Slashdot Mirror


Civilization III Is Out, And It Rocks

ruebarb writes "At 5pm last night, I proceeded to unwrap my shrinkwrapped Civization III box (purchased at EB) - I had spent the last two weeks broke and playing the old Civ II just for entertainment, so I've got the experience of that fresh in my memory. I went to bed at 3am 8 hours later...yikes." I've attached his review below - I've been playing it, and it is amazing. Not a revolutionary change, but definitely a big evolutionary change. First off, this game is a major change in structure and feel to the Civ. series. Quite honestly, this is probably a good thing. All too often, updates or sequels to a game system are one or two more bells and whistles that justify a $49.95 price tag. Civilization II was such a flexible system to begin with. Dozens of websites with hacks, special units, mods, and changes created a game system that could pretty much be changed into any type of game out there. (I even saw things like X-Com mods where you were soldiers fighting X-Com Aliens) In order for this to maintain it's consistant high level of quality, some changes were required at the fundmental level.

Your cities with the cultural borders now work a lot more like an actual country, and not just a collection of city states. This is nice...I was always less then impressed with having cities and colonies scattered across the globe with no detrimental value. The changes to the Trade system require networks of highways and roads/harbors to cultivate commerce, so it's in your best interestes to keep those things close together...Finally, we're dealing with an entire culture instead of just city-states. And if you're a real monster, you can use the gigantic maps and pull up all 16 civilizations.

Armies can be more decentralized, and wonders of the world are useful, but there are fewer "Killer" wonders that can completely upset the balance of the game. For example, in the previous game, The Sistine Chapel created a cathedral in every city, which made it a prime target for large civilizations...now the advancement simply increases the effects of cathedrals, which forces each city to get off it's butt and develop it's own resources.

Espionage and Trade have been abstracted. Trade and Commerce are now dependant on roads and resources and money comes from trading with other civilizations. And no more of that horribly unrealistic plan of sending the spy in to destroy city walls before the invasion. (I mean, come on...destroy city walls?)

My favorite new aspect is the cultural assimilation of other cities. For example, if you have a strong cultural identity (basically, borders) - and you are close to cities that don't...they may rebel and join your side...much in the way that several cities/territories that once belonged to Mexico joined up with the U.S.

I haven't finished a game yet...I made the mistake of getting my spies busted one too many times...First one country declared war on me...then I attacked and a second one with a Mutual Aggression Pact came at me. Then a couple of them started trade embargos against me, then a couple of turns later the other two guys around me declared war, just like Russia and Germany did with Poland. I got beat up pretty bad and chalked it up to a learning experience...

I have a couple of minor issues....most of the menus are relocated and are kinda hard to find. And I never liked those advisors in the first couple of games..and now they're intergrated...but overall, it's been a long time since I've been pleased with a game like this...This is the game you feel like telling the /. community is worth buying a copy of Win98 for.

4 of 470 comments (clear)

  1. Re:System Requirements? by Kerg · · Score: 1, Redundant
    You can find them at EBgames

    Specifications:
    Windows 95/98/ME/2000
    Pentium 300Mhz/32 RAM
    100MB hard drive
    DirectX 7 video & sound

    In practice, I'd estimate 500Mhz Pentium/128MB mem, 250MB hard drive space.

  2. Re:I love CIV by acacia · · Score: 1, Redundant

    RE:This is the game you feel like telling the /. community is worth buying a copy of Win98 for

    I guess this is where I differ from the rest of the /. community. I take the stance that if a game is worth spending money on, it has to be a Linux version, period. I don't think that there is ever a game that justifies buying WinXX. I use windows 98 for work, because it's the corporate standard, but I don't particularly enjoy it. But it's work, and not everything you do at work will be enjoyable. So its not a big deal.

    Once at home, however, I do expect my computing to be enjoyable. So no Microsoft.

    RE:how many people still have Windows machines for playing games?

    Not I. There's vote number two.

    --
    ~Religion is O.K., as long as it gets you laid.
  3. A Loki Games Version? by nicku · · Score: 0, Redundant

    Will Loki be doing a port of this to linux? I was really looking forward to this game...

  4. Spies by Yet+Another+Smith · · Score: 1, Redundant

    I mean, come on...destroy city walls?

    Well, I don't think the spies are intended to truly tear down the walls brick by brick, but to undermine confidence in the defences or recruit key guards to open gates. Troy fell with her walls up, becuase they were compromised from the inside.

    As soon as my roomate gets a hold of this, I won't see him for months.

    --
    if ($it != $onething) {$it = $another;}