Multiplayer Test For Return To Castle Wolfenstein
Mandelbrot-5 writes "From the Activision Wolfenstein web site:
"The multiplayer test is OUT! You can find it at www.castlewolfenstein.com, www.gamespy.com, as well as a few other places. Here is a list of other mirrors in case you're among the many who are fighting to grab it:
FilePlanet
3D Gamers
Blue's News
Return to Castle Wolfenstein multiplayer pits players in a team-based Axis versus Allies contest for front-line domination, where multiple player classes must mobilize and work together to accomplish mission objectives. The multiplayer element of Return to Castle Wolfenstein is currently in development by Nerve Software with assistance from id Software and Gray Matter Interactive.'"
http://www.pcwholesalers.net/WolfMPTEST0915.exe
everyone post more. this is the only good one icould find.
this is my sig.
After 3 hours at 5k/s I went to http://www.wolfensteinx.com/dl.php?file=2 and got 150k/s
Gamespot have the WRONG version of the Wolfenstein test. Their version is an older version so you should download it from either Fileplanet, Bluesnews or 3D Gamers.
http://www.spack.nu/wolf/WolfMPTEST0915.exe
I wish my server the best...
ender
Nothing to see here
it sucks... I played for about 30 minutes, the weapons are just like DoD but the phsyics are the same as q3 dm
the UI is rather nice(menus and whatnot), but they have a long way to go on this to remove that total ass wreakage
http://www.spack.nu/wolf/WolfMPTEST0915.exe
I wish my server the best...
yeah I know it's redundant...
ender
Nothing to see here
Since a lot of people haven't figured out that you shouldn't shoot your own team mates, :-/ I wish that when a team mate killed you _they_ went to limbo and you respawned right away. Or just let you respawn without any wait time.
As it is, the single player game should be awesome.
"All the darkness in the world can not quench the light of one small candle."
Taken from http://www.doom2000.nu/mirrors.txt
x e
5 .e xe
m pt est0915.exe
d /
x e
x e
T ES T0915.exe (removed?)
D @f tp.gamers.at/demos/WolfMPTEST0915.exe
d em os/WolfMPTEST0915.exe
/
p te st0915.shtml
Mirrors for RTCW test #1
http://www.vidmaster.com/files/WolfMPTEST0915.e
http://zeke.v1ru5.com/wolfmptest0915.exe
http://www.teameuphoria.net/files/WolfMPTEST091
http://www.mymtw.de/files/downloads/29/328_wolf
http://www.dailyrush.dk/files/demos/649/downloa
http://www.dailyfiles.dk/demos/WolfMPTEST0915.e
http://wolf.redcoat.net/WolfMPTEST0915.exe
ftp://ftp.ravingaming.com/rtcw/WolfMPTEST0915.e
http://www.digitaledge.no/insomnia/files/WolfMP
http://dtv157.dtv.dk/wolfmptest0915.exe
http://91d8c8a60457ab87013f8c6b0d6f1f6e:DOWNLOA
ftp://ftp.barrysworld.com/pub/games/othergames/
http://www.fileplanet.com/index.asp?file=69443 (registration needed)
http://www.3dgamers.com/games/returnwolfenstein
http://www.bluesnews.com/files/rtcw/demos/wolfm
ftp://cs.vg.no/pub/misc/wolfmptest0915.exe
Does it go on forever?
Grabbed it elsewhere, and mirrored it:
http://tyrall.net/mirrors/WolfMPTEST0915.exe
As for a Linux version, the dedicated server should be released soon, but the client is yet to be done. I would guess there might not be a Linux test, but the final version is to have a Linux client.
If it seems really laggy, it's because very few dedicated servers have been set up. Although your ping may be low, the server computer is probably in listen mode, so the performance drops as the person plays. Within a few days, there should be a nice crop of dedicated servers.
Teamplay is like teamfortress classic - both sides can have ammo-dudes and medic-dudes (and there's no ammo or health packs in the map at all).
Defenders (axis) can use fixed (infinite-ammo) machine guns and can summon airstrikes. Allies have to blast their way past barbed wire, concrete walls and lots of angry Germans :)
Graphics are nice, shows its Quake3arena engine roots a lot. Player graphics are good, but it's hard to tell the two sides apart in the heat of battle (deliberately, I'm sure).
Ammo is very limited, and damage-model is more like counterstrike than Q3/UT (i.e. a couple of hits to kill). I can't tell if there is area-specific damage (headshots etc.).
I got pings of around 150 on my DSL connection, but laggier (and less consistent) performance than Q3 or UT with the same ping - I guess that's why they're doing a network-only test :)
Really the only thing I didn't like much was the respawning thing - that appears to be done in waves - if you take a mortal wound (i.e. get shot a lot) you have to wait 15 secs or so for a friendly medic, who can bring you back. If you miss that, you have to hang out 15-40 seconds for the next "wave" of reenforcements, at which time you respawn. That's a pretty good and logical idea (it's frustrating enough to discourage you from quake-style ramboism, but not as final as counterstrike's way of things) but it seems you have to "accept" your current settings (character-class and main weapon) while in that "limbo" state - I got messed up in the menus there a couple of times and missed the next wave, and so had to sit it out until the next wave (which didn't seem so logical).
So, to summarise, looks pretty interesting for a mere test version. Naturally, there's some bugs to fix and some polishing to do for a real game, but it certainly looks promising.
One word of warning to those of you with slower connections - I'm not sure how worthwhile this is for you to download, unless you feel very motivated to help the developers - there isn't that much life in the single map, so you might get bored. Still, if the DSL performance is sticky, I'd imagine the modem performance is really sticky, and I'm sure the developers will want lots of innocent modem subjects for their twisted networking experiments.
## W.Finlay McWalter ## http://www.mcwalter.org ##