Slashdot Mirror


Warcraft 3 Not Until 2002

Thomas M Hughes writes "Blizzard said a few weeks ago that Warcraft 3 won't be ready in 2001. While Blizzard has never been good at meeting its release deadlines, usually its a good idea. They tend to put out decent games the first time and not have as many huge fixes, just small tweaks. " They've put the announcement in the FAQ.

13 of 184 comments (clear)

  1. This is NEWS? by necrognome · · Score: 3, Insightful

    Who is actually surprised by this? Did anyone actually expect Warcraft 3 to ship Q3 '01 when not too long ago they had only finished two of the races in the game, and hadn't done any unit balancing or multiplayer work? This is fine with me. I asked a Blizzard employee at a game convention years ago: "When will Starcraft ship?" He said, "When it's ready."

    --


    Let's get drunk and delete production data!
  2. I prefer it this way by ferratus · · Score: 4, Insightful

    I'm a really big fan of everything blizzard and War3 is something I can't wait to get my hands on. Still, I prefer that they release it 6 months late (or im this case, it's been like what, 2 years ?) and have a really stable game.

    I've been playing max payne lately and while it is a great game, it's buggy as hell! They can take all the time they want, as long as they release it stable.

    Anyway, blizzard is just like 3drealms : Release date ? What the hell is that ??? I think they've confused "release date" with "hype date". Can you say Duke4ever ?

    --
    IP Therefore I am.
  3. Von Rex by Von+Rex · · Score: 5, Insightful

    They tend to put out decent games the first time and not have as many huge fixes, just small tweaks.

    I guess Hemos hasn't checked out the Battle.net message bases lately. Maybe after he reads his first 500 messages complaining about the endless delay for the upcoming huge patch that will fix the dozens of current bugs he'll alter his position.

    And we're not talking about tweaks here. We're talking about bugs that allow certain users (druids and barbarians, I believe) to crash any other user. There's also a nasty bug that allows the stealing of entire accounts, though that won't work on all servers. These bugs have been exploited for weeks and there hasn't been any response from Blizzard. I wish they would issue some small tweaks instead of telling people to wait for the mega-patch.

    And then there's the class balance issues. A lot of people think that the expansion set, along with the 1.08 patch for the normal game, have pretty much destroyed all gaming potential of Diablo 2. I don't hold quite as extreme an opinion myself, but then again, I play a sorceress, the class most people think is dramatically overpowered. If I was a warrior, trying to hack my way through hordes of "physically immune" (what a concept, what is this, DC comics?) monsters, I'd probably have a different opinion. In fact, I doubt I'd even bother playing the game.

  4. Re:Starcraft? by hillct · · Score: 4, Insightful

    At least they're honest about it. It's not like thay're pushing the schedule back a couple days, on a weekly basis or something. You have to admit that's a point in their favor. It's hard to find companies with this level of integrity.

    --

    --Got Lists? | Top 95 Star Wars Line
  5. Re:Fixing after it's published by Jimmy_B · · Score: 5, Insightful
    But the Diablo series has had it's share of problems, the first with the hacking of the file on the local hard drive to boost your stats (which Blizzard never really fixed), ...
    This was a conceptual problem in the first game, not an implementation problem, which is why they weren't able to fix it. In Diablo 2 they created the Realms, which fix this problem by keeping the save files out of the players' hands.
    ... and the second with being published clearly when the servers weren't ready to handle the load. Most disturbing is that many of these companies promising "massively-multiplayer RPGs" create 200,000 CDs for launch and then get surprised when more than half these users end up on their servers.
    Actually, Blizzard DID prepare for load. Before releasing they conducted a 100,000-user stress-test of their servers. What they then found was that after they released, players went directly to the realms instead of playing single-player first, creating load problems. They were quite responsible about dealing with these problems, though, working to get more bandwidth and tune the server software. Also, Diablo 2 is not and was never advertised as "massively multiplayer" (though it is multiplayer).

    Blizzard's been very careful about their reputation, and thus about what software they'll put their name on. The last five Blizzard games (plus expansions) were all successes; those that weren't (see Warcraft Adventures) were cancelled or delayed and reconsidered. I have faith that they'll use the extra time to make a better game, and that had they not done so, we would've been disappointed. No, they're not perfect; no company is. But they do deserve respect for refusing to shove games out the door when they need more time, and for correcting the mistakes they do make as quickly as they can.
  6. Re:Great games but... by dangermouse · · Score: 4, Insightful
    ... could just hire on some more programmers and get the job done.


    There are books written about how doing this fails to help.

  7. Better a delay than what we normally see by penguin_nipple · · Score: 5, Insightful
    IMHO, looking at the low quality of alot of games out there that do get released (*cough* Myst III *cough*).

    I am personally fine with waiting for complete, mainly correct, runnable, optimized and fun game rather than a piece of cruft. The gaming industry has a habit of producing alot of junk at the expense of quality. So far as I am concerned, get it right, and I'll be a dedicated customer for life. Companies like Dynamix, Id, and Blizzard do their absolute best to produce games of quality - for that I thank them and always purchase their games. Think about it too...some other game developers will release a decent game, then lock it up so it can never be expanded to enhance the game in the future.

    Much like Aliens vs. Predator - GREAT game - but it just stagnated after a while because the game was locked very, few mods etc and I stopped playing it.
    Not that I didn't like the game, it just died. I can't say that I have had that experience with any of the above mentioned companies. I play their games often, I purchase their products gladly - because they make great games period! They seem to have balanced the marketroid interference with quality products in an intense, horribly stressful, fast paced, and unforgiving market. Gamers are the worst critics I think you'll all agree...

    I am a programmer by trade too - and you couldn't drag me kicking and screaming into the gaming industry - I'll stick to developing scientific applications for Linux thanks very much! But I have an enormous amount of respect for these developers...so hurrah!

    When Warcraft 3 comes out it will kick ass and I'll be playing it for years...heck I'm still playing warcraft2!

  8. this is the proper way. by Restil · · Score: 4, Insightful

    This is how software is SUPPOSED to be written and released. You work on it until its ready. Until its perfect. Until everything works exactly the way you want it to, with no flaws. THEN you release a beta test to find those issues that nobody in the development or testing team could find. If designed correctly, most flaws will simply be specific hardware issues that weren't completely tested in house or balancing issues with gameplay. But I played Starcraft and I never saw any major bugs.

    Keep up the good work Blizzard.

    -Restil

    --
    Play with my webcams and lights here
  9. Re:Great games but... by shawnmelliott · · Score: 2, Insightful

    That's under the assumption that more manpower is the solution. There is a happy medium where manpower and output are @ their best. When you add more and more developers you may even hit a point where you are counterproductive IMHO.

  10. Re:Coverage by mindstrm · · Score: 3, Insightful

    How does windows force you to use proprietary software? Just because the 'free software' crowd doesn't write software that actually works under windows?

    You can get GCC for windows (and it works well). THere is no law against developing free software for windows. Poeple just *aren't doing it*

  11. Hmm. by Anonymous Coward · · Score: 2, Insightful

    Linux: When will 2.4 be ready? (Linus: When it's done.)

    Warcraft: When will WC3 be ready? (Blizzard: When it's done.)

    Random console gamers: When will the Dreamcast be done? (Sega: As soon as we drop support after the initial sales and make plans to screw over our fanbase.)

    :) Sorry. Had to get my whack in on Sega.

    But seriously, waiting is a good thing. Although most consumers are idiots who dance around, leaving puddles on the floor like an over-excited puppy, and screaming at companies for a release..

    Well, they shouldn't. That causes management to say, "Hey! Shipshipship! MONEYMONEYMONEY! Bugs? Isn't that what 50 mb patches that people on 56k's can download easily are for?!"

    Honestly, I wish more software (Both gaming and 'normal' software) (And hardware, in terms of consoles) would ship when it's ready instead of trying to meet release dates.

  12. I would rather... by Special+J · · Score: 2, Insightful

    Wait for a game thats late than play one that was pushed out the door.

    Blizzard is constantly late on games. Some people rake them through the coals for it. Thats a load of crap. There are very few producers out who each and every one of their games have met huge acclaims.

    They consistantly produce the best games out there and I'm glad they take the time to make sure its a winner. Late releases are frustrating, but at least with a Blizzard game I know when it finally comes out I won't be disappointed.

    --
    VENI! VIDI! VICI!
  13. Re:Speak out.... by Anonymous Coward · · Score: 1, Insightful

    There is no market for Blizzard to produce its games for Linux. Period. Virtually all the target audience of Blizard has Windows or Mac PCs. There is NO WAY they could EVER recoup their investment of porting any of their games over to Linux. The sales just aren't there. And Blizzard is NOT a charity.