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Civilization III Is Out, And It Rocks

ruebarb writes "At 5pm last night, I proceeded to unwrap my shrinkwrapped Civization III box (purchased at EB) - I had spent the last two weeks broke and playing the old Civ II just for entertainment, so I've got the experience of that fresh in my memory. I went to bed at 3am 8 hours later...yikes." I've attached his review below - I've been playing it, and it is amazing. Not a revolutionary change, but definitely a big evolutionary change. First off, this game is a major change in structure and feel to the Civ. series. Quite honestly, this is probably a good thing. All too often, updates or sequels to a game system are one or two more bells and whistles that justify a $49.95 price tag. Civilization II was such a flexible system to begin with. Dozens of websites with hacks, special units, mods, and changes created a game system that could pretty much be changed into any type of game out there. (I even saw things like X-Com mods where you were soldiers fighting X-Com Aliens) In order for this to maintain it's consistant high level of quality, some changes were required at the fundmental level.

Your cities with the cultural borders now work a lot more like an actual country, and not just a collection of city states. This is nice...I was always less then impressed with having cities and colonies scattered across the globe with no detrimental value. The changes to the Trade system require networks of highways and roads/harbors to cultivate commerce, so it's in your best interestes to keep those things close together...Finally, we're dealing with an entire culture instead of just city-states. And if you're a real monster, you can use the gigantic maps and pull up all 16 civilizations.

Armies can be more decentralized, and wonders of the world are useful, but there are fewer "Killer" wonders that can completely upset the balance of the game. For example, in the previous game, The Sistine Chapel created a cathedral in every city, which made it a prime target for large civilizations...now the advancement simply increases the effects of cathedrals, which forces each city to get off it's butt and develop it's own resources.

Espionage and Trade have been abstracted. Trade and Commerce are now dependant on roads and resources and money comes from trading with other civilizations. And no more of that horribly unrealistic plan of sending the spy in to destroy city walls before the invasion. (I mean, come on...destroy city walls?)

My favorite new aspect is the cultural assimilation of other cities. For example, if you have a strong cultural identity (basically, borders) - and you are close to cities that don't...they may rebel and join your side...much in the way that several cities/territories that once belonged to Mexico joined up with the U.S.

I haven't finished a game yet...I made the mistake of getting my spies busted one too many times...First one country declared war on me...then I attacked and a second one with a Mutual Aggression Pact came at me. Then a couple of them started trade embargos against me, then a couple of turns later the other two guys around me declared war, just like Russia and Germany did with Poland. I got beat up pretty bad and chalked it up to a learning experience...

I have a couple of minor issues....most of the menus are relocated and are kinda hard to find. And I never liked those advisors in the first couple of games..and now they're intergrated...but overall, it's been a long time since I've been pleased with a game like this...This is the game you feel like telling the /. community is worth buying a copy of Win98 for.

6 of 470 comments (clear)

  1. What I'd really like to know... by Karl+Cocknozzle · · Score: 0, Troll

    ...Is when the Macintosh version comes out.

    Nothing in this world is worth going back to Windows 98 for...

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    1. Re:What I'd really like to know... by jmu1 · · Score: 0, Troll

      Even more important, when is the Linux version coming out? And no, there is nothing in the world worth going back to Windows for.

    2. Re:What I'd really like to know... by rm-r · · Score: 0, Troll

      Damn right, computers are tools and you pick the best one for the job. Mac's make the best graphic design machines, BSD makes a good web server, Windows kicks ass at games- if you pick the wrong tool for the job, it's your problem. The problem with Linux and Linux users is that it wants to be the best at everything and just ends up being quite good at everything (except the games- they're pants)

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  2. Re:LINUX by Anonymous Coward · · Score: 0, Troll
    Yes I especially like this new "Linux" game. First you choose between different VMs, then you choose which forked over tree you want (ac, linus, redhat, freebsd) and then you get to wait on which kernel bug it falls over first.


    Oh the excitement!

  3. Civ III really a match for CTP? by musicmaker · · Score: 2, Troll

    I have played a couple of games of CivIII now, although not to completetion, and I have to say that I'm not very impressed with the depth of the game as compared to CTP. Call To Power had so much more, it really felt like an extension to the Civ games, a real enhancement. Nice graphics, cool movies, deep tech tree, all the things a top notch release should have. So far CivIII feels like it's a five year old release. Cute graphics, but Age of Empires would give it a run for it's money.

    The game engine however does seem quite improved, and having played all the previous Civ releases, Sid is right (surprise surprise). Old tactics just don't work. In both games I've got my butt kicked, or just barely survived. I'm learning that this is a much more realistic engine with regard to expansion and improvement. Expand too fast, and you spread your resources too thin.

    I'm dissapointed that there is not more in this game, and that the improvements were mostly just improvements over an older game. However, having played a few days now, I'm beginning to feel the urge to come back that this game is generating. Although at first highly sceptical, I am now being won over by the subtleties of the new system.

    M

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    Everyone is living in a personal delusion, just some are more delusional than others.
  4. Re:Evolutionary ... but not much by TGK · · Score: 1, Troll

    Ah... so what you're saying is that the AI is flawed because it will cut through your land to attack an enemy other than you, and when you offer resistance it gets mad and attacks. This you argue is not an accurate simulation of how human being act, and thus represents a flaw in the AI.


    Belgium. 1940. Think about it.

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