Are There Any Fun Tech Jobs Left?
er0ck asks: "My first job out of college was working for an Internet Startup. They gave me some books and told me to learn Perl. Our office was a refurbished factory, with lots of light and open space. Best of all, we could bring our nerf toys in to work (and use them!). Four months later, the company went under. Several dot bomb jobs later, I work for my state government. Is anyone still having fun at their tech job?" I think that with the economic downturn, more companies are concentrating on survival more than being "fun". Are there any "fun" tech jobs left, or have they all suffered from the Economic Darwinism of the early 21st century?
"[Government work is] steady work, but boring at times. (I don't think they'd approve of the Nerf guns). Without the pressure of staying in business, projects sometimes stagnate, leaving us with little to do. During these slow times, I help behind the scenes at NerfCenter.com; It's a fun site, and they are switching to Perl for their admin backend. It keeps my skills sharp, and wards off the boredom.
My questions to the Slashdot community are:
- Can you have a fun tech job, without the worry of being suddenly unemployed?
- If you are you forced (as I am) to get your fun on the side what are some good projects to get involved in?
- What do you to unwind and have a bit of 'fun' in the workplace?"
Gee, imagine that.
Playing with nerf guns in a converted factory is fun...but is it a job?
My job is as a programmer/admin. I enjoy it and the company receives good value. Pre-1995 this would have been defined as heaven. To you dot-bomb losers it is apparently hell.
324006
"Are there any more Fun jobs?!??!!"
Yes, there are. For years people have been loving their jobs because they enjoy what they are paid for. Not for playing around in a sandbox like you are in Grade 1.
And its not only tech people who enjoy their job. Its doctors (excitement/feel like they are helping people), ministers/counsolers (spiritual fullfillment) and even fishermen (enjoy the surroundings/hard-work enjoyment).
I think this guy needs an attiude change/reality-check.
The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
Instead of lining the pockets of greedy company owners/CEOs, I work for a non-profit organization which is there to support you, rather than hinder your progress. Layoffs? College enrollments are on the rise due to the massive numbers of IT layoffs! Have you ever heard of a college instructor getting laid off? It simply doesn't happen, because of the inverse relationship between IT employment levels and the need for college-level IT instruction.
Plus, I find teaching to be immensely satisfying, both on a personal and spiritual level. What more noble endeavor is there than to help others? I can safely say that I've never felt "personally satisfied" at any consultant gig I've done.
If you're happy following all the other unemployed IT sharks that are being chummed by headhunters with no jobs to offer and companies intent on building their resume files for when the "turnaround" comes, more power to you. If you're looking for something that's not only fun, but honorable, check out your local colleges.
I'd just like to point out two oft-overlooked facts here.
If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
I have a bit to comment on this. I've heard way too many people equate jobs where you get to do whatever you want, with jobs that are fun. Job enjoyability very little to do with a lot of the things tech guys harp about.
;)) makes me feel good.
For me anyway, an funfactor of a job has very little to do with foosbal tables, or nerf guns, or anything like that. A job is enjoyable if I get to do work that's enjoyable. For the past few months, I've been working at an embedded tech company that's somewhat prosperous.
At the beginning of the term, the boss just came over, dropped a couple specification manuals on us (me, co-worker), and told us to implement it. That was cool. No micro-management - we went to him when we had questions or doubts. For starting from scratch, and not knowing the hardware or the codebase, we got a decent amount of work accomplished.
The answer to your question is YES. There are really nice, enjoyable jobs out there. Find a company that's doing interesting work - no, not the next e-business we're going to revolutionize the world with our web-frontend loss-leader 'solution' funded on venture capital and no chance of profit.
It's about the work man. I became a programmer because I love programming, because solving hard problems using logic (I love math too
So what sets you off? compilers? virtual machines? optimization? datbase? graphics? ai? infrastructure? app-coding? embedded systems? low-level?
There's tons of companies out there doing interesing stuff, that need good people to work on interesting problems. So find one and get in.
If you're not into your work, no amount of nerf playing will take away the fact that you don't enjoy your work - it just means you'll get less done, and be dead weight for your company and get fired, or not be fired (which indicates bad management and that the company is headed nowhere fast).
-Laxitive
It was actually really nice -- two or three times a day you could play a quick game or two, each time taking maybe five minutes. It was a great way to get away from your desk and get the blood pumping a little bit (nothing like some activity to get the brain working again).
Then our managers decided that we shouldn't play during the work day anymore. It was like night and day for me -- I couldn't get past the after-lunch sleepy feeling on most days, I didn't want to stay at work late anymore. Ironically, the amount of time I spent at my desk actually producing dropped dramatically.
It was just ping-pong, but I think it marked kind of a turning point in terms of morale at work. I know I wasn't the only one who felt that way.
A lot of the reactions I've been reading are reacting to the excesses of the dot-coms, like that "Generation Now" commercial where nobody in the office is actually working. That's fair, but it's important to remember that there's a lot of room between that extreme and a boring, soulless workplace.
Every year during my review, I just pray the words "slashdot.org" aren't mentioned.
Well no, not really. It is increadably rewarding for those that are good at it though, and they wouldn't do anything else.
They work their tight little asses off though.
This is going to sound trite, especially considering all the other posts saying essentially the same thing, BUT. . .
You are basically still a child. You have now had your first *jobs,* but have yet to have any actually experience of working.
Give up the idea of "fun" at work. Find a job where you enjoy doing the WORK and bust your ass at it, eight hour a day. Then go HOME to play, with your paycheck.
How about starting your own company? Work 16 hour days, seven days a week, only to have nothing because your employees take it all while bitching about you. I used to tell people, " I don't work for myself. I work for my lawyer, insurance company, phone company, landlord, power company, etc. They don't let me keep anything for myself."
You'll probably go under just like everyone else, but just might have the time of your life anyway. Funny how "fun" works sometimes.
By the way, if you manage that you're doing better than the 99.9% of the population who end up performing work functions because they like to eat better than the alternative. You just might have to grow up and get used to that idea.
KFG
For the most part, all employers... corporations in particular, have declared war on their labor.
I'd list the reasons but the apologists would just deny them. :-)
Rich...
Ignore Alien Orders
On the flip side of the coin are the people who think that you are unqualified for a particular project because you haven't learned a particular language or flavor-of-the-day API. As you did an excellent job of pointing out, software engineering skills are by far the most important factor that determine the quality of a developer's work and these skills are largely language and API independent. This (among other reasons) is why MIT teaches (or used to teach anyway) their computer science courses with obscure languages like CLU and SCHEME - because it is the engineering principals that matter and not the language.
So to the original poster who chided the company for hiring somebody who didn't know Perl to write Perl, that may have actually been a very good decision if the guy had substantial software engineering skills. It takes a few days to pick up a new programming language, but years to develop good software engineering skills.
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Free P2P Backup, Windows & Linux
Sure. I've written about this on /. before, but here are a few of the major points -- things that many (most?) people get wrong.
- CVs that are needlessly long. If you're looking for something like summer work while studying at university, a page will probably be good enough. For a first or second job after that, two pages is probably appropriate, as you'll need a little space to list the work experience you've got now. If you genuinely need to write more than two pages, you don't need me to tell you how to write your CV.
:-)
- CVs full of unsupported buzzwords. Agencies are great for sending these, usually on an ugly and hard-to-scan cover page that adds no value to the CV. Employers will not be impressed by your claiming to know 17 different langauges when you've only just graduated, or your gratuitous use of terms like "expert", "advanced" or (God forbid) "mission critical". By all means list your skills, but be honest, and provide objective information, such as the number of years you've been using a skill. You might include a fair assessment of your ability ("basics", "competent", "good"), which helps an employer to understand your focus if you're listing, say, three or four languages. Make sure the experience sections of your CV (work and education) show where these bits of experience happened.
- CVs with poor use of English. If you can't even write English, do you expect us to let you write C++ or Perl? Sloppy language is a sure sign of someone who doesn't pay attention to detail, and that is not the kind of person we want to employ. And of course, a professional programming job needs far more than coding skills; it also requires interpersonal and communications skills, for a start. The quality of your CV is the one way a company has to assess these skills until they meet you in person.
- CVs that use poor layout. Companies will not be impressed by pointless flash on a CV. Don't overuse things like fonts. Avoid snazzy graphics, strange formats such as 3-fold brochures, or other "distinctive" features. Stick to a clear layout that's easy on the eyes. Use bullet lists where appropriate, but don't overdo it so that your pages look "dotty". Leave plenty of whitespace; a cramped CV is hard to scan, and you've only got 30 seconds -- max -- to convince someone to keep reading.
Some things, everyone should have. For example...- Provide a summary of your skills. This comes at the top of your CV, right under the personal information. Think about what your potential employer is looking for. For example, if you're going for a programming job, you might list the languages most relevant to the job (maybe with an indication of your proficiency with them -- "Java, 3 years, competent"). You might also choose to list the major tools you've used (e.g., JDK v1.3, CVS).
- Provide your academic background in an easily-scannable chronological form. People will check this briefly, often as the first thing they read on your CV, to guage your general level of experience. Include dates and places, grades, and brief notes if, say, your degree course covered something particularly relevant to the job. If your academic career has been quite long (e.g., you've got your degree by now), consider condensing the earlier qualifications into a one liner (e.g., in the UK, 8 GCSEs: 3 As, 3 Bs, 2Cs).
- List your relevant work experience in an easily-scannable, chronological form. Give dates and places, job titles, and a brief summary of what you did, including anything that's relevant to the job for which you're applying.
Finally, certain things will catch the eye of someone reading your CV, and if they're appropriate, you can use them to good effect. For example, consider providing your home page address. If you've got some personal programming projects under your belt, you might consider making the source/docs available on-line. If your CV is read by someone technical, they probably will visit your site and have a quick look, at least long enough to say "Hey, she can really code!" or "Nope, he can't code for toffee." If your home site is full of cutesy photos of your friends, I don't recommend providing a link...Apologies for the lack of links in this post; the /. search engine doesn't seem to be working properly right now. However, one link that's definitely worth following is the one to Carnegie-Mellon's Susie the Screener page. This page may come as a rude awakening to many /.ers who think they're clever, but they'll have much, much better job prospects after reading it.
If you just follow the simple and common-sense advice above, I reckon you're already in the top 5-10% of CVs a company will receive. That alone will put your chances of getting an interview way up. Good luck.
If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.