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/dev/null/nethack Tournament 2001

bakunin writes: "Tonight (Halloween) at midnight Pacific U.S. Time, /dev/null's third Annual NetHack Tournament opens. As with past years, the Tournament is open to anyone who'd like to play. We're also open to anyone who'd like to volunteer to run a game server, since (though we have a T1 hosting the main game server) play can be slow across the transoceanic links." /dev/null is calling for volunteers to run a server; you only need a modest machine but must have good bandwidth. See below for more information. bakunin continues: "/dev/null is a loose association of networking geeks, unincorporated and noncommercial. We make no money from this; we just do it for giggles.

The prize structure going in, as we're open to suggestions to change this during the Tournament, is:

Prizes
The "standard" prizes will go to:

  • Highest Score
  • 1st, 2nd and 3rd Highest Score in each class
The "additional" prizes will go to:
  • Most Ascensions
  • Lowest Scored Ascension

Since we'd appreciate volunteer servers to help speed the game play up for folks not near Oakland, California, here's roughly what you need to host:

Server Requirements
Remember, before volunteering, that anyone with admin level access to a game server box is not allowed to compete. So don't volunteer to host if you want to be a contender.

  • a multi-user NetHack installation (thus, probably, a Unix of some sort; the /dev/null server is an OpenBSD system)
  • sufficient speed/disk/memory to support 250 player accounts and 25 concurrent players (ours is a P133 with 64M of memory and 2.5G of disk)
  • a dedicated Internet connection (our is on a T1)
  • since NetHack needs real user accounts, we'd recommend that it be a dedicated system (the players will need to be entered in /etc/passwd to play on the box)
"

42 of 146 comments (clear)

  1. Just how much bandwidth... by BluePenguin · · Score: 3, Interesting
    They say that you need a dedicated connection, and bandwidth is a biggie... but how much bandwidth? Is this a "Cable Modem's a bad idea" limiter? Will consumer DSL provide sufficient bandwidth? Or is it really going to need T1 speed?

    :q!

    --
    If I can't see it in Lynx I'm not interested.
    1. Re:Just how much bandwidth... by jandrese · · Score: 3, Interesting

      A lot of consumer broadband connections have upload caps that will make them almost certainly unusable for nethack. If your local DSL provider or cable company hasn't set a cap though I'd think they'd be sufficent.

      --

      I read the internet for the articles.
    2. Re:Just how much bandwidth... by Baba+Abhui · · Score: 2, Insightful

      I don't think the bandwidth would be a big deal. I think their T1 is much more than sufficient for 25 games.

      Internet Nethack is played by telnetting to the server, and the server only sends updates to the screen, not full screens, for each move. The bandwidth requirements for a single game, at least, are pretty minimal. I've played over the internet with a dial-up 33.6 connection, and I imagine a single game could play adequately with even less bandwidth than that. As is so often the case in internet gaming, latency is a bigger issue than bandwidth.

      I'm surprised they don't have more processing power for their server, though. A 133Mhz Pentium is overkill for a single game instance, but 25? I'm guessing that will bog down a bit if more than a few people play on crowded levels at once.

      But I don't want to sound like I'm complaining - we can't expect them to buy a shiny new computer for the Nethack tournament, so they're just using what they've got handy.

  2. I would play, you see, but... by edashofy · · Score: 5, Funny

    I would play, you see, but I was walking along when I put on this strange ring I found, and suddenly I found myself transformed into an acid-slime, so I ate the ring (since it's metal, you know), and then I turned back into a person, but occasionally changed into a golem. While I was a golem, I killed off a monster that would normally turn me to stone, but you know I was stone already, so I picked him up to use as a weapon...

    I don't remember much after that; although I slightly recall using my dog to go steal stuff from the supermarket for me...

  3. Recommended Reading by Ted+V · · Score: 4, Informative

    If you're going to try this seriously, make sure you read all the spoilers and FAQs. There's a ton of good information in there.

    -Ted

  4. /. thumping by bakunin · · Score: 3, Informative

    About two minutes after this posted,the web server with the Tournament site on it kernel pacicked with an out of memory error.

    It has 3/4G or real memory and over 1G of swap. I think it mis-handled something there. It's booting, so we'll see how long it lasts this time. ;-)

    -robin

  5. Midnight PST. = 4:00am EST by jellomizer · · Score: 2, Informative

    Well it looks like not to many players on the east cost. Sience it is still a School/Work day/night. That is a bit to late. Midnight EST would be a lot better that will be 8:00 PST. I guess if I go to bed early I can wake up in time to start the game.

    --
    If something is so important that you feel the need to post it on the internet... It probably isn't that important.
  6. Re:Cool,I'll admit, but ecxiting? by Erasmus+Darwin · · Score: 2
    "I just don't see much excitement in a non-multiplayer tournament."

    It's still better (and geekier) than, say, golf or bowling. At least in Nethack, you have some multiplayer crossover due to bones files.

  7. Wait till Nov 1 to start playing... by Masem · · Score: 5, Interesting
    Remember that Nethack is real-world-clock-sensitive. If you play on a Friday the 13th, past midnight, or on Halloween, a lot of fun but deadly things can happen.

    Of course, there's a better chance at getting some of the better goodies when the difficulty is higher, so it might be worth trying...

    --
    "Pinky, you've left the lens cap of your mind on again." - P&TB
    "I can see my house from here!" - ST:
  8. oh come on! by GoNINzo · · Score: 3, Insightful
    Here's the real problem, this tournament will favor valks because they are so easy to ascend. They really should have some major prizes for those of us who like a challenge, like ascending tourists. `8r)

    I would join if I could kill a week of just playing NetHack. and i've done it too. Because right now, I don't have the 8 hours dedicated to just gem sorting and poly-piling required before i climb the top stairs... heh

    The only major question i have is how do they make sure that they are all using the same version with the same options? I mean, someone with -W access can do some serious damage, as well as any server that tweaked the magic lamp distribution number.

    --
    Gonzo Granzeau
    "Nothing the god of biomechanics wouldn't let you into heaven for.." -Roy Batty
    1. Re:oh come on! by Snibor+Eoj · · Score: 4, Insightful
      Here's the real problem, this tournament will favor valks because they are so easy to ascend. They really should have some major prizes for those of us who like a challenge, like ascending tourists.

      You mean like offering prizes for the top three scores in each class?

      The only major question i have is how do they make sure that they are all using the same version with the same options?

      Presumably because we're all playing on the servers that they control, so they know what version they have installed...

    2. Re:oh come on! by Strepsil · · Score: 2, Informative

      Not at all. Take a look a last year's scores.

      The highest score went to a Ranger, and second pace to a Healer. The top Valkyrie was in 15th place overall.

      Of course, you're right that they're easy(est) to ascend - lowest scoring ascension was a Valkyrie. But ascending isn't everything in this tournament.

    3. Re:oh come on! by Daniel · · Score: 2

      And the year before that, top honors went to a Tourist... (by an order of magnitude, no less)

      Daniel

      --
      Hurry up and jump on the individualist bandwagon!
    4. Re:oh come on! by GoNINzo · · Score: 2
      Excellent. Unfortunately, the site was down yesterday due to the /. effect, but I'm glad to see more than just all Valks...

      And damn, these are some hardcore point values too! Last year, my best score ever would have come in second place, but that was after playing around at the top stairs for like two weeks.

      Good to see they break it down.

      --
      Gonzo Granzeau
      "Nothing the god of biomechanics wouldn't let you into heaven for.." -Roy Batty
  9. Re:Cool,I'll admit, but ecxiting? by Balinares · · Score: 3, Interesting

    Your choice. I personally find it highly satisfying to loot the corpse of some player who got killed stupidly without me even helping. =)

    --

    -- B.
    This sig does in fact not have the property it claims not to have.
  10. Nethack links by image · · Score: 5, Informative

    Hi,

    I'm going to unabashedly karma whore for a second because Nethack is my favourite game ever. I can't tell you the number of hours I wasted playing this (or other rogue-like games, such as rogue, larn, adom, or omega).

    Here are some links to get you all started:

    Nethack.org

    One of the first and best Nethack pages, from the legenday Boudewijn Waijers

    another Nethack homepage

    A newer Nethack page

    QT Nethack

    An impressive graphical Nethack

    The google Roguelike directory entry

    the classic rec.games.roguelike.nethack

    Happy hacking!

    1. Re:Nethack links by Dan+D. · · Score: 2, Informative
      An impressive graphical Nethack [www.hut.fi]

      Holy, nutjob, batman, I think I just creamed myself.

      --
      People who quote themselves bug the crap out of me -- Me.
    2. Re:Nethack links by Jagasian · · Score: 2

      Falcon's Eye Nethack is probably one of the best open source video games for Linux. I mean, the graphics are as good as Diablo's! I highly recommend that any gamer check out Falcon's Eye Nethack

  11. I can donate a server by GiMP · · Score: 2, Flamebait

    Multiple DS3 connection. I'll have to build a machine for it, though. I can't add all of those user accounts to a production box or workstation ;)

    Looks like I'll need some more hardware. laptop with no harddrive, laptop with no power supply, athlon with no motherboard.

    I do have one box which should certainly be 100% functional by that time. 80mhz PowerPC machine with 96 megs of ram, running Linux.. but it has a small scsi harddrive.

    Maybe next time I'll have some working hardware!

  12. Prize idea! by Balinares · · Score: 5, Funny

    Most Stupid Death. :)

    Given how viciously rich NetHack can be when it comes to getting killed, this ought to be fun. =)

    --

    -- B.
    This sig does in fact not have the property it claims not to have.
    1. Re:Prize idea! by MrBlack · · Score: 3, Funny

      I can think of one of my deaths that would have won this one easily. I was trapped in a shop (don't ask), starving and wihtout food. I started reading my scrolls (hoping for some salvation) and I found a scroll of genocide! Great, I thought, I can kill the shopkeeper and get out of here! So I genocide all the @'s - stupidest death ever.

  13. Re:That wasn't very nice /. by diadem · · Score: 2, Insightful

    nethack isn't very intensive to play, just to host. it goes back to the bbs days. I remember hosting something similar to it when my BBS had a 2400bps modem for heaven's sake! And nethack doesn't even have color last i checked.

    --
    Liquid Gaming - Your daily dose of gaming news
  14. Working Link by Bubblesculpter · · Score: 3, Informative
    --
    www.Beyond7.com Insane modern art water sculpture.
  15. Full moon, too! by Balinares · · Score: 3, Interesting

    Wow! Tonight is Halloween AND full moon. How does NetHack handle that? Does it make it THE best possible night to be playing NH? :)

    --

    -- B.
    This sig does in fact not have the property it claims not to have.
  16. Re:Huh? by Eccles · · Score: 4, Funny

    This is already a problem with a few MMPORPGs.

    What do the Mighty Morphing POwer Rangers have to do with it?

    --
    Ooh, a sarcasm detector. Oh, that's a real useful invention.
  17. Re:That wasn't very nice /. by ackthpt · · Score: 2, Interesting
    I've played single player versions of NetHack for years, starting on my Amiga. I still have versions of HackLite and such, with pretty artwork done by the Software Distillery on there. The only time I defeated the Wizard of Yendor was on a PC, wich also had color, just representations of mobs were letters and characters instead of the nice colored tiles on the Amiga versions.

    The complexity of these games, though, still blows away a lot of what's out today. Imagine taking the engine of NetHack, Larn, Moria or Omega and giving it a Quake like view. Sure, you'd have to impliment Real Time and handle interaction for far more than just point-and-shoot, but it might have potential. For all I know, someone's probably doing it.

    --

    A feeling of having made the same mistake before: Deja Foobar
  18. Can you use... by SquadBoy · · Score: 2

    Falconseye as a client? (http://falconseye.sourceforge.net/)

    --

    Cypherpunks: Civil Liberty Through Complex Mathematics. Those who live by the sword die by the arrow.
    1. Re:Can you use... by WWWWolf · · Score: 2
      Can you use Falconseye as a client?
      Neat idea, but impossible in reality. Falcon's Eye isn't a client; You'd need to run it as an X session over the network. And even with my PIII-600, I got pretty hefty CPU utilization with FE, so let's see: X11 bandwidth + CPU hogging = Astronomical Number.

      Ask again in a couple of years (or after Crays become available for consumers, whichever comes later =)

      ...Or maybe if someone develops a client-server architecture for Nethack. Developing such protocol wouldn't really be that hard; Just write a new Nethack "user interface" that's more machine readable, and standardize the user authentication and protocol... This would allow you to run normal Nethack process on server, and a time/space/CPU-consuming client on any machine, with virtually no network load either - or even less network load than your average Telnet nethack session will take, if we compress it =)

  19. Re:Nethack competition by WNight · · Score: 4, Interesting

    It's a good idea. Tournament games need to be like this, making sure than random events don't influence the outcome more than skill. In fairly random games you need to make sure that they influence everyone equally.

    The problem with displaying the seed beforehand is that it'd be possible to predict what you'd get if you polymorphed a specific pile of stuff, and not do it unless you'd get something good out of it, etc.

    Of course, you could do the same thing anyways, but if you weren't running the server it'd be harder. (There are still ways though to figure out what seed was used.)

    As to the bones and save files... They could be exported into a text file, something platform independant. In fact, some XML-ish format would probably be the best. That way other games could implement import and export features for Nethack characters, keeping as much as they can and translating items into close equivalents.

    There's no real issue of cheating because

    1) You can already cheat, you just need to edit a binary file.
    2) You can sign the text file, and put the user into 'no score' mode if the signature doesn't match. (Cheatable though, see #1)
    3) Wizard mode is available, so it's not like anyone is trying to stop newbies from exploring.
    I personally think it's a great idea. In fact, I'll make a note about looking at the source and seeing if it's within my skill.

  20. Re:Huh? by Spiral+Man · · Score: 2, Insightful
    "Now a mud or online massively multiplayer RPG where everyone starts at the same time, at the same level would be pretty cool. Totally ruthless."

    in my experience with the mud scene, this would be really stupid. everybody would attack each other immediately, without trying to level up or advance. the few people that would try to play the game inteligently would be killed immediately, and the winner would be the person who got the luckiest with the server's random number generator...

    no thanks

    --
    "we demand rigidly defined areas of doubt and uncertainty!" --Douglas Adams, The Hitchhikers Guide to the Galaxy
  21. Talk to whom[in what direction]? by The+FooMiester · · Score: 2, Informative

    You might want to check out #nethack on either undernet or efnet, they're both good resources for the game.

    Also, I don't know if anyone's mentioned it yet, but rec.games.rougelike.nethack is another great place to go to read about strategy.

    --
    The previous has been a secret message to my comrades.
  22. Re:/. thumping (It's Baaaak) by bakunin · · Score: 4, Informative

    Here's a clue for you folks who might ever submit an article: don't do it if you're running a default BSD kernel.

    After booting a few times and getting killed immediately, I booted with no net connection and built a kernel with maxusers, NMBCLUSTERS and NKMEMCLUSERS goosed beyond any reasonable amount and it seems to be holding up now.

    I had not anticipated _that_ many immediate requests from an article ablout NetHack. ;-)

    -robin

  23. And still no Interhack. by dave-fu · · Score: 2

    I'm still waiting for net-playable Nethack.
    Until then, I suppose MAngband will have to do. It's good and all, but I never got into Angband like I did Nethack.

    --
    Easy does it!
    This comment has been submitted already, 276865 hours , 59 minutes ago. No need to try again.
  24. Re:Nethack competition by aardvarkjoe · · Score: 2
    Even if you did this, it's still possible that your actions would cause the numbers to come up just right so a passing hill orc is generated with a wand of wishing, and nobody else gets one. While working around this kind of thing is probably possible (generate *ALL* items and monsters beforehand, and then pick one out of the queue in place of random generation, for instance), the fact is that it would be extremely difficult to get working in a 'fair' manner.



    But in practice, a large part of the fun of nethack is that it isn't fair. A couple days ago, I was walking around on the third or fourth level of the dungeon, and ... *ZOT* ... a death ray comes shooting out of a darkened doorway. I never did find out who did it. Fair? Probably not. But it's things like that that make the game difficult and interesting.

    --

    How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
  25. Or you could play Castles of Dr. Creep... by ackthpt · · Score: 2

    I was playing around with some C64 games with CCS this past weekend and, in the Halloween mood, recalled a spooky game I used to enjoy called Castles of Dr. Creep by Ed Hobbs. I just did a Google of the title and found a PC Beta version probably worth a look if you don't want to fool around with emulators. Looks cool and the came was a lot of fun on a C64, looks like Ed is still at it and has done a nice job.

    --

    A feeling of having made the same mistake before: Deja Foobar
  26. Re:/. thumping (It's Baaaak) by mav[LAG] · · Score: 5, Funny

    Welcome bakunin the Invoker - More -
    Be careful! New Moon tonight!
    .
    You see here a large webserver - More -
    The server appears to be running normally.

    You hear some noises in the distance.

    Slashdot hits! Slashdot hits! - More -
    Slashdot hits! Slashdot hits! - More -
    Slashdot hits! Slashdot hits!
    X
    What do you want to transcribe? f
    You read the spellbook of Instant Hardware Upgrade. The spellbook crumbles into dust!

    #pray
    A Large voice booms: "You have angered me mortal! " - More -
    "I demand a sacrifice!"

    Q
    Do you want your possessions identified? [y/n]?
    n
    Goodbye bakunin.
    You were BSD-aligned.
    You were chaotic.
    You were ambitious.
    You did not survive the Slashdot effect.

    --
    --- Hot Shot City is particularly good.
  27. Re:Nethack = old school by Laplace · · Score: 3, Interesting
    Anything you need to do to make it compile? Hell yes! NetHack won't compile out of the box. Don't even try. Set aside a few hours, go through the readme and configuration files, and figure out what you really want the game to do. Edit all of the files specified, try to compile, go back and fix your errors, and try to compile again until it works just right.

    If you can find a recent version that is native for your machine, it might be easier to do that. If you can't do that prepared to spend some time figuring out how to make it work for your particular configuration. I don't know if you can do a compile under Code Warrior. You would be better off using a command line compiler like gcc.

    Compiling NetHack isn't easy, but it can be done by the general computer savvy public. I know, I did it and everyone says that I'm a dumbass.

    Good luck and have fun!

    --
    The middle mind speaks!
  28. And just when I kicked my angband addiction... by Stanza · · Score: 2, Informative
    Curses! I just kicked my Angband addiction by installing the Angband borg screensaver! I figured if the computer played it for me I wouldn't have to play it, right?

    But no, now I have to enter a tournament! It's cheating if I let the computer do it!

  29. Re:this is not offtopic if you've played the game by Pengo · · Score: 2

    *lol* , you have to wonder how many people REALLY got it before reading your note

  30. Re:local accounts? by MentlFlos · · Score: 2
    Its production in the sense that it is my desktop box and I do my work on it. _I_ am the only user that relies on it. Infact, it is my personal box because the one that work was going to let me use SUCKED.

    I do realize you are trolling around looking for replies, and it sort of worked (well, I am replying). Why don't you grow a set and log in next time trollboy?

  31. Re:/. thumping (It's Baaaak) by cswiii · · Score: 2

    It's back now. That amulet of life saving can come in handy, eh.

  32. logs by rpeppe · · Score: 2
    i was looking through last year's high scores and found myself really wanting to be able to see more than just the score.

    e.g. that character that ascended with only 49000 points: how did they do it? what was their inventory like at the end?

    same goes for all the others: it would be great to be able to see them in action.

    surely in these days of huge disks, it would be dead easy to log all the tournament games (preferably with timing information), so you could see action replays of particularly spectacular nethack action scenes from the top scorer, etc...