X-Plane Flight Simulator For Linux
sho-gun writes: "It seems that Austin Meyer, creator of X-Plane, is going to be porting his simulator to Linux. X-Plane is an incredible flight simulator which models flight dynamics by using blade-element theory. Many big companies use X-Plane for development. Currently only the support programs (the programs that build the planes, scenery, airfoils) are available but the full application should be available soon, according to the website. Along side with the open-sourced
Flightgear,
this certainly is good news for flight simulator fans
that use Linux."
Along with PGP, flight simulators were used by terrorists in the horrendous attacks of September 11th. We should ban open source flight simulators unless they provide a special government backdoor to monitor who is using them and where they are flying in the virtual world.
The very coolest thing about X-Plane is the extensive set of flight physics. Land the Space Shuttle, Fly on Mars. They sound cool, but are rightfully difficult! (but fun)
Any word on the price of X-Plane? Is there a chance it may be GPLed? Or at least priced lower than the Win/Mac versions?
Uh.. slashdot is not just about free software.
Xplane (the world's most accurate flight simulator you can have without a military budget) being ported to linux is *fantastic* news.
Not everything needs to be free, bub. It's only free if people are willing to write it for free.
question why don't the US military/air force open up their simulators ?
I thought in the good US of A that all projects that the government does the people of the US of A had access to the source
Unless
It was deemed that it was endangering security of the nation
Or
It was contracted out to a company and then they had all the IP
I don't see how a simulator could fit into any of the above
The dynamics of a fighter plane YES but not a Cessna
The military airports YES but not civil airport where the data is already published
Since the MS flight sim is ahead of most things what have you got to lose in asking ?
(Politely since the Military don't like question right now)
regards
john jones
p.s. I am not a citizen of the USA so am just wondering
Not everything needs to be free, bub. It's only free if people are willing to write it for free.
On the other hand, it makes no sense whatsoever for any software NOT to be free, regardless of whether or not the programmers are willing to work for free or not. For instance, companies who need a simulator can take FlightGear and pay someone to expand upon it to suit their own needs. Or a gov't agency can write open code which will benefit them AND the commercial aerospace industry (not to mention gamers..) The social value of generating public goods is immense. So lets dispense with this "not all software should be free" BS. Intellectual property wrecks havoc on the efficiency of dynamic industries such as software.
I'm the guy doing the port. I'm not sure whether Austin had plans for this but I guess he gave up after the repeated requests he got to give me the source to port on it. Some details:
1. It won't be open source.
2. It won't be free (I don't know what Austin's plans are but I guess the price will be the same as the Win/Mac version).
3. I'm not getting any money for doing the port -- as I told Austin, I'm doing it for the sake of having a good flight sim for Linux.
4. The file format, network data and outputs will be compatible with the Win/Mac version.
5. The port uses libSDL (before you scream bloody murder about license violation, have a look and note that it's dynamically linked).
6. Since it's SDL-based, a FreeBSD port should be easy enough to do once the general *nix porting issues are solved. I don't know what's the status of OpenGL on FreeBSD; X-Plane *requires* OpenGL and you probably don't want to run it in software emulation. Until a native FreeBSD version will exist, the Linux binaries should run just fine using the Linux compatibility mode (but see the OpenGL notes above).
If you want to see the full app happening, here's how you can help:
1. Download the beta, test it, and send me feedback.
2. Email austin@x-plane.com and tell him that you think a Linux version of X-Plane is great. This is needed because I only got the subprograms source so far, and he doesn't seem 100% convinced yet to send me the main source too.
Petru
I got 5.x a few months back, and upgraded all the way to 5.66 (which i'm happy with). I wasn't too impressed that even though I'd only had 5.x for a few months, there was no upgrade path to 6 (gotta pay full price) - so it's the only reason I keep Win98 around.
when 6 gets released on linux, i'll be buying it and trashing my 98 install.
go petru! go austin!
#1) It's not open source.
#2) It's not "getting a free ride" or anything like that. It's about bringing good software to another operating system.
What the HELL is the big deal with people charging for decent software?
I absolutely, 100% agree that most software is crap and isn't worth the bits it's written on. But there ARE pieces of software that are WELL WORTH what the author is asking for.
Mac OS X -- I didn't mind paying $129 for it. It's well worth the investment.
X-Plane -- this is a great flight sim that's worth the $49 I paid for it.
Adobe Photoshop Elements -- Finally, a photoshop that's priced reasonably. I paid $90 for it and didn't mind one bit. It's a great piece of code and worth it.
Veritas Volume Manager -- makes your life better. Worth the $$$.
Solaris -- Worth the $80 for the media. (Although I don't think media costs NEAR $80, Solaris is still worth $80.)
OmniWeb -- worth $29. Nice browser, nice features.
Not worth it:
Microsoft anything -- we all know why.
Sun Cluster -- Sun makes some of the sh_ttiest clustering software ever.
99% of other software.
---------
I guess my point here is that JUST because someone charges for software doesn't make it bad. The quality of the code determines whether it's worth it or not!
--nbvb
From the page on Mars sims:
To me, this is the best reason I've seen yet for creating sim software that uses real-world physics and modeling. I don't know of any other sims in existence that offer this level of "playability"; am I wrong here?
These guys have gone to great lengths to make this thing "the real deal", and I applaud their decision to make it usable under Linux. I stopped messing around with Windows-on-Linux type stuff months ago (well, partially due to the fact that almost everything I use runs under Linux
I can tell already I'm gonna be spending entirely too much time modeling new plane designs (and consequently flying them into the ground, d'oh! ).
Are there any other projects out there that focus this heavily on the physics modeling side of things for sims? Please tell me some of them run on Linux
What's the name of the new flight simulator for Linux?
X-Plane.
Explain what?
Just X-Plane.
I want you to tell me what the name of the new flight simulator for Linux is.
X-Plane!
Look, i don't know how i can be any clearer here.
--
Mod up a post Rob doesn't like and you'll never mod again
The site claims the Windows version runs fine under Wine.
The people who really wanted to buy X-Plane already did -- months ago, when it came out initially. These people aren't likely to go out and buy it *again* -- even though it'll now run on their favorite OS -- unless they're TRULY dedicated to the game.
X-Plane came out in Feburary for Win32. How many games do you know of that you like so much that you'll buy it *again* after eight months? Not many!
If you want people to buy Linux games and buy them in reasonable numbers, you're going to need to release the Linux version at about the same time as the Windows version -- otherwise, only a few people are going to buy your game.
Suppose you've got your average gamer -- he dual boots between Linux and Windows. He goes into the computer store, and sees X-Plane for Linux -- $50. He then sees X-Plane for Windows in the bargian bin for $10. Which is he likely to buy?
The same applies to Mac ports of PC games, but to a lesser degree -- after all, outside of something like SoftPC, a Mac cannot run the same software as a Windows box -- where a x86 box that runs Linux box could also run Windows and therefore Windows games.
In any event, since Austin is doing the port for free, I guess they're not going to lose much on this one, even if nobody buys it.
And it hasn't quite made it to $9.99 yet (at least not via mail order) -- EBWorld.com seems to sell it for $19.99. Not sure how much it is over at the mall ...
Sorry.
X-Plane 6.0.4 came out on the 10th of October for Mac and Windows.
http://www.x-plane.com/
And you won't see it in the bargin bin, because the developer has gone to distributing it himself.
http://www.x-plane.com/order.html
"X-PLANE 6.00 IS NOT BEING SOLD IN STORES! IF YOU WANT X-PLANE 6.00, ORDER IT HERE!
X-Plane 6.00 is $59.99 +$10.00 Domestic or $30.00 International shipping.
This CD includes both Macintosh and Windows versions of X-Plane, as well as your choice of scenery CD.
Your purchase allows free updates through all 6.x versions."
http://www.x-plane.com/descrip.html
"X-Plane is the world's most comprehensive, powerful flight simulator, and has the most realistic flight model available for personal computers.
Welcome to the world of props, jets, single- and multi-engine airplanes, as well as gliders, helicopters and VTOLs such as the V-22 Osprey and AV8-B Harrier.
X-Plane comes with subsonic and supersonic flight dynamics, sporting aircraft from the Bell 206 Jet-Ranger helicopter and Cessna 172 light plane to the supersonic Concorde and Mach-3 XB-70 Valkyrie. X-Plane comes with about 40 aircraft spanning the aviation industry (and history), and several hundred more are freely downloadable from the internet.
X-Plane scenery is almost world-wide, withs cenery for the entire United States, Hawaii, Alaska, Europe, Australia, Canada, and Japan on the CD, and more scenery downloadable from www.X-Plane.com. You can land at any of over 18,000 airports, as well as test your mettle on aircraft carriers, helipads on building tops, frigates that pitch and roll in the waves, and oil rigs."
"X-Plane also has detailed failure-modeling, with 35 systems that can be failed manually or randomly, when you least expect it! You can fail instruments, engines, flight controls, and landing gear at any moment.
While X-Plane is the world's most COMPREHENSIVE flight sim, your purchase also comes with Plane-Maker (to create your own airplanes) World-Maker (to create your own scenery), and Weather Briefer (to get a weather briefing before the flight if you use real weather conditions downloaded from the net).
X-Plane is also extremely customizable, allowing you to easily create textures, sounds, and instrument panels for your own airplanes that you design or the planes that come with the sim."
It comes with
Part-Maker (to make airfoils for your aircraft if you would like to make your own planes).
Plane-Maker (to make your own planes and helos if desired)
World-Maker (to make your own scenery to fly in if you like)
Weather-Briefer (to get a weather-briefing before your flight if desired)
X-Plane (the actual flight simulator)
It's pretty amazing, I just got it after a cousin who is a laid off Airline pilot (Mesa - CRJ) bought it for his G4 and was amazed by it. I'm pretty amazed too, I've be doing touch and goes with B-2s and B-1Bs out of Edwards and Ellsworth AFBs for the last two days...drop the temp to 10 F, add snow and gusts to simulate South Dakota in the winter...gobs of fun.
Oh and your wings can ice up, imagine the fearful looks, hunting for the de-icer button when the icing warning pops up on your screen.
You obviously don't understand how Austin's business model works - when you buy his simulator, you get a cd that serves to verify you paid for his sim - you can then download free updates from his web site until the next major version. If you pay for the sim, you can download it for win32, macos and now linux. You don't have to pay for each individually. I bought x-plane a while ago, and previously used it only on windows. Now I can use it on linux without paying a cent.
This space intentionally left blank.
It's never perfectly debugged but it's also never stopped adding cool details, features and stuff. These get divided among flight model features and eye candy. In the former category, Austin (yes, this is all ONE GUY coding it) added support for gyrocopters. (It's _always_ had helicopter support, which is rare). In the latter category, he's been enhancing the clouds and scenery hugely- even 5.66 (not the new version) already has very impressive 3D clouds, which don't even eat the frame rate that much.
The true geek factor in X-Plane is not even flying the planes- it's designing them. Using all the tools like Part-Maker, Plane-Maker (and these need to be included, 'scuse me for stating the obvious) you can literally design just about anything, right down to designing your own _airfoils_, using various third-party stuff to determine lift/drag/moment of the foil at various angles of attack, and then entering that into Part-Maker to bring the airfoil into X-Plane for use. Plane-Maker is about placing wings and elements anywhere, NOT about punching in 'stall, top speed' etc values: the utterly amazingly geeky thing about this sim is that it builds the flight model from just analysis of the plane parts, ten times a second, relative to things like AoA and speed and propwash and ground effect. So when you put something together in Plane-Maker, and it doesn't exist in the real world, you're actually using X-Plane as an aeronautical design tool, and instead of working out on paper whether the CG is too far aft, you save the plane, fire up X-Plane, 'get in the drivers' seat' and take the bastard up and see if it kills you ;)
That's about as cool as virtual reality gets, right there- and it's the heart of the geek appeal, to me: if you play with the sim this way you have to _be_ capable of interpreting behavior like a test pilot. The planes behave in amazingly unexpected ways. I've had a high-speed jet show a nasty tendency to pitch up sharply at a certain speed- puzzling until I realised that it was hitting Mach 1, and the shockwave was interacting with the wing geometry (!) Try _that_ in MSFS or Fly...
I've actually taken ideas from Slashdot into X-Plane: some time ago there was an article about Japanese ground-effect flying trains, so naturally what do I do? Go fire up Plane-Maker, and try to build a ground-effect vehicle that maintained a consistent ground height all by itself. Didn't quite succeed, but I did manage to make the most forgiving aircraft I've ever seen for zooming about really close to the ground... and now there's gyrocopter support, there's lighter-than-air support (and the Hindenburg), and the helos (and the SoloTrek- yes, the two-ducted-fan thing that you stand on), and whatever neat aero thing turns up next year on Slashdot, I am sure X-Plane will be able to handle modelling it. Hell, there's even an entirely fictional Japanese Anime Plane to play with. I flew it straight up into space and the stars came out, in a perfectly black sky, as I passed escape velocity. Now if we could model something _real_ that does that, we'd really have something...
Think of it as a commercial aviation design simulator for less than $50. There are in fact a _number_ of people using it to rough-draft real-world planes being built in real life... suffice to say, X-Plane getting a Linux port is _totally_ news for nerds, and if you're an aero nerd it is very much stuff that matters. It's probably the single coolest program I have, of any description. If you want a specifically opensource flight sim, Flight Gear has a lot going for it- but if your interest is strictly aviationgeek and not coder, X-Plane absolutely maims anything else out there, by a wide margin, even given that it's usually kinda quirky (5.66 was running nicely for me, though).
I will be buying it
;-)
bit of advice on porting it
test and code it on more than one arch say PPC and x86 running linux and maybe even have a go at getting it to run on solaris
(alot of uni hardware is sparc solaris so think of all the profs willing to play
you can download Solaris for x86 for free or get it on CD for shipping costs
(this reduces the amount of hardware that you need)
once its running on this the sparc is just a differant set of compile switchs in that big ol makefile
oh and have a go with gcc3.01 just for fun (-;
thanks again
regards
john jones
It's still all that and a bag of chips, but please don't get the impression that X-Plane comes from gamer land.
You need geritol! You have irony-poor blood!
I was thinking of all the `Loki will port X game to Linux' posts that seem to make it to slashdot. -- they almost always force you to buy the game again (Loki didn't do Unreal Tournament, did he? THAT you could download a Linux port for, and that was done right (and later versions had the Linux version on the CD.))
If you want to try it, there is a demo version available (MAC/Windows only).
"They do not preach that their god will rouse them, a little before the Nuts work loose." Kipling, 'The Sons of Martha'
...I hate how they advertise their product with all those pop-under ads.
Although that may be a viable business model.....
And Open-source may be a fantastic idea for some stuff...
The fact remains: if software has value, people will pay for it.
Dynamic industries such as software? Hmm.
IP laws are overbroad and rediculous, in this I agree. Anyone should be free to write their own version of something.. patents are rediculous...
I do feel copyright still holds, though, at least, for the actual work. (not necessarily the design).
Yes. Many things that are somewhat necessary in today's society (office apps, etc) should be OSS and free to all. That benefits society.
But.. games are entertainment.. they have a short shelf-life in general...they usually don't have long-term profits for a particular game (except perhaps quake and diablo)... and.. you get the picture (maybe).
You techno hippie anarchist geeks make me sick.
That's because the emphasis on X-plane is on realistic flight modelling, not realistic scenery.
Yes.. MS Flight Sim (I have it) has excellent scenery. I had fun flying small planes around my hometown (Central B.C.) by landmarks alone.. quite interesting.
Apparently, the X-plane flight model is second to none.
the most realistic flight model available
Ah, but will it let me do spins?
Plane-Maker (to make your own planes and helos if desired)
I want to model rocket planes like the EZ-Rocket! (Better yet, I want to fly the real thing!)
-- Alastair
X-Plane costs less $60 US... it's right there on the web-site.
However, if your are interested in accurate physics (at least in space), you ought to try Orbiter. I'm surprised that nobody has mentioned it yet.
The physics there are the most accurate I've seen for a PC space game. The graphics are spectacular, and accurate (at least for those space bodies where such data exists). For some bodies there are 8192*8192 bitmaps (heh, you'll _need_ a good graphics card if you choose that option!). Best of all, it's free.
The only downside is it is not open source, nor does it run in anything but Windows.
I really recommend it to anyone who likes all the nice physics stuff, and the eyecandy, but isn't scared off by a _steep_ learning curve. At least go take a look at the purty screenshots.
can you read ?
(insulting I know but I'm sick of this)
read my comment and pay attention to what I say about military airports and planes
I have got sick of people on slashdot recently unable to read comments and have the feeling that VA Linux staff do 98% of the moderation
did you not read the part about F18 simulation and Military airports being classified ?
but civil NOT being
its sad that the people of the US say they are open but in fact the government agencies contract out all the work and so then it cant be open
regards
john 'bad mood' jones
p.s. oh and I stuck in the citizen of USA bit so that fools would not complain about me not being and harp on about national security but that failed didnt it !
Stupid hippie.
Let me rephrase:
'If people percieve software as being worth some of their money, they will pay for it'.
Would I pay for linux if I had to? Now? Abso-fucking-lutely.
You techno hippie open-source nerds need to quit watching 'Antitrust' like some kind of cult classic and go get a life. It's not for you to tell others they shouldn't sell their work.