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Wolfenstein Multiplayer Test 2 Out

Kallahar writes: "Everybody and their pet will report this, but the new Wolf MP test is out! Get it from Blues News (or many mirrors)." This probably would have been a better submission if it had included a download link of some sort.

7 of 238 comments (clear)

  1. Back in the day... by Powercntrl · · Score: 4, Insightful

    I remember running Wolfenstein 3D on my Tandy 1000RLX (286/10MHz XT, yes, a 286 with an 8-bit bus and 256k VGA graphics). Man, that was *the* shiznit back in the day. I have a feeling the latest versions will fail to capture the awe I felt when seeing what was actually possible with the processing power of a 286. Quite a legacy to have to live up to, if you ask me.

    To relive the experience, a newer Wolfenstein would have to again push current hardware beyond what is currently viewed as possible. It's quite a shame this is unlikely to happen - Makes me feel like "future generations" of computer users are missing out on something.

    --

    ---
    DRM is like antifreeze, to the MPAA/RIAA it's sweet, to the consumers it's poison.
  2. Just in case by SynKKnyS · · Score: 5, Informative

    ftp://ftp.bluesnews.com/rtcw/demos/wolfmptest2.exe
    http://www.3dgamers.com/games/returnwolfenstein/
    http://www.shacknews.com/files/fileshack.x?wolfens tein/wolfmptest2.exe
    http://www.fileplanet.com/index.asp?file=69443
    http://ftp.fragzone.se/index.php?s=&p=rtcw/
    http://files.ausgamers.com/?agn=details&id=1016
    http://www.planetmirror.com/pub/bluesnews/rtcw/dem os/wolfmptest2.exe

    Not karma whoring, moderate with moderation. =P

  3. Changelog? by acm · · Score: 5, Redundant

    What's changed between Multplayer Test 1 and the latest test? Below you'll find some of the more notable changes.

    1) Hud

    - On the compass, Engineers can see which direction their dynamite objectives are in the world.

    - You'll see a shield icon in the lower left, above your health letting you know when you're invulnerable (when you first reinforce and when revived by a medic)

    - Messages have been moved around

    - Assorted changes

    2) Beach

    - The Axis team will no longer have the option to spawn in the forward bunker. They can deny the Allies this spawn position by taking the flag from them and returning it to a "null" state.

    - Dynamiting objectives has been tightened up. It's always best to plant the dynamite if you see the dynamite icon. If you hear the "Dynamite planted.." message, your objective will be destroyed.

    3) Weapons

    - MG42's take more damage

    - Ammo count modified for many weapons (depending on class as well)

    - Flamethrower's damage tweaked and movement speed reduced

    4) Classes

    - When revived by a medic, you revive with the amount of ammo you passed out with

    - Medic's now get 10 revives. Good for altered max lives games as well as Stopwatch matches

    - LT's can no longer pick up the Soldier specific weapons

    - Engineers now get 8 grenades and another clip

    - Engineers must now arm the dynamite they place. When you toss out a dynamite, you will automatically switch to the pliers.

    5) Networking

    - WolfMP is now using full TA networking.

    6) Stopwatch Mode

    - Stopwatch mode can be played in one of two ways. ABBA, or ABAB. We recommend playing in ABBA mode as this allows both sides a chance to set the clock.

    - Stopwatch is played in two rounds. Which round you are in is displayed on the HUD, atop the Stopwatch icon. Try to beat the other teams' time!

    7) Max Lives

    - Added max number of lives/reinforcements. When this is set, you will only get as many lives/reinforcements as set by the Server. Once you are out of lives/reinforcements, you will only be able to follow the view of other team members. Once a team is out of lives/reinforcements, the round, or match will end.

    - We suggest only running with max lives changed during Tourney Mode.

    - We suggest playing with an unlimited number of lives during net play.

    - Setting max lives to a different value can produce some hectic and frantic gameplay. We suggest practicing safe max lives with only those you know.

    8) Tourney Mode

    - When playing under this mode, there is an infinite warm-up time.

    - Once all players in the game decide that the match should start, someone can callvote for "Match Start", if passed, the game will begin.

    - Optionally, you can set the minimum number of clients for this mode. This option can be found on the Advance Server Setup screen. Once this number of people have joined the server, the game will automatically force a Match Start, allowing 20 more seconds before the game begins.

    - Once the game begins, you will not be able to switch teams.

    - If a player tries to connect with this enabled and the game is outside of the warmup phase, they will only be able to join as a spectator.

    - This mode can not be played with one person.

    - If two people are playing in this mode and one leaves, or joins the Spectators, the game will stop and the match will have to be re-started.

    - You can set this mode to be played with all gametypes and settings.

    - This is the preferred on-line method to play with Max Lives.

    9) Other

    - You no longer "time-out" to the Reinforcement Queue. You must tap out. If you are "dismembered beyond repair", you will automatically enter the reinforcement queue.

    - If friendly-fire is enabled on your server, when killed by a team mate, the complaint system will pop up. If you vote yes, the team mate responsible for your death will have a complaint filed against them. Once they hit the server's setting for number of complaints until kicked, they will be kicked.

    - There is a 30 second delay before you can join a different team as well as the chance of being caught in the middle of a deployment. So maximum time before being able to join another team is 30 seconds +max reinforcement time for the team on the specific level. This is default behavior. By setting Tourney Mode to "Yes", no team switching is allowed. Switching teams for an ill-effect is frowned upon.

    - Spectators are now listed on the team/score panel.

    - Map_restart functions just as warmup mode.

    - Spectators can only talk to each other, not to the Axis or Allied teams.

    - There is now a callvote menu option. Voting that is in progress will be displayed on-screen.

    - Various quickchats moved around.

    10) Resetting to Defaults

    If you run into a situation where your config becomes trashed, or you don't like the settings you've created, run WolfMP with the following option:

    "wolfmp safe"

    This will set all settings to their default values.

  4. Re:Wolfenstein = Q3 + WW2 Patch? by dimator · · Score: 5, Insightful

    Does it seem to anyone else that the gameplay in Return to Castle Wolfenstein seems - or is - Quake 3 all over again, with different weapons?

    Many people use the game engines from iD; I think RCW does too. However, by calling it "Quake 3 + MOD," you devalue the amount of work it takes to create the sound, art, maps(!), effects, and tweaked gameplay that goes into such games. I'd wager that the non-engine work is just as hard/involved as the engine/game system work, and deserves credit.

    --
    python -c "x='python -c %sx=%s; print x%%(chr(34),repr(x),chr(34))%s'; print x%(chr(34),repr(x),chr(34))"
  5. Re:Wolfenstein = Q3 + WW2 Patch? by htmlboy · · Score: 5, Informative

    Return to Castle Wolfenstein is actually primarily a single player game. You play an army ranger who wakes up in a mysterious german castle. You fight your way out, see firsthand the nasty secret weapons of the nazi's, and (presumably) play a major role in destroying the nazi regime. So there is a rather extensive single player story to the game.

    However, with the sucess of Half-Life (decent multiplayer on its own even before team fortress and counterstrike), they're including a rather sophisticated multiplayer side to the game. I got the impression that it was a side project...just another selling point to what looks to be an excellent game.

    All this is based on my interpretation of the information on the official site (http://www.activision.com/games/wolfenstein/home. html) and a video I found somewhere with interviews of the developers.

  6. Wolfenstein Trivia by WalterSobchak · · Score: 5, Interesting

    Maybe some /.ers would be interested, that while of course the "Return to Wolfenstein" storyline is fictional, there is a grain of truth to it.
    Heinrich Himmler, Reichsfuehrer SS, was drawn to - if not obsessed with - the mystical and supernatural. While I would have to research this thesis, Himmler may really have believed (Sorry, German) to be an incarnation of Herny the Lion (1133-1189). A fact is, that H. wanted to turn the SS into a quasi religious order, based on germanic mythology.
    Maybe the most interesting piece here, is that H. installed the "H-Sonderkommando" (German), which was a well funded research project on witch hunts. Himmler viewed the witch hunts as a kind of early modern holocaust inflicted upon the Germanic race ... At the same time, researchers say, Himmler was hoping to find among the old records "the remains of the heathen, Old Germanic folk culture that one assumed was meant to be wiped out along with the witches." ( Der Spiegel (English)
    To find out more about the guys you're shooting in Wolfenstein, read Himmler's Pozen speech.

    Apart from this, happy gaming

    Alex

    --
    Absinthe makes the heart grow fonder
  7. Linux Version is Available by Seanasy · · Score: 4, Informative
    ftp://ftp.idsoftware.com/idstuff/wolf/linux/

    Check Linuxgames for more info and another mirror.