Are GUI Dev Tools More Advanced than CLI Counterparts?
JohnG inputs: "I just got into quite a long argument over on the Yahoo! message boards over the power of command line dev tools. Basically the guy told me that it is impossible to create 'state of the art' programs with command-line tools. But when I asked him to give me reasons why he just called me stupid and 'behind the times'. Considering he was an avid supporter of anything Microsoft, I take what he says with a grain of salt. But what I want to know is how many of you developers have switched from command line work to KDevelop or CodeWarrior? And what advantages you think it offers? Certainly there are many 'state of the art' apps created with command line tools, but I'm open to anything that can increase productivity. I've just never seen a compelling reason to make the switch from what I am used to and comfortable with." Personally, I feel the best development environment to work in would be one that ignores neither the GUI, or the command line.
I don't think either is really more powerful. It is just a matter of personal preference. A GUI tool might help to visualize your application's structure, but that is about it.
For any kind of programming in the languages I'm familiar with (PHP, PERL, C++), I prefer a good old fashinioned text editor. I do find using tools like dreamweaver and such helpful in HTML, but I would go nuts if I had to rely on them totally. I say if you can't use either GUI or CLI, you've got problems - jst the same as if you can only write one language or for one OS.
I get the most out of XEmacs, which is an almot-GUI tool that drives CL utilities. I use it for everything, from C++ to Perl to Javascript to HTML.
Probably the best is to stick to what you know most. DDD is probably much better that gdb embedded in XEmacs, but, well...
It's just a BloJJ
Window's answer to crond is every program that needs to schedule something includes its own task bar scheduler that eats 5 megs of ram. And you'll notice those programs execute command lines as well (ie. nav /scanall), because a command line interface is the *ONLY* conveniant way for one program to manipulate another.
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I keep trying GUI tools every few years and I continually find that they make my life more difficult.
Perhaps I've just been using text editors and command line compilers for too long to successfully make the switch, but I always find that GUI tools are great for simple, brain-dead stuff but the second you want to do anything the least bit interesting the tool fights you every step of the way.
I refuse to stop doing interesting things in my programs, so until these tools stop fighting me I won't use them. I think the Microsoft crowd is (in general) a lot happier to say "Ooh, the tool doesn't want me to do that. Oh well" than I am.
I hold out hope, since the idea of being able to drag-and-drop my way to a user interface is pretty compelling, but I've never found the reality of the situation to be even remotely close.
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If I understand the claim correctly, it's that one needs a GUI development tool to produce a modern application. I've worked for quite a while with various IDEs as well as plain makefiles and have never noticed a productivity difference.
One of the reasons the claim confuses me, though, is that tools like KDevelop and, even MSVC, do still run a command line compiler. All that they do is manage the "makefile" or whatever underlying build engine the IDE is using. So, it follows that anything built on such a system can be built with both command line tools and from the IDE. This is true of all the java, C, and C++ IDE's that I have used.
There are some places where IDE's have enhanced my productivity, but they tend to be editor related and aren't really applicable to the command-line tool vs GUI. They are:
1. Automatic completion of symbol names and displaying parameter lists for functions as I write code to call them.
2. It's been several years since I have hand-coded a static form or dialog box. For this activity, I find a form builder quite handy. (Dynamically built forms are another matter).
But, as I said, these features don't require a GUI development environment. Just because I don't have a C++ editor under unix that does these things doesn't mean that command line tools aren't capable of producing serious apps.
Anyway, I ramble. The bottom line is that the tools you mentioned are all wrappers around those command line tools that supposedly can't do the job. The project management is nice, but a well-designed makefile is just as quick to work with.
I'd love a good one. I can handle makefiles. I tried the borland free compiler, but can't get even a simple app under 100K (thanks to the forced runtime). LCC is great, but I need C++, not just C. I need one with the Win32 include files, and I need to be able to NOT use the runtime. I own a copy of VC++, but I'd prefer a another compiler so I can at least get my dev environment out from under MS. I would be willing to pay for one; has anyone used the Intel compiler? Of course I'd prefer free. Suggestions anyone?
Lets face it some people like to click buttons that are poorly documented and others like command line switches that are poorly documented. :)
At some point someone is in charge of the builds, and whatever that person likes we all get. If that person does their job right its easy regardless of what your preference is.
One thing is for certain, it doesn't make sense anymore to build GUI's without the help of a drawing tool that automates that tediousness.
I'm still working on a clever footer.
For what I do, which is production of front ends onto databases, GUI is invaluable.
Being able to drag and drop items onto a form, set a few properties, add in a few bits and pieces of code for unusual circumstances and validation, and just run it, is great.
For device drivers and command line programs, it may not be nearly as useful.
Of course, I find some facilities (like syntax highlighting, procedure finding, and multiple debugging windows) absolutely essential too, and would probably miss those if I didn't have a decent IDE.
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I've banned IDEs for now...perhaps if my developers use a text editor to code they may actually learn something.
I've been using a CLI to program and generally do OS stuff for years and years, and I've found some Windows-lovers attitudes more than just a bit annoying.
"Command line??? How primitive! Look at all the colorful and pretty pictures I have on my desktop, you dirty UNIX user!"
I hear comments like that a lot. From CS undergrads too. What brought about this attitude? I put the blame squarely on MS. Even Apple has a decent CLI shell now with OS X. MS is so busy harping its wonderful pointy clicky interface and the clueless world follows suit.UNIX will always exist, but Windows runs the IT world. At least where I live.
"Backups are for wimps. Real men upload their data to an FTP site and have everyone else mirror it." -- Linus Torvalds
Assuming you are doing some form of Revision Control (which you should be ;) ), I find it most important to have the revision control system built into the editor I'm using. I also want a difference engine built into the editor that works with the revision control system. Emacs and Xemacs has these features among other full IDEs. It is useful to look at the differences between your current code and code that has been checked in, in a graphical manner so that the differences are within context. Command line diffs remove the context
It's also nice to have color highlighting of code and smart indention. This can help you know if you spelled things, forgot a ";". A nice feature that some IDE's have which I haven't seen implemented in emacs yet (which I'm sure is possible), is the ability to know the current valid function names and variables and highlight them appropriately.
For one project of mine (a GNOME-based network app), I prototyped in Glade and spent the rest of my time in gIDE tweaking it until it was in a semistable form. It took a helluva lot of time, due to the code's complexity and the tremendously intolerant attitude C takes toward even the slightest failing.
A few weeks later, I decided to learn Python and figured to port this app to Python and PyGNOME as my own sort of final exam; i.e., did I now understand Python well enough to write real apps? Using no tool more sophisticated than xemacs, I had the app running in Python/PyGNOME in under three days.
Part of this is undoubtedly due to the fact that I'd already hammered out the program logic by writing it in C the first time. Part of it is due to the fact Python is a more appropriate tool for GUI construction.
But in the end, a shift in programming language (C to Python) made a tremendous difference in development time and brain-pain. The ``downshift'' from an IDE to a traditional editor made pretty much no difference at all.
The question ``[a]re GUI dev tools more advanced than CLI counterparts?'' is, in some ways, a foolish one. The most advanced tool any hacker has is what's between his ears, and the experience he's accumulated over his years.
GUI's are easier to learn because all the options are laid out in front of you. You can click through menus and scroll bars and see all the options available. This makes it very easy to learn. Eventually though you will know all the capabilities of your editor, but you will still have to click and move through menus and graphics to get to what you want.
:help and start searching for something simliar to what you want to do. But once you know the basic commands, it becomes easy to find other commands for something you want to do.
CLI tools are the opposite. They are hard to learn, but once you know them, they are fast and efficient. Vim is a perfect example of this. The editor is simply amazing. It has a keyboard interface to do nearly anything you want to do. The only problem is, it's very very difficult to learn. You don't know what all your options are. You have to goto
Here's a nice cryptic example. What's a fast way to find the include file for a function? Browsing through help files, searching for the command and cutting and pasting the include in? Or this:
:r! man ntohl | grep "\#include"
Ya, I thought so too. =)
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AND, I've seen stunning complex 3D models of a lot of things that were generated using ray tracing programs in which you describe the scene using the ray tracer's programming language. Many of these ray tracings were done before the advent of 3D accelerated video cards and 3D modelling programs. Some of them were done before the widespread advent of the GUI. While a 3D modelling program might get you most of the way to a good look, I'd be willing to bet that your best 3D people still go in and tweak the generated files by hand to get the final look. Knowing how to do that can be the edge between a good 3D artist and a great one.
I'm trying to teach myself to set people on fire with my mind... Is it hot in here?
I'm coming out of the closet - I am not a good programmer. I can do some basic database apps, basic second-year-programming DOS stuff, but that's about it. I can't write games, I don't know assembly, and I have never written a complex program with a real GUI.
That said, I find that GUI development environments are terrrible for me. To get any work done at all, I need to be staring at the code, and nothing but the code. I don't want to click through little dialog boxes to get to parts of my program, and I don't trust the way VB and Delphi hide my code from me. Without not just the ability, but the neccessity to step through my code line by line the old-fashioned way, I'm just lost.
I'm the stranger...posting to
My undying passion for the lovely Heidi Wall has made me quite the perl hacker. I've gone so far as to develop a little program I call e2e.pl, the English to English Translator. This nifty app lets me translate what people say into what they mean. Let's apply it to this article:
/. editors.
I just got into quite a long argument over on the Yahoo! message boards over the power of command line dev tools.
Translation: Traffic at the helpdesk was pretty slow, so I was wasting time bragging about my 1337 coding skills and Lunix prowess on Yahoo.
Basically the guy told me that it is impossible to create 'state of the art' programs with command-line tools. But when I asked him to give me reasons why he just called me stupid and 'behind the times'.
Translation: Another helpdesk monkey pretending to be a 1337 programmer started flaming me. I flamed back, but I was outflamed and couldn't match his fluent profanity.
Considering he was an avid supporter of anything Microsoft, I take what he says with a grain of salt.
Translation: I called him an "asslicking Micro$oft whore," made some cracks about VB programmers and impotence and retreated.
But what I want to know is how many of you developers have switched from command line work to KDevelop or CodeWarrior? And what advantages you think it offers? Certainly there are many 'state of the art' apps created with command line tools, but I'm open to anything that can increase productivity.
Translation: I know that slashdot is packed with gifted flamers and CLI enthusiasts, so I was hoping you could give me some good ammunition before I rejoin the fight.
I've just never seen a compelling reason to make the switch from what I am used to and comfortable with." Personally, I feel the best development environment to work in would be one that ignores neither the GUI, or the command line.
Translation: But I'm not honest enough to admit that I'm looking for ammo so I'll wind up with some lame ramblings about productivity to make it more palatable to the
Well, I think that clears that up.
--Shoeboy
There are times when CLI tools are superiour And there are times when GUI's
are superiour. If you don't know when each is best used, and how, you are
not up to your full potential as a programmer.
Personally, I believe in keeping an open mind, and using the best tool
for the job. This allows me to do the best job possible.
Now then, ask your bigoted friend if he does anything less. If this doesn't
shut him/her up, then his reply will be most amusing.
The difference between GUI development tools and command line development tools is fairly minor. In many cases, the IDE (Integrated Development Environment) simply brings together a large collection of individual utilities for convenience. This happens in the Windows world with Borland's C++ compiler and their IDE. In the *nix world gcc (and other compilers), as well as debuggers, possibly code-completion (usually only found within the IDE), class browsers, etc, are brought together into one package that allow for faster development of applications.
KDevelop and KDE Studio are two examples of this. The "tools" are really the same - they just offer a GUI interface to several command line utilities. I cannot speak for KDE Studio, but I believe KDevelop is working on good cvs support for a complete approach to shared development. To my knowledge some of these features are already implemented. Also, a GUI based IDE will almost ceretainly have good syntax highlighting.
However, one does not need to use a GUI to get colored code - vim and Emacs/XEmacs offer this from the command line.
In my opinion, development can take place faster and debugging more easily with an integrated environment compared to ed+gcc, but this should be rather obvious. This does not make IDE's (both GUI and terminal based ones - IMO Emacs is an IDE once you configure it properly) more advanced - just more convenient.
The nice part about developing with *nix is that you can use a wide variety of tools, even on the same project. Use what you are comfortable with, and ignore those who say your technique is flawed - everybody has their own way of doing things efficiently. With MS Visual C++, you are basically stuck with their IDE and you better like it.
Choice is good, use what you like.
"The universe seems neither benign nor hostile, merely indifferent." --Carl Sagan
Well, since you use "You", I can answer directly that you are incorrect. I personally can whip out Java GUI apps much more quickly and with much better functionality than with using a GUI tool to do so. For many other people it's the same. Especially with Java and it's layout managers, your GUI is much more that "stick a button this big over here". It's quite easy to program a UI that will scale up to the needed component sizes, even if you change the language on the fly (or just on startup). On the other hand, internationalization is a pain in VB and such.
Again, for me I personally can make professionall looking UI's quite quickly in Java with pure code. Plus my code is smaller, faster, and has fewer bugs. And as far as complex, when was the last time you had a UI change from English to French or Japanese with no problems at all?
Actually.... I could. Depending on the subject matter, for many 3D models I can get something nicer done more quickly by 'coding' it directly in POV-Ray script. This of course depends on the subject matter, but just because one person finds one way faster doesn't mean that another person won't be faster a different way. Just sometimes I'd go with 3DS or Strata, other's I'd just code by hand. And sometimes I'd write a custom C program to make the model. It just all depends.
And just in case it's a factor, I've programmed multimedia products before for many platforms, and have done 3D artist work for Interplay.
Personally, I write my programs in various flavors of assembly on paper with pencil. I then hand assemble, again on paper, but I use pen instead of pencil. Then, I use a machine-language monitor to directly enter the op-codes to ram, either in hex or octal (binary is just too primitive!). This is the only way I truly know what the processor is doing.
And, if you believe that, I have several priceless family heirlooms to sell you.
I wrote a Visual Basic application some years back, and kept on struggling with getting the user interface right. Even something as simple as getting all the buttons to line up consumed amazing amounts of time.
Now I write C code that spits out HTML tables, and the alignment is perfect every time. If there's a problem, it's usually easy to fix - usually as simple as forgetting "<td valign = top>".
And if I'm asked to, say, change the background colour of the page, or switch a whole bunch of elements from the left side of the screen to the right, I can do it, easily.
The only development tools I need are emacs, gcc, and a dose or two of common sense. Not bad, not bad at all.
If you think text, as I do, you are way better off writing programs that spit out text, instead of programs that manually position every pixel on the screen. In my experience, I'm far more productive and create much more attractive applications by spitting out HTML and letting the web browser worry about the pixel by pixel stuff you do with a GUI.
But if you think visually, as I think most people do, the GUI's probably going to work better. It's certainly mind-numbingly difficult to translate a bunch of numbers into a page prototype in my head. But, perhaps, not yours - and that's why we all need different tools.
D
For most of this year I have been developing command line programs as well as linux kernel device driver code, and I primarily use a graphical development environment. I use an editor/project management program called Visual SlickEdit. Granted, it's not OSS, but it was provided by my employer, so I'm not complaining too much. It has features that simply would not work with a non-graphical editor, such as an easy file management interface, advanced searching mechanisms, and automatic code cross referencing tools. Being able to trace execution flow through the kernel by just clicking on variables and function names can save tons of time.
On the debugging side of things, ddd is a must. This is GNU's graphical front end to gdb, and I honestly believe my testing would be about 10 times harder without it. Being able to graphically display huge chains of data structures (especially in the kernel) is completely invaluable. I can't imagine how much longer it would take me to find all of the subtle bugs that crop up if I was just using gdb on the command line.
On the other hand, though, I still do a lot of my work with command-line scripts that I've written. Stuff like kernel builds and installations on a remote test box, rebuilding and installing my admin tools, setting up test cases, and opening debugging sessions are all done through simple scripts. When I need to run these, I simply tab to an xterm and run them.
So I don't think this situation is completely black and white. I see both methods co-existing quite nicely.
The upside of GUI tools, and why I use the CodeWarrior IDE, is that they streamline a number of tasks, making it fast and easy to create a simple application. They also integrate a number of tools which I find quite useful for building a simple application, such as class browsers. The CodeWarrior IDE is excellent for building an application which may consist of a few hundred C++ files, all compiled and linked to a single executable.
.exe". And that's where something like the CodeWarrior IDE falls down.
However, sometimes you're not building an application. Sometimes you need the power of a Makefile to do something more complicated than "compile everything, and link everything into a single
GUI tools work extremely well in the problem space they were designed. The CodeWarrior IDE was designed for building large Macintosh applications, such as a word processor or a drawing program: something which largly consists of a single executable program built from several dozen or several hundred source files. The CodeWarrior IDE contains a number of tools which help manage the complexity of all of those source files: file grouping in the project window, class browsing--all geared towards managing a single executable with a ton of classes and sources.
Building a Macintosh printer driver with the Codewarrior IDE (which consists of a half-dozen separately linked code resources) is a pain in the neck, but doable. The last game I worked on, which consisted of a very simple engine running an ad-hoc compiled scripting language was a royal pain in the ass: first, build the compiler. Then, outside of the compiler environment run the compiler on the half-dozen scripts. Then, in the compiler environment, build the game. With a makefile this would have been reduced to one step. And I could have prevented errors where the compiled scripts were built with the wrong version of the script compiler.
I think the short answer is you use the right tools for the job.
A lot of people who grew up and are used to windows prefere the mouse and clicks over keyboard and strokes. They tend to say that with the mouse they can do faster then with their shell.
.x, In the Dos box? Impossible but entering n times the command, in windows explorer? possible but nasty, since it requires you to select all .x files seperatly, in a bash shell? No problem just write
Sure it's because the command line interface windows ships with is the DOS-Box, actually a very bad and lausy shell. Sure you're faster with explorers cut&paste than typing things into the DOS box.
But most of these people never touched a bash shell. Those who learned to use a 'real' shell (bash) will most likely always prefer to use it against point+click tools, since the shell allows you to write powerfull commands very fast, through technics like tab completion. And for the advandaced user he can even enter commands to be executed in loops.
Try to write apply the program X against all n files ending with
for i in *.d; X $I; done
finished! It might take once here and there an hour to study the advantaged features a real shell might offer, but for people having to work 8 hours each they with a computer they pay easily of in the long run.
It's like a cashier, in his profession an expert. No cashier wants to use a point&click interface, it would take them indefintly to enter a more compilicated invoice. owever a secreaty having to write just one invoice each day, she will not want to spend a weak to learn the real cashiers interface with all it's short cuts, she will like to click on a menu, look what it offers, drag down to a submenu, look again what it offers, select a item, and fill out a popup box. This takes her say 1 minute. Fine since she has to do it only say once a day. However a cashier working on a line having to enter 1000 entries each day this is unacceptable, however he knows his interface designed for the professional very well, he hits in example CTLR+R, A, 15, Enter and is finished, took him 5 seconds.
Same is it for programmers, shell's. makefiles etc. all take their time to learn, and a hobby programmer will prefer a point&click interface. While one working heavily with these tools day, day out, will prefer a makefile far over the project settings dialog, since it allows him to write more powerful commands in shorter times, but in contrast to the dialog it requires knowledge/training to understand the makefile language.
--
Karma 50, and all I got was this lousy T-Shirt.
I can run the program and step through the source code in another window.
The editor highlights my code in color, and I can expand or contract each class definition.
In a project window, I can see all the files available and check them in or out of source code control.
When I move my mouse over a function call, I get a popup with the list of arguments.
I can standardize my comments and have the development tool create new classes for me with my comment scheme already in place.
If I forget a constant's name, I can call up a separate window where I can browse or search through constants defined in many modules.
Make scripts are generated for me automatically.
But probably the best part is that I don't have to give up any of my command line tools in order to get these benefits. If I want to run it from the command line, or do a make from a batch script, that option is still there.
I want to stress that not all of these advantages are Visual Studio or Codewarrior related - some of them come from the revered Turbo Pascal. None of these development environments require you to give up the command line.
OK, now that I got _that_ out of the way, let me explain...
First off, there are two things I like about Visual Studio, which tends to typify IDEs, and those are the dialog editor and the debugger. The rest of the bells and whistles really don't give me much. But I see this sentiment echoed earlier - most people like some kind of GUI tool for developing the actual GUI interface, and a debugger with lots of information at once capabilities. These things are not unique to Visual Studio, but here's one thing that is:
Project Files.
I've overheard that internally, the boys at M$ regard Visual Studio as more of a toy. Supposedly, instead they use a modified version of nmake. (Hopefully one that doesn't just inline files... man that's annoying.) I completely agree with this sentiment. While Visual Studio can import nmake files yet, nmake is about the only other option you have. And what's the other option?
Project Files.
If you have to generate any kind of sizable project, the Project File setup is about as irritating as it gets. For large projects, you want to specify 99% of the build rules necessary in one place, then when you want to create a new library, just specify what kind of target it is and let your build system fly. Project Files instead center most of their rules around the leaft projects. This just causes integration headaches like you wouldn't believe unless your developer staff is really disciplined.
Not to mention, you're also choosing a build solution that is 100% not compatable with any other platform solution. NMake even doesn't port very sensibly to a GNUmake setup, mostly because it's really old version of GNUmake.
Now, admittedly, you can reset the custom commands in Visual Studio, but then, it becomes a hassle if you want to provide more than just two targets (typically all, and clean). For instance, we like to remove the MIDL step from the generic sequence, so we now have an includes target on top of all and clean. All of a sudden, the folks at my job who are still using visual studio have to find a new button to map.
On the other hand, most IDEs aren't as relagated like VS to a crappy build environment. Most can be edited, but personally, I'd still like to be able run a command line like XEmacs from the IDE. This is because we tend to create more targets (like test) and add components that aren't necessarily written in a compiled language. Make is just a handy tool for automating pretty much anything. I have yet to have an IDE that was extensible like this, and personally, this saves me way more time than having to use the integrated debugger or dialog editor. (WinDBG, anyone? And it's still fairly easy to whip out a dialog when necessary - and c'mon what percentage of your time is used writing dialogs?)
So, in the end, I think that VS, which I would be willing to bet is the main IDE in use out there, does not save time at all in a large project. I've even heard that projects using VS don't even run baselines (which is probably because they're using VSS which doesn't allow you to retrieve whole projects set to a tag... what was M$ thinking?...) On my personal experience, projects that don't run baselines hit massive integration problems. Thus, I'm at the point of banning VS inside my company.
On the other hand, if the IDE was designed to thinly wrap a make system, essentially being a powerful editor like Emacs with a integrated debugger, command shell, and dialog editor, I'd probably use it. But I have yet to find this tool.
... whew, that was one kind of rant...
Take a look at the development tools for MacOSX (the ones they got from NeXT: Project Builder and Interface Builder). The way that Interface Builder allow you to almost completely separate the GUI of your program from your data modeling code is beyond amazing.
I can't believe that the computer industry has been so slow in copying it.
Why are you letting these clowns ruin our country?
If you are doing GUI develoipment like a user interface, then maybe this is true. If you are using something like PowerBuilder, Symantic Visual Crape oh I mean Cafe, Visual C++ or Visual Basic or something like that. Few GUI tools output optimized readable code. When the GUI screwes up it can be a real pain to debug. Trust me I have been there done that.
CLI can be effective for somethings as well especially in the case where the server is remote and you are using telnet or ssh to get to the server. There are editors that will open telnet/ftp for you and allow you to edit remotely.
Personally I like to use a program that does syntax higlightening with code completion. Outside of that the GUI's are pretty crappy IMHO. This to me gives me a somewhat happy medium. I get readable code with code completion and can limit the bloat. I can use the GUI help (many tools seem to lack that) to tell me the syntax of commands I don't know, which is very useful.
Only 'flamers' flame!
For all our defense of command line interfaces and general disdain of Visual Basic, it must be said that almost always, a GUI interface is easier for a non-geek to use. Something that I feel is often neglected by coders and other techie types is the fact that not everyone can understand the concept of computer use. I spent a the majority of my freshman year in college working as a lab assistant in a community college Open computer lab. Every day I would see people of all ages come in and try to undertstand how to do even the easiest tasks on a computer like typing a paper, sending e-mail and even getting rid of the screen saver. Those of you in the tech support field know what I'm talking about, because when something goes wrong, they react with fear and often anger (How many people have YOU had call up to scream and yell at you, and THEN ask how to fix the problem?) Command line is fine, and for those of us who KNOW how to use a computer without having to think about each step, often better because it offers much more flexability, but often we are not the ones using these programs. Those that do need to have access to all the available features, in plain English, at the push of a button. I now run a little database design company, and yes, I use VB to get the interface to look as much like a Microsoft product as I can, not because think that Microsoft's products are supperior (After all I HAVE used Access *shudder*), but because everyone knows these interfaces. Standards don't develop because they are the best or the most stable, they develop because it's what everyone knows.
This is not a sig
If you just want to do what the designer of the IDE (N.B.: GUI or not, unimportant) wanted you to do, then the IDE will be faster and easier.
If you are designing a GUI interface, then a GUI tool will save you untold amounts of grief.
In other cases, it doesn't seem to matter. A well designed IDE will make it easy to get help on various features, and may be language, and even, to and extent, library aware. And certainly syntax highlighting is a real bonus.
On my current project (development on Win95):
Language: SmallEiffel
I am using the tools:
GWD Editor: This is where I do the coding
SEED IDE: This knows about what classes are available, what their features are, etc.
SmallEiffel: This is the compiler
CygWin: This is the execution environment. (Because it allows me to re-direct standard error to a text file, for picking up with GWD Editor)
But I'm not doing GUI design. If I were I'd be using Object-Tools VisualEiffel or ISE Eiffel. ISE would drive the cost up by about $1,000, but would probably be easier to use. Visual Eiffel would entail figuring out how to use their dialog builder. None of these would be portable. Portable would require using Glade on Linux, and figuring out how to make the code work on Windows.
I think we've pushed this "anyone can grow up to be president" thing too far.
Think of it this way -- if 90% of my time I generate the same 100 lines of code, and a GUI gives me a button that will generate those lines for me, then it is faster for me to do it that way then to type it into a text editor every time. However, I think that's where the mistake likes -- GUI people tend to think that us CLI people are always typing shit into Emacs. They don't realize that most of your editors can do the same kind of code generation that a GUI can do. I think the only thing the GUIs have ever been better at is situations where you want to visualize what you're building without lots of compiling loops in between - such as screen painting, in the Java world. It's very hard to get a layout manager just right when you have to compile and run every time just to see it.
www.HearMySoulSpeak.com
GUI tools are wonderful for tasks like creating user interfaces. Most GUI tools don't scale very well, though. When I build user interfaces in Java I code all of the layout manager stuff by hand rather than using the tool in Symantec's expensive environment -- it isn't good enough. Glade http://glade.gnome.org/ is good enough. It's wonderful. Does anyone write libglade XML by hand?
I also like having an editor that respects my breakpoints and adjusts them when I move code around. I learned how to program in assembly language and it seems natural to me to inspect registers/variables and change code while it is running.
Color syntax highlighting, dialogs to set compiler options, integrated icon editing, these features I don't *need* but I don't mind a pretty environment as long as it is designed as a view into the command line tools rather than a replacement.
This is a very odd discussion. Some people seem to be thinking of their favourite IDE compiler vs. their favourite CLI compiler, for example.
I think the merits of the IDE vs. the command line are actually quite simple. A good IDE will provide useful tools to help find your way around your code. This may not be necessary for a typical /. hacker, but it's essential to working on large-scale projects in a team of more than one. For example, IMHO Microsoft's Visual C++ shines in this area. It provides quick and easy-to-use tools to jump around a long file, or between files in a project; I can find definitions of things, references to things, or a list of base classes or derived classes for the class I'm working on with a couple of mouse clicks. I also find things like syntax highlighting to be useful. I don't much care for the v6.0 compiler itself, but the IDE is undeniably useful in my line of work.
Of course, you could argue that a nice Emacs set-up or some such could also do these things. But the fact is that with a proper IDE, they're already done. By the time you've programmed this all into your favourite highly-customisable editors, aren't you just working in your own IDE anyway?
On the other hand, when we build our MLOC project with VC++, we use our own script files to do it, calling good ol' CL.EXE to do the compilation. Why? Because it gives us the level of control we need, and is easily changed. The project/workspace system used by VC++ isn't up to the complexities of our project when it comes to getting builds done safely and efficiently.
And here we see the key difference. IDEs can be very helpful for reading and writing code: good tools in an IDE can make everyday tasks easier than any CLI toolset I've ever seen could even dream of. But no IDE I've yet seen matches CLI for its scripting abilities and fine control over the build process. Both are important. In today's world, a compiler that provides both an IDE and a CLI is a good solution. In an ideal world, I'd like to see an IDE that allows the build process control of a CLI without the need to drop into independent scripting. Surely such a tool can't be far away.
If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
We've been using Visual Age for Java (VAJ) at work for nearly two years now -- and it's really awesome. I hate to say it, but I'd prefer to stay within Visual Age instead of the command line. I was/still am a command-line jockey, obviously in Unix, but also in Windows.
From my quick skimming of the responses, people miss an important point: most tools (visual or otherwise) seem to require a compile to identify and fix errors - just general typos. VAJ not only does incremental compile of whatever method you are working on, but it also keeps all classes in synch. Huh? As I code, I'll code a method I know won't be correct. It'll show a funky red 'X' next to the method. As the methods and attributes get finished off, the 'X's go away. Not too much of a big deal, since that is within one .java file. However, that is working across all classes that are loaded in the workspace. Realtime. As you type it. Wanna rename a class? Not a big deal - I save, look at the errors tab, and I can edit right there, change the name. Actually, the tool will do the rename also. But, anytime a class is restructured (renamed, moved, split, combined, removed, etc) you just pop to the errors pane and fix. Not a big deal. You know the impact immediately.
Every piece of code is versioned. Down to the method - really cool if you've messed up a method and need retrieve a prior edition. You can compare different classes, different editions of the same class or method. Locate all references of a method or of a class or all implementations of an interface.
This tool was originally developed for Smalltalk, so it's geared for those of us doing OO. But, it's extremely useful. There are versions for C++, Java, Smalltalk, ... even RPG (ug). Unfortunately, the only trial edition available is for Java -- I use it at home I love the tool so much. It's also available for Linux, but unfortunately, that version is behind the Windows tool. The Entry edition (aka trial edition) is not time-bombed or anything - just limited to 750 classes that you add. That's quite a few, to be honest. And, as projects complete, I think you can just drop them off of the workspace and that resets the 750... although the basic edition costs less than $200.
Oh yeah, I'm not doing GUI development. Web development - a lot of it is framework (persistence, control, etc). Other developers are building messaging components (MQSeries). Just as an FYI that I'm not doing GUI drag and drop development. Not at all!
For those of you doing Java - bounce to IBM's site and try it! Give yourself some time to adjust... the big difference is that all code is housed in the repository. It doesn't sit in the filesystem. This is not a bad thing -- it enables all the cool features that make VAJ unique. You can export or import Java code - JAR or file system - when you need the Java source. You can connect to many types of version control software if you want or need to (I use CS-RCS).
The next version of VAJ will be called WebSphere Studio Application Developer. This will work from the filesystem - this will probably be good for the general acceptance of the tool (IBM kept getting clobbered in reviews because of the repository). However, I have a slight fear that this may end up removing a lot of the features that make Visual Age for Java such a strong development tool.
IIRC, Visual Age for Java won the Jolt award in 2000 and WebSphere Studio won it in 2001.
My point exactly, some people CAN do it, and prefer to. Some physicists can also do advanced calculus in their heads, some pilots can fly around the country without using any navigational aids. It's easier and more convenient for these people, like you claim. The real point is not whether it can be done or not, but rather WHO can do it. You will find that the vast majority of people prefer to use the tools that are available to solve a problem.
When I mentioned that you would not program a complex model (i'm thinking along the line of the chick from Final Fantasy, or even just the SIGGRAPH teakettle, anything more complex than several boxes and triangles and quads) using code I was bringing up the use of tools. You would not use a sharpened stone to cut something if you had a knife lying around. You would not use a stone to drive a nail when there is a hammer, would you? Of course not.
Actually.... I could. Depending on the subject matter
You could, I could too... if I put the thought into it. There is a right tool for the right job. Any physist is smart enough to do the calculus in his head, but the vast majority of them are also humble enough to know that actually breaking out the old calculator once in a while isn't a sign of weakness.
My main realm of endeavor is web programming, I've done some stuff with some websites that I can't believe I was able to pull off. PHP, PERL, ASP, whatever, I can do it and well. When it comes to the HTML output of my scripts, I can code HTML like it was english. I can make tables, forms, anything. Does that mean that I'm too elite to whip out the trusty old Dreamweaver? No, I'll still break it out for fragments of what I need. Why? I could do it by hand. Probably just as fast, but messing with that crap while making it look right distracts from my real purpose of scripting. I use the tools that are available. Some tools are better suited for certain jobs. Thet people that say I will never use a GUI development tool because I can do it all in Vi are missing the big picture.
I've spent a fair share of time programming with CLI tools. One time I even wrote PC software remotely on Amiga complete with handcoding all the graphics. While you can automate a lot the question still is, why bother?
As someone already pointed out in this thread, Delphi gives you both GUI and CLI tools. The GUI is just great when you're developing. Draw your graphics, set properties and doubleclick controls to write code. Especially debugging is fast as you are automatically sent to the error place. I just can't see why this would be a bad idea?
The GUI sucks when you have to automate something, though. Like compiling customized executables from a set of patches. Visual Basic sucks especially bad here but Delphi shines again as it's command line compiler is excellent.
So don't argue which one is better. Have both and use the right tool for the right job.
I use gvim, fwiw, as a GUI development environment. One of the featurs of MS Visual Studio I'd love to have though is pop-up arguments assistance. If you enter, for example:
if ((buf = malloc(then all of a sudden, "size_t" will pop up in a smaller font right above your cursor, to tell you malloc expects a size_t argument now. This is just one example of the fast assistance I've enjoyed when using VC++.
- Michael T. Babcock (Yes, I blog)
I'm a big fan of commandline tools, but every-so-often a GUI is needed. GDB is a prime example. It's a very powerful debugger, but lacks a few of the features that the Insight GUI gave me. I could look at the flat code (without prompts inbetween statements) and also click through some of the complex datastructures inside my program. This was invaluable. I don't even want to think of how hard it would have been to debug on the commandline.
Bottom line: The power is in how you use the tools, not the tools themselves. People who argue about which is better have lost sight of the real goal to programming. Productivity.
Use what works.
There are quite a few issues bound up in GUI/CLI development wars, and here's my take on a few of them:
My general solution? I use whatever editor is accessible in xterms (or Terminal.app windows) for most of my programming, I use emacs, joe or Project Builder for compiling and debugging, and I use Interface Builder for building the GUI. I can do everything but building the GUI anywhere I find myself, at any computer (and I hop around quite a bit so it's a definite gain over restricting myself to a GUI IDE), and I am able to leverage my knowledge of text editors (held over from writing a lot of non-code documents) in writing code.
--Matthew
There is another class of GUI tools, however, that allow you to incorporate UML diagrams within your design and development process. I guess that the two programs that best represent this class of "modeling tools" are RationalRose and Together.
RationalRose is more popular, since it was out first, and essentially set the standard, but it supports only a one-directional process (unless that has changed recently) -- design your UML diagrams, and generate code from them (some OO people actually see this as an advantage, but that's another discussion).
Together, on the other hand, is bi-directional -- it constantly updates the UML diagrams to keep them in sync with the code you are writing. As a result it has the neat property that you can actually write your code w/o going through the UML modeling/design stage, and yet you get complete UML diagrams of the code when you are done.
Personally, I am ambivalent about the utility of RAD tools for building GUIs -- they can be great for quick prototyping, but on the other hand they tend to produce code that is not very maintainable and thus not too suitable for large commercial application (although a lot of people are so used to them, that it is hard for them to see the alternatives).
On the other hand, UML modeling tools can be tremendously useful, especially in team environments. A picture is worth a thousand words, and that is very true even in programming. Even if you do not use UML for design, Together's ability to generate diagrams representing the code is invaluable when you have to take over or maintain someone else's code. It is much easier to see how classes relate to each other at a first glance, than to try to figure that out by going through the code manually.
There is a glade for python. Many languages with Gnome/Gtk bindings have tie-ins to Glade. Though I'll take perl glade over python glade any day of the week.
One thing I haven't seen mentioned so far is that a good IDE will not only help you navigate your own complex code but it will also help you navigate other people's complex code. I've seen some well documented source before (usually CIS student's work) but for the most part I've found commenting VERY lacking on alot of projects. A good IDE with an object browser is great for browsing functions that aren't very well documented or commented.
I'm a loner Dottie, a Rebel.
How do you think Torvalds created the linux kernel?
What is used/needed to develop on apache?
How did CmdrTaco make Slash?
What development tools do you need for mozilla
Impossible without GUI? Yeah, right. End of discussion.
--- Hindsight is 20/20, but walking backwards is not the answer.
GUI environment tools don't offer ANYTHING above what the command line offers. Have you EVER done anything serious in a "visual" language that couldn't be done better in raw code? Higher layers of abstraction don't mean better code. It all gets translated down to machine code in the end anyway, or linked against something else.
However, who gives a shit? It's not the quality of the user interface, it's the quality of the end product. All of this has very little to do with your IDE anyway.
Sometimes, yes. For example, there are tools that provide a GUI frontend to CVS (e.g., tkCVS), or to the MH mail software (e.g., exmh). That's a great approach, because you can still use the underlying CLI programs in scripts, or over a telnet/ssh session, or whatever.
However, the usual GUI way of things is that there is no CLI program under the GUI - the only interface to the software is the GUI. Suck.
I've never been in a shop that used GUI tools for programming; but then, I've been doing lower level stuff like operating systems, firewalls, spacecraft ground systems, and telephony. If I were putting together pretty GUI apps for end users, I might have a use for a GUI GUI-builder tool.
But for what I'm doing now, I want and need nothing but GNU emacs, gdb, and the C++ compliler. (Which is IBM's "Visual Age", though none of us use any of it's "Visual" features!)
Tom Swiss | the infamous tms | my blog
You cannot wash away blood with blood
If and only if you know what you're doing and understand essential principles of interface design. Unfortunately, this last sentace really doesn't describe most of the folks at Microsoft, or for that matter most of the people in the windows development community (actually, it doesn't describe most of the *nix community, either). Saying that all GUI's suck and pointing to M$ designs is like with like saying that all tires suck and pointing to Firestone. I love GUI's and pointy-clicky things, and because of this, I have a hatred of the Windows that even the most die-hard linux zealot cannot begin to fathom.
This is a completely pointless war about something that everyone can just decide for themselves. Use whatever works best for you and you find most comfortable. That goes for operating system, development tools and everything else.
Personally, I code Java with nothing but a couple of command line shells, a bunch of scripts and a good text editor. I write even GUI code much faster that way and I have much more fine grained control over it. I have or less memorized the whole Java core API so I have no problems with doing it all by hand.
Then.. there's C++ and in particular, Windows (Win32 and WinCE/PocketPC) programming with Visual C++ and Embedded Visual C++. Here, I prefer the Visual C++ IDE because of a few things:
- When I write code, the IDE shows me what parameters each method takes. It shows me what methods and properties classes have as I'm writing, etc. When I write foo->, up pops a window where I can select and tab-complete the rest. When you learn to use this, you code MUCH faster. Also, you don't have to memorize the entire API with parameters and all, since the IDE helps you out.
- Debugging. You see the source code right there on the screen. You can step through it line at a time, step into methods that will automatically bring up that file and jump to the correct line.. Put the cursor over a variable and it shows its value. A good stack trace that you can click on to jump to that piece of code.. Drag and drop watches that allow you to write expressions right there in the watch window to figure out fixed point numbers to integers without a separate calculator.. etc. etc. etc.. For serious debugging, you can't beat a GUI imho.
- You still have cl, nmake, cvs etc. in the command line so if you want to work from a shell, just go ahead and continue from the project from there.
One more thing.. A lot of people under estimate the NT command line. I've seen people that are totally surprised that I have grep, tab completion, Perl etc. under NT / Windows 2000.
My advice is to not knock things until you've seriously tried it out and used it enough that you can actually form an objective opinion on it. I bet most people here who think Visual C++ / Visual Studio sucks have never even used it or just used it for something very very simple.
It's not a war. It's not about UNIX vs. Microsoft and all the political bullshit. Just pick the right tool for the right job and use whatever you find yourself most productive with.
One more thing about debugging in Visual C++.. When you have a complex inheritance chain for some object, you get an expandable tree right there in the watch window, that you can expand to see the values of member variables for each of the inherited object. Absolutely brilliant. It's hard to provide something this visual and intuitive in a command line.
Usability labs have shown that it's faster to access a menu than use a keyboard command. Especially when the menu bar is at the top of the screen (like on a mac) as opposed to on each window (like in Windows), because you can't overshoot the top menu item (exploiting a principle known as Fitt's Law).
I do similar things, and really I find a textual iterface into these systems just as easy to use and in some ways more powerful and flexible.
Generally text editors like Emacs and Vim are an order of magnitude more configurable than editors built into most IDE's, thus I find it faster to create helper macros in an Editor like Emacs than use a GUI tool that drags and drops form elements. As an example, it would be pretty easy to whip together a macro to take a set of table columns (drom a "desc table" in SQL), then automatically generate a Bean with getters/setters and also generate form elements elsewhere.
I'll admit that for debugging I think a GUI is generally better, from the sapect of examining multiple threads and keeping track of numerous variables.
I do have a particular beef with GUI editors in terms of resizable applications - how many millions of times do I have a program that even when I expand the window doesn't expand form elements to help me view more, or even worse simply makes some portion of what I want to view totally non-accessible? I blame the supposedly easy to use GUI builders for creating apps where designers never had to think about different resolutions and elements are set to exact pixel locations. That whole situation has definatly gotten better but even now I find way too many examples where people fix an app (or web app) to run in a particular sized screen and don't alow me to make use of what space I have.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
How do you write: "sleep 50 && killall pppd" using a GUI?
This has nothing to do with Dev tools. a CLI presents a verbal language interface, something like English, Hebrew or French, just specilized. A GUI present a visual language interface like
Sure, cave drawings are easy to understand, and if Corporate America (think Disney) will have it's way that's what we'd be left with, but I don't know any good poetry written in cave drawing language, verbal language do have a few none the less.
You may think that programming is nothing like potery, but if that's what you think, you've missed some very subtle thing about programming.
Gilad.
In the work I do, less than half of the GUI windows I develop are simple fixed input forms where all the elements are known beforehand. A RAD tool is fine if your window is a simple dialog box with nothing but fixed elements, but as soon as you need a dynamically laid out window you're sunk. Even something as simple as an input form with a variable number of rows of data is beyond all the RAD tools I've found (unless you use an ugly-looking table widget which in most cases means that the end product looks amateurish) -- and if you're talking about something like having a database schema driving the layout of your input forms, you can forget about RAD tools completely. As soon as you need this type of dynamic layout, the RAD tools become your enemy rather than your friend -- and the last thing I want to do is fight the development tools I use, or have to add contortions to my source code just so that the RAD tools will accept them.
But the lack of support for dynamic layouts isn't the main reason I avoid RAD tools -- the fact is, almost all RAD tools I've seen rely on absolutely x,y coordinate placement (and sizing) for each widget. This is a terrible way to lay out your windows, because as soon as your program runs on a different platform, or even on a machine with, for example, a different set of installed fonts, or a different video resolution, suddenly all your nice-looking GUIs turns to custard. At best, your GUI windows look cramped or have widgets that don't line up -- at worst, your widgets overlap or are cropped. Talk about amateurish-looking GUIs! And if your GUI looks messy, your users will assume the code lying behind the GUI is a mess as well -- which is why I'm so fanatical about creating professional-looking GUIs.
Anyway, that's why I've abandoned RAD tools, and hand-code everything. Sure, it sometimes takes a little longer to create a simple dialog box, but I more than make up for that by saving time when creating dynamic layouts and not having to redo everything when I want to run my app on a different machine or platform...
Mind you, it has been years since I've looked at RAD tools -- it may be that some of them now do support dynamic layouts better, and maybe even use logical positioning (eg, sizers and other layout tools) rather than rely on absolute positioning and sizing. If there was such a tool (preferably for wxPython, which is what I'm coding in now), I'd love to hear about it!
- Erik.
When I'm doing C, or Python, I use KDE's Kate, since it provides me CVS control, and an interactive terminal, all in the same window. It's simple, unobtrusive, and doesn't require a massive investment in time to learn, unlike KDevelop, CodeForge, et al.
When I'm coding for my own personal enjoyment, I do so in Smalltalk, using Squeak. If I had an IDE nearly as powerful as the classic Smalltalk-80 systems, I might actually use them. Some of the features I use heavily is the class browser, which, instead of being just an afterthought and an add on, is tightly integrated into the cycle of development, the object inspector, which provides an excellent way to snoop inside your instances, and even allows you to invoke their methods using a little command window, and, finally, the fact that the every object in the system is categorized in that browser, makes it very easy for me to determine exactly what each method does.
I just wish Smalltalk VMs weren't so focussed on maintaining the entire virtual machine in one monolithic image. While it does have a certain conceptual grace, it makes it a little thorny distributing applications, although Squeak's newer package distribution mechanism is changing that for the better.
Weapons of Mass Analysis
Where I work, we make software that needs to run on both windows and unices. I have a win2k desktop with DevStudio, and a suse with (guess...) gcc. I develop on both, and both configurations sometimes bug me.
. .. and you never have to wonder whether they will live after cvs is done with them (projectfiles are really allergic for unix-returns)
- find in files (visual): of course, you can make a script that greps your source dirs, but having it one click away is really more convenient than having your own custom grep script
- makefiles (nix) vs. projectfiles (visual): whoever designed the gui for the projectfile settings was a complete idiot. Any program of reasonable size uses libraries, or is divided in libraries itself. Why have only a 80(?)-character field in which to specify those libs? There's lots of such stupid things in that single window... Our makefiles handle linux{i386,ppc,alpha},{open,free}bsd,solaris,irix
{flamebait}
- editors: Once you use Emacs (or Vi, for that matter) for any appreciable amount of time, you feel _really_ handicapped when you have to edit in the Visual editor. Yes, you can plugin an editor of your choice in Visual. But Visual's default is pretty ascetic.
{/flamebait}
- debuggers: when you have to dig into dynamic libraries, Visual really kicks gdb-ass (shutup you ddd wimps!). And gprof doesn't really cut it if you can have Rational Quantify. AFAIK, Purify is slowly being phased out for unices, which is a shame. And edit-and-continue (Visual) is also really nice. The commands-command (gdb) is a life saver!
And so on and so on. If you use both on a regular basis, and use them seriously, you run into the limits of the tools. Not a problem. I find myself switching back and forth, and using the strongpoints of whatever tool is needed at whatever moment. Use the right tool for the right job. Sometimes a gui is better. Sometimes a cli is better.
If you are doing something light with a GUI - which is most programming these days - an IDE is a good way to do it. If you are doing an asteroid orbit research tool - upon which the fate of humanity might depend - a CLI with a Fortran compiler is the correct way to write it.
People who write light weight apps - a database for a secretary to use - need to understand that they are not the best developers in the world, and that perhaps their opinions on how to write code are not exactly profound.
Most developers who use the Microsoft IDE tools believe that Microsoft uses those tools to develop code for Windows itself or to write programs like Word or Excel. They don't; the tools which they do use are not for sale. That is part of the reason that you can't compete with Microsoft; they have a lot better tools than the ones that they will sell to you. The only Microsoft app I know of that was written with one of their IDE tools was Microsoft Money ( written in Visual Basic). The last time that I checked Microsoft Money was not one of their core money makers.
I have two different opinions regarding GUI-based dev environments. First of all, when I use Linux / Solaris, I find that KDevleop is pretty nice, but it's just not good enough (to me) to warrant using it over emacs/vi and gcc. I've heard that CodeWarrior is better, but I haven't ever used it much, and when I have seen it I wasn't impressed. On the flipside, when I develop in Windows, I use Visual Studio.NET (I used to work for MS, so I have a copy of the Beta 2). It comes with lots of cmd line tools, but the visual ide is very, very good. I definitely use VS when I'm using windows. However, if you really wanted to, the cmd line tools can accomplish everything that the IDE does in terms of settings, compilation, project management, etc. I'm still a linux fan, but I've got to give proper credit to VS.NET. At any rate, I don't think one or the other determines whether or not you can create "state of the art" software. That has a lot more to do with the skill of the engineer.
crappy ideosyncratic syntax cobbled together before the industry ever hear of writing specs, QA or who the fuck is actually using the boxes.
It ain't the geeks. It ain't the dweebs and it ain't people with progidious memory capacity.
Its people who are trying to get something done and having to memorise all this crap (what directory did this make file put the modules into, and why is this called that and who are all the users, real or virtual, with accounts on this machine?)
I end up writing code in Squeak! to work on my Linux box (and my Macs,) because I can FIND the damn code, its ORGANIZED, its EVIDENT and I don't get fuckin' tripped up trying to do things only to be stymied by some idiots lousy sense of spelling or lack of QA or their pathetic punsterish humor.
I'm trying to USE the tools not be a toolsmith but man pages are illegible and explain nothing and every fuckin' dialect and distro seems to think its their God given right to fuck with the directory tree.
I just want to get what I need to happen, to happen. Me and the majority of people stuck with Windows.
Got a problem with that?
MSBPodcast.com The opinions expressed here are my own. If you don't like 'em... Think up your own stuff.
That is not true. I spent a semester studying this phenomena, and as a matter-of-fact everything I raid concluded that the keyboard was faster.
This comes back to what application you are talking about. For a paint program where the user's hand is on the mouse, menus are faster. For a data entry program keyboard input is faster.
As it's been pointed out, pretty much all base dev tools are CLI. Most IDE's provide an editor (which really *has* to be GUI), a form editor (which is usually faster than designing forms from scratch, but usually gets tweaked afterward), and a debugger (about as GUI as an editor...). The differentiation between MS tools and old UNIX tools isn't so much GUI vs. CLI, but GUI vs. terminal. The GUI is just a prettier terminal, really. When you realize that, you can stop comparing the tools based on whether or not it has some superficial icons and menus, and compare the *individual tools* for their qualities. I certainly think that Emacs in X is very GUI, and a great IDE. I can accomplish things much faster with Emacs than I ever could with MS VC++.
However, if that doesn't satisfy you... If you're really looking for ammo against the GUI users, then here it is: Microsoft uses Perl, a couple of UNIX tools under DOS, and their CLI compiler to build their software. Does that qualify for "state of the art"?
My opinion of this is, the ultimate perfect set up between the GUI and the CLI, is one in which the fully functional CLI version is made first; where all of its features are DNA encoded into libraries, not executables; and where the GUI takes the libraries, and implements the features with point and click efficiency.
This, to me, is the perfect way to maintain a harmonious balance between the CLI and the GUI - and the people who prefer one over the other.
--- Grow a pair, liberals... stop letting the Republicans bully you!
"Firstly, how do you view the contents of an array in Visual C++?"
:)
Well, you can write in foo[5] in the watch window.
"And secondly, how the hell do I call a function from the debugger?"
Why would you want to do it while running the app?
The CLI vs. GUI argument is hollow. The real issue of how well a tool meets the needs of the users (in this case, developers). Good GUI tools have been designed, and good CLI tools abound. But just making a CLI tool a GUI tool does not necessarily improve it in any way, and can make it significantly less powerful.
First, I'll cheat, then offer specific examples. 8-) Just how useful would the *nix "cut" utility be in a GUI form? Answer: not at all! cut is essentially a function, designed for the functional programming environment of the Unix command line. The synergy of applications that can use the command line, be scripted in various manners, and communicate with one another is powerful.
One case study/gripe: At work, our C/C++ vendor's toolset uses the CodeWarrior IDE as the front end for build management. I can now categorically state that as a build tool this IDE is MUCH more limited than good old fashioned Makefiles. When I'm PO'ed at the tools, I often say things like: "great IDE for toys!" These limitations are both functional (e.g. the outright ability to accomplish the desired build structure) or simply awful UI design. It almost seems to have been an IDE not designed or written by people who actually develop software!
Another bit of GUI software: Visual SourceSafe (yes, MS's source control software). VSS' source control model basically sucks, which is why we're transitioning to CVS. Nevertheless, the GUI does have a few good ideas in enabling developers to manipulate and visualize the code database. For this very reason, tools like {Win,Lin}CVS are available to provide a convenient visualization front end. Excluding the source control model, which is better VSS or CVS? CVS wins, because it provides scriptable functionality AND the advantages of GUI-based visualization and interaction. The right tool for the right need.
Is it just me or do most of the anti-GUI comments sound like they're coming from people who have a general dislike for Windows and Microsoft, and therefore don't want Linux clogged up with "none of that sissy crap"? Think about things for a second. A GUI development environment doesn't automatically make you a bad coder. We're still talking about languages like C++ and Java here. If you're not sharp enough to be working in C++, then some magic environment with windows and dialog boxes is not going to suddenly make you capable. Someone who chooses such an environment does so because he or she finds some other benefit to it.
I work in the game business, and it is rare to come across a PC game developer that doesn't use a GUI environment like Visual C++. Now we're not talking about slacker wannabe coders here; we're talking about Tim Sweeney and John Carmack and everyone who used to be at Looking Glass. So most people in this thread would write them off because they use an environment designed for infantile programming? These are sharp people; please give them some credit.
In the same way, GUI tools can interrupt your work process. Going to the mouse to select something from a menu is ok when you have never found the option before. It's unquestionably faster than looking up an option in a man page for many operations that GUI dev tools support. But taking your hands off the keyboard to put them on the mouse is an interruption. If that's the only way you can get to the option (other than switching to your xterm, which entails an even more egregious context switch), or, if that's the only way you've learned how to access the option—which it frequently will be, because that's how the GUI teaches you to do it—you waste cycles. You get distracted. Concentration is broken, and you have to do hand overhead, brain overhead, and searching-for-the-right-spot-to-click overhead.
The keyboard, on the other hand, is under your fingertips. No context switching necessary.
You might think I'm arguing against GUI dev tools. You would be wrong. GUIs are a faster way to learn what tools are available, and even to show you some tools that you might never have found when faced with the black hole of the command line and no prior knowledge. RTFM is fine, but most people read only enough to solve the problem they think they have. A GUI presents lots of options in an easily-digestible and memorizable hierarchical format (if designed with a minimum of care). You'll see a lot more of the tools and options available to you, and that alone can save development time.
This has been said many times before me: context switching slows you down; so does a steep learning curve. One is better for beginners, the other better for experts. But I still believe there is a best-of-both-worlds solution out there. How about these two things:
The same principle could be applied to toolbar buttons. The listbox could instead say "Button pressed" and display an image of the button and the keyboard shortcut to get to it.
Here I used mozilla as my example of a GUI dev tool, which it clearly is not; in a browser your hand is on the mouse most of the time anyway. You can still see how this would be applied to a GUI IDE though.
It's rare that you're presented with a knob whose only two positions are Make History and Flee Your Glorious Destiny.
Have you looked at Qt Designer? It does exactly what I think you're talking about.
I do it in a slow-ish heavily GUI 'toy language' with its own memory management and elaborate, pre-made objects, because there's only so much I _can_ do, and I have goals. There are particular things I want the software to do. I choose a weird interface (very text oriented!) for the program, but within that interface if I need to shuffle the positions of the parameters for high frequency sidechain compression, I want to select pictures of the things and drag them to the new places and build the app and have it run, just like that.
If I decide that the delay lines, measured in feet or millisecond of delay, must have the control's background a shade of gray that relates to how 'far' the echo is, for quick visual appraisal of the state of the app, I want to type in a quick me.color = rgb(255-HowFar, 255-HowFar, 255-HowFar). Yes, to some extent this is OOP- but where do I find the place to type that code? In the environment I'm using, I look at the mocked-up app and doubleclick the box and a code browser pops up, open to the _wrong_ event of the _right_ control. It's not perfect, but it gets me there...
GUI isn't about making Super-Genius-Coding-Man more effective. SGCM is already effective, the closer to the raw words and letters and symbols of code the better. It's all in SGCM's head. GUI is about making _me_ effective.
And if you're SGCM, you are perfectly free to feel totally superior to me, but you know what? I can hardly code, but what I'm trying to do is push the boundaries of digital audio mastering and wordlength reduction, and this is very specialized stuff.
If you are SuperGeniusCodingMan, are you programming something original- or are you strutting because you can use raw C and hand-hacked makefiles to produce... an IRC client? >:)
John Carmack, creator of doom, and quake1, 2, 3 and probably one the best programmers in the world prefers ide's over editors like emacs or vi. So I do not think its code creation per say that programmers like but its nice to have class views of your c++ project files as well as msdn which comes with visual studio. This is what alot of programmers like about them. I am sure quake is huge and these ide's are great for organizing lots of different files and viewing multiple classes.
However, I see alot of so called programmers who know dick. They like to edit, cut, and paste code and use tools to create it for them. I agree this is a bad practice that makes poor programmers. If you do not know how to code something you need to learn how to do it yourself. Or if not, take a look at some code and retype it yourself and learn it and not cut and paste it.
When I wanted to learn Java, I tried Sun's Forte. I hated it because it kept generated code to do things. I then switched to VIM and got a few good java books instead and learned how to do them maunually. My ideal gui would be one which had a cli editor in it but was integrated with things like online documentation and class views. Kdevelop is the closest thing to this. I would nix the automantic code generation though. It does not take alot of code to generate some buttons anyway and would increase long term productivity if the programmer had to learn some essential functions himself.
http://saveie6.com/
Ah, another wx fan :).
I'm guessing you're a fairly recent wxPython convert, otherwise you would have already heard of this, but anyway - wxDesigner will almost certainly fit your needs. The author is one of the primary developers of wxWindows and he sells wxDesigner (quite cheaply - student license US$19, single-user license US$89, 10-user license US$299) as a closed-source extra.
It can be used with C++, Python or Perl code.
Pete.
Show me what a script that automates a GUI app in Windows using COM looks like. I just want to see if how they do it makes it all a POS (e.g. too complex) or if there's something real that the X Windows world forgot to do. You can put one up on a web page or ftp server and reply with a link, or if no such access, email it to me and I will (you'll have to find a rot13 app to decode my email).
now we need to go OSS in diesel cars
Virtually every form, and most pages, I've built are really dynamic. There are lots of static pieces, but overall it's dynamic. I've done this in C and PHP. One example is http://linuxhomepage.com/ done in PHP on the front end and C on the back end. I'm not sure how anyone would build that using all GUI tools. That's not to say that GUI tools couldn't be used for at least some of it. But being more familiar with CLI tools, I found it easier to build that site originally in half a day using CLI tools alone. And I did it in text console mode (not xterm) switching to X, or my Win98 box, to test the rendition via a few different browsers. You can peek at the PHP source here. I'm thinking out the plans for the next version of the site now, and it will be more dynamic than the first, allowing you to choose your own boxes, number of stories in each, where to lay them out, and maybe even a display theme.
now we need to go OSS in diesel cars
There is a gray area where the benefit of one over the other is not as pronounced as what you happen to have more experience with. If you are equally experienced with both, you'd probably see the gray area as extremely thin. If you are more (or exclusively) experienced with one or the other, you'll probably see the gray area as an extreme case.
One factor, but not the only factor (have to weigh these things carefully, but don't dwell away the day worrying about it) in chosing the tools is to choose what you know best, especially if time is a constraint. But do try to find some time to learn something new occaisionally, or else you'll find your world is made of nails just because you're leet with hammers.
now we need to go OSS in diesel cars
I think the whole question sounds a bit silly, because where do you draw the line between commandline tools and GUI tools?
If I use Glade for designing user interfaces and gEdit as my code editor and compile the program by writing "make" in a console. Am I using commandline or GUI development tools?
What if I use a texteditor with some project management abilities (for example listing of files in a leftside pane) and that automatically runs make when I press a certain button combination and pipes the make output into a window. Is that GUI or commandline based development?
What if we agree that the above mentioned example is GUI based and I simply replace the editor with emacs running from a console? Am I then suddenly running a commandline based environment just because I changed the editor?
As allready stated in other comments, most GUI-based development environments are only wrappers for commandline tools. Both MSVC and KDevelop (to an even greater extent) works that way. Personally I think that KDevelop's solution is great. I can write my project in KDevelop and send it off, with project files and everything, to somebody who only uses make and vi from a commandline and he can still edit the code and compile without a problem.
I guess my point is that commandline based and GUI based development isn't so different. When you get into designing and implementing complex systems (either in group or alone) you will have good use of some tools for helping you with project layout and management that for example automatically keeps your makefiles up-to-date when you add or remove includes and a multi-source editor that easily lets you jump between function call, the functions definition and documentation. Nearly all GUI environments have that built in, but you can also achieve it in a commandline based environment through a smorgasbord of small and specialised utilities.
That said, I still think that too many programmers just goes on working in the environment and with the tools they settled on like 5 years ago without taking any look at the new modern (and mostly GUI based) tools and environments that might be very useful and speed up and simplify their work once they have managed the transition. Personally I think that both KDevelop and MSVC are great integrated development environments and they have turned me into a much more efficient programmer.
When you find a bug in your program, your best command line tool is the "rm" command. :-)
now we need to go OSS in diesel cars
Will IBM Visual Age work with development of Java code to be compiled with gcj or some other direct (not class file) compiler? Or is it dependent on the JVM and class files? And will the resultant source package compile on most major UNIX platforms (I'm into distributing the source code and getting tight compiles, not messing around with the JVM environment)?
now we need to go OSS in diesel cars
Gee, and I thought much of the blame was on so many artists coming from the world of print media (e.g. paper brochure layout) to the web (e.g. electronic brochure layout) and not having a clue about basic concepts of adaptable layout (not dynamic, necessarily, just the ability to adapt to different window sizes, different fonts, different widgets, etc). But it has become clear that much of the blame, if not most, is on the part of the programmers (and more likely their managers) for producing crap that doesn't even have the capability to do the right thing.
I've found many a GUI app that had really good graphical layout, sometimes awesomely cool stuff, and did shit when it came to what the coded logic was. But then again, you shouldn't expect protein and vitamins in candy.
Tell me how well linuxhomepage.com does on your web browser in your preferred window size (as long as it's not itsy bitsy) on your desktop with your fonts and widgets.
now we need to go OSS in diesel cars
If you're writing a GUI, IMO you _need_ a graphical dev tool. You can't create graphical art on the command line. It just doesn't work. So, yes, for writing GUIs, GUI dev tools are a hell of a lot more advanced an neccessary.
But for writing back-end code, I don't think is makes a bit of difference. I'm just as productive with a bunch of rxvts running vim and `gdb -nw` as I am with anything like MS Dev Studio or Borland C++ builder, or anything like that.
The fact that command line tools are `small tools that do one thing and do it well' allow you much more control over what you're trying to do that these large behemoths that try and anticipate your needs and do loads of stuff for you that you don't want to get involved with.
Why doesn't the gene pool have a life guard?
It depends heavily upon the type of development you're doing. Quite simply: if you're creating an end-user application such as a word processor or a game, an IDE like KDevelop is definitely the way to go. The app itself is highly visual, so creating it with visual tools makes sense. More importantly, with most apps, there's just a single program that you're writing and debugging, which the IDE can handle quite neatly.
Server tasks, on the other hand, are an entirely different story. Here you have something that is probably not terribly visual; most of the code runs in a place that the user will never see or have access to. You've got many little helper scripts, processes, client/server applications, processes communicating across many different machines, processes running automatically in the middle of the night - managing all of this with an IDE is probably impossible.
I do both types of programming at my place of employment. The core of our business is a payment gateway, which is hugely complex, and involves dozens of servers spread out across the United States communicating with each other, as well as internally, with a hundred and one small programs passing data off to one another. We do all our work on this part of our business with ssh, bash, vi, Perl, SQL, and occasionally some C.
On the other hand, I've worked on a few end-user applications (point of sale apps, install programs, reporting frontends) and KDevelop is great for them. Designing your widget layout in QDesigner is a breeze, and then integrating that back into your C++ code in KDevelop is drop-down simple. The embedded debugger is wonderful, as well.
Moral of the story: Choose the best tool for the job.
Emacs can be invoked as both a GUI and CLI[1] tool, and certainly qualifies as an IDE, even if it is not for everyone.
The answer is pretty simple. Emacs in GUI mode can do everything Emacs in CLI mode, and often has several ways to do stuff that are missing in CLI mode. These alternative ways are sometimes useful, and when not, one just use the CLI way that is still available. So a GUI is preferable to a CLI, given the same basic featureset.
It is as simple as that. The reason some people can make an issue of it, is that they are comparing radically different environments, with radically different features. With Emacs, one can isolate the CLI/GUI factor.
BTW: Some people (often people who haven't used a recent or properly configured Emacs) claim Emacs isn't a "real" GUI tool. Objectively, they are wrong, it uses the native window system and has (at least in some versions) all the features traditionally expected from a GUI tool. However, these relatively new GUI features aren't always fully utilized by the various Emacs subsystems. The advantages of GUI Emacs is only going to grow as these subsystems utilize the new fascilities.
[1] Provided we allow full screen tools like vi, and doesn't restrict CLI to pure line oriented tools like ed.
Interesting. Stallman wrote an essay describing the design logic of Emacs. One thing he pointed out is that a scripting language tacked onto the side of an application as a 'feature' will always suck. It won't be a very high priority for the application's creators and maintainers.
The proper approach is to write the upper layers of the application in the scripting language. So Visual C++ should be made with the compiler, linker, metadata-store etc. in C/C++ and the control/GUI in VB. Or something.
The obvious side effect is that Microsoft's programmers would have felt the pain of an inadequate scripting interface/language and enhanced it.
The GUI vs command line argument has raged on all fronts for years. And the gist of those arguments, including personal feelings, are telling. The proper choice depends on the user context.
In essence, I'd say the GUI vs command line debate reduces to an internal evaluation of just how important are the tradeoffs between:
- control
- convenience
where by "control" I'm referring to the command line flexibility that allows you to twiddle a Makefile so that one particular source file gets compiled with a special set of DEFINES and INCLUDE directory path specifications and compiler optimization levels. And that's without having to learn some IDE's Preference sub-sub-sub menu navigation in order to accomplish the task.Convenience is chosen when I'm willing to suffer some loss of control for the sake of rolling faster through a typical development cycle of automatically popping up to the next error, etc. An IDE is great for this kind of work (even IDE's in disguise like emacs with compile, grep and gdb modes.)
Another poster had the right idea suggesting that command line and GUI should be interconvertible. Ideally, the IDEs should be able to let you wander out of the loop as you wish without having to climb and IDE-specific learning curve to do so.
Interconvertability is especially important because software development projects move through different phases, where either approach may be appropriate to the task at hand and the user that is doing the task. (Eg, setting up automated regression tests, etc.)
"Provided by the management for your protection."
Simply recording what I do in one GUI session won't really describe how I might want those actions to vary on the basis of varying conditions, either inside or outside the application, or even between multiple applications if the script is driving 2 or more (for example to extract data from one and put it into another in some special way that simple cut and paste won't accomplish).
If the COM interface from a script to an application is truly complete and flexible, then it should be possible for the "script" (probably better done in C/C++/Java for this) to run an application on one machine, and present a GUI on another, and "replicate" the application that way, or even make it available to another script there via the same COM interface rules. If COM integrates network access, then it could already do this. Apparently the way Windows makes everything be a DLL has some power (but also security risks) to it.
I have advocated separating user interface presentation from programming logic, as have many others. Unlike COM, my advocacy is to connect the separation via a protocol rather than a mere API (but there should be a standard API, too). Properly done, one program on the client end would be all you'd need for all applications, where the app logic runs on a separate server, in much the same way as one browser is all you need for quite a number of documents (but HTTP and HTML don't really do it well beyond documents).
I'd also like to know how you got your posting to be on Wednesday December 31, @06:00. Maybe a billennium bug at /. ?
now we need to go OSS in diesel cars