Slashdot Mirror


Gmax, Editing Tool for 3D Games

Michael 'Buccaneer' Koch writes: "Earlier this week, Discreet, the makers of 3D Studio Max, released a new tool for making content for games like levels and models. Its name is gmax and can be downloaded freely. Developers can build support for their games by writing plugins for gmax and paying a fee to Discreet. It really sounds like a good idea for the mod-community."

1 of 11 comments (clear)

  1. gmax is heavy, too heavy by MGKoch · · Score: 2, Informative

    Honestely, I was rather disappointed when I tried out gmax. I had high expectations but was shocked when I saw that the interface of gmax is very similar to 3D Studio Max's - too many menus, too heavy, hard handling. I know many level editors for Quake (WorldCraft, Q3Radiant, GtkRadiant, Tread, Qoole, QuArK, etc.) and find Q3Radiant is the best. It's small, has intuitive controls and doesn't have such a strange colour settings as gmax (which has only one pre-defined colour setting).

    Of course, you have to take into consideration that you can do also models with gmax (you have to download a special package to make content for Quake 3) but still the application is not suitable for the works I normally do - basic and straight-forward mapping.