Civilization III Is Out, And It Rocks
Your cities with the cultural borders now work a lot more like an actual country, and not just a collection of city states. This is nice...I was always less then impressed with having cities and colonies scattered across the globe with no detrimental value. The changes to the Trade system require networks of highways and roads/harbors to cultivate commerce, so it's in your best interestes to keep those things close together...Finally, we're dealing with an entire culture instead of just city-states. And if you're a real monster, you can use the gigantic maps and pull up all 16 civilizations.
Armies can be more decentralized, and wonders of the world are useful, but there are fewer "Killer" wonders that can completely upset the balance of the game. For example, in the previous game, The Sistine Chapel created a cathedral in every city, which made it a prime target for large civilizations...now the advancement simply increases the effects of cathedrals, which forces each city to get off it's butt and develop it's own resources.
Espionage and Trade have been abstracted. Trade and Commerce are now dependant on roads and resources and money comes from trading with other civilizations. And no more of that horribly unrealistic plan of sending the spy in to destroy city walls before the invasion. (I mean, come on...destroy city walls?)
My favorite new aspect is the cultural assimilation of other cities. For example, if you have a strong cultural identity (basically, borders) - and you are close to cities that don't...they may rebel and join your side...much in the way that several cities/territories that once belonged to Mexico joined up with the U.S.
I haven't finished a game yet...I made the mistake of getting my spies busted one too many times...First one country declared war on me...then I attacked and a second one with a Mutual Aggression Pact came at me. Then a couple of them started trade embargos against me, then a couple of turns later the other two guys around me declared war, just like Russia and Germany did with Poland. I got beat up pretty bad and chalked it up to a learning experience...
I have a couple of minor issues....most of the menus are relocated and are kinda hard to find. And I never liked those advisors in the first couple of games..and now they're intergrated...but overall, it's been a long time since I've been pleased with a game like this...This is the game you feel like telling the /. community is worth buying a copy of Win98 for.
Specifications:
Windows 95/98/ME/2000
Pentium 300Mhz/32 RAM
100MB hard drive
DirectX 7 video & sound
In practice, I'd estimate 500Mhz Pentium/128MB mem, 250MB hard drive space.
RE:This is the game you feel like telling the /. community is worth buying a copy of Win98 for
/. community. I take the stance that if a game is worth spending money on, it has to be a Linux version, period. I don't think that there is ever a game that justifies buying WinXX. I use windows 98 for work, because it's the corporate standard, but I don't particularly enjoy it. But it's work, and not everything you do at work will be enjoyable. So its not a big deal.
I guess this is where I differ from the rest of the
Once at home, however, I do expect my computing to be enjoyable. So no Microsoft.
RE:how many people still have Windows machines for playing games?
Not I. There's vote number two.
~Religion is O.K., as long as it gets you laid.
Will Loki be doing a port of this to linux? I was really looking forward to this game...
I mean, come on...destroy city walls?
Well, I don't think the spies are intended to truly tear down the walls brick by brick, but to undermine confidence in the defences or recruit key guards to open gates. Troy fell with her walls up, becuase they were compromised from the inside.
As soon as my roomate gets a hold of this, I won't see him for months.
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