Multiplayer Test For Return To Castle Wolfenstein
Mandelbrot-5 writes "From the Activision Wolfenstein web site:
"The multiplayer test is OUT! You can find it at www.castlewolfenstein.com, www.gamespy.com, as well as a few other places. Here is a list of other mirrors in case you're among the many who are fighting to grab it:
FilePlanet
3D Gamers
Blue's News
Return to Castle Wolfenstein multiplayer pits players in a team-based Axis versus Allies contest for front-line domination, where multiple player classes must mobilize and work together to accomplish mission objectives. The multiplayer element of Return to Castle Wolfenstein is currently in development by Nerve Software with assistance from id Software and Gray Matter Interactive.'"
for your informatrion, the LINUX version of the multiplayer test is currently in the THINKING ABOUT IT stage.. but the porter at ID, TTimo, has said to "hopefully expect on in a few days".. with the dedicated server to be out TONIGHT.
here is the source.. but i've also spoken to him in person on IRC to furthur confirm that he's been raising ideas of client ports.
stuff
I just came out of a game of it and I'm disappointed. I guess its a test so a lot of the criticism is just because of that... but its VERY laggy. I had a ping of about 150 and it was verging on unplayable.
It just doesn't feel good. It feels like a Quake 3 World War 2 mod with lots of latency added. Not an entirely new game. The flamethrower was impressive but not mindblowing. The rocket launcher and grenades are completely useless due to the lag (might be different for pings around 50... but 150 isn't all that high).
Quake 3 was much better at handling lag, so since this is a multiplayer test hopefully any lag issues will be straightened out.
For now, the DOD mod for Half-Life is a MUCH better WW2 fix. Wolfenstein's single player looks VERY impressive but the multiplayer test is quite disappointing. I suppose thats why they stress it's a TEST.
I played a bit. Watched the other team jerk around. I am on a very reliable DSL and no matter what server I played the game was a bit too lagy to really be much fun. The game still has the "quake" feel. There is less of an "objective" feeling to it compared to counter strike. The graphics and realism is better than counter-strike, but the overall gameplay and graphics don't make up for the games weakness as a cooperative team game just yet.
Oh and there were a few kinks. You could pull up say a smoke nade even if you had already thrown it. And keep "trying" to throw it even making noise like it was thrown, but it was no longer available, addig to the confusion.
ANyways back to writing for me.
Jeremy
You don't have to wait for a medic and then wait for the timer to run out. Just hit your jump key and you'll pop into limbo right away. Most of the time it will only be a 10-15 second total timeout period. You can also change your class when in limbo. If you are in a follow person mode hit 'm' (it says right on the screen what to do!). Then pick what you want. Usually as Allies I start as an engineer and high tail it to one of the blast walls. Set my detonator then if I die I come back as a soldier and go guard the bomb till it pops. If I hear a lot of people dieing while in limbo I flip over to medic and pop in as one of that. Its actually very easy, just read the screen.