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Wolfenstein Multiplayer Test 2 Out

Kallahar writes: "Everybody and their pet will report this, but the new Wolf MP test is out! Get it from Blues News (or many mirrors)." This probably would have been a better submission if it had included a download link of some sort.

2 of 238 comments (clear)

  1. Back in the day... by Powercntrl · · Score: 4, Insightful

    I remember running Wolfenstein 3D on my Tandy 1000RLX (286/10MHz XT, yes, a 286 with an 8-bit bus and 256k VGA graphics). Man, that was *the* shiznit back in the day. I have a feeling the latest versions will fail to capture the awe I felt when seeing what was actually possible with the processing power of a 286. Quite a legacy to have to live up to, if you ask me.

    To relive the experience, a newer Wolfenstein would have to again push current hardware beyond what is currently viewed as possible. It's quite a shame this is unlikely to happen - Makes me feel like "future generations" of computer users are missing out on something.

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    DRM is like antifreeze, to the MPAA/RIAA it's sweet, to the consumers it's poison.
  2. Re:Wolfenstein = Q3 + WW2 Patch? by dimator · · Score: 5, Insightful

    Does it seem to anyone else that the gameplay in Return to Castle Wolfenstein seems - or is - Quake 3 all over again, with different weapons?

    Many people use the game engines from iD; I think RCW does too. However, by calling it "Quake 3 + MOD," you devalue the amount of work it takes to create the sound, art, maps(!), effects, and tweaked gameplay that goes into such games. I'd wager that the non-engine work is just as hard/involved as the engine/game system work, and deserves credit.

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    python -c "x='python -c %sx=%s; print x%%(chr(34),repr(x),chr(34))%s'; print x%(chr(34),repr(x),chr(34))"