The WorldForge Project Celebrates Three Years!
cyanide writes "Well it has been three years since The WorldForge Project was first announced on Slashdot as an effort to develop open source Massively Multiplayer Online Roleplaying Games (MMORG ? ). Back then we were calling ourselves 'Altima', but since then we've released our first game, Acorn, and are now working on our next release, Mason. The project really is thriving now, and I'd love to see some new blood join us. "
perhaps this is a silly question, but if the MMOG is open source, wouldn't this open the gates for a ton of cheating?
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fight global cooling
I'm nominally a member of worldforge ... more like I hang around them all the time on irc, while my hobby projects that do directly involve them get pushed down on my project stack. There's plenty of disagreement on how to best prevent cheating, but much of it boils down to this: closed source hasn't prevented cheating in other MOG's (I like how we're boiling down the acronym from the unwieldy MMORPG to MOG -- don't really need the "massively" anymore, that's implied). Given the inevitability of failure here, the prospect of cheating needs to be treated more as a policy approach than anything else.
;) Finally, if the folks who wrote the protocol code are among the GPL zealots of WF, then it might be politically infeasable to go with a "closed one-off" approach.
One approach is to make the client dumb -- basically just a display for its inputs, the server only sends you what you need to see. Cheating is still possible here, but it'd be an impressive hack.
Another approach is that a protocol codec might be made closed source, and with a few clever techniques, you can send "booby trap" packets that flag cheaters if they are ever responded to by a client (also requiring a closed protocol codec at the other end). This isn't foolproof, and might indeed turn out to be a useless measure. But hey, we can always lock 'em up for circumventing, right?
Bottom line, cheaters exist for open and closed source games, and WF will be no exception. WF can provide means to catch a large chunk of cheaters, not all of them, and ultimately it's going to be up to the policy of the server admin as to what to do with them. We just make the tools, you use 'em.
I've finally had it: until slashdot gets article moderation, I am not coming back.
not to be rude or anything, but WF makes Mozilla look like linux - development is just plain glacial.
a lot of the slowness seems to center around the core design of building dozens of tiny servers to manage each part of the protocol stack, but a large part of it also can be attributed to a lack of clear goals. it seems like no one is really certain what's going to be done and how it's going to get done.
not that there's anything 'wrong' with that, but it's interesting to see the way large products take shape. it seems like the success or failure of most open source projects can be directly correlated to the amount of obsession some central figure has about getting them running.
Indie rock lives! b-side!
This is a list from a website mirror a couple months old, so you might have a few broken links. But here are some locations where you can get wf code and media without going through the bogged down main page.
o ads Pennsylvania, USA thanks to Dave Turner
n / Pennsylvania, USA thanks to Anders Petersson
Enjoy
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Main Download Site
The primary worldforge ftp site is at this location:
ftp://victor.worldforge.org/pub/worldforge
Mirror sites are also available at the following locations:
ftp://two.woovis.com/pub/worldforge thanks to James Nugen
http://grimicus.dyndns.org/pub/worldforge/ thanks to Dan Tomalesky
http://kafka.i-site.com/~novalis/mirrors/wf/downl
http://kafka.i-site.com/~novalis/mirrors/wf-debia
http://purple.worldforge.org/wf/downloads/ Colorado, USA thanks to anubis
ftp://ftp.fr.gnome.org/pub/worldforge/ Paris, France thanks to Alexis de Lattre
OpenRPG
Open source role playing application - I believe it's written in Python and can run on both Windows and Linux platforms. Offers dice rollers, maps, minature battles, adventure building, chatting, etc. ...
I haven't used it yet, but it seems to work for others and I am planning to give it a try soon ...
AZspot