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Five Years of Quake

Jacek Fedorynski writes "On this day five years ago the shareware version of Quake has hit the Net and changed the world forever. There's a pretty good article about the history of Quake on Methos Quake. It's got an interview with John Romero and Tim Willits."

10 of 221 comments (clear)

  1. Quake ruined gaming!! by j0hn · · Score: 5

    Now all games look the same! Give me the good ol' c64-games instead. Atleast back then gameplay was more important than fancy graphics and 3d accelerators.

  2. Re:Changed The World Forever? by Omnifarious · · Score: 5

    Actually, the first multiplayer 3d shooter was probably a tank fighting game that was a GL demo for SGI systems. Kind of a neat game actually. It got better as GL got better. Preceeded even Wolfenstein 3D, but it required awesomely expensive hardware. :-)

    Also, the multiplayer innovations in Quake were actually, to my knowledge, pioneered in nettrek for Unix boxes as well.

    For a couple of other borrowed ideas...

    • Ultima Online - MUDs
    • Diablo - Rogue/Moria/Nethack/Angband

    I like the PC games mentioned, and have a lot of respect for those who wrote them. But, sometimes it irritates me that people forget the genesis of the big ideas that went into them.

  3. Re:Descent by The+Dev · · Score: 4

    It was hard to find people who were willing to play Descent. It seems too many people were made physically ill by the realistic nothing-is-up-or-down environment.

    My favorite part was when you blew up your opponents their "goodies" would float there for the taking.

  4. American McGee is the key by Gr00ve · · Score: 4

    The credit for the greatness of Quake is often shared between John Carmack (for his technical prowess) and John Romero (for his design skills). I, however, believe that the real genius behind Quake was American McGee. He made the two awesome maps (DM2 and DM4). Admittedly DM3 was Romero's creation.

    IMO, Willits is a 'YES' man of the worst kind. He made DM1 (wtf?!) and the passable DM6 but is lauded like some sort of major contributor.

    If you look at the following games that each of them made, Quake II for Carmack, Daikatana (stop laughing at the back!) for Romero and Alice for McGee, I think it is apparent who had the flair and imagination to push boundaries. Even though it was made within a corporate enviroment Alice was still refreshing and innovative (although not without flaws).

    He's just started a new company and I await its creations with baited breath.

  5. Re:What about Marathon? by John+Carmack · · Score: 4

    I won't get into gameplay arguments about it, but from an engine standpoint:

    Pathways into Darkness was Bungie's take on Wolfenstein.

    The original Marathon was Bungie's take on DOOM.

    John Carmack

  6. History, etc by John+Carmack · · Score: 5

    I don't put a lot of stock in pinning down "firsts", even though people in general, and the media in particular, love to harp on it.

    Everything is built on past work.

    A lot of people like to think of creativity and innovation as something that springs from the void, but the truth is that everything is traceable to its origins.

    I consider myself fortunate that I am consciously aware of the process. I can dissect all of my good ideas into their original parts, and even when there is an interesting synthesis, the transformation can usually be posed as an analogy to some previous work.

    Given that fact, you will rarely find me touting anything as a "first", because I could always say it is "sort of like this thing over here, but with the principle demonstrated by this over there added to allow it to give the feature we wanted back then" and so on.

    There are the occasional "eureka!" moments, but they tend to be in twitchy little technical things, not the larger ideas like "3D environment" or "multiplayer gaming".

    I'm not all that concerned with our place in history. The process has been interesting enough in its own right, and lots of people have enjoyed the work as we produced it.

    John Carmack

  7. 5 years since the release of Quake means... by mr_gerbik · · Score: 5

    The first stable release of Quake for Linux should be out soon.

    -gerbik

  8. Changed The World Forever? by ellem · · Score: 4

    --come'on.

    --Quake isn't a huge step from Doom. Yes, it is better than Doom in some technical ways but as a game it (and Doom for that matter) are not terribly different from Space Invaders or Asteroids. [It's you against a never ending supply of baddies coming at you.]

    --FPS hadn't changed much from Wolfenstein. In terms of importance I'd rate Zork, Pirates!, Sim City and Civilization MAGNATUDUES higher than Quake.
    ---

    --
    This .sig is fake but accurate.
  9. And just look what it's done to our society! by Dolly_Llama · · Score: 4

    You never saw Beaver Cleaver try a rocket launcher jump! Nowadays you cant go anywhere without being accosted by a gang of 13 year old miscreants with BFGs. Back in my day...

    --

    Somewhere, something incredible is waiting to be known. -- Carl Sagan

  10. Recent developments by return+42 · · Score: 4

    Haven't really been keeping up with things...is this anything like Pong?