:
    Must resist urge...must...resist...must...res...

    WOW CAN YOU IMAGINE A BEOWULF CLUSTER OF THOSE?!

    please shoot me. for the love of god, shoot me...

    --
    If Mr. Edison had thought smarter he wouldn't sweat as much. --Nikola Tesla
  31. Re:I can't even imagine.... by Grahf666 · · Score: 2
    Potential? Oh god yes. Start thinking Diamond Age. No, seriously. The BBC article only hits on a small proportion of the real story here. At the bottom of the VoodooExtreme page, some kind soul gave a link to this EETimes story:

    http://www.eetimes.com/story/OEG20010313S0113

    In short: by 2004/2005, IBM, Sony, and Toshiba will have developed the Cell processor, fabbed at .10 micron and running at 1 teraflops. It's fully scalable and will form the backbone for a true broadband internet.

    Neal Stephenson's science fiction does seem to be self-fullfilling, doesn't it?

    Ken Kutaragi speaks of this massively parallel beast in biological terms, alludes to peer to peer-ness on several levels, and says the OS that will run on the processors will be Linux-like.

    Now if that's not a made-for-Slashdot story, I don't know what is.

    The Playstation 3 is never directly mentioned, but given the very similar BBC story, we can assume that the PS3 will be one of the Cell processor's main uses.

  32. That's too bad by Psmylie · · Score: 4

    Too bad it's not Intel. I was actually looking forward to a combination of the two commercials' sounds at the end... Imagine if you will:
    "Bling bling bling BLING - Play-sta-tion"
    It's got a certain rhythm

    --

    psmylie's dictionary: Godzillion (noun) Any number large enough to destroy Tokyo

  33. Finally... by Anonymous Coward · · Score: 2
    After 14 years IBM has made the successor to the PS\2.
    I wonder if it'll have excessive features like more than 640K RAM...

    Mf

  34. Re:PS cubed by IronChef · · Score: 2

    Is Irn-Bru anything like the Cuban Iron Beer?

  35. Hardware, hardware, hardware... by Sir_Winston · · Score: 2

    Actually, I think it *is* the hardware that makes the system, and I think history bears it out. Let's see:

    Atari invents the home Pong console, practically the first of its kind.

    Other companies build various other boxes, some of which can play more than one game. The original Pong systems were outclassed, but then--

    The Atari 2600 comes on the scene and beats out the Odyssey, the Vectrex, and other consoles, mostly because of better hardware design. The cartridge format allowed for more and better games, and the hardware made better games possible. Therefore the software developers came, because the platform was powerful and relatively easy to write for.

    Nintendo comes along, and no one in this country had ever heard of them. Yet their console had such technical superiority and performance that the 2600 was doomed, and game makers sold their souls into Nintendo slavery just to get the right to code for it.

    Other systems, such as Sega's SMS, had good hardware, but Nintendo had already captured the mindset of the market and most of the software makers. There does come a point at which it's too late, despite technical merits, but it's technical merits which turn the tide.

    That's why, fast forward to the days of the PS versus N64, the PS won. The Nintendo had a better processor, but overall the PS was more advanced--it had CDs instead of cartridges. Game developers loved the CDs and hated the cartridges. To program a game into the small space of a N64 cartridge took more effort than if you have a full 650MB at your fingertips. Also, you don't need to license a proprietary cartridge format. So ultimately it was the superiority of the hardware which won over the game developers.

    I think this is going to be more and more the case, since there have been no major advances in gameplay for years. What is going to get more important is photorealism, and the platform which can offer the best realism and still have ease of programming on its side will win the developers come the next generation of consoles.

    We see the same thing in the PC gaming community, with video cards. 3DFX got game developers to code to their proprietary library because the performance was so much better and the effects the game devs could create were so much more intense. That abrubtly fell off when nVidia started making cards that were as good that people started buying, so the developers dropped the 3DFX-only route in favor of DirectX and OpenGL, which can be used with any card. But there was a period when 3DFX was so superior that gamers were only buying Voodoo cards, and so it made sense to code to the 3DFX cards only.


    --


    "The more corrupt the state, the more numerous the laws."--Tacitus, *The Annals*
  36. Jammin down the pedal like he's never comin back by Graymalkin · · Score: 2

    Uh...this was in Wired a couple issues ago. The PS3 in its current state is 16 PS2 boards on top of a high bandwidth crossbar. They want to keep the number of individual CPUs but don't want to have 16 PCBs in a single box. IBM as far as I know is the only company right now that has the ability to get four or more processor cores on a single die. From the stuff I've read I think the PS3 will really be a techno wonder, much moreso than even the PS2. The little game consoles we've been buying for the past couple years have been rendering engines primarily and thinking machines secondly. When you've got 16 processors on a high bandwidth crossbar you've got huge potential for not only media but also for logic and physics. Rendering millions of textured polys is a nice but its even nicer when those millions of polys make up a realistic looking cloth swaying, feathers of a bird buffeting in the wind, or gravel realistically being kicked up behind a car.

    --
    I'm a loner Dottie, a Rebel.
  37. Re:PS3???? by ngc1976 · · Score: 2

    and while they talked about the ps2 just after the ps1 came out (1995 ps1, not that new thing), they mentioned a road map for the playstation series which consisted of Playstation 2 for 2000 and Playstation 3 for 2005. They also mentioned at the time the projected processing power they wanted to have in each of those. While they didn't know what ps2 would be, they knew they wanted roughly a 100 fold increase in power for the ps3. Looks like it's coming true. This is hardly new news. It's just finally coming to light and entering preproduction.

  38. Re:Already happened with MIPS R3x00 :-) by be-fan · · Score: 2

    Nintendo64 used a custom designed R4300i, not a R3400.

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